GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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Any NETWORK_GET_KILLER_OF_PLAYER ( Player player, Hash* weaponHash ) //0x2DA41ED6E1FCD7A5
- 0
- 78
- 463
-
void SET_ENTITY_GHOSTED_FOR_GHOST_PLAYERS ( Entity entity, BOOL p1 ) //0x4BA166079D658ED4
- 0
- 58
- 944
-
Object CREATE_OBJECT ( Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL bScriptHostObj, BOOL dynamic ) //0x509D5878EB39E842
- 0
- 272
- 323
-
float GET_APPROX_HEIGHT_FOR_POINT ( float x, float y ) //0x29C24BFBED8AB8FB
- 0
- 60
- 323
-
void SET_PED_ALTERNATE_WALK_ANIM ( Ped ped, const char* animDict, const char* animName, float p3, BOOL p4 ) //0x6C60394CB4F75E9A
- 0
- 90
- 323
-
BOOL HAS_PED_RECEIVED_EVENT ( Ped ped, int eventId ) //0x8507BCB710FA6DC0
- 0
- 76
- 323
-
void GIVE_PLAYER_RAGDOLL_CONTROL ( Player player, BOOL toggle ) //0x3C49C870E66F0A28
- 0
- 162
- 323
-
BOOL SC_COMMUNITY_EVENT_GET_DISPLAY_NAME ( char* p0 ) //0xC2C97EA97711D1AE
- 0
- 76
- 323
-
void PLAYSTATS_MISSION_ENDED ( Any p0 ) //0xBF371CD2B64212FD
- 0
- 69
- 877
-
void CLEAR_PED_TASKS ( Ped ped ) //0xE1EF3C1216AFF2CD
- 0
- 139
- 323
-
void CLEAR_VEHICLE_PHONE_EXPLOSIVE_DEVICE () //0xAA3F739ABDDCF21F
- 0
- 83
- 463
-
float GET_VEHICLE_PETROL_TANK_HEALTH ( Vehicle vehicle ) //0x7D5DABE888D2D074
- 0
- 124
- 323
-
void SET_VEHICLE_STEERING_BIAS_SCALAR ( Any p0, float p1 ) //0x9007A2F21DC108D4
- 0
- 113
- 323
-
Any SET_FLASH_LIGHT_FADE_DISTANCE ( float distance ) //0xCEA66DAD478CD39B
- 0
- 123
- 323
-
Vehicle GET_VEHICLE_PED_IS_IN ( Ped ped, BOOL includeLastVehicle ) //0x9A9112A0FE9A4713
- 0
- 286
-
void FORCE_MUSIC_TRACK_LIST ( const char* radioStation, const char* trackListName, int milliseconds ) //0x4E0AF9114608257C
- 0
- 56
- 2372
-
void RESET_GAMEPLAY_CAM_FULL_ATTACH_PARENT_TRANSFORM_TIMER () //0x7295C203DD659DFE
- 0
- 57
- 2699
-
BOOL GET_DLC_WEAPON_DATA_SP ( int dlcWeaponIndex, Any* outData ) //0x310836EE7129BA33
- 0
- 82
- 2060
-
int GET_NUM_DLC_WEAPON_COMPONENTS_SP ( int dlcWeaponIndex ) //0xAD2A7A6DFF55841B
- 0
- 82
- 2060
-
int GET_REAL_WORLD_TIME () //0x3F60413F5DF65748
- 0
- 69
- 2612
-
void NETWORK_BLOCK_PROXY_MIGRATION_BETWEEN_TUTORIAL_SESSIONS ( Any p0 ) //0xFEA7A352DDB34D52
- 0
- 67
- 2545
-
Any DOOR_SYSTEM_GET_AUTOMATIC_DISTANCE ( Hash doorHash ) //0xE851471AEFC3374F
- 0
- 55
- 1868
-
BOOL GET_DLC_WEAPON_COMPONENT_DATA_SP ( int dlcWeaponIndex, int dlcWeapCompIndex, Any* ComponentDataPtr ) //0x31D5E073B6F93CDC
- 0
- 111
- 2060
-
void SET_PED_STUN_GUN_FINITE_AMMO ( Any p0, Any p1 ) //0x24C024BA8379A70A
- 0
- 67
- 1868
-
