Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void PLAY_MISSION_COMPLETE_AUDIO ( const char* audioName )  //0xB138AAB8A70D3C69

    • 0
    • 86
    • 323
  2. CAM

    float GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH ()  //0x162F9D995753DC19

    • 0
    • 79
    • 323
  3. BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 )  //0x751B70C3D034E187

    • 0
    • 119
    • 323
  4. void SET_CHECKPOINT_FORCE_DIRECTION ( int checkpoint )  //0xDB1EA9411C8911EC

    • 0
    • 86
    • 1180
  5. void SET_SCALEFORM_MOVIE_TO_USE_LARGE_RT ( Any p0, Any p1 )  //0x32F34FF7F617643B

    • 0
    • 87
    • 573
  6. HUD

    Pickup GET_BLIP_INFO_ID_PICKUP_INDEX ( Blip blip )  //0x9B6786E4C03DD382

    • 0
    • 60
    • 323
  7. HUD

    BOOL CODE_WANTS_SCRIPT_TO_TAKE_CONTROL ()  //0x66E7CB63C97B7D20

    • 0
    • 56
    • 323
  8. BOOL QUEUE_MISSION_REPEAT_LOAD ()  //0x72DE52178C291CB5

    • 0
    • 77
    • 323
  9. void NETWORK_EARN_FROM_VEHICLE_EXPORT ( int amount, Any p1, Any p2 )  //0xEDEAD9A91EC768B3

    • 0
    • 68
    • 944
  10. Any NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES ( Any p0, Any p1, Any p2 )  //0x07EAB372C8841D99

    • 0
    • 135
    • 1011
  11. void NETWORK_SET_MISSION_FINISHED ()  //0x3B3D11CD9FFCDFC9

    • 0
    • 79
    • 323
  12. void SET_NETWORK_VEHICLE_RESPOT_TIMER ( int netId, int time, Any p2, Any p3 )  //0xEC51713AB6EC36E8

    • 0
    • 78
    • 323
  13. int NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT ( Player player )  //0x52C1EADAF7B10302

    • 0
    • 67
    • 323
  14. void REMOVE_NAVMESH_REQUIRED_REGIONS ()  //0x916F0A3CDEC3445E

    • 0
    • 104
    • 323
  15. PED

    void SET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped, const char* clipSet )  //0x2622E35B77D3ACA2

    • 0
    • 145
    • 323
  16. PED

    BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius )  //0x083961498679DC9F

    • 0
    • 70
    • 323
  17. BOOL HAS_ACHIEVEMENT_BEEN_PASSED ( int achievementId )  //0x867365E111A3B6EB

    • 0
    • 69
    • 323
  18. Any SC_LICENSEPLATE_GET_ADD_IS_PENDING ( int token )  //0x07C61676E5BB52CD

    • 0
    • 106
    • 323
  19. void END_BEING_GOON ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x6BCCF9948492FD85

    • 0
    • 71
    • 573
  20. void TASK_LEAVE_ANY_VEHICLE ( Ped ped, int delayTime, int flags )  //0x504D54DF3F6F2247

    • 0
    • 93
    • 323
  21. BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player )  //0xF6AF6CB341349015

    • 0
    • 162
    • 323
  22. BOOL IS_VEHICLE_A_CONVERTIBLE ( Vehicle vehicle, BOOL p1 )  //0x52F357A30698BCCE

    • 0
    • 89
    • 323
  23. int GET_VEHICLE_CLASS ( Vehicle vehicle )  //0x29439776AAA00A62

    • 0
    • 90
    • 323
  24. BOOL GET_WEAPON_COMPONENT_HUD_STATS ( Hash componentHash, Any* outData )  //0xB3CAF387AE12E9F8

    • 0
    • 171
    • 323
  25. BOOL IS_MISSION_COMPLETE_PLAYING ()  //0x19A30C23F5827F8A

    • 0
    • 79
    • 323
  26. CAM

    void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk )  //0xD51ADCD2D8BC0FB3

