GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void DRAW_SCALEFORM_MOVIE_FULLSCREEN_MASKED ( int scaleform1, int scaleform2, int red, int green, int blue, int alpha ) //0xCF537FDE4FBD4CE5
- 0
- 84
- 323
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Blip ADD_BLIP_FOR_ENTITY ( Entity entity ) //0x5CDE92C702A8FCE7
- 0
- 135
- 323
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BOOL HAS_MENU_LAYOUT_CHANGED_EVENT_OCCURRED () //0x2E22FEFA0100275E
- 0
- 49
- 323
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BOOL IS_MEMORY_CARD_IN_USE () //0x8A75CE2956274ADD
- 0
- 100
- 323
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void NETWORK_EARN_FROM_CLUB_MANAGEMENT_PARTICIPATION ( Any p0, int p1 ) //0xA75EAC69F59E96E7
- 0
- 73
- 1493
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int NETWORK_GET_AGE_GROUP () //0x9614B71F8ADB982B
- 0
- 136
- 323
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int NETWORK_GET_INSTANCE_ID_OF_THIS_SCRIPT () //0x638A3A81733086DB
- 0
- 85
- 323
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void SET_LOCAL_PLAYER_AS_GHOST ( BOOL toggle, BOOL p1 ) //0x5FFE9B4144F9712F
- 0
- 88
- 323
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Vector3 NETWORK_GET_LAST_VEL_RECEIVED_OVER_NETWORK ( Entity entity ) //0x33DE49EDF4DDE77A
- 0
- 69
- 1103
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BOOL IS_NAVMESH_LOADED_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0xF813C7E63F9062A5
- 0
- 113
- 323
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void SET_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE ( Ped ped, const char* p1 ) //0x9DBA107B4937F809
- 0
- 89
- 323
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void REQUEST_PED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 ) //0x2BC338A7B21F4608
- 0
- 71
- 323
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BOOL IS_SYSTEM_UI_BEING_DISPLAYED () //0x5D511E3867C87139
- 0
- 75
- 323
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int SC_LICENSEPLATE_GET_ISVALID_STATUS ( int token ) //0x5C4EBFFA98BDB41C
- 0
- 62
- 323
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void CHANGE_GOON_LOOKING_FOR_WORK ( Any p0 ) //0x44919CC079BB60BF
- 0
- 58
- 573
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const char* GET_CLIP_SET_FOR_SCRIPTED_GUN_TASK ( int gunTaskType ) //0x3A8CADC7D37AACC5
- 0
- 81
- 323
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void SET_VEHICLE_DOORS_LOCKED_FOR_ALL_TEAMS ( Vehicle vehicle, BOOL toggle ) //0x203B527D1B77904C
- 0
- 148
- 1365
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BOOL IS_VEHICLE_STOPPED_AT_TRAFFIC_LIGHTS ( Vehicle vehicle ) //0x2959F696AE390A99
- 0
- 92
- 323
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void SET_AIRCRAFT_PILOT_SKILL_NOISE_SCALAR ( Vehicle vehicle, float p1 ) //0xE5810AC70602F2F5
- 0
- 114
- 323
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void SET_PED_CHANCE_OF_FIRING_BLANKS ( Ped ped, float xBias, float yBias ) //0x8378627201D5497D
- 0
- 120
- 323
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void STOP_AUDIO_SCENE ( const char* scene ) //0xDFE8422B3B94E688
- 0
- 83
- 323
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void SET_GAMEPLAY_ENTITY_HINT ( Entity entity, float xOffset, float yOffset, float zOffset, BOOL p4, int time, int easeInTime, int easeOutTime, int p8 ) //0x189E955A8313E298
- 0
- 87
- 323
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BOOL IS_ENTITY_ATTACHED_TO_ENTITY ( Entity from, Entity to ) //0xEFBE71898A993728
- 0
- 98
- 323
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void REQUEST_STREAMED_TEXTURE_DICT ( const char* textureDict, BOOL p1 ) //0xDFA2EF8E04127DD5
- 0
- 92
- 323
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void DRAW_SCALEFORM_MOVIE_3D ( int scaleform, float posX, float scaleX, float scaleY, float scaleZ, int rotationOrder, float posY, float posZ, float rotX, float rotY ) //0x87D51D72255D4E78
- 0
- 125
- 323
