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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void FIX_OBJECT_FRAGMENT ( Object object )  //0xF9C1681347C8BD15

    • 0
    • 82
    • 323
  2. PED

    void INSTANTLY_FILL_PED_POPULATION ()  //0x4759CC730F947C81

    • 0
    • 86
    • 323
  3. PED

    int GET_PED_PROP_INDEX ( Ped ped, int componentId )  //0x898CC20EA75BACD8

    • 0
    • 117
    • 323
  4. PED

    void DISABLE_PED_HEATSCALE_OVERRIDE ( Ped ped )  //0x600048C60D5C2C51

    • 0
    • 63
    • 323
  5. void SET_PLAYER_WEAPON_DAMAGE_MODIFIER ( Player player, float modifier )  //0xCE07B9F7817AADA3

    • 0
    • 175
    • 323
  6. BOOL STAT_SET_LICENSE_PLATE ( Hash statName, const char* str )  //0x69FF13266D7296DA

    • 0
    • 169
    • 323
  7. BOOL IS_MODEL_VALID ( Hash model )  //0xC0296A2EDF545E92

    • 0
    • 128
    • 323
  8. void TASK_SEEK_COVER_TO_COVER_POINT ( Ped ped, ScrHandle coverpoint, float x, float y, float z, int time, BOOL allowPeekingAndFiring )  //0xD43D95C7A869447F

    • 0
    • 90
    • 323
  9. void SET_BOAT_DISABLE_AVOIDANCE ( Vehicle vehicle, BOOL p1 )  //0x0A6A279F3AA4FD70

    • 0
    • 64
    • 323
  10. void SET_VEHICLE_FLIGHT_NOZZLE_POSITION_IMMEDIATE ( Vehicle vehicle, float angle )  //0x9AA47FFF660CB932

    • 0
    • 106
    • 323
  11. void RESET_FORMATION_LEADER ()  //0xE2F53F172B45EDE1

    • 0
    • 72
    • 877
  12. void PRELOAD_SCRIPT_CONVERSATION ( BOOL p0, BOOL p1, BOOL p2, BOOL p3 )  //0x3B3CAD6166916D87

    • 0
    • 173
    • 323
  13. BOOL HAS_CUTSCENE_LOADED ()  //0xC59F528E9AB9F339

    • 0
    • 135
    • 323
  14. void SET_ENTITY_LOAD_COLLISION_FLAG ( Entity entity, BOOL toggle, Any p2 )  //0x0DC7CABAB1E9B67E

    • 0
    • 105
    • 323
  15. void PROCGRASS_DISABLE_AMBSCALESCAN ()  //0x0218BA067D249DEA

    • 0
    • 65
    • 323
  16. HUD

    void SET_MOUSE_CURSOR_THIS_FRAME ()  //0xAAE7CE1D63167423

    • 0
    • 174
    • 323
  17. HUD

    void SET_NEW_WAYPOINT ( float x, float y )  //0xFE43368D2AA4F2FC

    • 0
    • 134
    • 323
  18. void ADD_PICKUP_TO_INTERIOR_ROOM_BY_NAME ( Pickup pickup, const char* roomName )  //0x3F6167F351168730

    • 0
    • 134
    • 323
  19. void START_SAVE_DATA ( Any* p0, Any p1, BOOL p2 )  //0xA9575F812C6A7997

    • 0
    • 89
    • 323
  20. void NETWORK_SPENT_PA_HELI_PICKUP ( Any p0, Any p1, Any p2, Any p3 )  //0x0FE8E1FCD2B86B33

    • 0
    • 93
    • 757
  21. void NETWORK_SESSION_CANCEL_INVITE ()  //0x2FBF47B1B36D36F9

    • 0
    • 69
    • 323
  22. BOOL NETWORK_IS_INACTIVE_PROFILE ( Any* p0 )  //0x7E58745504313A2E

    • 0
    • 75
    • 323
  23. BOOL NETWORK_ACCESS_TUNABLE_INT_MODIFICATION_DETECTION_REGISTRATION_HASH ( Hash contextHash, Hash nameHash, int* value )  //0x3A8B55FDA4C8DDEF

    • 0
    • 57
    • 393
  24. void TRACK_OBJECT_VISIBILITY ( Object object )  //0xB252BC036B525623

