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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_RADIO_TO_STATION_NAME ( const char* stationName )  //0xC69EDA28699D5107

    • 0
    • 141
    • 323
  2. CAM

    BOOL IS_CAM_PLAYING_ANIM ( Cam cam, const char* animName, const char* animDictionary )  //0xC90621D8A0CEECF2

    • 0
    • 80
    • 323
  3. const char* DATADICT_GET_STRING ( Any* objectData, const char* key )  //0x3D2FD9E763B24472

    • 0
    • 234
    • 323
  4. int SETUP_SHOP_PED_OUTFIT_QUERY ( int character, BOOL p1 )  //0xF3FBE2D50A6A8C28

    • 0
    • 176
    • 323
  5. void SET_PARTICLE_FX_LOOPED_OFFSETS ( int ptfxHandle, float x, float y, float z, float rotX, float rotY, float rotZ )  //0xF7DDEBEC43483C43

    • 0
    • 127
    • 323
  6. HUD

    void SET_COLOUR_OF_NEXT_TEXT_COMPONENT ( int hudColor )  //0x39BBF623FC803EAC

    • 0
    • 114
    • 323
  7. HUD

    void SET_MAX_ARMOUR_HUD_DISPLAY ( int maximumValue )  //0x06A320535F5F0248

    • 0
    • 79
    • 323
  8. void WATER_OVERRIDE_SET_OCEANWAVEAMPLITUDE ( float amplitude )  //0x405591EC8FD9096D

    • 0
    • 220
    • 323
  9. BOOL UI_STARTED_END_USER_BENCHMARK ()  //0xEA2F2061875EED90

    • 0
    • 120
    • 323
  10. void NETWORK_EARN_ARENA_WAR_EVENT_CARGO ( int amount )  //0xA82959062361B259

    • 0
    • 98
    • 1604
  11. BOOL NETWORK_IS_TRANSITION_LEAVE_POSTPONED ()  //0xC571D0E77D8BBC29

    • 0
    • 91
    • 323
  12. int NETWORK_CLAN_GET_LOCAL_MEMBERSHIPS_COUNT ()  //0x1F471B79ACC90BEF

    • 0
    • 70
    • 323
  13. Any UGC_WAS_QUERY_FORCE_CANCELLED ()  //0xC87E740D9F3872CC

    • 0
    • 70
    • 323
  14. void SET_DISABLE_COLLISIONS_BETWEEN_CARS_AND_CAR_PARACHUTE ( Any p0 )  //0x8CAAB2BD3EA58BD4

    • 0
    • 99
    • 1011
  15. PED

    void SET_PED_MIN_GROUND_TIME_FOR_STUNGUN ( Ped ped, int ms )  //0xFA0675AB151073FA

    • 0
    • 139
    • 323
  16. PED

    BOOL IS_PED_USING_SCENARIO ( Ped ped, const char* scenario )  //0x1BF094736DD62C2E

    • 0
    • 117
    • 323
  17. void SET_PLAYER_MODEL ( Player player, Hash model )  //0x00A1CADD00108836

    • 0
    • 376
    • 323
  18. void SET_REPLAY_SYSTEM_PAUSED_FOR_SAVE ( BOOL p0 )  //0xE058175F8EAFE79A

    • 0
    • 164
    • 323
  19. BOOL LEADERBOARDS2_READ_BY_ROW ( Any* p0, Any* p1, Any p2, Any* p3, Any p4, Any* p5, Any p6 )  //0xA9CDB1E3F0A49883

    • 0
    • 91
    • 323
  20. void IPL_GROUP_SWAP_CANCEL ()  //0x63EB2B972A218CAC

    • 0
    • 77
    • 323
  21. void WAYPOINT_PLAYBACK_OVERRIDE_SPEED ( Any p0, float p1, BOOL p2 )  //0x7D7D2B47FA788E85

    • 0
    • 98
    • 323
  22. void ADD_VEHICLE_STUCK_CHECK_WITH_WARP ( Any p0, float p1, Any p2, BOOL p3, BOOL p4, BOOL p5, Any p6 )  //0x2FA9923062DD396C

    • 0
    • 123
    • 323
  23. BOOL GET_IS_RIGHT_VEHICLE_HEADLIGHT_DAMAGED ( Vehicle vehicle )  //0xA7ECB73355EB2F20

    • 0
    • 64
    • 323
  24. void SET_DISABLE_RETRACTING_WEAPON_BLADES ( BOOL toggle )  //0x8F0D5BA1C2CC91D7

