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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. int GET_CLOCK_DAY_OF_WEEK ()  //0xD972E4BD7AEB235F

    • 0
    • 137
    • 323
  2. BOOL GET_ENTITY_COLLISION_DISABLED ( Entity entity )  //0xCCF1E97BEFDAE480

    • 0
    • 84
    • 323
  3. void DISABLE_HDTEX_THIS_FRAME ()  //0xC35A6D07C93802B2

    • 0
    • 67
    • 323
  4. float ANIMPOSTFX_GET_CURRENT_TIME ( const char* effectName )  //0xE35B38A27E8E7179

    • 0
    • 52
    • 877
  5. HUD

    void SHOW_CREW_INDICATOR_ON_BLIP ( Blip blip, BOOL toggle )  //0xDCFB5D4DB8BF367E

    • 0
    • 89
    • 323
  6. Hash GET_KEY_FOR_ENTITY_IN_ROOM ( Entity entity )  //0x399685DB942336BC

    • 0
    • 133
    • 323
  7. void SET_GAME_PAUSED ( BOOL toggle )  //0x577D1284D6873711

    • 0
    • 74
    • 323
  8. void NETWORK_SPEND_GOON ( int p0, int p1, int amount )  //0x08A1B82B91900682

    • 0
    • 57
    • 573
  9. BOOL NETWORK_DID_FIND_GAMERS_SUCCEED ()  //0xF9B83B77929D8863

    • 0
    • 58
    • 323
  10. BOOL NETWORK_IS_HANDLE_VALID ( Any* gamerHandle, int gamerHandleSize )  //0x6F79B93B0A8E4133

    • 0
    • 53
    • 323
    • 0
    • 96
    • 323
  11. BOOL IS_POINT_IN_ANGLED_AREA ( float xPos, float yPos, BOOL debug, BOOL includeZ, float zPos, float x1, float y1, float z1, float x2, float y2 )  //0x2A70BAE8883E4C81

    • 0
    • 70
    • 323
  12. PED

    BOOL IS_PED_MALE ( Ped ped )  //0x6D9F5FAA7488BA46

    • 0
    • 190
    • 323
  13. PED

    void SET_HEAD_BLEND_PALETTE_COLOR ( Ped ped, int r, int g, int b, int id )  //0xCC9682B8951C5229

    • 0
    • 95
    • 323
  14. PED

    void UNREGISTER_PEDHEADSHOT ( int id )  //0x96B1361D9B24C2FF

    • 0
    • 69
    • 323
  15. BOOL GET_IS_MOPPING_AREA_FREE_IN_FRONT_OF_PLAYER ( Player player, float p1 )  //0xDD2620B7B9D16FF1

    • 0
    • 71
    • 323
  16. BOOL STAT_SET_CURRENT_POSIX_TIME ( Hash statName, BOOL p1 )  //0xC2F84B7F9C4D0C61

    • 0
    • 165
    • 323
  17. void LOAD_SCENE ( float x, float y, float z )  //0x4448EB75B4904BDB

    • 0
    • 139
    • 323
  18. void TASK_PED_SLIDE_TO_COORD ( Ped ped, float x, float y, float z, float heading, float speed )  //0xD04FE6765D990A06

    • 0
    • 125
    • 323
  19. void STOP_BRINGING_VEHICLE_TO_HALT ( Vehicle vehicle )  //0x7C06330BFDDA182E

    • 0
    • 69
    • 1103
  20. BOOL IS_VEHICLE_ATTACHED_TO_TOW_TRUCK ( Vehicle towTruck, Vehicle vehicle )  //0x146DF9EC4C4B9FD4

    • 0
    • 71
    • 323
  21. Any GET_VEHICLE_IS_DUMMY ( Any p0 )  //0x8533CAFDE1F0F336

    • 0
    • 63
    • 505
  22. void ADD_LINE_TO_CONVERSATION ( int index, const char* p1, BOOL p10, BOOL p11, BOOL p12, const char* p2, int p3, int p4, BOOL p5, BOOL p6 )  //0xC5EF963405593646

    • 0
    • 209
    • 323
  23. int GET_VEHICLE_HORN_SOUND_INDEX ( Vehicle vehicle )  //0xD53F3A29BCE2580E

    • 0
    • 72
    • 1365
  24. int GET_CLOCK_DAY_OF_MONTH ()  //0x3D10BC92A4DB1D35

    • 0
    • 134
    • 323
  25. void SET_ENTITY_COMPLETELY_DISABLE_COLLISION ( Entity entity, BOOL toggle, BOOL keepPhysics )  //0x9EBC85ED0FFFE51C

