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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. HUD

    BOOL THEFEED_IS_PAUSED ()  //0xA9CBFD40B3FA3010

    • 0
    • 102
    • 323
  2. HUD

    void SET_FAKE_GPS_PLAYER_POSITION_THIS_FRAME ( Any p0, Any p1, Any p2 )  //0xA17784FCA9548D15

    • 0
    • 87
    • 877
  3. void ENABLE_EXTERIOR_CULL_MODEL_THIS_FRAME ( Hash mapObjectHash )  //0xA97F257D0151A6AB

    • 0
    • 176
    • 323
  4. void STOP_SAVE_ARRAY ()  //0x04456F95153C6BE4

    • 0
    • 91
    • 323
  5. void NETWORK_SPENT_MC_ABILITY ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0xD7CCCBA28C4ECAF0

    • 0
    • 79
    • 877
  6. void NETWORK_CLEAR_OFFLINE_INVITE_PENDING ()  //0x140E6A44870A11CE

    • 0
    • 78
    • 323
  7. BOOL NETWORK_CAN_SET_WAYPOINT ()  //0xC927EC229934AF60

    • 0
    • 83
    • 323
  8. void NETWORK_USE_LOGARITHMIC_BLENDING_THIS_FRAME ( Entity entity )  //0xCD71A4ECAB22709E

    • 0
    • 57
    • 323
  9. void BLOCK_PLAYERS_FOR_AMBIENT_PICKUP ( Any p0, Any p1 )  //0x1E3F1B1B891A2AAA

    • 0
    • 85
    • 573
  10. PED

    Vector3 GET_DEAD_PED_PICKUP_COORDS ( Ped ped, float p1, float p2 )  //0xCD5003B097200F36

    • 0
    • 87
    • 323
  11. PED

    void SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND ( BOOL value )  //0x14F19A8782C8071E

    • 0
    • 87
    • 323
  12. PED

    void REMOVE_STEALTH_MODE_ASSET ( const char* asset )  //0x9219857D21F0E842

    • 0
    • 55
    • 323
  13. BOOL GET_PLAYER_HAS_RESERVE_PARACHUTE ( Player player )  //0x5DDFE2FF727F3CA3

    • 0
    • 68
    • 323
  14. Hash GET_PACKED_TU_INT_STAT_KEY ( int index, BOOL spStat, BOOL charStat, int character )  //0xD16C2AD6B8E32854

    • 0
    • 90
    • 323
  15. void REQUEST_IPL ( const char* iplName )  //0x41B4893843BBDB74

    • 0
    • 155
    • 323
  16. void TASK_START_SCENARIO_IN_PLACE ( Ped ped, const char* scenarioName, int unkDelay, BOOL playEnterAnim )  //0x142A02425FF02BD9

    • 0
    • 209
    • 323
  17. void SMASH_VEHICLE_WINDOW ( Vehicle vehicle, int index )  //0x9E5B5E4D2CCD2259

    • 0
    • 116
    • 323
  18. void SET_VEHICLE_USES_LARGE_REAR_RAMP ( Vehicle vehicle, BOOL toggle )  //0xCAC66558B944DA67

    • 0
    • 69
    • 323
  19. int GET_VEHICLE_WEAPON_RESTRICTED_AMMO ( Vehicle vehicle, int weaponIndex )  //0x8181CE2F25CB9BB7

    • 0
    • 81
    • 1011
  20. BOOL REQUEST_AMBIENT_AUDIO_BANK ( const char* p0, BOOL p1, Any p2 )  //0xFE02FFBED8CA9D99

    • 0
    • 152
    • 323
  21. CAM

    Vector3 GET_CAM_ROT ( Cam cam, int rotationOrder )  //0x7D304C1C955E3E12

    • 0
    • 169
    • 323
  22. int GET_CUTSCENE_TOTAL_DURATION ()  //0xEE53B14A19E480D4

    • 0
    • 123
    • 323
  23. void SET_ENTITY_ALPHA ( Entity entity, int alphaLevel, BOOL skin )  //0x44A0870B7E92D7C0

    • 0
    • 121
    • 323
  24. void CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_MODE ( BOOL p0 )  //0xD39D13C9FEBF0511

    • 0
    • 84
    • 323
  25. HUD

    void THEFEED_REPORT_LOGO_ON ()  //0xD4438C0564490E63

    • 0
    • 181
    • 323
  26. HUD

    BOOL IS_PAUSEMAP_IN_INTERIOR_MODE ()  //0x9049FE339D5F6F6F

    • 0
    • 81
    • 323
  27. void ENABLE_SHADOW_CULL_MODEL_THIS_FRAME ( Hash mapObjectHash )  //0x50C375537449F369