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Blip ADD_BLIP_FOR_PICKUP ( Pickup pickup ) //0xBE339365C863BD36
- 0
- 61
- 323
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void SET_SAVEGAME_LIST_UNIQUE_ID ( Any p0 ) //0x0CF54F20DE43879C
- 0
- 63
- 323
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void SHOOT_SINGLE_BULLET_BETWEEN_COORDS ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, float z1, float x2, float y2, float z2, int damage ) //0x867654CBC7606F2C
- 0
- 310
- 323
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void NETWORK_EARN_FROM_FMBB_PHONECALL_MISSION ( Any p0 ) //0xC5156361F26E2212
- 0
- 103
- 1493
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Any NETWORK_CHECK_PRIVILEGES ( Any p0, Any p1, Any p2 ) //0x0CF6CC51AA18F0F8
- 0
- 254
- 1180
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BOOL NETWORK_IS_PLAYER_A_PARTICIPANT_ON_SCRIPT ( Player player, const char* script, int instance_id ) //0x1AD5B71586B94820
- 0
- 66
- 323
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BOOL IS_ENTITY_A_GHOST ( Entity entity ) //0x21D04D7BC538C146
- 0
- 65
- 323
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Vector3 NETWORK_GET_PREDICTED_VELOCITY ( Entity entity ) //0xAA5FAFCD2C5F5E47
- 0
- 52
- 1103
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int GET_NUM_NAVMESHES_EXISTING_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2 ) //0x01708E8DD3FF8C65
- 0
- 115
- 323
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void CLEAR_PED_MOTION_IN_COVER_CLIPSET_OVERRIDE ( Ped ped ) //0xC79196DCB36F6121
- 0
- 84
- 323
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void REQUEST_PED_RESTRICTED_VEHICLE_VISIBILITY_TRACKING ( Ped ped, BOOL p1 ) //0xCD018C591F94CB43
- 0
- 69
- 323
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void SET_PLAYER_INVINCIBLE ( Player player, BOOL toggle ) //0x239528EACDC3E7DE
- 0
- 110
- 323
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BOOL SC_COMMUNITY_EVENT_IS_ACTIVE () //0xFF8F3A92B75ED67A
- 0
- 75
- 323
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void SEND_METRIC_GHOSTING_TO_PLAYER ( Any p0 ) //0x7033EEFD9B28088E
- 0
- 60
- 678
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void TASK_AIM_GUN_AT_ENTITY ( Ped ped, Entity entity, int duration, BOOL instantBlendToAim ) //0x9B53BB6E8943AF53
- 0
- 110
- 323
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void SET_VEHICLE_DONT_TERMINATE_TASK_WHEN_ACHIEVED ( Vehicle vehicle ) //0x76D26A22750E849E
- 0
- 153
- 1103
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void SET_VEHICLE_DAMAGE ( Vehicle vehicle, float xOffset, float yOffset, float zOffset, float damage, float radius, BOOL focusOnModel ) //0xA1DD317EA8FD4F29
- 0
- 106
- 323
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void SET_VEHICLE_DROPS_MONEY_WHEN_BLOWN_UP ( Vehicle vehicle, BOOL toggle ) //0x068F64F2470F9656
- 0
- 79
- 323
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Object SET_PED_SHOOT_ORDNANCE_WEAPON ( Ped ped, float p1 ) //0xB4C8D77C80C0421E
- 0
- 125
- 323
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void STOP_AUDIO_SCENES () //0xBAC7FC81A75EC1A1
- 0
- 78
- 323
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BOOL IS_GAMEPLAY_HINT_ACTIVE () //0xE520FF1AD2785B40
- 0
- 83
- 323
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BOOL IS_ENTITY_DEAD ( Entity entity, BOOL p1 ) //0x5F9532F3B5CC2551
- 0
- 142
- 323
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BOOL HAS_STREAMED_TEXTURE_DICT_LOADED ( const char* textureDict ) //0x0145F696AAAAD2E4
- 0
- 99
- 323
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void DRAW_SCALEFORM_MOVIE_3D_SOLID ( int scaleform, float posX, float scaleX, float scaleY, float scaleZ, int rotationOrder, float posY, float posZ, float rotX, float rotY ) //0x1CE592FDC749D6F5
- 0
- 109
- 323
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Blip ADD_BLIP_FOR_COORD ( float x, float y, float z ) //0x5A039BB0BCA604B6
- 0
- 73
- 323