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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_NEXT_DESIRED_MOVE_STATE ( float nextMoveState )  //0xF1B9F16E89E2C93A

    • 0
    • 83
    • 323
  2. BOOL GET_VEHICLE_LIGHTS_STATE ( Vehicle vehicle, BOOL* lightsOn, BOOL* highbeamsOn )  //0xB91B4C20085BD12F

    • 0
    • 166
    • 323
  3. void REQUEST_VEHICLE_ASSET ( Hash vehicleHash, int vehicleAsset )  //0x81A15811460FAB3A

    • 0
    • 77
    • 323
  4. void SET_HYDRAULIC_SUSPENSION_RAISE_FACTOR ( Vehicle vehicle, int wheelId, float value )  //0x84EA99C62CB3EF0C

    • 0
    • 77
    • 505
  5. APP

    BOOL APP_DELETE_APP_DATA ( const char* appName )  //0x44151AEA95C8A003

    • 0
    • 137
    • 323
  6. int GET_MUSIC_VOL_SLIDER ()  //0x3A48AB4445D499BE

    • 0
    • 64
    • 323
  7. void ADVANCE_CLOCK_TIME_TO ( int hour, int minute, int second )  //0xC8CA9670B9D83B3B

    • 0
    • 153
    • 323
  8. void SET_ENTITY_CAN_BE_DAMAGED ( Entity entity, BOOL toggle )  //0x1760FFA8AB074D66

    • 0
    • 149
    • 323
  9. Vector3 GET_TEXTURE_RESOLUTION ( const char* textureDict, const char* textureName )  //0x35736EE65BD00C11

    • 0
    • 83
    • 323
  10. void UI3DSCENE_MAKE_PUSHED_PRESET_PERSISTENT ( BOOL toggle )  //0x108BE26959A9D9BB

    • 0
    • 68
    • 323
  11. HUD

    void HIDE_NUMBER_ON_BLIP ( Blip blip )  //0x532CFF637EF80148

    • 0
    • 91
    • 323
  12. Vector3 GET_OFFSET_FROM_INTERIOR_IN_WORLD_COORDS ( Interior interior, float x, float y, float z )  //0x9E3B3E6D66F6E22F

    • 0
    • 136
    • 323
  13. void SET_STUNT_JUMPS_CAN_TRIGGER ( BOOL toggle )  //0xD79185689F8FD5DF

    • 0
    • 61
    • 323
  14. void NETWORK_SPENT_REQUEST_HEIST ( Any p0, BOOL p1, BOOL p2, Any p3 )  //0x9D26502BB97BFE62

    • 0
    • 84
    • 323
  15. void NETWORK_GET_GLOBAL_MULTIPLAYER_CLOCK ( int* hours, int* minutes, int* seconds )  //0x6D03BFBD643B2A02

    • 0
    • 64
    • 323
  16. BOOL NETWORK_GAMERTAG_FROM_HANDLE_PENDING ()  //0xB071E27958EF4CF0

    • 0
    • 44
    • 323
  17. BOOL NETWORK_ENTITY_AREA_HAVE_ALL_REPLIED ( int areaHandle )  //0x4DF7CFFF471A7FB1

    • 0
    • 46
    • 323
  18. void CLEAR_GARAGE ( Hash garageHash, BOOL isNetwork )  //0xDA05194260CDCDF9

    • 0
    • 148
    • 678
  19. PED

    Ped CREATE_RANDOM_PED_AS_DRIVER ( Vehicle vehicle, BOOL returnHandle )  //0x9B62392B474F44A0

    • 0
    • 209
    • 323
  20. PED

    BOOL IS_PED_BLUSH_TINT_FOR_BARBER ( int colorID )  //0x604E810189EE3A59

    • 0
    • 83
    • 323
  21. PED

    void SET_PED_USING_ACTION_MODE ( Ped ped, BOOL p1, int p2, const char* action )  //0xD75ACCF5E0FB5367

    • 0
    • 97
    • 323
  22. void ENABLE_SPECIAL_ABILITY ( Player player, BOOL toggle, Any p2 )  //0x181EC197DAEFE121

    • 0
    • 92
    • 323
  23. BOOL STAT_SET_GXT_LABEL ( Hash statName, const char* value, BOOL save )  //0x17695002FD8B2AE0

    • 0
    • 133
    • 323
  24. void PLAYSTATS_CASINO_THREE_CARD_POKER_LIGHT ( Any p0 )  //0xC9001364B4388F22

    • 0
    • 75
    • 1734
  25. void SET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped, float newMoveBlendRatio )  //0x1E982AC8716912C5

