GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
-
void PLAY_MISSION_COMPLETE_AUDIO ( const char* audioName ) //0xB138AAB8A70D3C69
- 0
- 86
- 323
-
float GET_FINAL_RENDERED_CAM_MOTION_BLUR_STRENGTH () //0x162F9D995753DC19
- 0
- 79
- 323
-
BOOL IS_ENTITY_AT_ENTITY ( Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7 ) //0x751B70C3D034E187
- 0
- 119
- 323
-
void SET_CHECKPOINT_FORCE_DIRECTION ( int checkpoint ) //0xDB1EA9411C8911EC
- 0
- 86
- 1180
-
void SET_SCALEFORM_MOVIE_TO_USE_LARGE_RT ( Any p0, Any p1 ) //0x32F34FF7F617643B
- 0
- 87
- 573
-
Pickup GET_BLIP_INFO_ID_PICKUP_INDEX ( Blip blip ) //0x9B6786E4C03DD382
- 0
- 60
- 323
-
BOOL CODE_WANTS_SCRIPT_TO_TAKE_CONTROL () //0x66E7CB63C97B7D20
- 0
- 56
- 323
-
BOOL QUEUE_MISSION_REPEAT_LOAD () //0x72DE52178C291CB5
- 0
- 77
- 323
-
void NETWORK_EARN_FROM_VEHICLE_EXPORT ( int amount, Any p1, Any p2 ) //0xEDEAD9A91EC768B3
- 0
- 68
- 944
-
Any NETWORK_CHECK_TEXT_COMMUNICATION_PRIVILEGES ( Any p0, Any p1, Any p2 ) //0x07EAB372C8841D99
- 0
- 135
- 1011
-
void NETWORK_SET_MISSION_FINISHED () //0x3B3D11CD9FFCDFC9
- 0
- 79
- 323
-
void SET_NETWORK_VEHICLE_RESPOT_TIMER ( int netId, int time, Any p2, Any p3 ) //0xEC51713AB6EC36E8
- 0
- 78
- 323
-
int NETWORK_GET_HIGHEST_RELIABLE_RESEND_COUNT ( Player player ) //0x52C1EADAF7B10302
- 0
- 67
- 323
-
void REMOVE_NAVMESH_REQUIRED_REGIONS () //0x916F0A3CDEC3445E
- 0
- 104
- 323
-
void SET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped, const char* clipSet ) //0x2622E35B77D3ACA2
- 0
- 145
- 323
-
BOOL IS_ANY_PED_NEAR_POINT ( float x, float y, float z, float radius ) //0x083961498679DC9F
- 0
- 70
- 323
-
BOOL HAS_ACHIEVEMENT_BEEN_PASSED ( int achievementId ) //0x867365E111A3B6EB
- 0
- 69
- 323
-
Any SC_LICENSEPLATE_GET_ADD_IS_PENDING ( int token ) //0x07C61676E5BB52CD
- 0
- 106
- 323
-
void END_BEING_GOON ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x6BCCF9948492FD85
- 0
- 71
- 573
-
void TASK_LEAVE_ANY_VEHICLE ( Ped ped, int delayTime, int flags ) //0x504D54DF3F6F2247
- 0
- 93
- 323
-
BOOL GET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player ) //0xF6AF6CB341349015
- 0
- 162
- 323
-
BOOL IS_VEHICLE_A_CONVERTIBLE ( Vehicle vehicle, BOOL p1 ) //0x52F357A30698BCCE
- 0
- 89
- 323
-
int GET_VEHICLE_CLASS ( Vehicle vehicle ) //0x29439776AAA00A62
- 0
- 90
- 323
-
BOOL GET_WEAPON_COMPONENT_HUD_STATS ( Hash componentHash, Any* outData ) //0xB3CAF387AE12E9F8
- 0
- 171
- 323
-
BOOL IS_MISSION_COMPLETE_PLAYING () //0x19A30C23F5827F8A
- 0
- 79
- 323
-
void SET_GAMEPLAY_COORD_HINT ( float x, float y, float z, int duration, int blendOutDuration, int blendInDuration, int unk ) //0xD51ADCD2D8BC0FB3
