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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_ENTITY_HAS_GRAVITY ( Entity entity, BOOL toggle )  //0x4A4722448F18EEF5

    • 0
    • 93
    • 323
  2. void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE ( const char* type )  //0xB11D94BC55F41932

    • 0
    • 66
    • 323
  3. HUD

    void THEFEED_PAUSE ()  //0xFDB423997FA30340

    • 0
    • 137
    • 323
  4. HUD

    void SET_RADAR_AS_EXTERIOR_THIS_FRAME ()  //0xE81B7D2A3DAB2D81

    • 0
    • 63
    • 323
  5. void SET_INTERIOR_ENTITY_SET_TINT_INDEX ( Interior interior, const char* entitySetName, int color )  //0xC1F1920BAF281317

    • 0
    • 172
    • 877
  6. void STOP_SAVE_STRUCT ()  //0xEB1774DF12BB9F12

    • 0
    • 78
    • 323
  7. void NETWORK_SPENT_UPGRADE_BUSINESS_PROPERTY ( Any p0, Any p1, Any p2, Any p3 )  //0x675D19C6067CAE08

    • 0
    • 76
    • 877
  8. void NETWORK_SET_SCRIPT_READY_FOR_EVENTS ( BOOL toggle )  //0x7AC752103856FB20

    • 0
    • 70
    • 323
  9. void NETWORK_SET_PLAYER_IS_PASSIVE ( BOOL toggle )  //0x1B857666604B1A74

    • 0
    • 94
    • 323
  10. void NETWORK_EXPLODE_VEHICLE ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible, int netId )  //0x301A42153C9AD707

    • 0
    • 72
    • 323
  11. void SET_CUSTOM_PICKUP_WEAPON_HASH ( Hash pickupHash, Pickup pickup )  //0x826D1EE4D1CAFC78

    • 0
    • 67
    • 505
  12. PED

    BOOL IS_PED_ON_ANY_BIKE ( Ped ped )  //0x94495889E22C6479

    • 0
    • 78
    • 323
  13. PED

    Ped GET_RANDOM_PED_AT_COORD ( float x, float y, float z, float xRadius, float yRadius, float zRadius, int pedType )  //0x876046A8E3A4B71C

    • 0
    • 107
    • 323
  14. PED

    void REQUEST_STEALTH_MODE_ASSET ( const char* asset )  //0x2A0A62FCDEE16D4F

    • 0
    • 59
    • 323
  15. void GET_PLAYER_PARACHUTE_PACK_TINT_INDEX ( Player player, int* tintIndex )  //0x6E9C742F340CE5A2

    • 0
    • 73
    • 323
  16. Hash GET_PACKED_INT_STAT_KEY ( int index, BOOL spStat, BOOL charStat, int character )  //0x61E111E323419E07

    • 0
    • 113
    • 323
  17. BOOL HAS_CLIP_SET_LOADED ( const char* clipSet )  //0x318234F4F3738AF3

    • 0
    • 148
    • 323
  18. void REMOVE_COVER_BLOCKING_AREAS_AT_POSITION ( float x, float y, float z )  //0xFA83CA6776038F64

    • 0
    • 84
    • 1493
  19. void ROLL_DOWN_WINDOW ( Vehicle vehicle, int windowIndex )  //0x7AD9E6CE657D69E3

    • 0
    • 127
    • 323
  20. void NETWORK_CAP_EMPTY_CROWDING_VEHICLES_REMOVAL ( int p0 )  //0xA4A9A4C40E615885

    • 0
    • 68
    • 1604
  21. void SET_CLEAR_FREEZE_WAITING_ON_COLLISION_ONCE_PLAYER_ENTERS ( Vehicle vehicle, BOOL toggle )  //0xB2E0C0D6922D31F2

    • 0
    • 86
    • 944
  22. void UNREGISTER_SCRIPT_WITH_AUDIO ()  //0xA8638BE228D4751A

    • 0
    • 528
    • 323
  23. CAM

    Cam GET_RENDERING_CAM ()  //0x5234F9F10919EABA

    • 0
    • 176
    • 323
  24. void SET_CUTSCENE_ORIGIN_AND_ORIENTATION ( float x1, float y1, float z1, float x2, float y2, float z2, int p6 )  //0x011883F41211432A

    • 0
    • 133
    • 323
  25. void SET_ENTITY_LOD_DIST ( Entity entity, int value )  //0x5927F96A78577363

