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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_TRACKED_POINT_INFO ( int point, float x, float y, float z, float radius )  //0x164ECBB3CF750CB0

    • 0
    • 80
    • 323
  2. void ANIMPOSTFX_STOP_ALL ()  //0xB4EDDC19532BFB85

    • 0
    • 105
    • 323
  3. HUD

    void SET_BLIP_SHORT_HEIGHT_THRESHOLD ( Any p0, Any p1 )  //0x4B5B620C9B59ED34

    • 0
    • 63
    • 678
  4. void RETAIN_ENTITY_IN_INTERIOR ( Entity entity, Interior interior )  //0x82EBB79E258FA2B7

    • 0
    • 170
    • 323
  5. void SET_THIS_SCRIPT_CAN_REMOVE_BLIPS_CREATED_BY_ANY_SCRIPT ( BOOL toggle )  //0xB98236CAAECEF897

    • 0
    • 125
    • 323
  6. void NETWORK_SPENT_MOVE_YACHT ( int amount, BOOL p1, BOOL p2 )  //0xE7DF4E0545DFB56E

    • 0
    • 58
    • 573
  7. BOOL NETWORK_GET_FOUND_GAMER ( Any* p0, Any p1 )  //0x9DCFF2AFB68B3476

    • 0
    • 71
    • 323
  8. const char* NETWORK_MEMBER_ID_FROM_GAMER_HANDLE ( Any* gamerHandle )  //0xC82630132081BB6F

    • 0
    • 75
    • 323
  9. BOOL NETWORK_IS_TUNABLE_CLOUD_REQUEST_PENDING ()  //0x0467C11ED88B7D28

    • 0
    • 59
    • 323
  10. void SET_OBJECT_PHYSICS_PARAMS ( Object object, float weight, float p10, float buoyancy, float p2, float p3, float p4, float p5, float gravity, float p7 )  //0xF6DF6E90DE7DF90F

    • 0
    • 161
    • 323
  11. PED

    int GET_PED_HEAD_BLEND_FIRST_INDEX ( int type )  //0x68D353AB88B97E0C

    • 0
    • 57
    • 323
  12. PED

    BOOL IS_PEDHEADSHOT_READY ( int id )  //0x7085228842B13A67

    • 0
    • 57
    • 323
  13. BOOL UPDATE_PLAYER_TELEPORT ( Player player )  //0xE23D5873C2394C61

    • 0
    • 57
    • 323
  14. BOOL STAT_GET_FLOAT ( Hash statHash, float* outValue, Any p2 )  //0xD7AE6C9C9C6AC54C

    • 0
    • 175
    • 323
  15. BOOL IS_NETWORK_LOADING_SCENE ()  //0x41CA5A33160EA4AB

    • 0
    • 117
    • 323
  16. ScrHandle ADD_COVER_POINT ( float x, float y, float z, float direction, int usage, int height, int arc, BOOL isPriority )  //0xD5C12A75C7B9497F

    • 0
    • 129
    • 323
  17. void SET_FORKLIFT_FORK_HEIGHT ( Vehicle vehicle, float height )  //0x37EBBF3117BD6A25

    • 0
    • 115
    • 323
  18. Any SET_VEHICLE_AUTOMATICALLY_ATTACHES ( Vehicle vehicle, BOOL p1, Any p2 )  //0x8BA6F76BC53A1493

    • 0
    • 63
    • 323
  19. void SET_VEHICLE_WEAPON_DAMAGE_SCALE ( Vehicle vehicle, float multiplier )  //0x45A561A9421AB6AD

    • 0
    • 76
    • 944
  20. void SET_POSITION_FOR_NULL_CONV_PED ( Any p0, float p1, float p2, float p3 )  //0x33E3C6C6F2F0B506

    • 0
    • 139
    • 323
  21. void ADD_SCRIPT_TO_RANDOM_PED ( const char* name, Hash model, float p2, float p3 )  //0x4EE5367468A65CCC

    • 0
    • 256
    • 323
  22. int GET_CLOCK_YEAR ()  //0x961777E64BDAF717

    • 0
    • 163
    • 323
  23. void SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET ( Entity entity, float xPos, float yPos, float zPos, BOOL alive, BOOL deadFlag, BOOL ragdollFlag, BOOL clearArea )  //0x621873ECE1178967

    • 0
    • 102
    • 323
  24. BOOL IS_TRACKED_POINT_VISIBLE ( int point )  //0xC45CCDAAC9221CA8

    • 0
    • 64
    • 323
  25. void ANIMPOSTFX_STOP_AND_FLUSH_REQUESTS ( const char* effectName )  //0xD2209BE128B5418C

