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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_PARTICLE_FX_LOOPED_SCALE ( int ptfxHandle, float scale )  //0xB44250AAA456492D

    • 0
    • 88
    • 323
  2. HUD

    const char* GET_FILENAME_FOR_AUDIO_CONVERSATION ( const char* labelName )  //0x7B5280EBA9840C72

    • 0
    • 116
    • 323
  3. HUD

    void HIDE_SCRIPTED_HUD_COMPONENT_THIS_FRAME ( int id )  //0xE374C498D8BADC14

    • 0
    • 70
    • 323
  4. void WATER_OVERRIDE_SET_RIPPLEMINBUMPINESS ( float minBumpiness )  //0x6216B116083A7CB4

    • 0
    • 130
    • 323
  5. int GET_BENCHMARK_PASS ()  //0x1B2366C3F2A5C8DF

    • 0
    • 62
    • 323
  6. void NETWORK_SPEND_BUY_CASINO ( int amount, BOOL p1, BOOL p2, Any* data )  //0x34A6FC4D06C4DA0F

    • 0
    • 63
    • 1734
  7. void NETWORK_OPEN_TRANSITION_MATCHMAKING ()  //0x2B3A8F7CA3A38FDE

    • 0
    • 98
    • 323
  8. BOOL NETWORK_CLAN_ANY_DOWNLOAD_MEMBERSHIP_PENDING ()  //0xB3F64A6A91432477

    • 0
    • 71
    • 323
  9. Hash UGC_GET_CONTENT_HASH ()  //0x3A17A27D75C74887

    • 0
    • 67
    • 323
  10. void SET_OBJECT_IS_A_PRESSURE_PLATE ( Object object, BOOL toggle )  //0x734E1714D077DA9A

    • 0
    • 63
    • 1604
  11. PED

    BOOL IS_PED_DOING_DRIVEBY ( Ped ped )  //0xB2C086CC1BF8F2BF

    • 0
    • 93
    • 323
  12. PED

    Any TRIGGER_PED_SCENARIO_PANICEXITTOFLEE ( Any p0, Any p1, Any p2, Any p3 )  //0x25361A96E0F7E419

    • 0
    • 63
    • 323
  13. int GET_PLAYER_TEAM ( Player player )  //0x37039302F4E0A008

    • 0
    • 119
    • 323
  14. void SET_SCRIPT_AS_NO_LONGER_NEEDED ( const char* scriptName )  //0xC90D2DCACD56184C

    • 0
    • 163
    • 323
  15. BOOL LEADERBOARDS2_READ_BY_SCORE_FLOAT ( Any* p0, float p1, Any p2 )  //0xE662C8B759D08F3C

    • 0
    • 79
    • 323
  16. void PREFETCH_SRL ( const char* srl )  //0x3D245789CE12982C

    • 0
    • 88
    • 323
  17. void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD ( Any p0, float p1, float p2, float p3, BOOL p4 )  //0x8968400D900ED8B3

    • 0
    • 86
    • 323
  18. Vehicle GET_RANDOM_VEHICLE_BACK_BUMPER_IN_SPHERE ( float p0, float p1, float p2, float p3, int p4, int p5, int p6 )  //0xB50807EABE20A8DC

    • 0
    • 79
    • 323
  19. void SET_VEHICLE_STAYS_FROZEN_WHEN_CLEANED_UP ( Vehicle vehicle, BOOL toggle )  //0x1CF38D529D7441D9

    • 0
    • 93
    • 323
  20. int TEST_PROBE_AGAINST_ALL_WATER ( float x1, float y1, float z1, float x2, float y2, float z2, int flags, float* waterHeight )  //0x8974647ED222EA5F

    • 0
    • 114
    • 323
  21. void SET_STATIC_EMITTER_ENABLED ( const char* emitterName, BOOL toggle )  //0x399D2D3B33F1B8EB

    • 0
    • 97
    • 323
  22. CAM

    void SET_FLY_CAM_VERTICAL_RESPONSE ( Cam cam, float p1, float p2, float p3 )  //0xE827B9382CFB41BA

    • 0
    • 82
    • 791
  23. void DATAARRAY_ADD_BOOL ( Any* arrayData, BOOL value )  //0xF8B0F5A43E928C76

    • 0
    • 120
    • 323
  24. BOOL GET_SHOP_PED_OUTFIT_COMPONENT_VARIANT ( Hash outfitHash, int variantIndex, Any* outComponentVariant )  //0x19F2A026EDF0013F

    • 0
    • 154
    • 323
  25. void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST ( int ptfxHandle, float range )  //0xDCB194B85EF7B541

