GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius ) //0x164ECBB3CF750CB0
- 0
- 80
- 323
-
void ANIMPOSTFX_STOP_ALL () //0xB4EDDC19532BFB85
- 0
- 105
- 323
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void SET_BLIP_SHORT_HEIGHT_THRESHOLD ( Any p0, Any p1 ) //0x4B5B620C9B59ED34
- 0
- 63
- 678
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void RETAIN_ENTITY_IN_INTERIOR ( Entity entity, Interior interior ) //0x82EBB79E258FA2B7
- 0
- 170
- 323
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void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle ) //0xB98236CAAECEF897
- 0
- 125
- 323
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void NETWORK_SPENT_MOVE_YACHT ( int amount, BOOL p1, BOOL p2 ) //0xE7DF4E0545DFB56E
- 0
- 58
- 573
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BOOL NETWORK_GET_FOUND_GAMER ( Any* p0, Any p1 ) //0x9DCFF2AFB68B3476
- 0
- 71
- 323
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const char* NETWORK_MEMBER_ID_FROM_GAMER_HANDLE ( Any* gamerHandle ) //0xC82630132081BB6F
- 0
- 75
- 323
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BOOL NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING () //0x0467C11ED88B7D28
- 0
- 59
- 323
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void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 ) //0xF6DF6E90DE7DF90F
- 0
- 161
- 323
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int GET_PED_HEAD_BLEND_FIRST_INDEX ( int type ) //0x68D353AB88B97E0C
- 0
- 57
- 323
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BOOL IS_PEDHEADSHOT_READY ( int id ) //0x7085228842B13A67
- 0
- 57
- 323
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BOOL UPDATE_PLAYER_TELEPORT ( Player player ) //0xE23D5873C2394C61
- 0
- 57
- 323
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BOOL STAT_GET_FLOAT ( Hash statHash, float* outValue, Any p2 ) //0xD7AE6C9C9C6AC54C
- 0
- 175
- 323
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BOOL IS_NETWORK_LOADING_SCENE () //0x41CA5A33160EA4AB
- 0
- 117
- 323
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ScrHandle ADD_COVER_POINT ( float x, float y, float z, float direction, int usage, int height, int arc, BOOL isPriority ) //0xD5C12A75C7B9497F
- 0
- 129
- 323
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void SET_FORKLIFT_FORK_HEIGHT ( Vehicle vehicle, float height ) //0x37EBBF3117BD6A25
- 0
- 115
- 323
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Any SET_VEHICLE_AUTOMATICALLY_ATTACHES ( Vehicle vehicle, BOOL p1, Any p2 ) //0x8BA6F76BC53A1493
- 0
- 63
- 323
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void SET_VEHICLE_WEAPON_DAMAGE_SCALE ( Vehicle vehicle, float multiplier ) //0x45A561A9421AB6AD
- 0
- 76
- 944
-
void SET_POSITION_FOR_NULL_CONV_PED ( Any p0, float p1, float p2, float p3 ) //0x33E3C6C6F2F0B506
- 0
- 139
- 323
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void ADD_SCRIPT_TO_RANDOM_PED ( const char* name, Hash model, float p2, float p3 ) //0x4EE5367468A65CCC
- 0
- 256
- 323
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int GET_CLOCK_YEAR () //0x961777E64BDAF717
- 0
- 163
- 323
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void SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET ( Entity entity, float xPos, float yPos, float zPos, BOOL alive, BOOL deadFlag, BOOL ragdollFlag, BOOL clearArea ) //0x621873ECE1178967
- 0
- 102
- 323
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BOOL IS_TRACKED_POINT_VISIBLE ( int point ) //0xC45CCDAAC9221CA8
- 0
- 64
- 323
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void ANIMPOSTFX_STOP_AND_FLUSH_REQUESTS ( const char* effectName ) //0xD2209BE128B5418C
