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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void NETWORK_SPENT_PA_SERVICE_HELI ( Any p0, Any p1, Any p2, Any p3 )  //0x112209CE0290C03A

    • 0
    • 81
    • 757
  2. BOOL NETWORK_IS_GETTING_GAMER_STATUS ()  //0x94A8394D150B013A

    • 0
    • 72
    • 323
  3. const char* NETWORK_PLAYER_GET_USERID ( Player player, int* userID )  //0x4927FC39CD0869A0

    • 0
    • 57
    • 323
  4. BOOL NETWORK_ACCESS_TUNABLE_FLOAT ( const char* tunableContext, const char* tunableName, float* value )  //0xE5608CA7BC163A5F

    • 0
    • 54
    • 323
  5. BOOL IS_OBJECT_NEAR_POINT ( Hash objectHash, float x, float y, float z, float range )  //0x8C90FE4B381BA60A

    • 0
    • 83
    • 323
  6. PED
    • 0
    • 96
    • 323
  7. PED

    void RELEASE_PED_PRELOAD_VARIATION_DATA ( Ped ped )  //0x5AAB586FFEC0FD96

    • 0
    • 60
    • 323
  8. PED

    BOOL IS_PEDHEADSHOT_IMG_UPLOAD_AVAILABLE ()  //0xEBB376779A760AA8

    • 0
    • 60
    • 323
  9. void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate )  //0x5DB660B38DD98A31

    • 0
    • 99
    • 323
  10. BOOL STAT_GET_POS ( Any p0, Any* p1, Any* p2, Any* p3, Any p4 )  //0x350F82CCB186AA1B

    • 0
    • 152
    • 323
  11. BOOL HAS_MODEL_LOADED ( Hash model )  //0x98A4EB5D89A0C952

    • 0
    • 143
    • 323
  12. void TASK_COMBAT_PED ( Ped ped, Ped targetPed, int combatFlags, int threatResponseFlags )  //0xF166E48407BAC484

    • 0
    • 208
    • 323
  13. BOOL IS_HANDLER_FRAME_LINED_UP_WITH_CONTAINER ( Vehicle vehicle, Entity entity )  //0x89D630CF5EA96D23

    • 0
    • 78
    • 323
  14. void SET_VEHICLE_TANK_STATIONARY ( Any p0, Any p1 )  //0x737E398138550FFF

    • 0
    • 71
    • 944
  15. void SET_INVERT_VEHICLE_CONTROLS ( Vehicle vehicle, BOOL state )  //0x5B91B229243351A8

    • 0
    • 71
    • 791
  16. void SET_CONVERSATION_AUDIO_PLACEHOLDER ( BOOL p0 )  //0x61631F5DF50D1C34

    • 0
    • 128
    • 323
  17. BOOL IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE ()  //0xC5042CC6F5E3D450

    • 0
    • 138
    • 323
  18. void GET_LOCAL_TIME ( int* year, int* month, int* day, int* hour, int* minute, int* second )  //0x50C7A99057A69748

    • 0
    • 212
    • 323
  19. void SET_ENTITY_HEALTH ( Entity entity, int health, int p2 )  //0x6B76DC1F3AE6E6A3

    • 0
    • 225
    • 323
  20. void PROCGRASS_ENABLE_CULLSPHERE ( Any p0, float p1, float p2, float p3, float p4 )  //0xAE51BC858F32BA66

    • 0
    • 79
    • 323
  21. HUD

    void PRELOAD_BUSYSPINNER ()  //0xC65AB383CD91DF98

    • 0
    • 172
    • 323
  22. HUD

    void SET_WAYPOINT_OFF ()  //0xA7E4E2D361C2627F

    • 0
    • 71
    • 323
  23. Hash GET_ROOM_KEY_FOR_GAME_VIEWPORT ()  //0xA6575914D2A0B450

    • 0
    • 108
    • 323
  24. BOOL IS_FRONTEND_FADING ()  //0x7EA2B6AF97ECA6ED

    • 0
    • 82
    • 323
  25. void NETWORK_SPENT_PA_SERVICE_VEHICLE ( Any p0, Any p1, Any p2, Any p3 )  //0xED5FD7AF10F5E262

