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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_GLOBAL_POSITION_OFFSET_FOR_RECORDED_VEHICLE_PLAYBACK ( Any p0, float p1, float p2, float p3 )  //0xFAF2A78061FD9EF4

    • 0
    • 99
    • 323
  2. Hash GET_VEHICLE_CAUSE_OF_DESTRUCTION ( Vehicle vehicle )  //0xE495D1EF4C91FD20

    • 0
    • 73
    • 323
  3. BOOL GET_DOES_VEHICLE_HAVE_TOMBSTONE ( Vehicle vehicle )  //0x71AFB258CCED3A27

    • 0
    • 70
    • 1604
  4. void SET_RADIO_RETUNE_UP ()  //0xFF266D1D0EB1195D

    • 0
    • 82
    • 323
  5. CAM

    void STOP_SCRIPT_GLOBAL_SHAKING ( BOOL p0 )  //0x1C9D7949FA533490

    • 0
    • 72
    • 323
  6. int DATADICT_GET_INT ( Any* objectData, const char* key )  //0x78F06F6B1FB5A80C

    • 0
    • 125
    • 323
  7. void GET_FORCED_PROP ( Hash componentHash, int forcedPropIndex, Hash* nameHash, int* enumValue, int* anchorPoint )  //0xE1CA84EBF72E691D

    • 0
    • 143
    • 323
  8. void FORCE_PARTICLE_FX_IN_VEHICLE_INTERIOR ( Any p0, Any p1 )  //0xBA0127DA25FD54C9

    • 0
    • 87
    • 372
  9. HUD

    void ADD_TEXT_COMPONENT_SUBSTRING_WEBSITE ( const char* website )  //0x94CF4AC034C9C986

    • 0
    • 66
    • 323
  10. HUD

    void SET_HEALTH_HUD_DISPLAY_VALUES ( int health, int capacity, BOOL wasAdded )  //0x3F5CC444DCAAA8F2

    • 0
    • 77
    • 323
  11. void WATER_OVERRIDE_SET_SHOREWAVEMAXAMPLITUDE ( float maxAmplitude )  //0xA7A1127490312C36

    • 0
    • 147
    • 323
  12. void RESET_END_USER_BENCHMARK ()  //0x437138B6A830166A

    • 0
    • 64
    • 323
  13. void NETWORK_EARN_ARENA_WAR ( int amount, Any p1, Any p2, Any p3 )  //0x631F1CB8FB4130AA

    • 0
    • 66
    • 1604
  14. BOOL NETWORK_IS_TRANSITION_BUSY ()  //0x520F3282A53D26B7

    • 0
    • 72
    • 323
  15. BOOL NETWORK_CLAN_IS_ROCKSTAR_CLAN ( Any* clanDesc, int bufferSize )  //0x7543BB439F63792B

    • 0
    • 71
    • 323
  16. BOOL UGC_HAS_GET_FINISHED ()  //0x02ADA21EA2F6918F

    • 0
    • 54
    • 323
  17. void SET_FORCE_OBJECT_THIS_FRAME ( float x, float y, float z, float p3 )  //0xF538081986E49E9D

    • 0
    • 74
    • 323
  18. PED

    BOOL IS_PED_HANGING_ON_TO_VEHICLE ( Ped ped )  //0x1C86D8AEF8254B78

    • 0
    • 76
    • 323
  19. PED

    void SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA ( float x, float y, float z, float range, int p4 )  //0x28157D43CF600981

    • 0
    • 84
    • 323
  20. Ped GET_PLAYER_PED ( Player player )  //0x43A66C31C68491C0

    • 0
    • 552
    • 323
  21. BOOL REPLAY_SYSTEM_HAS_REQUESTED_A_SCRIPT_CLEANUP ()  //0x95AB8B5C992C7B58

    • 0
    • 132
    • 323
  22. BOOL LEADERBOARDS2_READ_FRIENDS_BY_ROW ( Any* p0, Any* p1, Any p2, BOOL p3, Any p4, Any p5 )  //0x918B101666F9CB83

    • 0
    • 60
    • 323
  23. void FORCE_ALLOW_TIME_BASED_FADING_THIS_FRAME ()  //0x03F1A106BDA7DD3E

    • 0
    • 84
    • 323
  24. void WAYPOINT_PLAYBACK_PAUSE ( Any p0, BOOL p1, BOOL p2 )  //0x0F342546AA06FED5

    • 0
    • 94
    • 323
  25. void SET_SHOULD_LERP_FROM_AI_TO_FULL_RECORDING ( Vehicle vehicle, BOOL p1 )  //0x063AE2B2CC273588

