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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT ( Entity entity )  //0xCF511840CEEDE0CC

    • 0
    • 123
    • 323
  2. void DELETE_CHECKPOINT ( int checkpoint )  //0xF5ED37F54CD4D52E

    • 0
    • 106
    • 323
  3. void DRAW_SCALEFORM_MOVIE ( int scaleformHandle, float x, float y, float width, float height, int red, int green, int blue, int alpha, int unk )  //0x54972ADAF0294A93

    • 0
    • 112
    • 323
  4. HUD

    Blip ADD_BLIP_FOR_RADIUS ( float posX, float posY, float posZ, float radius )  //0x46818D79B1F7499A

    • 0
    • 112
    • 323
  5. HUD

    BOOL IS_NAVIGATING_MENU_CONTENT ()  //0x4E3CD0EF8A489541

    • 0
    • 66
    • 323
  6. Any QUEUE_MISSION_REPEAT_SAVE_FOR_BENCHMARK_TEST ()  //0xEB2104E905C6F2E9

    • 0
    • 84
    • 323
  7. void NETWORK_EARN_BOUNTY_HUNTER_REWARD ( Any p0 )  //0xF6B170F9A02E9E87

    • 0
    • 75
    • 1493
  8. Any NETWORK_SHOULD_SHOW_PROMOTION_ALERT_SCREEN ()  //0x023ACAB2DC9DC4A4

    • 0
    • 132
    • 1493
  9. BOOL NETWORK_IS_THREAD_A_NETWORK_SCRIPT ( int threadId )  //0x560B423D73015E77

    • 0
    • 75
    • 1604
  10. void SET_NETWORK_VEHICLE_MAX_POSITION_DELTA_MULTIPLIER ( Vehicle vehicle, float multiplier )  //0xA2A707979FE754DC

    • 0
    • 62
    • 877
  11. Vector3 NETWORK_GET_LAST_ENTITY_POS_RECEIVED_OVER_NETWORK ( Entity entity )  //0x64D779659BC37B19

    • 0
    • 59
    • 393
  12. void DISABLE_NAVMESH_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, BOOL toggle )  //0x4C8872D8CDBE1B8B

    • 0
    • 114
    • 323
  13. PED

    void SET_PED_DRIVE_BY_CLIPSET_OVERRIDE ( Ped ped, const char* clipset )  //0xED34AB6C5CB36520

    • 0
    • 114
    • 323
  14. PED

    BOOL IS_PED_HEADING_TOWARDS_POSITION ( Ped ped, float x, float y, float z, float p4 )  //0xFCF37A457CB96DC0

    • 0
    • 65
    • 323
  15. BOOL IS_PLAYER_LOGGING_IN_NP ()  //0x74556E1420867ECA

    • 0
    • 81
    • 323
  16. BOOL SC_LICENSEPLATE_ISVALID ( const char* plateText, int* token )  //0x0F73393BAC7E6730

    • 0
    • 72
    • 323
  17. void ORDER_BOSS_VEHICLE ( Any p0, Any p1, Hash vehicleHash )  //0xCEA553E35C2246E1

    • 0
    • 68
    • 573
  18. void TASK_AIM_GUN_SCRIPTED_WITH_TARGET ( Ped ped, Ped target, float x, float y, float z, int gunTaskType, BOOL disableBlockingClip, BOOL forceAim )  //0x8605AF0DE8B3A5AC

    • 0
    • 94
    • 323
  19. void SET_VEHICLE_DOORS_LOCKED_FOR_NON_SCRIPT_PLAYERS ( Vehicle vehicle, BOOL toggle )  //0x9737A37136F07E75

    • 0
    • 186
    • 323
  20. void TRANSFORM_TO_CAR ( Vehicle vehicle, BOOL noAnimation )  //0x2A69FFD1B42BFF9E

    • 0
    • 70
    • 1290
  21. void SET_PLAYERS_LAST_VEHICLE ( Vehicle vehicle )  //0xBCDF8BAF56C87B6A

    • 0
    • 87
    • 323
  22. int GET_WEAPON_CLIP_SIZE ( Hash weaponHash )  //0x583BE370B1EC6EB4

    • 0
    • 132
    • 323
  23. void BLOCK_DEATH_JINGLE ( BOOL toggle )  //0xF154B8D1775B2DEC

    • 0
    • 86
    • 323
  24. CAM

    void SET_GAMEPLAY_VEHICLE_HINT ( Vehicle vehicle, float offsetX, float offsetY, float offsetZ, BOOL p4, int time, int easeInTime, int easeOutTime )  //0xA2297E18F3E71C2E

