GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity ) //0xCF511840CEEDE0CC
- 0
- 123
- 323
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void DELETE_CHECKPOINT ( int checkpoint ) //0xF5ED37F54CD4D52E
- 0
- 106
- 323
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void DRAW_SCALEFORM_MOVIE ( int scaleformHandle, float x, float y, float width, float height, int red, int green, int blue, int alpha, int unk ) //0x54972ADAF0294A93
- 0
- 112
- 323
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Blip ADD_BLIP_FOR_RADIUS ( float posX, float posY, float posZ, float radius ) //0x46818D79B1F7499A
- 0
- 112
- 323
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BOOL IS_NAVIGATING_MENU_CONTENT () //0x4E3CD0EF8A489541
- 0
- 66
- 323
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Any QUEUE_MISSION_REPEAT_SAVE_FOR_BENCHMARK_TEST () //0xEB2104E905C6F2E9
- 0
- 84
- 323
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void NETWORK_EARN_BOUNTY_HUNTER_REWARD ( Any p0 ) //0xF6B170F9A02E9E87
- 0
- 75
- 1493
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Any NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN () //0x023ACAB2DC9DC4A4
- 0
- 132
- 1493
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BOOL NETWORK_IS_THREAD_A_NETWORK_SCRIPT ( int threadId ) //0x560B423D73015E77
- 0
- 75
- 1604
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void SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER ( Vehicle vehicle, float multiplier ) //0xA2A707979FE754DC
- 0
- 62
- 877
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Vector3 NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK ( Entity entity ) //0x64D779659BC37B19
- 0
- 59
- 393
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void DISABLE_NAVMESH_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL toggle ) //0x4C8872D8CDBE1B8B
- 0
- 114
- 323
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void SET_PED_DRIVE_BY_CLIPSET_OVERRIDE ( Ped ped, const char* clipset ) //0xED34AB6C5CB36520
- 0
- 114
- 323
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BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 ) //0xFCF37A457CB96DC0
- 0
- 65
- 323
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BOOL IS_PLAYER_LOGGING_IN_NP () //0x74556E1420867ECA
- 0
- 81
- 323
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BOOL SC_LICENSEPLATE_ISVALID ( const char* plateText, int* token ) //0x0F73393BAC7E6730
- 0
- 72
- 323
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void ORDER_BOSS_VEHICLE ( Any p0, Any p1, Hash vehicleHash ) //0xCEA553E35C2246E1
- 0
- 68
- 573
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void TASK_AIM_GUN_SCRIPTED_WITH_TARGET ( Ped ped, Ped target, float x, float y, float z, int gunTaskType, BOOL disableBlockingClip, BOOL forceAim ) //0x8605AF0DE8B3A5AC
- 0
- 94
- 323
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void SET_VEHICLE_DOORS_LOCKED_FOR_NON_SCRIPT_PLAYERS ( Vehicle vehicle, BOOL toggle ) //0x9737A37136F07E75
- 0
- 186
- 323
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void TRANSFORM_TO_CAR ( Vehicle vehicle, BOOL noAnimation ) //0x2A69FFD1B42BFF9E
- 0
- 70
- 1290
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void SET_PLAYERS_LAST_VEHICLE ( Vehicle vehicle ) //0xBCDF8BAF56C87B6A
- 0
- 87
- 323
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int GET_WEAPON_CLIP_SIZE ( Hash weaponHash ) //0x583BE370B1EC6EB4
- 0
- 132
- 323
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void BLOCK_DEATH_JINGLE ( BOOL toggle ) //0xF154B8D1775B2DEC
- 0
- 86
- 323
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void SET_GAMEPLAY_VEHICLE_HINT ( Vehicle vehicle, float offsetX, float offsetY, float offsetZ, BOOL p4, int time, int easeInTime, int easeOutTime ) //0xA2297E18F3E71C2E
- 0
- 71
- 323
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BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity ) //0xB1632E9A5F988D11
- 0
- 84
- 323
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void DONT_RENDER_IN_GAME_UI ( BOOL p0 ) //0x22A249A53034450A
- 0
- 77
- 323
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void DRAW_SCALEFORM_MOVIE_FULLSCREEN ( int scaleform, int red, int green, int blue, int alpha, int unk ) //0x0DF606929C105BE1
- 0
- 117
- 323
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Blip ADD_BLIP_FOR_AREA ( float x, float y, float z, float width, float height ) //0xCE5D0E5E315DB238
- 0
- 80
- 463
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BOOL HAS_MENU_TRIGGER_EVENT_OCCURRED () //0xF284AC67940C6812
- 0
- 50
- 323
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int GET_STATUS_OF_MISSION_REPEAT_SAVE () //0x2B5E102E4A42F2BF
- 0
- 86
- 323
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void NETWORK_EARN_FROM_BUSINESS_BATTLE ( Any p0 ) //0x42FCE14F50F27291
- 0
- 95
- 1493
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BOOL NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV () //0x76BF03FADBF154F5
- 0
- 132
- 323
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int NETWORK_GET_NUM_SCRIPT_PARTICIPANTS ( const char* scriptName, int instance_id, int position_hash ) //0x3658E8CD94FC121A
- 0
- 87
- 323
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void SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION ( Vehicle vehicle, BOOL toggle ) //0x838DA0936A24ED4D
- 0
- 70
- 944
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Vector3 NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK ( Player player ) //0x125E6D638B8605D4
- 0
- 74
- 393
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BOOL ARE_ALL_NAVMESH_REGIONS_LOADED () //0x8415D95B194A3AEA
- 0
- 115
- 323
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void CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE ( Ped ped ) //0x4AFE3690D7E0B5AC
- 0
- 81
- 323
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void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped ) //0x7D7A2E43E74E2EB8
- 0
- 93
- 323
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void DISPLAY_SYSTEM_SIGNIN_UI ( BOOL unk ) //0x94DD7888C10A979E
- 0
- 89
- 323
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int SC_LICENSEPLATE_GET_ISVALID_IS_PENDING ( int token ) //0xD302E99EDF0449CF
- 0
- 65
- 323
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void CHANGE_UNIFORM ( Any p0, Any p1, Any p2 ) //0xD1C9B92BDD3F151D
- 0
- 68
- 573
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void UPDATE_TASK_AIM_GUN_SCRIPTED_TARGET ( Ped ped, Ped target, float x, float y, float z, BOOL disableBlockingClip ) //0x9724FB59A3E72AD0
- 0
- 87
- 323
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void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team, BOOL toggle ) //0xB81F6D4A8F5EEBA8
- 0
- 131
- 323
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BOOL IS_VEHICLE_IN_SUBMARINE_MODE ( Vehicle vehicle ) //0xA77DC70BD689A1E5
- 0
- 65
- 1290
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void SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS ( Vehicle vehicle, BOOL toggle ) //0x300504B23BD3B711
- 0
- 61
- 323
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float GET_WEAPON_TIME_BETWEEN_SHOTS ( Hash weaponHash ) //0x065D2AACAD8CF7A4
- 0
- 122
- 1290
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BOOL START_AUDIO_SCENE ( const char* scene ) //0x013A80FC08F6E4F2
- 0
- 89
- 323
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void SET_GAMEPLAY_OBJECT_HINT ( Object object, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime ) //0x83E87508A2CA2AC6
- 0
- 89
- 323
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BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity ) //0x26AA915AD89BFB4B
- 0
- 84
- 323
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void FORCE_RENDER_IN_GAME_UI ( BOOL toggle ) //0xDC459CFA0CCE245B
- 0
- 82
- 323