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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void DRAW_SCALEFORM_MOVIE_FULLSCREEN_MASKED ( int scaleform1, int scaleform2, int red, int green, int blue, int alpha )  //0xCF537FDE4FBD4CE5

    • 0
    • 84
    • 323
  2. HUD

    Blip ADD_BLIP_FOR_ENTITY ( Entity entity )  //0x5CDE92C702A8FCE7

    • 0
    • 135
    • 323
  3. HUD

    BOOL HAS_MENU_LAYOUT_CHANGED_EVENT_OCCURRED ()  //0x2E22FEFA0100275E

    • 0
    • 49
    • 323
  4. BOOL IS_MEMORY_CARD_IN_USE ()  //0x8A75CE2956274ADD

    • 0
    • 100
    • 323
  5. void NETWORK_EARN_FROM_CLUB_MANAGEMENT_PARTICIPATION ( Any p0, int p1 )  //0xA75EAC69F59E96E7

    • 0
    • 73
    • 1493
  6. int NETWORK_GET_AGE_GROUP ()  //0x9614B71F8ADB982B

    • 0
    • 136
    • 323
  7. int NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT ()  //0x638A3A81733086DB

    • 0
    • 85
    • 323
  8. void SET_LOCAL_PLAYER_AS_GHOST ( BOOL toggle, BOOL p1 )  //0x5FFE9B4144F9712F

    • 0
    • 88
    • 323
  9. Vector3 NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK ( Entity entity )  //0x33DE49EDF4DDE77A

    • 0
    • 69
    • 1103
  10. BOOL IS_NAVMESH_LOADED_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0xF813C7E63F9062A5

    • 0
    • 113
    • 323
  11. PED

    void SET_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE ( Ped ped, const char* p1 )  //0x9DBA107B4937F809

    • 0
    • 89
    • 323
  12. PED

    void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0x2BC338A7B21F4608

    • 0
    • 71
    • 323
  13. BOOL IS_SYSTEM_UI_BEING_DISPLAYED ()  //0x5D511E3867C87139

    • 0
    • 75
    • 323
  14. int SC_LICENSEPLATE_GET_ISVALID_STATUS ( int token )  //0x5C4EBFFA98BDB41C

    • 0
    • 62
    • 323
  15. void CHANGE_GOON_LOOKING_FOR_WORK ( Any p0 )  //0x44919CC079BB60BF

    • 0
    • 58
    • 573
  16. const char* GET_CLIP_SET_FOR_SCRIPTED_GUN_TASK ( int gunTaskType )  //0x3A8CADC7D37AACC5

    • 0
    • 81
    • 323
  17. void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_TEAMS ( Vehicle vehicle, BOOL toggle )  //0x203B527D1B77904C

    • 0
    • 148
    • 1365
  18. BOOL IS_VEHICLE_STOPPED_AT_TRAFFIC_LIGHTS ( Vehicle vehicle )  //0x2959F696AE390A99

    • 0
    • 92
    • 323
  19. void SET_AIRCRAFT_PILOT_SKILL_NOISE_SCALAR ( Vehicle vehicle, float p1 )  //0xE5810AC70602F2F5

    • 0
    • 114
    • 323
  20. void SET_PED_CHANCE_OF_FIRING_BLANKS ( Ped ped, float xBias, float yBias )  //0x8378627201D5497D

    • 0
    • 120
    • 323
  21. void STOP_AUDIO_SCENE ( const char* scene )  //0xDFE8422B3B94E688

    • 0
    • 83
    • 323
  22. CAM

    void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime, int p8 )  //0x189E955A8313E298

    • 0
    • 87
    • 323
  23. BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to )  //0xEFBE71898A993728

    • 0
    • 98
    • 323
  24. void REQUEST_STREAMED_TEXTURE_DICT ( const char* textureDict, BOOL p1 )  //0xDFA2EF8E04127DD5

    • 0
    • 92
    • 323
  25. void DRAW_SCALEFORM_MOVIE_3D ( int scaleform, float posX, float scaleX, float scaleY, float scaleZ, int rotationOrder, float posY, float posZ, float rotX, float rotY )  //0x87D51D72255D4E78

