GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void NETWORK_SPENT_PA_SERVICE_HELI ( Any p0, Any p1, Any p2, Any p3 ) //0x112209CE0290C03A
- 0
- 81
- 757
-
BOOL NETWORK_IS_GETTING_GAMER_STATUS () //0x94A8394D150B013A
- 0
- 72
- 323
-
const char* NETWORK_PLAYER_GET_USERID ( Player player, int* userID ) //0x4927FC39CD0869A0
- 0
- 57
- 323
-
BOOL NETWORK_ACCESS_TUNABLE_FLOAT ( const char* tunableContext, const char* tunableName, float* value ) //0xE5608CA7BC163A5F
- 0
- 54
- 323
-
BOOL IS_OBJECT_NEAR_POINT ( Hash objectHash, float x, float y, float z, float range ) //0x8C90FE4B381BA60A
- 0
- 83
- 323
-
void SUPPRESS_AMBIENT_PED_AGGRESSIVE_CLEANUP_THIS_FRAME () //0x5A7F62FDA59759BD
- 0
- 96
- 323
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void RELEASE_PED_PRELOAD_VARIATION_DATA ( Ped ped ) //0x5AAB586FFEC0FD96
- 0
- 60
- 323
-
BOOL IS_PEDHEADSHOT_IMG_UPLOAD_AVAILABLE () //0xEBB376779A760AA8
- 0
- 60
- 323
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void SET_PLAYER_HEALTH_RECHARGE_MULTIPLIER ( Player player, float regenRate ) //0x5DB660B38DD98A31
- 0
- 99
- 323
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BOOL STAT_GET_POS ( Any p0, Any* p1, Any* p2, Any* p3, Any p4 ) //0x350F82CCB186AA1B
- 0
- 152
- 323
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BOOL HAS_MODEL_LOADED ( Hash model ) //0x98A4EB5D89A0C952
- 0
- 143
- 323
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void TASK_COMBAT_PED ( Ped ped, Ped targetPed, int combatFlags, int threatResponseFlags ) //0xF166E48407BAC484
- 0
- 208
- 323
-
BOOL IS_HANDLER_FRAME_LINED_UP_WITH_CONTAINER ( Vehicle vehicle, Entity entity ) //0x89D630CF5EA96D23
- 0
- 78
- 323
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void SET_VEHICLE_TANK_STATIONARY ( Any p0, Any p1 ) //0x737E398138550FFF
- 0
- 71
- 944
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void SET_INVERT_VEHICLE_CONTROLS ( Vehicle vehicle, BOOL state ) //0x5B91B229243351A8
- 0
- 71
- 791
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void SET_CONVERSATION_AUDIO_PLACEHOLDER ( BOOL p0 ) //0x61631F5DF50D1C34
- 0
- 128
- 323
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BOOL IS_WORLD_POINT_WITHIN_BRAIN_ACTIVATION_RANGE () //0xC5042CC6F5E3D450
- 0
- 138
- 323
-
void GET_LOCAL_TIME ( int* year, int* month, int* day, int* hour, int* minute, int* second ) //0x50C7A99057A69748
- 0
- 212
- 323
-
void SET_ENTITY_HEALTH ( Entity entity, int health, int p2 ) //0x6B76DC1F3AE6E6A3
- 0
- 225
- 323
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void PROCGRASS_ENABLE_CULLSPHERE ( Any p0, float p1, float p2, float p3, float p4 ) //0xAE51BC858F32BA66
- 0
- 79
- 323
-
void PRELOAD_BUSYSPINNER () //0xC65AB383CD91DF98
- 0
- 172
- 323
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void SET_WAYPOINT_OFF () //0xA7E4E2D361C2627F
- 0
- 71
- 323
-
Hash GET_ROOM_KEY_FOR_GAME_VIEWPORT () //0xA6575914D2A0B450
- 0
- 108
- 323
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BOOL IS_FRONTEND_FADING () //0x7EA2B6AF97ECA6ED
- 0
- 82
- 323
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void NETWORK_SPENT_PA_SERVICE_VEHICLE ( Any p0, Any p1, Any p2, Any p3 ) //0xED5FD7AF10F5E262
- 0
- 68
- 757
-