    • 0
    • 102
    • 1604
  25. void SET_VEH_RADIO_STATION ( Vehicle vehicle, const char* radioStation )  //0x1B9C0099CB942AC6

    • 0
    • 110
    • 323
  26. CAM

    void SET_CAM_ANIM_CURRENT_PHASE ( Cam cam, float phase )  //0x4145A4C44FF3B5A6

    • 0
    • 91
    • 323
  27. Vector3 DATADICT_GET_VECTOR ( Any* objectData, const char* key )  //0x46CD3CB66E0825CC

    • 0
    • 148
    • 323
  28. void GET_SHOP_PED_QUERY_OUTFIT ( int outfitIndex, Any* outfit )  //0x6D793F03A631FE56

    • 0
    • 164
    • 323
  29. HUD

    const char* GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME ( const char* text, int position, int length )  //0x169BD9382084C8C0

    • 0
    • 77
    • 323
  30. HUD

    void SET_BIGMAP_ACTIVE ( BOOL toggleBigMap, BOOL showFullMap )  //0x231C8F89D0539D8F

    • 0
    • 111
    • 323
  31. void WATER_OVERRIDE_SET_OCEANWAVEMINAMPLITUDE ( float minAmplitude )  //0xF751B16FB32ABC1D

    • 0
    • 204
    • 323
  32. BOOL LANDING_SCREEN_STARTED_END_USER_BENCHMARK ()  //0x3BBBD13E5041A79E

    • 0
    • 92
    • 323
  33. void NETWORK_EARN_RC_TIME_TRIAL ( int amount )  //0xDFF49EE984E7AAE8

    • 0
    • 83
    • 1734
  34. void NETWORK_TRANSITION_SET_IN_PROGRESS ( Any p0 )  //0x1398582B7F72B3ED

    • 0
    • 91
    • 505
  35. BOOL NETWORK_CLAN_GET_MEMBERSHIP_DESC ( Any* memberDesc, int p1 )  //0x48DE78AF2C8885B8

    • 0
    • 59
    • 323
  36. Any UGC_GET_QUERY_RESULT ()  //0xEDF7F927136C224B

    • 0
    • 75
    • 323
  37. void SET_PROJECTILES_SHOULD_EXPLODE_ON_CONTACT ( Any p0, Any p1 )  //0x63ECF581BC70E363

    • 0
    • 126
    • 1365
  38. PED

    BOOL IS_PED_PRONE ( Ped ped )  //0xD6A86331A537A7B9

    • 0
    • 121
    • 323
  39. PED

    BOOL IS_PED_USING_ANY_SCENARIO ( Ped ped )  //0x57AB4A3080F85143

    • 0
    • 95
    • 323
  40. void CHANGE_PLAYER_PED ( Player player, Ped ped, BOOL p2, BOOL resetDamage )  //0x048189FAC643DEEE

    • 0
    • 273
    • 323
  41. void REPLAY_CONTROL_SHUTDOWN ()  //0x3353D13F09307691

    • 0
    • 168
    • 323
  42. BOOL LEADERBOARDS2_READ_BY_RANK ( Any* p0, Any p1, Any p2 )  //0xBA2C7DB0C129449A

    • 0
    • 92
    • 323
  43. BOOL IPL_GROUP_SWAP_IS_READY ()  //0xFB199266061F820A

    • 0
    • 79
    • 323
  44. void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED ( Any p0 )  //0x6599D834B12D0800

    • 0
    • 83
    • 323
  45. void SET_VEHICLE_MODEL_IS_SUPPRESSED ( Hash model, BOOL suppressed )  //0x0FC2D89AC25A5814

    • 0
    • 140
    • 323
  46. BOOL GET_BOTH_VEHICLE_HEADLIGHTS_DAMAGED ( Vehicle vehicle )  //0xEC69ADF931AAE0C3

    • 0
    • 67
    • 505
  47. BOOL GET_WATER_HEIGHT ( float x, float y, float z, float* height )  //0xF6829842C06AE524

    • 0
    • 195
    • 323
  48. BOOL IS_VEHICLE_RADIO_ON ( Vehicle vehicle )  //0x0BE4BE946463F917

    • 0
    • 110
    • 505
  49. CAM

    float GET_CAM_ANIM_CURRENT_PHASE ( Cam cam )  //0xA10B2DB49E92A6B0

    • 0
    • 69
    • 323
  50. Any* DATADICT_GET_DICT ( Any* objectData, const char* key )  //0xB6B9DDC412FCEEE2

    • 0
    • 160
    • 323

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