    • 0
    • 125
    • 323
  26. HUD

    Blip ADD_BLIP_FOR_PICKUP ( Pickup pickup )  //0xBE339365C863BD36

    • 0
    • 61
    • 323
  27. HUD

    void SET_SAVEGAME_LIST_UNIQUE_ID ( Any p0 )  //0x0CF54F20DE43879C

    • 0
    • 63
    • 323
  28. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, float z1, float x2, float y2, float z2, int damage )  //0x867654CBC7606F2C

    • 0
    • 310
    • 323
  29. void NETWORK_EARN_FROM_FMBB_PHONECALL_MISSION ( Any p0 )  //0xC5156361F26E2212

    • 0
    • 103
    • 1493
  30. Any NETWORK_CHECK_PRIVILEGES ( Any p0, Any p1, Any p2 )  //0x0CF6CC51AA18F0F8

    • 0
    • 254
    • 1180
  31. BOOL NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT ( Player player, const char* script, int instance_id )  //0x1AD5B71586B94820

    • 0
    • 66
    • 323
  32. BOOL IS_ENTITY_A_GHOST ( Entity entity )  //0x21D04D7BC538C146

    • 0
    • 65
    • 323
  33. Vector3 NETWORK_GET_PREDICTED_VELOCITY ( Entity entity )  //0xAA5FAFCD2C5F5E47

    • 0
    • 52
    • 1103
  34. int GET_NUM_NAVMESHES_EXISTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 )  //0x01708E8DD3FF8C65

    • 0
    • 115
    • 323
  35. PED

    void CLEAR_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE ( Ped ped )  //0xC79196DCB36F6121

    • 0
    • 84
    • 323
  36. PED

    void REQUEST_PED_RESTRICTED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0xCD018C591F94CB43

    • 0
    • 69
    • 323
  37. void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle )  //0x239528EACDC3E7DE

    • 0
    • 110
    • 323
  38. BOOL SC_COMMUNITY_EVENT_IS_ACTIVE ()  //0xFF8F3A92B75ED67A

    • 0
    • 75
    • 323
  39. void SEND_METRIC_GHOSTING_TO_PLAYER ( Any p0 )  //0x7033EEFD9B28088E

    • 0
    • 60
    • 678
  40. void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity entity, int duration, BOOL instantBlendToAim )  //0x9B53BB6E8943AF53

    • 0
    • 110
    • 323
  41. void SET_VEHICLE_DONT_TERMINATE_TASK_WHEN_ACHIEVED ( Vehicle vehicle )  //0x76D26A22750E849E

    • 0
    • 153
    • 1103
  42. void SET_VEHICLE_DAMAGE ( Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL focusOnModel )  //0xA1DD317EA8FD4F29

    • 0
    • 106
    • 323
  43. void SET_VEHICLE_DROPS_MONEY_WHEN_BLOWN_UP ( Vehicle vehicle, BOOL toggle )  //0x068F64F2470F9656

    • 0
    • 79
    • 323
  44. Object SET_PED_SHOOT_ORDNANCE_WEAPON ( Ped ped, float p1 )  //0xB4C8D77C80C0421E

    • 0
    • 125
    • 323
  45. void STOP_AUDIO_SCENES ()  //0xBAC7FC81A75EC1A1

    • 0
    • 78
    • 323
  46. CAM

    BOOL IS_GAMEPLAY_HINT_ACTIVE ()  //0xE520FF1AD2785B40

    • 0
    • 83
    • 323
  47. BOOL IS_ENTITY_DEAD ( Entity entity, BOOL p1 )  //0x5F9532F3B5CC2551

    • 0
    • 142
    • 323
  48. BOOL HAS_STREAMED_TEXTURE_DICT_LOADED ( const char* textureDict )  //0x0145F696AAAAD2E4

    • 0
    • 99
    • 323
  49. void DRAW_SCALEFORM_MOVIE_3D_SOLID ( int scaleform, float posX, float scaleX, float scaleY, float scaleZ, int rotationOrder, float posY, float posZ, float rotX, float rotY )  //0x1CE592FDC749D6F5

    • 0
    • 109
    • 323
  50. HUD

    Blip ADD_BLIP_FOR_COORD ( float x, float y, float z )  //0x5A039BB0BCA604B6

    • 0
    • 73
    • 323

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