BOOL NETWORK_DID_GET_GAMER_STATUS_SUCCEED () //0x5AE17C6B0134B7F1
- 0
- 69
- 323
-
BOOL NETWORK_PLAYER_IS_ROCKSTAR_DEV ( Player player ) //0x544ABDDA3B409B6D
- 0
- 72
- 323
-
BOOL NETWORK_ACCESS_TUNABLE_BOOL ( const char* tunableContext, const char* tunableName ) //0xAA6A47A573ABB75A
- 0
- 63
- 323
-
void REMOVE_OBJECT_HIGH_DETAIL_MODEL ( Object object ) //0x4A39DB43E47CF3AA
- 0
- 112
- 323
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void SET_SCRIPTED_CONVERSION_COORD_THIS_FRAME ( float x, float y, float z ) //0x5086C7843552CF85
- 0
- 92
- 323
-
BOOL SET_PED_PRELOAD_PROP_DATA ( Ped ped, int componentId, int drawableId, int TextureId ) //0x2B16A3BFF1FBCE49
- 0
- 75
- 323
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BOOL HAS_PEDHEADSHOT_IMG_UPLOAD_FAILED () //0x876928DDDFCCC9CD
- 0
- 63
- 323
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float GET_PLAYER_HEALTH_RECHARGE_MAX_PERCENT ( Player player ) //0x8BC515BAE4AAF8FF
- 0
- 87
- 617
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BOOL STAT_GET_MASKED_INT ( Any p0, Any* p1, Any p2, Any p3, Any p4 ) //0x655185A06D9EEAAB
- 0
- 157
- 323
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void REQUEST_MODELS_IN_ROOM ( Interior interior, const char* roomName ) //0x8A7A40100EDFEC58
- 0
- 116
- 323
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void TASK_COMBAT_PED_TIMED ( Ped ped, Ped target, int time, int flags ) //0x944F30DCB7096BDE
- 0
- 70
- 323
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void ATTACH_CONTAINER_TO_HANDLER_FRAME_WHEN_LINED_UP ( Vehicle vehicle, Entity entity ) //0x6A98C2ECF57FA5D4
- 0
- 91
- 323
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void SET_VEHICLE_TURRET_SPEED_THIS_FRAME ( Vehicle vehicle, float speed ) //0x1093408B4B9D1146
- 0
- 67
- 323
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void SET_SPEED_BOOST_EFFECT_DISABLED ( Any p0 ) //0x7BBE7FF626A591FE
- 0
- 82
- 877
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void START_SCRIPT_PHONE_CONVERSATION ( BOOL p0, BOOL p1 ) //0x252E5F915EABB675
- 0
- 180
- 323
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void ENABLE_SCRIPT_BRAIN_SET ( int brainSet ) //0x67AA4D73F0CFA86B
- 0
- 159
- 323
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void REQUEST_CUTSCENE ( const char* cutsceneName, int flags ) //0x7A86743F475D9E09
- 0
- 355
- 323
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void SET_ENTITY_INVINCIBLE ( Entity entity, BOOL toggle ) //0x3882114BDE571AD4
- 0
- 163
- 323
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void PROCGRASS_DISABLE_CULLSPHERE ( Any p0 ) //0x649C97D52332341A
- 0
- 70
- 323
-
BOOL BUSYSPINNER_IS_ON () //0xD422FCC5F239A915
- 0
- 145
- 323
-
void DELETE_WAYPOINTS_FROM_THIS_PLAYER () //0xD8E694757BCEA8E9
- 0
- 78
- 323
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void CLEAR_ROOM_FOR_GAME_VIEWPORT () //0x23B59D8912F94246
- 0
- 123
- 323
-
void POPULATE_NOW () //0x7472BB270D7B4F3E
- 0
- 88
- 323
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void NETWORK_SPENT_PA_SERVICE_SNACK ( Any p0, Any p1, Any p2, Any p3 ) //0x0D30EB83668E63C5
- 0
- 86
- 757
-
BOOL NETWORK_GET_GAMER_STATUS_RESULT ( Any* p0, Any p1 ) //0x02A8BEC6FD9AF660
- 0
- 64
- 323