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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. CAM

    void SET_CAM_ACTIVE ( Cam cam, BOOL active )  //0x026FB97D0A425F84

    • 0
    • 163
    • 323
  2. void STOP_CUTSCENE ( BOOL p0 )  //0xC7272775B4DC786E

    • 0
    • 140
    • 323
  3. void SET_ENTITY_MIRROR_REFLECTION_FLAG ( Entity entity, BOOL p1 )  //0xE66377CDDADA4810

    • 0
    • 82
    • 1734
  4. void CASCADE_SHADOWS_ENABLE_ENTITY_TRACKER ( BOOL toggle )  //0x80ECBC0C856D3B0B

    • 0
    • 73
    • 323
  5. HUD

    void THEFEED_FORCE_RENDER_ON ()  //0xA13C11E1B5C06BFC

    • 0
    • 141
    • 323
  6. HUD

    void SET_RADAR_AS_INTERIOR_THIS_FRAME ( Hash interior, float x, float y, int z, int zoom )  //0x59E727A1C9D3E31A

    • 0
    • 83
    • 323
  7. void DEACTIVATE_INTERIOR_ENTITY_SET ( Interior interior, const char* entitySetName )  //0x420BD37289EEE162

    • 0
    • 128
    • 323
  8. void REGISTER_TEXT_LABEL_63_TO_SAVE ( Any* p0, const char* name )  //0xFAA457EF263E8763

    • 0
    • 77
    • 323
  9. void NETWORK_SPENT_UPGRADE_CLUB_HOUSE ( Any p0, Any p1, Any p2, Any p3 )  //0xFA07759E6FDDD7CF

    • 0
    • 90
    • 877
  10. void NETWORK_STORE_INVITE_THROUGH_RESTART ()  //0xF814FEC6A19FD6E0

    • 0
    • 70
    • 323
  11. BOOL NETWORK_ADD_FRIEND ( Any* gamerHandle, const char* message )  //0x8E02D73914064223

    • 0
    • 64
    • 323
  12. void NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_DAMAGE ( Entity entity, BOOL toggle )  //0x890E2C5ABED7236D

    • 0
    • 54
    • 1365
  13. Pickup CREATE_PICKUP_ROTATE ( Hash pickupHash, float posX, BOOL p10, Hash modelHash, float posY, float posZ, float rotX, float rotY, float rotZ, int flag )  //0x891804727E0A98B7

    • 0
    • 114
    • 323
  14. PED

    BOOL IS_PED_SITTING_IN_ANY_VEHICLE ( Ped ped )  //0x826AA586EDB9FEF8

    • 0
    • 82
    • 323
  15. PED

    void REGISTER_TARGET ( Ped ped, Ped target )  //0x2F25D9AEFA34FBA2

    • 0
    • 81
    • 323
  16. PED

    BOOL HAS_ACTION_MODE_ASSET_LOADED ( const char* asset )  //0xE4B5F4BF2CB24E65

    • 0
    • 54
    • 323
  17. void GET_PLAYER_RESERVE_PARACHUTE_TINT_INDEX ( Player player, int* index )  //0xD5A016BC3C09CF40

    • 0
    • 70
    • 323
  18. int PACKED_STAT_GET_INT_STAT_INDEX ( int p0 )  //0x94F12ABF9C79E339

    • 0
    • 136
    • 323
  19. void REMOVE_ANIM_SET ( const char* animSet )  //0x16350528F93024B3

    • 0
    • 135
    • 323
  20. void ADD_COVER_BLOCKING_AREA ( float startX, float startY, float startZ, float endX, float endY, float endZ, BOOL blockObjects, BOOL blockVehicles, BOOL blockMap, BOOL blockPlayer )  //0x45C597097DD7CB81

    • 0
    • 96
    • 323
  21. void REMOVE_VEHICLE_WINDOW ( Vehicle vehicle, int windowIndex )  //0xA711568EEDB43069

    • 0
    • 95
    • 323
  22. BOOL HAS_INSTANT_FILL_VEHICLE_POPULATION_FINISHED ()  //0x91D6DD290888CBAB

    • 0
    • 68
    • 323
  23. BOOL GET_CAR_HAS_JUMP ( Vehicle vehicle )  //0x9078C0C5EF8C19E9