    • 0
    • 86
    • 323
  26. HUD

    void CLEAR_PRINTS ()  //0xCC33FA791322B9D9

    • 0
    • 64
    • 323
  27. HUD

    void SHOW_SCRIPTED_HUD_COMPONENT_THIS_FRAME ( int id )  //0x4F38DCA127DAAEA2

    • 0
    • 79
    • 1734
  28. void WATER_OVERRIDE_SET_RIPPLEMAXBUMPINESS ( float maxBumpiness )  //0x9F5E6BB6B34540DA

    • 0
    • 135
    • 323
  29. void RESTART_GAME ()  //0xE574A662ACAEFBB1

    • 0
    • 118
    • 372
  30. void NETWORK_SPEND_UPGRADE_CASINO ( int amount, BOOL p1, BOOL p2, Any* data )  //0x4740D62BC1B4EBEA

    • 0
    • 76
    • 1734
  31. void NETWORK_CLOSE_TRANSITION_MATCHMAKING ()  //0x43F4DBA69710E01E

    • 0
    • 75
    • 323
  32. BOOL NETWORK_CLAN_REMOTE_MEMBERSHIPS_ARE_IN_CACHE ( int* p0 )  //0xBB6E6FEE99D866B2

    • 0
    • 91
    • 323
  33. void UGC_CLEAR_QUERY_RESULTS ()  //0xBA96394A0EECFA65

    • 0
    • 48
    • 323
  34. void SET_WEAPON_IMPACTS_APPLY_GREATER_FORCE ( Object object, BOOL p1 )  //0x1A6CBB06E2D0D79D

    • 0
    • 72
    • 1604
  35. PED

    BOOL IS_PED_JACKING ( Ped ped )  //0x4AE4FF911DFB61DA

    • 0
    • 89
    • 323
  36. PED

    Any SET_PED_SHOULD_PLAY_DIRECTED_NORMAL_SCENARIO_EXIT ( Any p0, Any p1, Any p2, Any p3 )  //0xEC6935EBE0847B90

    • 0
    • 69
    • 323
  37. void SET_PLAYER_TEAM ( Player player, int team )  //0x0299FA38396A4940

    • 0
    • 190
    • 323
  38. BOOL HAS_SCRIPT_LOADED ( const char* scriptName )  //0xE6CC9F3BA0FB9EF1

    • 0
    • 238
    • 323
  39. BOOL LEADERBOARDS2_READ_RANK_PREDICTION ( Any* p0, Any* p1, Any* p2 )  //0xC38DC1E90D22547C

    • 0
    • 66
    • 323
  40. BOOL IS_SRL_LOADED ()  //0xD0263801A4C5B0BB

    • 0
    • 76
    • 323
  41. void WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED ( Any p0, Any p1, BOOL p2, Any p3 )  //0xE70BA7B90F8390DC

    • 0
    • 85
    • 323
  42. Vehicle GET_CLOSEST_VEHICLE ( float x, float y, float z, float radius, Hash modelHash, int flags )  //0xF73EB622C4F1689B

    • 0
    • 184
    • 323
  43. void SET_VEHICLE_ACT_AS_IF_HIGH_SPEED_FOR_FRAG_SMASHING ( Vehicle vehicle, BOOL p1 )  //0x1F9FB66F3A3842D2

    • 0
    • 60
    • 323
  44. int TEST_VERTICAL_PROBE_AGAINST_ALL_WATER ( float x, float y, float z, int flags, float* waterHeight )  //0x2B3451FA1E3142E2

    • 0
    • 135
    • 323
  45. void LINK_STATIC_EMITTER_TO_ENTITY ( const char* emitterName, Entity entity )  //0x651D3228960D08AF

    • 0
    • 102
    • 505
  46. CAM

    void SET_FLY_CAM_MAX_HEIGHT ( Cam cam, float height )  //0xF9D02130ECDD1D77

    • 0
    • 93
    • 323
  47. void DATAARRAY_ADD_INT ( Any* arrayData, int value )  //0xCABDB751D86FE93B

    • 0
    • 131
    • 323
  48. int GET_NUM_DLC_VEHICLES ()  //0xA7A866D21CD2329B

    • 0
    • 134
    • 323
  49. void SET_PARTICLE_FX_CAM_INSIDE_VEHICLE ( BOOL p0 )  //0xEEC4047028426510

    • 0
    • 75
    • 323
  50. HUD

    void CLEAR_BRIEF ()  //0x9D292F73ADBD9313

    • 0
    • 73
    • 323

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