    • 0
    • 71
    • 323
  25. BOOL IS_ENTITY_ATTACHED_TO_ANY_PED ( Entity entity )  //0xB1632E9A5F988D11

    • 0
    • 84
    • 323
  26. void DONT_RENDER_IN_GAME_UI ( BOOL p0 )  //0x22A249A53034450A

    • 0
    • 77
    • 323
  27. void DRAW_SCALEFORM_MOVIE_FULLSCREEN ( int scaleform, int red, int green, int blue, int alpha, int unk )  //0x0DF606929C105BE1

    • 0
    • 117
    • 323
  28. HUD

    Blip ADD_BLIP_FOR_AREA ( float x, float y, float z, float width, float height )  //0xCE5D0E5E315DB238

    • 0
    • 80
    • 463
  29. HUD

    BOOL HAS_MENU_TRIGGER_EVENT_OCCURRED ()  //0xF284AC67940C6812

    • 0
    • 50
    • 323
  30. int GET_STATUS_OF_MISSION_REPEAT_SAVE ()  //0x2B5E102E4A42F2BF

    • 0
    • 86
    • 323
  31. void NETWORK_EARN_FROM_BUSINESS_BATTLE ( Any p0 )  //0x42FCE14F50F27291

    • 0
    • 95
    • 1493
  32. BOOL NETWORK_HAS_SOCIAL_NETWORKING_SHARING_PRIV ()  //0x76BF03FADBF154F5

    • 0
    • 132
    • 323
  33. int NETWORK_GET_NUM_SCRIPT_PARTICIPANTS ( const char* scriptName, int instance_id, int position_hash )  //0x3658E8CD94FC121A

    • 0
    • 87
    • 323
  34. void SET_NETWORK_ENABLE_HIGH_SPEED_EDGE_FALL_DETECTION ( Vehicle vehicle, BOOL toggle )  //0x838DA0936A24ED4D

    • 0
    • 70
    • 944
  35. Vector3 NETWORK_GET_LAST_PLAYER_POS_RECEIVED_OVER_NETWORK ( Player player )  //0x125E6D638B8605D4

    • 0
    • 74
    • 393
  36. BOOL ARE_ALL_NAVMESH_REGIONS_LOADED ()  //0x8415D95B194A3AEA

    • 0
    • 115
    • 323
  37. PED

    void CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE ( Ped ped )  //0x4AFE3690D7E0B5AC

    • 0
    • 81
    • 323
  38. PED

    void REQUEST_PED_VISIBILITY_TRACKING ( Ped ped )  //0x7D7A2E43E74E2EB8

    • 0
    • 93
    • 323
  39. void DISPLAY_SYSTEM_SIGNIN_UI ( BOOL unk )  //0x94DD7888C10A979E

    • 0
    • 89
    • 323
  40. int SC_LICENSEPLATE_GET_ISVALID_IS_PENDING ( int token )  //0xD302E99EDF0449CF

    • 0
    • 65
    • 323
  41. void CHANGE_UNIFORM ( Any p0, Any p1, Any p2 )  //0xD1C9B92BDD3F151D

    • 0
    • 68
    • 573
  42. void UPDATE_TASK_AIM_GUN_SCRIPTED_TARGET ( Ped ped, Ped target, float x, float y, float z, BOOL disableBlockingClip )  //0x9724FB59A3E72AD0

    • 0
    • 87
    • 323
  43. void SET_VEHICLE_DOORS_LOCKED_FOR_TEAM ( Vehicle vehicle, int team, BOOL toggle )  //0xB81F6D4A8F5EEBA8

    • 0
    • 131
    • 323
  44. BOOL IS_VEHICLE_IN_SUBMARINE_MODE ( Vehicle vehicle )  //0xA77DC70BD689A1E5

    • 0
    • 65
    • 1290
  45. void SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS ( Vehicle vehicle, BOOL toggle )  //0x300504B23BD3B711

    • 0
    • 61
    • 323
  46. float GET_WEAPON_TIME_BETWEEN_SHOTS ( Hash weaponHash )  //0x065D2AACAD8CF7A4

    • 0
    • 122
    • 1290
  47. BOOL START_AUDIO_SCENE ( const char* scene )  //0x013A80FC08F6E4F2

    • 0
    • 89
    • 323
  48. CAM

    void SET_GAMEPLAY_OBJECT_HINT ( Object object, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime )  //0x83E87508A2CA2AC6

    • 0
    • 89
    • 323
  49. BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE ( Entity entity )  //0x26AA915AD89BFB4B

    • 0
    • 84
    • 323
  50. void FORCE_RENDER_IN_GAME_UI ( BOOL toggle )  //0xDC459CFA0CCE245B

    • 0
    • 82
    • 323

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