Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void FORCE_ROOM_FOR_GAME_VIEWPORT ( int interiorID, Hash roomHashKey )  //0x920D853F3E17F1DA

    • 0
    • 156
    • 323
  2. BOOL HAS_PC_CHEAT_WITH_HASH_BEEN_ACTIVATED ( Hash hash )  //0x557E43C447E700A8

    • 0
    • 95
    • 323
  3. void NETWORK_BUY_CONTRABAND_MISSION ( int p0, int p1, Hash p2, BOOL p3, BOOL p4 )  //0x30FD873ECE50E9F6

    • 0
    • 116
    • 757
  4. BOOL NETWORK_QUEUE_GAMER_FOR_STATUS ( Any* p0 )  //0x85A0EF54A500882C

    • 0
    • 78
    • 323
  5. void NETWORK_SHOW_PROFILE_UI ( Any* gamerHandle )  //0x859ED1CEA343FCA8

    • 0
    • 57
    • 323
  6. BOOL NETWORK_DOES_TUNABLE_EXIST ( const char* tunableContext, const char* tunableName )  //0x85E5F8B9B898B20A

    • 0
    • 49
    • 323
  7. void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN ( Object object, BOOL toggle )  //0x406137F8EF90EAF5

    • 0
    • 80
    • 323
  8. PED

    void SET_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x95E3D6257B166CF2

    • 0
    • 161
    • 323
  9. PED

    Any SET_PED_PRELOAD_VARIATION_DATA ( Ped ped, int slot, int drawableId, int textureId )  //0x39D55A620FCB6A3A

    • 0
    • 89
    • 323
  10. PED

    BOOL REQUEST_PEDHEADSHOT_IMG_UPLOAD ( int id )  //0xF0DAEF2F545BEE25

    • 0
    • 73
    • 323
  11. BOOL IS_PLAYER_TELEPORT_ACTIVE ()  //0x02B15662D7F8886F

    • 0
    • 71
    • 323
  12. BOOL STAT_GET_DATE ( Hash statHash, Any* p1, Any p2, Any p3 )  //0x8B0FACEFC36C824B

    • 0
    • 149
    • 323
  13. void REQUEST_MODEL ( Hash model )  //0x963D27A58DF860AC

    • 0
    • 201
    • 323
  14. BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS ( float x, float y, float z )  //0xA98B8E3C088E5A31

    • 0
    • 75
    • 323
  15. BOOL IS_ANY_ENTITY_ATTACHED_TO_HANDLER_FRAME ( Vehicle vehicle )  //0x62CA17B74C435651

    • 0
    • 76
    • 323
  16. void SET_VEHICLE_TANK_TURRET_POSITION ( Vehicle vehicle, float position, BOOL p2 )  //0x56B94C6D7127DFBA

    • 0
    • 99
    • 323
  17. void SET_VEHICLE_USES_MP_PLAYER_DAMAGE_MULTIPLIER ( Any p0, Any p1 )  //0xBB2333BB87DDD87F

    • 0
    • 70
    • 757
  18. void SET_MICROPHONE_POSITION ( BOOL toggle, float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 )  //0xB6AE90EDDE95C762

    • 0
    • 185
    • 323
  19. BOOL IS_OBJECT_WITHIN_BRAIN_ACTIVATION_RANGE ( Object object )  //0xCCBA154209823057

    • 0
    • 147
    • 323
  20. void GET_POSIX_TIME ( int* year, int* month, int* day, int* hour, int* minute, int* second )  //0xDA488F299A5B164E

    • 0
    • 131
    • 323
  21. void SET_ENTITY_DYNAMIC ( Entity entity, BOOL toggle )  //0x1718DE8E3F2823CA

    • 0
    • 92
    • 323
  22. Any SET_GRASS_CULL_SPHERE ( Any p0, Any p1, Any p2, Any p3 )  //0xBE197EAA669238F4

    • 0
    • 68
    • 323
  23. HUD

    void END_TEXT_COMMAND_BUSYSPINNER_ON ( int busySpinnerType )  //0xBD12F8228410D9B4

    • 0
    • 136
    • 323
  24. HUD

    void SET_RADIUS_BLIP_EDGE ( Blip blip, BOOL toggle )  //0x25615540D894B814

    • 0
    • 60
    • 323
  25. void SET_ROOM_FOR_GAME_VIEWPORT_BY_NAME ( const char* roomName )  //0xAF348AFCB575A441