    • 0
    • 104
    • 323
  26. void OVERRIDE_PLANE_DAMAGE_THREHSOLD ( Vehicle vehicle, float health )  //0x5EE5632F47AE9695

    • 0
    • 64
    • 463
  27. void HIDE_TOMBSTONE ( Vehicle vehicle, BOOL toggle )  //0xAE71FB656C600587

    • 0
    • 77
    • 1604
  28. void SET_RADIO_RETUNE_DOWN ()  //0xDD6BCF9E94425DF9

    • 0
    • 76
    • 323
  29. CAM

    BOOL PLAY_CAM_ANIM ( Cam cam, const char* animName, Ped ped, const char* animDictionary, float x, float y, float z, float xRot, float yRot, float zRot )  //0x9A2D0FB2E7852392

    • 0
    • 117
    • 323
  30. float DATADICT_GET_FLOAT ( Any* objectData, const char* key )  //0x06610343E73B9727

    • 0
    • 116
    • 323
  31. BOOL DOES_SHOP_PED_APPAREL_HAVE_RESTRICTION_TAG ( Hash componentHash, Hash restrictionTagHash, int componentId )  //0x341DE7ED1D2A1BFD

    • 0
    • 204
    • 323
  32. BOOL DOES_PARTICLE_FX_LOOPED_EXIST ( int ptfxHandle )  //0x74AFEF0D2E1E409B

    • 0
    • 91
    • 323
  33. HUD

    void ADD_TEXT_COMPONENT_SUBSTRING_KEYBOARD_DISPLAY ( const char* string )  //0x5F68520888E69014

    • 0
    • 97
    • 323
  34. HUD

    void SET_MAX_HEALTH_HUD_DISPLAY ( int maximumValue )  //0x975D66A0BC17064C

    • 0
    • 60
    • 323
  35. void WATER_OVERRIDE_SET_OCEANNOISEMINAMPLITUDE ( float minAmplitude )  //0x31727907B2C43C55

    • 0
    • 140
    • 323
  36. void SAVE_END_USER_BENCHMARK ()  //0x37DEB0AA183FB6D8

    • 0
    • 73
    • 323
  37. void NETWORK_EARN_ARENA_WAR_ASSASSINATE_TARGET ( int amount )  //0x5E7AE8AABE8B7C0D

    • 0
    • 58
    • 1604
  38. BOOL NETWORK_IS_TRANSITION_MATCHMAKING ()  //0x292564C735375EDF

    • 0
    • 85
    • 323
  39. void NETWORK_CLAN_GET_UI_FORMATTED_TAG ( Any* clanDesc, int bufferSize, char* formattedTag )  //0xF45352426FF3A4F0

    • 0
    • 68
    • 323
  40. Any UGC_DID_GET_SUCCEED ()  //0x941E5306BCD7C2C7

    • 0
    • 48
    • 323
  41. void ONLY_CLEAN_UP_OBJECT_WHEN_OUT_OF_RANGE ( Object object )  //0xADBE4809F19F927A

    • 0
    • 78
    • 323
  42. PED

    void SET_GROUP_SEPARATION_RANGE ( int groupHandle, float separationRange )  //0x4102C7858CFEE4E4

    • 0
    • 105
    • 323
  43. PED

    BOOL DOES_SCENARIO_BLOCKING_AREA_EXISTS ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x8A24B067D175A7BD

    • 0
    • 75
    • 678
  44. Ped GET_PLAYER_PED_SCRIPT_INDEX ( Player player )  //0x50FAC3A3E030A6E1

    • 0
    • 328
    • 323
  45. void SET_SCRIPTS_HAVE_CLEANED_UP_FOR_REPLAY_SYSTEM ()  //0x5AD3932DAEB1E5D3

    • 0
    • 109
    • 323
  46. BOOL LEADERBOARDS2_READ_BY_HANDLE ( Any* p0, Any* p1 )  //0xC30713A383BFBF0E

    • 0
    • 82
    • 323
  47. void IPL_GROUP_SWAP_START ( const char* iplName1, const char* iplName2 )  //0x95A7DABDDBB78AE7

    • 0
    • 77
    • 323
  48. void WAYPOINT_PLAYBACK_RESUME ( Any p0, BOOL p1, Any p2, Any p3 )  //0x244F70C84C547D2D

    • 0
    • 82
    • 323
  49. void EXPLODE_VEHICLE_IN_CUTSCENE ( Vehicle vehicle, BOOL p1 )  //0x786A4EB67B01BF0B

    • 0
    • 87
    • 323
  50. BOOL GET_IS_LEFT_VEHICLE_HEADLIGHT_DAMAGED ( Vehicle vehicle )  //0x5EF77C9ADD3B11A3

    • 0
    • 73
    • 323

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