    • 0
    • 58
    • 944
  24. void SET_NO_DUCKING_FOR_CONVERSATION ( BOOL p0 )  //0xB542DE8C3D1CB210

    • 0
    • 134
    • 323
  25. CAM

    BOOL IS_CAM_ACTIVE ( Cam cam )  //0xDFB2B516207D3534

    • 0
    • 143
    • 323
  26. void STOP_CUTSCENE_IMMEDIATELY ()  //0xD220BDD222AC4A1E

    • 0
    • 156
    • 323
  27. void SET_ENTITY_VELOCITY ( Entity entity, float x, float y, float z )  //0x1C99BB7B6E96D16F

    • 0
    • 108
    • 323
  28. void CASCADE_SHADOWS_SET_SCREEN_SIZE_CHECK_ENABLED ( BOOL p0 )  //0x25FC3E33A31AD0C9

    • 0
    • 68
    • 323
  29. HUD

    void THEFEED_FORCE_RENDER_OFF ()  //0x583049884A2EEE3C

    • 0
    • 153
    • 323
  30. HUD

    void SET_INSIDE_VERY_SMALL_INTERIOR ( BOOL toggle )  //0x504DFE62A1692296

    • 0
    • 67
    • 1493
  31. BOOL IS_INTERIOR_ENTITY_SET_ACTIVE ( Interior interior, const char* entitySetName )  //0x35F7DD45E8C0A16D

    • 0
    • 152
    • 323
  32. void START_SAVE_STRUCT_WITH_SIZE ( Any* p0, int size, const char* structName )  //0xBF737600CDDBEADD

    • 0
    • 66
    • 323
  33. void NETWORK_SPENT_PURCHASE_BUSINESS_PROPERTY ( Any p0, Any p1, Any p2, Any p3 )  //0x6FD97159FE3C971A

    • 0
    • 68
    • 877
  34. void NETWORK_ALLOW_INVITE_PROCESS_IN_PLAYER_SWITCH ( BOOL p0 )  //0x6B07B9CE4D390375

    • 0
    • 101
    • 323
  35. BOOL NETWORK_IS_FRIEND_INDEX_ONLINE ( int friendIndex )  //0xBAD8F2A42B844821

    • 0
    • 75
    • 323
  36. void NETWORK_TRIGGER_DAMAGE_EVENT_FOR_ZERO_WEAPON_HASH ( Entity entity, BOOL toggle )  //0x38B7C51AB1EDC7D8

    • 0
    • 53
    • 1734
  37. void FORCE_PICKUP_ROTATE_FACE_UP ()  //0x394CD08E31313C28

    • 0
    • 72
    • 944
  38. PED

    BOOL IS_PED_ON_FOOT ( Ped ped )  //0x01FEE67DB37F59B2

    • 0
    • 116
    • 323
  39. PED

    void REGISTER_HATED_TARGETS_AROUND_PED ( Ped ped, float radius )  //0x9222F300BF8354FE

    • 0
    • 93
    • 323
  40. PED

    void REMOVE_ACTION_MODE_ASSET ( const char* asset )  //0x13E940F88470FA51

    • 0
    • 73
    • 323
  41. void SET_PLAYER_PARACHUTE_PACK_TINT_INDEX ( Player player, int tintIndex )  //0x93B0FB27C9A04060

    • 0
    • 68
    • 323
  42. Hash GET_PACKED_BOOL_STAT_KEY ( int index, BOOL spStat, BOOL charStat, int character )  //0x80C75307B1C42837

  43. void REQUEST_CLIP_SET ( const char* clipSet )  //0xD2A71E1A77418A49

    • 0
    • 133
    • 323
  44. void REMOVE_ALL_COVER_BLOCKING_AREAS ()  //0xDB6708C0B46F56D8

    • 0
    • 79
    • 323
  45. void ROLL_DOWN_WINDOWS ( Vehicle vehicle )  //0x85796B0549DDE156

    • 0
    • 107
    • 323
  46. void NETWORK_ENABLE_EMPTY_CROWDING_VEHICLES_REMOVAL ( BOOL toggle )  //0x51DB102F4A3BA5E0

    • 0
    • 57
    • 323
  47. void SET_USE_HIGHER_CAR_JUMP ( Vehicle vehicle, BOOL toggle )  //0xF06A16CA55D138D8

    • 0
    • 66
    • 944
  48. void REGISTER_SCRIPT_WITH_AUDIO ( int p0 )  //0xC6ED9D5092438D91

    • 0
    • 143
    • 323
  49. CAM

    BOOL IS_CAM_RENDERING ( Cam cam )  //0x02EC0AF5C5A49B7A

    • 0
    • 133
    • 323
  50. void SET_CUTSCENE_ORIGIN ( float x, float y, float z, float p3, int p4 )  //0xB812B3FD1C01CF27

    • 0
    • 154
    • 323

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