    • 0
    • 98
    • 323
  26. BOOL IS_VEHICLE_TYRE_BURST ( Vehicle vehicle, int wheelID, BOOL completely )  //0xBA291848A0815CA9

    • 0
    • 92
    • 323
  27. BOOL HAS_VEHICLE_ASSET_LOADED ( int vehicleAsset )  //0x1BBE0523B8DB9A21

    • 0
    • 60
    • 323
  28. void SET_CAN_USE_HYDRAULICS ( Any p0, Any p1 )  //0x1201E8A3290A3B98

    • 0
    • 77
    • 505
  29. void PLAY_PED_RINGTONE ( const char* ringtoneName, Ped ped, BOOL p2 )  //0xF9E56683CA8E11A5

    • 0
    • 1,081
    • 323
  30. void REQUEST_TENNIS_BANKS ( Ped ped )  //0x4ADA3F19BE4A6047

    • 0
    • 88
    • 323
  31. void ADD_TO_CLOCK_TIME ( int hours, int minutes, int seconds )  //0xD716F30D8C8980E2

    • 0
    • 136
    • 323
  32. BOOL GET_ENTITY_CAN_BE_DAMAGED ( Entity entity )  //0xD95CC5D2AB15A09F

    • 0
    • 76
    • 757
  33. BOOL OVERRIDE_PED_CREW_LOGO_TEXTURE ( Ped ped, const char* txd, const char* txn )  //0x95EB5E34F821BABE

    • 0
    • 83
    • 877
  34. void TERRAINGRID_ACTIVATE ( BOOL toggle )  //0xA356990E161C9E65

    • 0
    • 73
    • 323
  35. HUD

    void SHOW_HEIGHT_ON_BLIP ( Blip blip, BOOL toggle )  //0x75A16C3DA34F1245

    • 0
    • 64
    • 323
  36. BOOL IS_INTERIOR_SCENE ()  //0xBC72B5D7A1CBD54D

    • 0
    • 214
    • 323
  37. BOOL IS_STUNT_JUMP_IN_PROGRESS ()  //0x7A3F19700A4D0525

    • 0
    • 64
    • 323
  38. void NETWORK_BUY_LOTTERY_TICKET ( int p0, int p1, BOOL p2, BOOL p3 )  //0xD987F2489969668C

  39. void NETWORK_SESSION_SET_GAMEMODE ( Any p0 )  //0x600F8CB31C7AAB6E

    • 0
    • 77
    • 323
  40. BOOL NETWORK_GAMERTAG_FROM_HANDLE_SUCCEEDED ()  //0xFD00798DBA7523DD

    • 0
    • 46
    • 323
  41. BOOL NETWORK_ENTITY_AREA_IS_OCCUPIED ( int areaHandle )  //0x4A2D4E8BF4265B0F

    • 0
    • 47
    • 323
  42. void CLEAR_OBJECTS_INSIDE_GARAGE ( Hash garageHash, BOOL vehicles, BOOL peds, BOOL objects, BOOL isNetwork )  //0x190428512B240692

    • 0
    • 147
    • 323
  43. PED

    BOOL CAN_CREATE_RANDOM_DRIVER ()  //0xB8EB95E5B4E56978

    • 0
    • 129
    • 323
  44. PED

    BOOL IS_PED_BLUSH_FACEPAINT_TINT_FOR_BARBER ( int colorId )  //0x09E7ECA981D9B210

    • 0
    • 82
    • 1290
  45. PED

    void SET_MOVEMENT_MODE_OVERRIDE ( Ped ped, const char* name )  //0x781DE8FA214E87D2

    • 0
    • 73
    • 323
  46. BOOL IS_SPECIAL_ABILITY_ENABLED ( Player player, Any p1 )  //0xB1D200FE26AEF3CB

    • 0
    • 93
    • 323
  47. BOOL STAT_SET_DATE ( Hash statName, Any* value, int numFields, BOOL save )  //0x2C29BFB64F4FCBE4

    • 0
    • 217
    • 323
  48. void PLAYSTATS_CASINO_SLOT_MACHINE_LIGHT ( Any p0 )  //0xE60054A0FAE8227F

    • 0
    • 96
    • 1734
  49. float GET_PED_DESIRED_MOVE_BLEND_RATIO ( Ped ped )  //0x8517D4A6CA8513ED

    • 0
    • 77
    • 323
  50. void SET_VEHICLE_FORWARD_SPEED ( Vehicle vehicle, float speed )  //0xAB54A438726D25D5

    • 0
    • 159
    • 323

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