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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void REQUEST_ADDITIONAL_COLLISION_AT_COORD ( float x, float y, float z )  //0xC9156DC11411A9EA

    • 0
    • 157
    • 323
  2. void TASK_GUARD_CURRENT_POSITION ( Ped ped, float maxPatrolProximity, float defensiveAreaRadius, BOOL setDefensiveArea )  //0x4A58A47A72E3FCB4

    • 0
    • 98
    • 323
  3. void SET_VEHICLE_DOORS_SHUT ( Vehicle vehicle, BOOL closeInstantly )  //0x781B3D62BB013EF5

    • 0
    • 84
    • 323
  4. void SET_VEHICLE_REDUCE_GRIP ( Vehicle vehicle, BOOL toggle )  //0x222FF6A823D122E2

    • 0
    • 123
    • 323
  5. BOOL GET_HAS_ROCKET_BOOST ( Vehicle vehicle )  //0x36D782F68B309BDA

    • 0
    • 66
    • 944
  6. void PAUSE_SCRIPTED_CONVERSATION ( BOOL p0 )  //0x8530AD776CD72B12

    • 0
    • 125
    • 323
  7. CAM

    Cam CREATE_CAM_WITH_PARAMS ( const char* camName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float fov, BOOL p8, int p9 )  //0xB51194800B257161

    • 0
    • 196
    • 323
  8. void REQUEST_CUT_FILE ( const char* cutsceneName )  //0x06A3524161C502BA

    • 0
    • 126
    • 323
  9. BOOL GET_ENTITY_PROOFS ( Entity entity, BOOL* bulletProof, BOOL* fireProof, BOOL* explosionProof, BOOL* collisionProof, BOOL* meleeProof, BOOL* steamProof, BOOL* p7, BOOL* drownProof )  //0xBE8CD9BE829BBEBF

    • 0
    • 136
    • 1604
  10. void CASCADE_SHADOWS_INIT_SESSION ()  //0x03FC694AE06C5A20

    • 0
    • 67
    • 323
  11. HUD

    void THEFEED_SET_SCRIPTED_MENU_HEIGHT ( float pos )  //0x55598D21339CB998

    • 0
    • 118
    • 323
  12. HUD

    void CLEAR_FAKE_CONE_ARRAY ()  //0x8410C5E0CD847B9D

    • 0
    • 70
    • 1290
  13. Interior GET_INTERIOR_AT_COORDS_WITH_TYPEHASH ( float x, float y, float z, Hash typeHash )  //0xF0F77ADB9F67E79D

    • 0
    • 141
    • 323
  14. void REGISTER_FLOAT_TO_SAVE ( Any* p0, const char* name )  //0x7CAEC29ECB5DFEBB

    • 0
    • 73
    • 323
  15. void NETWORK_SPENT_UPGRADE_IMPEXP_WAREHOUSE_PROPERTY ( Any p0, Any p1, Any p2, Any p3 )  //0x4128464231E3CA0B

    • 0
    • 78
    • 944
  16. void NETWORK_SESSION_GET_INVITER ( Any* gamerHandle )  //0xE57397B4A3429DD0

    • 0
    • 94
    • 323
  17. BOOL NETWORK_IS_FRIEND_HANDLE_ONLINE ( Any* gamerHandle )  //0x87EB7A3FFCB314DB

    • 0
    • 62
    • 323
  18. int NETWORK_GET_CONTENT_MODIFIER_LIST_ID ( Hash contentHash )  //0x187382F8A3E0A6C3

    • 0
    • 58
    • 323
  19. Object GET_RAYFIRE_MAP_OBJECT ( float x, float y, float z, float radius, const char* name )  //0xB48FCED898292E52

    • 0
    • 125
    • 323
  20. PED

    void SET_HEALTH_SNACKS_CARRIED_BY_ALL_NEW_PEDS ( float p0, Any p1 )  //0xFF4803BC019852D9

    • 0
    • 101
    • 323
  21. PED

    void CLEAR_PED_PARACHUTE_PACK_VARIATION ( Ped ped )  //0x1280804F7CFD2D6C

    • 0
    • 69
    • 323
  22. PED

    int SPAWNPOINTS_GET_NUM_SEARCH_RESULTS ()  //0xA635C11B8C44AFC2

    • 0
    • 66
    • 323
  23. void SET_PLAYER_MAX_EXPLOSIVE_DAMAGE ( Player player, float p1 )  //0x8D768602ADEF2245

    • 0
    • 77
    • 463
  24. int STAT_GET_NUMBER_OF_DAYS ( Hash statName )  //0xE0E854F5280FB769

    • 0
    • 143
    • 323
  25. BOOL DOES_ANIM_DICT_EXIST ( const char* animDict )  //0x2DA49C3B79856961