    • 0
    • 68
    • 757
  26. BOOL NETWORK_DID_GET_GAMER_STATUS_SUCCEED ()  //0x5AE17C6B0134B7F1

    • 0
    • 69
    • 323
  27. BOOL NETWORK_PLAYER_IS_ROCKSTAR_DEV ( Player player )  //0x544ABDDA3B409B6D

    • 0
    • 72
    • 323
  28. BOOL NETWORK_ACCESS_TUNABLE_BOOL ( const char* tunableContext, const char* tunableName )  //0xAA6A47A573ABB75A

    • 0
    • 63
    • 323
  29. void REMOVE_OBJECT_HIGH_DETAIL_MODEL ( Object object )  //0x4A39DB43E47CF3AA

    • 0
    • 112
    • 323
  30. PED

    void SET_SCRIPTED_CONVERSION_COORD_THIS_FRAME ( float x, float y, float z )  //0x5086C7843552CF85

    • 0
    • 92
    • 323
  31. PED

    BOOL SET_PED_PRELOAD_PROP_DATA ( Ped ped, int componentId, int drawableId, int TextureId )  //0x2B16A3BFF1FBCE49

    • 0
    • 75
    • 323
  32. PED

    BOOL HAS_PEDHEADSHOT_IMG_UPLOAD_FAILED ()  //0x876928DDDFCCC9CD

    • 0
    • 63
    • 323
  33. float GET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT ( Player player )  //0x8BC515BAE4AAF8FF

    • 0
    • 87
    • 617
  34. BOOL STAT_GET_MASKED_INT ( Any p0, Any* p1, Any p2, Any p3, Any p4 )  //0x655185A06D9EEAAB

    • 0
    • 157
    • 323
  35. void REQUEST_MODELS_IN_ROOM ( Interior interior, const char* roomName )  //0x8A7A40100EDFEC58

    • 0
    • 116
    • 323
  36. void TASK_COMBAT_PED_TIMED ( Ped ped, Ped target, int time, int flags )  //0x944F30DCB7096BDE

    • 0
    • 70
    • 323
  37. void ATTACH_CONTAINER_TO_HANDLER_FRAME_WHEN_LINED_UP ( Vehicle vehicle, Entity entity )  //0x6A98C2ECF57FA5D4

    • 0
    • 91
    • 323
  38. void SET_VEHICLE_TURRET_SPEED_THIS_FRAME ( Vehicle vehicle, float speed )  //0x1093408B4B9D1146

    • 0
    • 67
    • 323
  39. void SET_SPEED_BOOST_EFFECT_DISABLED ( Any p0 )  //0x7BBE7FF626A591FE

    • 0
    • 82
    • 877
  40. void START_SCRIPT_PHONE_CONVERSATION ( BOOL p0, BOOL p1 )  //0x252E5F915EABB675

    • 0
    • 180
    • 323
  41. void ENABLE_SCRIPT_BRAIN_SET ( int brainSet )  //0x67AA4D73F0CFA86B

    • 0
    • 159
    • 323
  42. void REQUEST_CUTSCENE ( const char* cutsceneName, int flags )  //0x7A86743F475D9E09

    • 0
    • 355
    • 323
  43. void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle )  //0x3882114BDE571AD4

    • 0
    • 163
    • 323
  44. void PROCGRASS_DISABLE_CULLSPHERE ( Any p0 )  //0x649C97D52332341A

    • 0
    • 70
    • 323
  45. HUD

    BOOL BUSYSPINNER_IS_ON ()  //0xD422FCC5F239A915

    • 0
    • 145
    • 323
  46. HUD

    void DELETE_WAYPOINTS_FROM_THIS_PLAYER ()  //0xD8E694757BCEA8E9

    • 0
    • 78
    • 323
  47. void CLEAR_ROOM_FOR_GAME_VIEWPORT ()  //0x23B59D8912F94246

    • 0
    • 123
    • 323
  48. void POPULATE_NOW ()  //0x7472BB270D7B4F3E

    • 0
    • 88
    • 323
  49. void NETWORK_SPENT_PA_SERVICE_SNACK ( Any p0, Any p1, Any p2, Any p3 )  //0x0D30EB83668E63C5

    • 0
    • 86
    • 757
  50. BOOL NETWORK_GET_GAMER_STATUS_RESULT ( Any* p0, Any p1 )  //0x02A8BEC6FD9AF660

    • 0
    • 64
    • 323

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