- 0
- 90
- 323
-
BOOL IS_ENTITY_ATTACHED ( Entity entity ) //0xB346476EF1A64897
- 0
- 96
- 323
-
void SET_CHECKPOINT_DIRECTION ( int checkpoint, float posX, float posY, float posZ ) //0x3C788E7F6438754D
- 0
- 89
- 1180
-
void SET_SCALEFORM_MOVIE_TO_USE_SUPER_LARGE_RT ( int scaleformHandle, BOOL toggle ) //0xE6A9F00D4240B519
- 0
- 82
- 877
-
Blip GET_BLIP_FROM_ENTITY ( Entity entity ) //0xBC8DBDCA2436F7E8
- 0
- 81
- 323
-
int GET_SCREEN_CODE_WANTS_SCRIPT_TO_CONTROL () //0x593FEAE1F73392D4
- 0
- 63
- 323
-
BOOL QUEUE_MISSION_REPEAT_SAVE () //0x44A0BDC559B35F6E
- 0
- 67
- 323
-
void NETWORK_EARN_SMUGGLER_AGENCY ( int amount, Any p1, Any p2, Any p3 ) //0xDEE612F2D71B0308
- 0
- 85
- 1180
-
Any NETWORK_IS_USING_ONLINE_PROMOTION () //0x906CA41A4B74ECA4
- 0
- 112
- 1493
-
BOOL NETWORK_IS_SCRIPT_ACTIVE ( const char* scriptName, int instance_id, BOOL p2, int position_hash ) //0x9D40DF90FAD26098
- 0
- 90
- 323
-
void SET_NETWORK_VEHICLE_AS_GHOST ( Vehicle vehicle, BOOL toggle ) //0x6274C4712850841E
- 0
- 80
- 323
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void NETWORK_REPORT_CODE_TAMPER () //0x5626D9D6810730D5
- 0
- 87
- 350
-
BOOL IS_NAVMESH_REQUIRED_REGION_IN_USE () //0x705A844002B39DC0
- 0
- 110
- 944
-
void RESET_PED_WEAPON_MOVEMENT_CLIPSET ( Ped ped ) //0x97B0DB5B4AA74E77
- 0
- 102
- 323
-
void FORCE_PED_AI_AND_ANIMATION_UPDATE ( Ped ped, BOOL p1, BOOL p2 ) //0x2208438012482A1A
- 0
- 98
- 323
-
BOOL IS_PLAYER_ONLINE () //0xF25D331DC2627BBC
- 0
- 75
- 323
-
Any SC_LICENSEPLATE_GET_ADD_STATUS ( int token ) //0x8147FFF6A718E1AD
- 0
- 87
- 323
-
void HIRED_LIMO ( Any p0, Any p1 ) //0x792271AB35C356A4
- 0
- 86
- 573
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void TASK_AIM_GUN_SCRIPTED ( Ped ped, Hash scriptTask, BOOL disableBlockingClip, BOOL instantBlendToAim ) //0x7A192BE16D373D00
- 0
- 110
- 323
-
void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS ( Vehicle vehicle, BOOL toggle ) //0xA2F80B8D040727CC
- 0
- 190
- 323
-
void TRANSFORM_TO_SUBMARINE ( Vehicle vehicle, BOOL noAnimation ) //0xBE4C854FFDB6EEBE
- 0
- 75
- 1365
-
int GET_VEHICLE_CLASS_FROM_NAME ( Hash modelHash ) //0xDEDF1C8BD47C2200
- 0
- 94
- 323
-
float GET_WEAPON_DAMAGE ( Hash weaponHash, Hash componentHash ) //0x3133B907D8B32053
- 0
- 166
- 323
-
BOOL IS_MISSION_COMPLETE_READY_FOR_UI () //0x6F259F82D873B8B8
- 0
- 164
- 323
-
void SET_GAMEPLAY_PED_HINT ( Ped ped, float x1, float y1, float z1, BOOL p4, int duration, int blendOutDuration, int blendInDuration ) //0x2B486269ACD548D3
- 0
- 86
- 323