    • 0
    • 125
    • 323
  26. void TASK_GUARD_ASSIGNED_DEFENSIVE_AREA ( Ped ped, float x, float y, float z, float heading, float maxPatrolProximity, int timer )  //0xD2A207EEBDF9889B

    • 0
    • 100
    • 323
  27. void SET_VEHICLE_TYRES_CAN_BURST ( Vehicle vehicle, BOOL toggle )  //0xEB9DC3C7D8596C46

    • 0
    • 120
    • 323
  28. void SET_VEHICLE_REDUCE_GRIP_LEVEL ( Vehicle vehicle, int val )  //0x6DEE944E1EE90CFB

    • 0
    • 95
    • 1604
  29. BOOL IS_ROCKET_BOOST_ACTIVE ( Vehicle vehicle )  //0x3D34E80EED4AE3BE

    • 0
    • 60
    • 944
  30. void RESTART_SCRIPTED_CONVERSATION ()  //0x9AEB285D1818C9AC

    • 0
    • 156
    • 323
  31. CAM

    Cam CREATE_CAMERA ( Hash camHash, BOOL p1 )  //0x5E3CF89C6BCCA67D

    • 0
    • 168
    • 323
  32. BOOL HAS_CUT_FILE_LOADED ( const char* cutsceneName )  //0xA1C996C2A744262E

    • 0
    • 141
    • 323
  33. void SET_ENTITY_QUATERNION ( Entity entity, float x, float y, float z, float w )  //0x77B21BE7AC540F07

    • 0
    • 87
    • 323
  34. void CASCADE_SHADOWS_SET_CASCADE_BOUNDS ( Any p0, BOOL p1, float p2, float p3, float p4, float p5, BOOL p6, float p7 )  //0xD2936CAB8B58FCBD

    • 0
    • 80
    • 323
  35. HUD

    void THEFEED_HIDE ()  //0x32888337579A5970

    • 0
    • 126
    • 463
  36. HUD

    Any SET_MINIMAP_COMPONENT ( int componentId, BOOL toggle, int overrideColor )  //0x75A9A10948D1DEA6

    • 0
    • 112
    • 323
  37. void ACTIVATE_INTERIOR_GROUPS_USING_CAMERA ()  //0x483ACA1176CA93F1

    • 0
    • 131
    • 1103
  38. void REGISTER_BOOL_TO_SAVE ( Any* p0, const char* name )  //0xC8F4131414C835A1

    • 0
    • 92
    • 323
  39. void NETWORK_SPENT_TRADE_IMPEXP_WAREHOUSE_PROPERTY ( Any p0, Any p1, Any p2, Any p3 )  //0x2FAB6614CE22E196

    • 0
    • 81
    • 944
  40. BOOL NETWORK_SESSION_IS_AWAITING_INVITE_RESPONSE ()  //0xD313DE83394AF134

    • 0
    • 74
    • 323
  41. BOOL NETWORK_IS_FRIEND_IN_SAME_TITLE ( const char* friendName )  //0x2EA9A3BEDF3F17B8

    • 0
    • 61
    • 323
  42. int NETWORK_GET_BONE_ID_OF_FATAL_HIT ()  //0x7DB53B37A2F211A0

    • 0
    • 57
    • 323
  43. void SET_STATE_OF_RAYFIRE_MAP_OBJECT ( Object object, int state )  //0x5C29F698D404C5E1

    • 0
    • 73
    • 323
  44. PED

    void SET_AMBIENT_PEDS_DROP_MONEY ( BOOL p0 )  //0x6B0E6172C9A4D902

    • 0
    • 70
    • 323
  45. PED

    void SET_PED_SCUBA_GEAR_VARIATION ( Ped ped )  //0x36C6984C3ED0C911

    • 0
    • 63
    • 323
  46. PED

    void SPAWNPOINTS_GET_SEARCH_RESULT ( int randomInt, float* x, float* y, float* z )  //0x280C7E3AC7F56E90

    • 0
    • 65
    • 323
  47. void SET_PLAYER_EXPLOSIVE_DAMAGE_MODIFIER ( Player player, Any p1 )  //0xD821056B9ACF8052

    • 0
    • 88
    • 1011
  48. int STAT_GET_NUMBER_OF_HOURS ( Hash statName )  //0xF2D4B2FE415AAFC3

    • 0
    • 125
    • 323
  49. void REQUEST_ANIM_DICT ( const char* animDict )  //0xD3BD40951412FEF6

    • 0
    • 151
    • 323
  50. void TASK_GUARD_SPHERE_DEFENSIVE_AREA ( Ped ped, float defendPositionX, float defensiveAreaRadius, float defendPositionY, float defendPositionZ, float heading, float maxPatrolProximity, int time, float x, float y )  //0xC946FE14BE0EB5E2

    • 0
    • 79
    • 323

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