void SET_OVERRIDE_WEATHEREX ( const char* weatherType, BOOL p1 ) //0x1178E104409FE58C
- 0
- 67
- 2189
-
void DISABLE_IN_WATER_PTFX ( BOOL toggle ) //0xCFD16F0DB5A3535C
- 0
- 74
- 2060
-
void NETWORK_OVERRIDE_CLOCK_RATE ( int ms ) //0x42BF1D2E723B6D7E
- 0
- 65
- 2189
-
void SET_ANIM_PHASE ( Entity entity, float phase, int priority, BOOL secondary ) //0xDDF3CB5A0A4C0B49
- 0
- 64
- 2372
-
void BYPASS_CAMERA_COLLISION_BUOYANCY_TEST_THIS_UPDATE () //0xA7092AFE81944852
- 0
- 59
- 2189
-
void SET_PTFX_FORCE_VEHICLE_INTERIOR_FLAG ( Any p0 ) //0xC6730E0D14E50703
- 0
- 50
- 2545
-
void NETWORK_SET_CAN_RECEIVE_RS_INVITES ( BOOL p0 ) //0x68980414688F7F9D
- 0
- 47
- 2612
-
BOOL DOES_ENTITY_HAVE_SKELETON ( Entity entity ) //0x764EB96874EFFDC1
- 0
- 54
- 2699
-
BOOL DOES_ENTITY_HAVE_ANIM_DIRECTOR ( Entity entity ) //0x2158E81A6AF65EA9
- 0
- 54
- 2699
-
Any HAS_ENTITY_CLEAR_LOS_TO_ENTITY_ADJUST_FOR_COVER ( Entity entity1, Entity entity2, int traceType ) //0x394BDE2A7BBA031E
- 0
- 48
- 1868
-
void STOP_PED_SPEAKING_SYNCED ( Any p0, Any p1 ) //0xAB6781A5F3101470
- 0
- 57
- 1868
-
Any NETWORK_GET_GAME_MODE () //0x4C9034162368E206
- 0
- 54
- 2060
-
int ADD_OIL_DECAL ( float x, float y, float z, float groundLvl, float width, float transparency ) //0x126D7F89FE859A5E
- 0
- 74
- 2699
-
void NETWORK_SPEND_BUY_ARCADE ( Any p0, Any p1, Any p2, Any p3 ) //0x870289A558348378
- 0
- 60
- 1868
-
void SET_CONTENT_ID_INDEX ( Hash contentId, int index ) //0x4B82FA6F2D624634
- 0
- 72
- 2612
-
void NETWORK_SPEND_UPGRADE_ARCADE ( Any p0, Any p1, Any p2, Any p3 ) //0x5574637681911FDA
- 0
- 78
- 1868
-
void SET_SIREN_BYPASS_MP_DRIVER_CHECK ( Vehicle vehicle, BOOL toggle ) //0xF584CF8529B51434
- 0
- 66
- 2372
-
int GET_CONTENT_ID_INDEX ( Hash contentId ) //0xECF041186C5A94DC
- 0
- 50
- 2612
-
void NETWORK_SPEND_CASINO_HEIST ( Any p0, Any p1, Any p10, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 ) //0xD30E8392F407C328
- 0
- 65
- 1868
-
void NETWORK_SPEND_ARCADE_MGMT ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xB5B58E24868CB09E
- 0
- 66
- 1868
-
void NETWORK_SPEND_PLAY_ARCADE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0xEAD3D81F2C3A1458
- 0
- 57
- 1868
-
void NETWORK_SPEND_ARCADE ( Any p0, Any p1, Any p2, Any p3, Any p4 ) //0x43AA7FAC4E6D6687
- 0
- 62
- 1868
-
void NETWORK_EARN_CASINO_HEIST ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 ) //0x72E7C7B9615FA3C3
- 0
- 52
- 1868
-
BOOL STAT_GET_BLOCK_SAVES () //0x6A7F19756F1A9016
- 0
- 58
- 2060
-
void NETWORK_EARN_UPGRADE_ARCADE ( Any p0, Any p1, Any p2 ) //0x4C3B75694F7E0D9C
- 0
- 44
- 1868