    • 0
    • 134
    • 323
  26. void SET_INSTANCE_PRIORITY_MODE ( int p0 )  //0x9BAE5AD2508DF078

    • 0
    • 113
    • 323
  27. void _NETWORK_SPENT_VIP_UTILITY_CHARGES ( Any p0, Any p1, Any p2 )  //0x5182A339A3474510

  28. BOOL NETWORK_GET_GAMER_STATUS_FROM_QUEUE ()  //0x2CC848A861D01493

    • 0
    • 64
    • 323
  29. const char* NETWORK_PLAYER_GET_NAME ( Player player )  //0x7718D2E2060837D2

    • 0
    • 55
    • 323
  30. BOOL NETWORK_ACCESS_TUNABLE_INT ( const char* tunableContext, const char* tunableName, int* value )  //0x8BE1146DFD5D4468

    • 0
    • 43
    • 323
  31. BOOL IS_ANY_OBJECT_NEAR_POINT ( float x, float y, float z, float range, BOOL p4 )  //0x397DC58FF00298D1

    • 0
    • 81
    • 323
  32. PED

    void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME ( float p0, float p1 )  //0x7A556143A1C03898

    • 0
    • 127
    • 323
  33. PED

    BOOL HAS_PED_PRELOAD_VARIATION_DATA_FINISHED ( Ped ped )  //0x66680A92700F43DF

    • 0
    • 83
    • 323
  34. PED

    void RELEASE_PEDHEADSHOT_IMG_UPLOAD ( int id )  //0x5D517B27CF6ECD04

    • 0
    • 85
    • 323
  35. float GET_PLAYER_CURRENT_STEALTH_NOISE ( Player player )  //0x2F395D61F3A1F877

    • 0
    • 66
    • 323
  36. const char* STAT_GET_STRING ( Hash statHash, int p1 )  //0xE50384ACC2C3DB74

    • 0
    • 165
    • 323
  37. void REQUEST_MENU_PED_MODEL ( Hash model )  //0xA0261AEF7ACFC51E

    • 0
    • 158
    • 323
  38. Vector3 GET_SCRIPTED_COVER_POINT_COORDS ( ScrHandle coverpoint )  //0x594A1028FC2A3E85

    • 0
    • 74
    • 323
  39. Vehicle FIND_HANDLER_VEHICLE_CONTAINER_IS_ATTACHED_TO ( Entity entity )  //0x375E7FC44F21C8AB

    • 0
    • 92
    • 323
  40. void SET_VEHICLE_TURRET_TARGET ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x0581730AB9380412

    • 0
    • 63
    • 1103
  41. void SET_BIKE_EASY_TO_LAND ( Any p0, Any p1 )  //0x73561D4425A021A2

    • 0
    • 70
    • 791
  42. void SET_CONVERSATION_AUDIO_CONTROLLED_BY_ANIM ( BOOL p0 )  //0x0B568201DD99F0EB

    • 0
    • 155
    • 323
  43. void REGISTER_WORLD_POINT_SCRIPT_BRAIN ( const char* scriptName, float activationRange, int p2 )  //0x3CDC7136613284BD

    • 0
    • 137
    • 323
  44. void GET_UTC_TIME ( int* year, int* month, int* day, int* hour, int* minute, int* second )  //0x8117E09A19EEF4D3

    • 0
    • 139
    • 323
  45. void SET_ENTITY_HEADING ( Entity entity, float heading )  //0x8E2530AA8ADA980E

    • 0
    • 132
    • 323
  46. void REMOVE_GRASS_CULL_SPHERE ( Any p0 )  //0x61F95E5BB3E0A8C6

    • 0
    • 81
    • 323
  47. HUD

    void BUSYSPINNER_OFF ()  //0x10D373323E5B9C0D

    • 0
    • 185
    • 323
  48. HUD

    BOOL DOES_BLIP_EXIST ( Blip blip )  //0xA6DB27D19ECBB7DA

    • 0
    • 97
    • 323
  49. void SET_ROOM_FOR_GAME_VIEWPORT_BY_KEY ( Hash roomHashKey )  //0x405DC2AEF6AF95B9

    • 0
    • 149
    • 323
  50. void SET_INSTANCE_PRIORITY_HINT ( int flag )  //0xC5F0A8EBD3F361CE

    • 0
    • 98
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.