    • 0
    • 114
    • 323
  26. void CASCADE_SHADOWS_CLEAR_SHADOW_SAMPLE_TYPE ()  //0x27CB772218215325

    • 0
    • 69
    • 323
  27. HUD

    void THEFEED_RESUME ()  //0xE1CD1E48E025E661

    • 0
    • 147
    • 323
  28. HUD

    void SET_FAKE_PAUSEMAP_PLAYER_POSITION_THIS_FRAME ( float x, float y )  //0x77E2DD177910E1CF

    • 0
    • 85
    • 323
  29. void REFRESH_INTERIOR ( Interior interior )  //0x41F37C3427C75AE0

    • 0
    • 161
    • 323
  30. void START_SAVE_ARRAY_WITH_SIZE ( Any* p0, int size, const char* arrayName )  //0x60FE567DF1B1AF9D

    • 0
    • 63
    • 323
  31. void NETWORK_SPENT_TRADE_BUSINESS_PROPERTY ( Any p0, Any p1, Any p2, Any p3 )  //0xA51B086B0B2C0F7A

    • 0
    • 70
    • 877
  32. BOOL NETWORK_IS_OFFLINE_INVITE_PENDING ()  //0x74698374C45701D2

    • 0
    • 70
    • 323
  33. BOOL NETWORK_GET_PLAYER_OWNS_WAYPOINT ( Player player )  //0x82377B65E943F72D

    • 0
    • 61
    • 323
  34. void NETWORK_EXPLODE_HELI ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible, int netId )  //0x2A5E0621DD815A9A

    • 0
    • 56
    • 463
  35. Pickup CREATE_AMBIENT_PICKUP ( Hash pickupHash, float posX, float posY, float posZ, int flags, int value, Hash modelHash, BOOL p7, BOOL p8 )  //0x673966A0C0FD7171

    • 0
    • 182
    • 323
  36. PED

    BOOL IS_PED_PLANTING_BOMB ( Ped ped )  //0xC70B5FAE151982D8

    • 0
    • 81
    • 323
  37. PED

    BOOL GET_CLOSEST_PED ( float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped* outPed, BOOL p7, BOOL p8, int pedType )  //0xC33AB876A77F8164

    • 0
    • 98
    • 323
  38. PED

    BOOL HAS_STEALTH_MODE_ASSET_LOADED ( const char* asset )  //0xE977FC5B08AF3441

    • 0
    • 75
    • 323
  39. void SET_PLAYER_HAS_RESERVE_PARACHUTE ( Player player )  //0x7DDAB28D31FAC363

    • 0
    • 68
    • 323
  40. Hash _GET_PACKED_TITLE_UPDATE_BOOL_STAT_KEY ( int index, BOOL spStat, BOOL charStat, int character )  //0xC4BB08EE7907471E

  41. void REMOVE_CLIP_SET ( const char* clipSet )  //0x01F73A131C18CD94

    • 0
    • 118
    • 323
  42. void REMOVE_SPECIFIC_COVER_BLOCKING_AREAS ( float startX, float startY, float startZ, float endX, float endY, float endZ, BOOL blockObjects, BOOL blockVehicles, BOOL blockMap, BOOL blockPlayer )  //0x1F351CF1C6475734

    • 0
    • 78
    • 505
  43. void ROLL_UP_WINDOW ( Vehicle vehicle, int windowIndex )  //0x602E548F46E24D59

    • 0
    • 103
    • 323
  44. BOOL GET_VEHICLE_TRAILER_VEHICLE ( Vehicle vehicle, Vehicle* trailer )  //0x1CDD6BADC297830D

    • 0
    • 132
    • 323
  45. void SET_VEHICLE_WEAPON_RESTRICTED_AMMO ( Vehicle vehicle, int weaponIndex, int capacity )  //0x44CD1F493DB2A0A6

    • 0
    • 80
    • 944
  46. BOOL REQUEST_MISSION_AUDIO_BANK ( const char* p0, BOOL p1, Any p2 )  //0x7345BDD95E62E0F2

    • 0
    • 139
    • 323
  47. CAM

    Vector3 GET_CAM_COORD ( Cam cam )  //0xBAC038F7459AE5AE

    • 0
    • 122
    • 323
  48. int GET_CUTSCENE_TIME ()  //0xE625BEABBAFFDAB9

    • 0
    • 149
    • 323
  49. int GET_ENTITY_LOD_DIST ( Entity entity )  //0x4159C2762B5791D6

    • 0
    • 62
    • 323
  50. void CASCADE_SHADOWS_SET_AIRCRAFT_MODE ( BOOL p0 )  //0x6DDBF9DFFC4AC080

    • 0
    • 79
    • 323

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