- 0
- 67
- 323
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void SET_BLIP_USE_HEIGHT_INDICATOR_ON_EDGE ( Blip blip, Any p1 ) //0x2C9F302398E13141
- 0
- 60
- 1103
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void FORCE_ACTIVATING_TRACKING_ON_ENTITY ( Any p0, Any p1 ) //0x38C1CB1CB119A016
- 0
- 143
- 1493
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BOOL HAS_CHEAT_WITH_HASH_BEEN_ACTIVATED ( Hash hash, int amount ) //0x071E2A839DE82D90
- 0
- 116
- 323
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void NETWORK_SPENT_RENAME_ORGANIZATION ( Any p0, Any p1, Any p2 ) //0xFC4EE00A7B3BFB76
- 0
- 70
- 573
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void NETWORK_CLEAR_FOUND_GAMERS () //0x6D14CCEE1B40381A
- 0
- 74
- 323
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BOOL NETWORK_IS_GAMER_IN_MY_SESSION ( Any* gamerHandle ) //0x0F10B05DDF8D16E9
- 0
- 43
- 323
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int NETWORK_GET_TUNABLE_CLOUD_CRC () //0x10BD227A753B0D84
- 0
- 50
- 323
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float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 ) //0xB6FBFD079B8D0596
- 0
- 73
- 323
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void RESET_PED_LAST_VEHICLE ( Ped ped ) //0xBB8DE8CF6A8DD8BB
- 0
- 149
- 323
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int GET_PED_HEAD_BLEND_NUM_HEADS ( int type ) //0x5EF37013A6539C9D
- 0
- 62
- 323
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const char* GET_PEDHEADSHOT_TXD_STRING ( int id ) //0xDB4EACD4AD0A5D6B
- 0
- 61
- 323
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void STOP_PLAYER_TELEPORT () //0xC449EDED9D73009C
- 0
- 84
- 323
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BOOL STAT_GET_BOOL ( Hash statHash, BOOL* outValue, Any p2 ) //0x11B5E6D2AE73F48E
- 0
- 176
- 323
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void SET_INTERIOR_ACTIVE ( int interiorID, BOOL toggle ) //0xE37B76C387BE28ED
- 0
- 154
- 323
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void REMOVE_COVER_POINT ( ScrHandle coverpoint ) //0xAE287C923D891715
- 0
- 88
- 323
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BOOL IS_ENTITY_ATTACHED_TO_HANDLER_FRAME ( Vehicle vehicle, Entity entity ) //0x57715966069157AD
- 0
- 75
- 323
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void SET_VEHICLE_BULLDOZER_ARM_POSITION ( Vehicle vehicle, float position, BOOL p2 ) //0xF8EBCCC96ADB9FB7
- 0
- 73
- 323
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Any SET_DISABLE_DAMAGE_WITH_PICKED_UP_ENTITY ( Any p0, Any p1 ) //0xD4196117AF7BB974
- 0
- 65
- 757
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void SET_ENTITY_FOR_NULL_CONV_PED ( int p0, Entity entity ) //0x892B6AB8F33606F5
- 0
- 442
- 323
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void REGISTER_OBJECT_SCRIPT_BRAIN ( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 ) //0x0BE84C318BA6EC22
- 0
- 128
- 323
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int GET_MILLISECONDS_PER_GAME_MINUTE () //0x2F8B4D1C595B11DB
- 0
- 143
- 323
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void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis ) //0x239A3351AC1DA385
- 0
- 124
- 323
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void DESTROY_TRACKED_POINT ( int point ) //0xB25DC90BAD56CA42
- 0
- 71
- 323
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void BEGIN_TEXT_COMMAND_BUSYSPINNER_ON ( const char* string ) //0xABA17D7CE615ADBF
- 0
- 639
- 323
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void SET_BLIP_AS_MINIMAL_ON_EDGE ( Blip blip, BOOL toggle ) //0x2B6D467DAB714E8D
- 0
- 80
- 323