    • 0
    • 75
    • 323
  25. PED

    BOOL IS_PED_ON_MOUNT ( Ped ped )  //0x460BC76A0E10655E

    • 0
    • 89
    • 323
  26. PED

    void SET_PED_PROP_INDEX ( Ped ped, int componentId, int drawableId, int TextureId, BOOL attach )  //0x93376B65A266EB5F

    • 0
    • 139
    • 323
  27. PED

    void SPAWNPOINTS_START_SEARCH ( float p0, float p1, float p2, float p3, float p4, int interiorFlags, float scale, int duration )  //0x2DF9038C90AD5264

    • 0
    • 82
    • 323
  28. void SET_PLAYER_WEAPON_DEFENSE_MODIFIER ( Player player, float modifier )  //0x2D83BC011CA14A3C

    • 0
    • 88
    • 323
  29. void STAT_INCREMENT ( Hash statName, float value )  //0x9B5A68C6489E9909

    • 0
    • 152
    • 323
  30. BOOL IS_MODEL_A_PED ( Hash model )  //0x75816577FEA6DAD5

    • 0
    • 127
    • 1103
  31. void TASK_SEEK_COVER_TO_COORDS ( Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, int timeout, BOOL shortRoute )  //0x39246A6958EF072C

    • 0
    • 83
    • 323
  32. BOOL IS_HELI_LANDING_AREA_BLOCKED ( Vehicle vehicle )  //0x634148744F385576

    • 0
    • 87
    • 323
  33. float GET_VEHICLE_FLIGHT_NOZZLE_POSITION ( Vehicle plane )  //0xDA62027C8BDB326E

    • 0
    • 59
    • 1180
  34. BOOL GET_IS_BOAT_CAPSIZED ( Vehicle vehicle )  //0xBA91D045575699AD

    • 0
    • 66
    • 877
  35. void START_PRELOADED_CONVERSATION ()  //0x23641AFE870AF385

    • 0
    • 160
    • 323
  36. void REACTIVATE_NAMED_WORLD_BRAINS_WAITING_TILL_OUT_OF_RANGE ( const char* scriptName )  //0x6D6840CEE8845831

    • 0
    • 168
    • 323
  37. BOOL HAS_THIS_CUTSCENE_LOADED ( const char* cutsceneName )  //0x228D3D94F8A11C3C

    • 0
    • 143
    • 323
  38. BOOL HAS_COLLISION_LOADED_AROUND_ENTITY ( Entity entity )  //0xE9676F61BC0B3321

    • 0
    • 95
    • 323
  39. void DISABLE_PROCOBJ_CREATION ()  //0x1612C45F9E3E0D44

    • 0
    • 84
    • 323
  40. HUD

    void SET_MOUSE_CURSOR_STYLE ( int spriteId )  //0x8DB8CFFD58B62552

    • 0
    • 174
    • 323
  41. HUD

    void SET_BLIP_BRIGHT ( Blip blip, BOOL toggle )  //0xB203913733F27884

    • 0
    • 72
    • 323
  42. void PIN_INTERIOR_IN_MEMORY ( Interior interior )  //0x2CA429C029CCF247

    • 0
    • 172
    • 323
  43. void STOP_SAVE_DATA ()  //0x74E20C9145FB66FD

    • 0
    • 87
    • 323
  44. void NETWORK_SPENT_PURCHASE_OFFICE_PROPERTY ( Any p0, Any p1, Any p2, Any p3 )  //0x69EF772B192614C1

    • 0
    • 67
    • 757
  45. void NETWORK_SESSION_FORCE_CANCEL_INVITE ()  //0xA29177F7703B5644

    • 0
    • 67
    • 323
  46. int NETWORK_GET_MAX_FRIENDS ()  //0xAFEBB0D5D8F687D2

    • 0
    • 61
    • 323
  47. BOOL NETWORK_ACCESS_TUNABLE_FLOAT_HASH ( Hash tunableContext, Hash tunableName, float* value )  //0x972BC203BBC4C4D5

    • 0
    • 68
    • 323
  48. BOOL IS_OBJECT_VISIBLE ( Object object )  //0x8B32ACE6326A7546

    • 0
    • 80
    • 323
  49. PED

    Ped GET_MOUNT ( Ped ped )  //0xE7E11B8DCBED1058

    • 0
    • 98
    • 323

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