    • 0
    • 162
    • 323
  26. int CREATE_TRACKED_POINT ()  //0xE2C9439ED45DEA60

    • 0
    • 83
    • 323
  27. BOOL ANIMPOSTFX_IS_RUNNING ( const char* effectName )  //0x36AD3E690DA5ACEB

    • 0
    • 78
    • 323
  28. HUD

    void SET_BLIP_EXTENDED_HEIGHT_THRESHOLD ( Blip blip, BOOL toggle )  //0xC4278F70131BAA6D

    • 0
    • 62
    • 323
  29. Interior GET_INTERIOR_FROM_ENTITY ( Entity entity )  //0x2107BA504071A6BB

    • 0
    • 196
    • 323
  30. void SET_THIS_SCRIPT_CAN_BE_PAUSED ( BOOL toggle )  //0xAA391C728106F7AF

    • 0
    • 112
    • 323
  31. void NETWORK_SPEND_BOSS ( Any p0, Any p1, Any p2 )  //0xDBC966A01C02BCA7

    • 0
    • 81
    • 573
  32. int NETWORK_GET_NUM_FOUND_GAMERS ()  //0xA1B043EE79A916FB

    • 0
    • 75
    • 323
  33. Player NETWORK_GET_PLAYER_FROM_GAMER_HANDLE ( Any* gamerHandle )  //0xCE5F689CF5A0A49D

    • 0
    • 99
    • 323
  34. void NETWORK_REQUEST_CLOUD_TUNABLES ()  //0x42FB3B532D526E6C

    • 0
    • 46
    • 323
  35. void SET_OBJECT_ALLOW_LOW_LOD_BUOYANCY ( Object object, BOOL toggle )  //0x4D89D607CB3DD1D2

    • 0
    • 110
    • 323
  36. PED

    BOOL IS_PED_HUMAN ( Ped ped )  //0xB980061DA992779D

    • 0
    • 193
    • 323
  37. PED

    void DISABLE_HEAD_BLEND_PALETTE_COLOR ( Ped ped )  //0xA21C118553BBDF02

    • 0
    • 67
    • 323
  38. PED

    BOOL IS_PEDHEADSHOT_VALID ( int id )  //0xA0A9668F158129A2

    • 0
    • 70
    • 323
  39. void START_PLAYER_TELEPORT ( Player player, float x, float y, float z, float heading, BOOL p5, BOOL findCollisionLand, BOOL p7 )  //0xAD15F075A4DA0FDE

    • 0
    • 117
    • 323
  40. BOOL STAT_GET_INT ( Hash statHash, int* outValue, int p2 )  //0x767FBC2AC802EF3D

    • 0
    • 290
    • 323
  41. BOOL NETWORK_UPDATE_LOAD_SCENE ()  //0xC4582015556D1C46

    • 0
    • 150
    • 323
  42. void TASK_PED_SLIDE_TO_COORD_HDG_RATE ( Ped ped, float x, float y, float z, float heading, float speed, float headingChangeRate )  //0x5A4A6A6D3DC64F52

    • 0
    • 110
    • 323
  43. BOOL IS_VEHICLE_BEING_BROUGHT_TO_HALT ( Vehicle vehicle )  //0xC69BB1D832A710EF

    • 0
    • 82
    • 1493
  44. Entity GET_ENTITY_ATTACHED_TO_TOW_TRUCK ( Vehicle towTruck )  //0xEFEA18DCF10F8F75

    • 0
    • 82
    • 323
  45. Any SET_VEHICLE_DAMAGE_SCALE ( Vehicle vehicle, float p1 )  //0x4E20D2A627011E8E

    • 0
    • 112
    • 757
  46. void ADD_PED_TO_CONVERSATION ( int index, Ped ped, const char* p2 )  //0x95D9F4BC443956E7

    • 0
    • 164
    • 323
  47. void SET_VEHICLE_HORN_SOUND_INDEX ( Vehicle vehicle, int value )  //0x0350E7E17BA767D0

    • 0
    • 104
    • 1365
  48. int GET_CLOCK_MONTH ()  //0xBBC72712E80257A1

    • 0
    • 121
    • 323
  49. void SET_ENTITY_COORDS ( Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea )  //0x06843DA7060A026B

    • 0
    • 160
    • 323

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