    • 0
    • 67
    • 323
  26. HUD

    void SET_BLIP_USE_HEIGHT_INDICATOR_ON_EDGE ( Blip blip, Any p1 )  //0x2C9F302398E13141

    • 0
    • 60
    • 1103
  27. void FORCE_ACTIVATING_TRACKING_ON_ENTITY ( Any p0, Any p1 )  //0x38C1CB1CB119A016

    • 0
    • 143
    • 1493
  28. BOOL HAS_CHEAT_WITH_HASH_BEEN_ACTIVATED ( Hash hash, int amount )  //0x071E2A839DE82D90

    • 0
    • 116
    • 323
  29. void NETWORK_SPENT_RENAME_ORGANIZATION ( Any p0, Any p1, Any p2 )  //0xFC4EE00A7B3BFB76

    • 0
    • 70
    • 573
  30. void NETWORK_CLEAR_FOUND_GAMERS ()  //0x6D14CCEE1B40381A

    • 0
    • 74
    • 323
  31. BOOL NETWORK_IS_GAMER_IN_MY_SESSION ( Any* gamerHandle )  //0x0F10B05DDF8D16E9

    • 0
    • 43
    • 323
  32. int NETWORK_GET_TUNABLE_CLOUD_CRC ()  //0x10BD227A753B0D84

    • 0
    • 50
    • 323
  33. float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH ( Any p0, BOOL p1 )  //0xB6FBFD079B8D0596

    • 0
    • 73
    • 323
  34. PED

    void RESET_PED_LAST_VEHICLE ( Ped ped )  //0xBB8DE8CF6A8DD8BB

    • 0
    • 149
    • 323
  35. PED

    int GET_PED_HEAD_BLEND_NUM_HEADS ( int type )  //0x5EF37013A6539C9D

    • 0
    • 62
    • 323
  36. PED

    const char* GET_PEDHEADSHOT_TXD_STRING ( int id )  //0xDB4EACD4AD0A5D6B

    • 0
    • 61
    • 323
  37. void STOP_PLAYER_TELEPORT ()  //0xC449EDED9D73009C

    • 0
    • 84
    • 323
  38. BOOL STAT_GET_BOOL ( Hash statHash, BOOL* outValue, Any p2 )  //0x11B5E6D2AE73F48E

    • 0
    • 176
    • 323
  39. void SET_INTERIOR_ACTIVE ( int interiorID, BOOL toggle )  //0xE37B76C387BE28ED

    • 0
    • 154
    • 323
  40. void REMOVE_COVER_POINT ( ScrHandle coverpoint )  //0xAE287C923D891715

    • 0
    • 88
    • 323
  41. BOOL IS_ENTITY_ATTACHED_TO_HANDLER_FRAME ( Vehicle vehicle, Entity entity )  //0x57715966069157AD

    • 0
    • 75
    • 323
  42. void SET_VEHICLE_BULLDOZER_ARM_POSITION ( Vehicle vehicle, float position, BOOL p2 )  //0xF8EBCCC96ADB9FB7

    • 0
    • 73
    • 323
  43. Any SET_DISABLE_DAMAGE_WITH_PICKED_UP_ENTITY ( Any p0, Any p1 )  //0xD4196117AF7BB974

    • 0
    • 65
    • 757
  44. void SET_ENTITY_FOR_NULL_CONV_PED ( int p0, Entity entity )  //0x892B6AB8F33606F5

    • 0
    • 442
    • 323
  45. void REGISTER_OBJECT_SCRIPT_BRAIN ( const char* scriptName, Hash modelHash, int p2, float activationRange, int p4, int p5 )  //0x0BE84C318BA6EC22

    • 0
    • 128
    • 323
  46. int GET_MILLISECONDS_PER_GAME_MINUTE ()  //0x2F8B4D1C595B11DB

    • 0
    • 143
    • 323
  47. void SET_ENTITY_COORDS_NO_OFFSET ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis )  //0x239A3351AC1DA385

    • 0
    • 124
    • 323
  48. void DESTROY_TRACKED_POINT ( int point )  //0xB25DC90BAD56CA42

    • 0
    • 71
    • 323
  49. HUD

    void BEGIN_TEXT_COMMAND_BUSYSPINNER_ON ( const char* string )  //0xABA17D7CE615ADBF

    • 0
    • 639
    • 323
  50. HUD

    void SET_BLIP_AS_MINIMAL_ON_EDGE ( Blip blip, BOOL toggle )  //0x2B6D467DAB714E8D

    • 0
    • 80
    • 323

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