GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void FIX_OBJECT_FRAGMENT ( Object object ) //0xF9C1681347C8BD15
- 0
- 82
- 323
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void INSTANTLY_FILL_PED_POPULATION () //0x4759CC730F947C81
- 0
- 86
- 323
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int GET_PED_PROP_INDEX ( Ped ped, int componentId ) //0x898CC20EA75BACD8
- 0
- 117
- 323
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void DISABLE_PED_HEATSCALE_OVERRIDE ( Ped ped ) //0x600048C60D5C2C51
- 0
- 63
- 323
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void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier ) //0xCE07B9F7817AADA3
- 0
- 176
- 323
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BOOL STAT_SET_LICENSE_PLATE ( Hash statName, const char* str ) //0x69FF13266D7296DA
- 0
- 169
- 323
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BOOL IS_MODEL_VALID ( Hash model ) //0xC0296A2EDF545E92
- 0
- 128
- 323
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void TASK_SEEK_COVER_TO_COVER_POINT ( Ped ped, ScrHandle coverpoint, float x, float y, float z, int time, BOOL allowPeekingAndFiring ) //0xD43D95C7A869447F
- 0
- 90
- 323
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void SET_BOAT_DISABLE_AVOIDANCE ( Vehicle vehicle, BOOL p1 ) //0x0A6A279F3AA4FD70
- 0
- 64
- 323
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void SET_VEHICLE_FLIGHT_NOZZLE_POSITION_IMMEDIATE ( Vehicle vehicle, float angle ) //0x9AA47FFF660CB932
- 0
- 106
- 323
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void RESET_FORMATION_LEADER () //0xE2F53F172B45EDE1
- 0
- 72
- 877
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void PRELOAD_SCRIPT_CONVERSATION ( BOOL p0, BOOL p1, BOOL p2, BOOL p3 ) //0x3B3CAD6166916D87
- 0
- 173
- 323
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void REACTIVATE_ALL_OBJECT_BRAINS_THAT_ARE_WAITING_TILL_OUT_OF_RANGE () //0x4D953DF78EBF8158
- 0
- 123
- 323
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BOOL HAS_CUTSCENE_LOADED () //0xC59F528E9AB9F339
- 0
- 135
- 323
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void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle, Any p2 ) //0x0DC7CABAB1E9B67E
- 0
- 105
- 323
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void PROCGRASS_DISABLE_AMBSCALESCAN () //0x0218BA067D249DEA
- 0
- 65
- 323
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void SET_MOUSE_CURSOR_THIS_FRAME () //0xAAE7CE1D63167423
- 0
- 174
- 323
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void SET_NEW_WAYPOINT ( float x, float y ) //0xFE43368D2AA4F2FC
- 0
- 134
- 323
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void ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME ( Pickup pickup, const char* roomName ) //0x3F6167F351168730
- 0
- 134
- 323
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void START_SAVE_DATA ( Any* p0, Any p1, BOOL p2 ) //0xA9575F812C6A7997
- 0
- 89
- 323
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void NETWORK_SPENT_PA_HELI_PICKUP ( Any p0, Any p1, Any p2, Any p3 ) //0x0FE8E1FCD2B86B33
- 0
- 93
- 757
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void NETWORK_SESSION_CANCEL_INVITE () //0x2FBF47B1B36D36F9
- 0
- 69
- 323
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BOOL NETWORK_IS_INACTIVE_PROFILE ( Any* p0 ) //0x7E58745504313A2E
- 0
- 75
- 323
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BOOL NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH ( Hash contextHash, Hash nameHash, int* value ) //0x3A8B55FDA4C8DDEF
- 0
- 57
- 393
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void TRACK_OBJECT_VISIBILITY ( Object object ) //0xB252BC036B525623
- 0
- 75
- 323
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BOOL IS_PED_ON_MOUNT ( Ped ped ) //0x460BC76A0E10655E
- 0
- 89
- 323
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void SET_PED_PROP_INDEX ( Ped ped, int componentId, int drawableId, int TextureId, BOOL attach ) //0x93376B65A266EB5F
- 0
- 139
- 323
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void SPAWNPOINTS_START_SEARCH ( float p0, float p1, float p2, float p3, float p4, int interiorFlags, float scale, int duration ) //0x2DF9038C90AD5264
- 0
- 82
- 323
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void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier ) //0x2D83BC011CA14A3C
- 0
- 88
- 323
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void STAT_INCREMENT ( Hash statName, float value ) //0x9B5A68C6489E9909
- 0
- 152
- 323
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BOOL IS_MODEL_A_PED ( Hash model ) //0x75816577FEA6DAD5
- 0
- 127
- 1103
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void TASK_SEEK_COVER_TO_COORDS ( Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, int timeout, BOOL shortRoute ) //0x39246A6958EF072C
- 0
- 83
- 323
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BOOL IS_HELI_LANDING_AREA_BLOCKED ( Vehicle vehicle ) //0x634148744F385576
- 0
- 87
- 323
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float GET_VEHICLE_FLIGHT_NOZZLE_POSITION ( Vehicle plane ) //0xDA62027C8BDB326E
- 0
- 59
- 1180
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BOOL GET_IS_BOAT_CAPSIZED ( Vehicle vehicle ) //0xBA91D045575699AD
- 0
- 66
- 877
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void START_PRELOADED_CONVERSATION () //0x23641AFE870AF385
- 0
- 160
- 323
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void REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE ( const char* scriptName ) //0x6D6840CEE8845831
- 0
- 168
- 323
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BOOL HAS_THIS_CUTSCENE_LOADED ( const char* cutsceneName ) //0x228D3D94F8A11C3C
- 0
- 143
- 323
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BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity ) //0xE9676F61BC0B3321
- 0
- 95
- 323
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void DISABLE_PROCOBJ_CREATION () //0x1612C45F9E3E0D44
- 0
- 84
- 323
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void SET_MOUSE_CURSOR_STYLE ( int spriteId ) //0x8DB8CFFD58B62552
- 0
- 174
- 323
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void SET_BLIP_BRIGHT ( Blip blip, BOOL toggle ) //0xB203913733F27884
- 0
- 72
- 323
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void PIN_INTERIOR_IN_MEMORY ( Interior interior ) //0x2CA429C029CCF247
- 0
- 172
- 323
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void STOP_SAVE_DATA () //0x74E20C9145FB66FD
- 0
- 87
- 323
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void NETWORK_SPENT_PURCHASE_OFFICE_PROPERTY ( Any p0, Any p1, Any p2, Any p3 ) //0x69EF772B192614C1
- 0
- 67
- 757
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void NETWORK_SESSION_FORCE_CANCEL_INVITE () //0xA29177F7703B5644
- 0
- 67
- 323
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int NETWORK_GET_MAX_FRIENDS () //0xAFEBB0D5D8F687D2
- 0
- 61
- 323
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BOOL NETWORK_ACCESS_TUNABLE_FLOAT_HASH ( Hash tunableContext, Hash tunableName, float* value ) //0x972BC203BBC4C4D5
- 0
- 68
- 323
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BOOL IS_OBJECT_VISIBLE ( Object object ) //0x8B32ACE6326A7546
- 0
- 80
- 323