    • 0
    • 132
    • 757
  28. void COPY_SCRIPT_STRUCT ( Any* dst, Any* src, int size )  //0x213AEB2B90CBA7AC

    • 0
    • 120
    • 877
  29. void NETWORK_SPENT_PAY_BUSINESS_SUPPLIES ( Any p0, Any p1, Any p2, Any p3 )  //0x0035BB914316F1E3

    • 0
    • 75
    • 877
  30. void NETWORK_SESSION_HOST_SINGLE_PLAYER ( int p0 )  //0xC74C33FCA52856D5

    • 0
    • 110
    • 323
  31. void NETWORK_IGNORE_REMOTE_WAYPOINTS ()  //0x4C2A9FDC22377075

    • 0
    • 58
    • 372
  32. void NETWORK_OVERRIDE_COORDS_AND_HEADING ( Entity entity, float x, float y, float z, float heading )  //0xA7E30DE9272B6D49

    • 0
    • 77
    • 323
  33. Object CREATE_PORTABLE_PICKUP ( Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash )  //0x2EAF1FDB2FB55698

    • 0
    • 95
    • 323
  34. PED

    BOOL IS_PED_IN_ANY_BOAT ( Ped ped )  //0x2E0E1C2B4F6CB339

    • 0
    • 86
    • 323
  35. PED

    BOOL GET_CAN_PED_BE_GRABBED_BY_SCRIPT ( Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5, BOOL p6, BOOL p7, Any p8 )  //0x03EA03AF85A85CB7

    • 0
    • 81
    • 323
  36. PED

    void SET_PED_LOD_MULTIPLIER ( Ped ped, float multiplier )  //0xDC2C5C242AAC342B

    • 0
    • 75
    • 323
  37. void SET_PLAYER_CAN_LEAVE_PARACHUTE_SMOKE_TRAIL ( Player player, BOOL enabled )  //0xF401B182DBA8AF53

    • 0
    • 84
    • 323
  38. Hash _GET_NGSTAT_BOOL_HASH ( int index, BOOL spStat, BOOL charStat, int character, const char* section )  //0xBA52FF538ED2BC71

  39. void REMOVE_IPL ( const char* iplName )  //0xEE6C5AD3ECE0A82D

    • 0
    • 182
    • 323
  40. void TASK_START_SCENARIO_AT_POSITION ( Ped ped, const char* scenarioName, float x, float y, float z, float heading, int duration, BOOL sittingScenario, BOOL teleport )  //0xFA4EFC79F69D4F07

    • 0
    • 159
    • 323
  41. void FIX_VEHICLE_WINDOW ( Vehicle vehicle, int index )  //0x772282EBEB95E682

    • 0
    • 131
    • 323
  42. void SET_VEHICLE_RUDDER_BROKEN ( Vehicle vehicle, BOOL toggle )  //0x09606148B6C71DEF

    • 0
    • 66
    • 323
  43. BOOL GET_VEHICLE_HAS_PARACHUTE ( Vehicle vehicle )  //0xBC9CFF381338CB4F

    • 0
    • 94
    • 944
  44. BOOL REQUEST_SCRIPT_AUDIO_BANK ( const char* p0, BOOL p1, int p2 )  //0x2F844A8B08D76685

    • 0
    • 200
    • 323
  45. CAM

    float GET_CAM_FOV ( Cam cam )  //0xC3330A45CCCDB26A

    • 0
    • 127
    • 323
  46. int GET_CUTSCENE_END_TIME ()  //0x971D7B15BCDBEF99

    • 0
    • 139
    • 1734
  47. int GET_ENTITY_ALPHA ( Entity entity )  //0x5A47B3B5E63E94C6

    • 0
    • 95
    • 323
  48. void CASCADE_SHADOWS_SET_DYNAMIC_DEPTH_VALUE ( float p0 )  //0x02AC28F3A01FA04A

    • 0
    • 79
    • 323
  49. HUD

    void THEFEED_REPORT_LOGO_OFF ()  //0xB695E2CD0A2DA9EE

    • 0
    • 104
    • 323
  50. HUD

    void HIDE_MINIMAP_EXTERIOR_MAP_THIS_FRAME ()  //0x5FBAE526203990C9

    • 0
    • 80
    • 323

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