    • 0
    • 90
    • 323
  27. BOOL IS_ENTITY_ATTACHED ( Entity entity )  //0xB346476EF1A64897

    • 0
    • 96
    • 323
  28. void SET_CHECKPOINT_DIRECTION ( int checkpoint, float posX, float posY, float posZ )  //0x3C788E7F6438754D

    • 0
    • 89
    • 1180
  29. void SET_SCALEFORM_MOVIE_TO_USE_SUPER_LARGE_RT ( int scaleformHandle, BOOL toggle )  //0xE6A9F00D4240B519

    • 0
    • 82
    • 877
  30. HUD

    Blip GET_BLIP_FROM_ENTITY ( Entity entity )  //0xBC8DBDCA2436F7E8

    • 0
    • 81
    • 323
  31. HUD

    int GET_SCREEN_CODE_WANTS_SCRIPT_TO_CONTROL ()  //0x593FEAE1F73392D4

    • 0
    • 63
    • 323
  32. BOOL QUEUE_MISSION_REPEAT_SAVE ()  //0x44A0BDC559B35F6E

    • 0
    • 67
    • 323
  33. void NETWORK_EARN_SMUGGLER_AGENCY ( int amount, Any p1, Any p2, Any p3 )  //0xDEE612F2D71B0308

    • 0
    • 85
    • 1180
  34. Any NETWORK_IS_USING_ONLINE_PROMOTION ()  //0x906CA41A4B74ECA4

    • 0
    • 112
    • 1493
  35. BOOL NETWORK_IS_SCRIPT_ACTIVE ( const char* scriptName, int instance_id, BOOL p2, int position_hash )  //0x9D40DF90FAD26098

    • 0
    • 90
    • 323
  36. void SET_NETWORK_VEHICLE_AS_GHOST ( Vehicle vehicle, BOOL toggle )  //0x6274C4712850841E

    • 0
    • 80
    • 323
  37. void NETWORK_REPORT_CODE_TAMPER ()  //0x5626D9D6810730D5

    • 0
    • 87
    • 350
  38. BOOL IS_NAVMESH_REQUIRED_REGION_IN_USE ()  //0x705A844002B39DC0

    • 0
    • 110
    • 944
  39. PED

    void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped )  //0x97B0DB5B4AA74E77

    • 0
    • 102
    • 323
  40. PED

    void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 )  //0x2208438012482A1A

    • 0
    • 98
    • 323
  41. BOOL IS_PLAYER_ONLINE ()  //0xF25D331DC2627BBC

    • 0
    • 75
    • 323
  42. Any SC_LICENSEPLATE_GET_ADD_STATUS ( int token )  //0x8147FFF6A718E1AD

    • 0
    • 87
    • 323
  43. void HIRED_LIMO ( Any p0, Any p1 )  //0x792271AB35C356A4

    • 0
    • 86
    • 573
  44. void TASK_AIM_GUN_SCRIPTED ( Ped ped, Hash scriptTask, BOOL disableBlockingClip, BOOL instantBlendToAim )  //0x7A192BE16D373D00

    • 0
    • 110
    • 323
  45. void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS ( Vehicle vehicle, BOOL toggle )  //0xA2F80B8D040727CC

    • 0
    • 190
    • 323
  46. void TRANSFORM_TO_SUBMARINE ( Vehicle vehicle, BOOL noAnimation )  //0xBE4C854FFDB6EEBE

    • 0
    • 75
    • 1365
  47. int GET_VEHICLE_CLASS_FROM_NAME ( Hash modelHash )  //0xDEDF1C8BD47C2200

    • 0
    • 94
    • 323
  48. float GET_WEAPON_DAMAGE ( Hash weaponHash, Hash componentHash )  //0x3133B907D8B32053

    • 0
    • 166
    • 323
  49. BOOL IS_MISSION_COMPLETE_READY_FOR_UI ()  //0x6F259F82D873B8B8

    • 0
    • 164
    • 323
  50. CAM

    void SET_GAMEPLAY_PED_HINT ( Ped ped, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration )  //0x2B486269ACD548D3

    • 0
    • 86
    • 323

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.