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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. HUD

    void GET_MENU_TRIGGER_EVENT_DETAILS ( int* lastItemMenuId, int* selectedItemUniqueId )  //0x36C1451A88A09630

    • 0
    • 56
    • 323
  2. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, Any p14, float z1, float x2, float y2 )  //0xE3A7742E0B7A2F8B

    • 0
    • 154
    • 323
  3. void NETWORK_EARN_FROM_BUSINESS_HUB_SELL ( Any p0, Any p1, Any p2 )  //0x0B39CF0D53F1C883

    • 0
    • 76
    • 1493
  4. BOOL NETWORK_IS_PRIVILEGE_CHECK_IN_PROGRESS ()  //0x64E5C4CC82847B73

    • 0
    • 143
    • 1734
  5. void NETWORK_PREVENT_SCRIPT_HOST_MIGRATION ()  //0x2302C0264EA58D31

    • 0
    • 55
    • 323
  6. void SET_NON_PARTICIPANTS_OF_THIS_SCRIPT_AS_GHOSTS ( BOOL p0 )  //0x13F1FCB111B820B0

    • 0
    • 66
    • 877
  7. Any NETWORK_DUMP_NET_IF_CONFIG ()  //0xAEDF1BC1C133D6E3

    • 0
    • 66
    • 323
  8. Any ADD_NAVMESH_BLOCKING_OBJECT ( float p0, float p1, float p2, float p3, float p4, float p5, float p6, BOOL p7, Any p8 )  //0xFCD5C8E06E502F5A

    • 0
    • 150
    • 323
  9. PED

    void CLEAR_PED_FALL_UPPER_BODY_CLIPSET_OVERRIDE ( Ped ped )  //0x80054D7FCC70EEC6

    • 0
    • 74
    • 323
  10. PED

    void REQUEST_PED_USE_SMALL_BBOX_VISIBILITY_TRACKING ( Ped ped, BOOL p1 )  //0x75BA1CB3B7D40CAF

    • 0
    • 60
    • 323
  11. BOOL GET_PLAYER_INVINCIBLE ( Player player )  //0xB721981B2B939E07

    • 0
    • 92
    • 323
  12. int SC_COMMUNITY_EVENT_GET_EVENT_ID ()  //0x4ED9C8D6DA297639

    • 0
    • 63
    • 323
  13. void SEND_METRIC_VIP_POACH ( Any p0, Any p1, Any p2 )  //0xAA525DFF66BB82F5

    • 0
    • 68
    • 757
  14. void TASK_TURN_PED_TO_FACE_ENTITY ( Ped ped, Entity entity, int duration )  //0x5AD23D40115353AC

    • 0
    • 134
    • 323
  15. void EXPLODE_VEHICLE ( Vehicle vehicle, BOOL isAudible, BOOL isInvisible )  //0xBA71116ADF5B514C

    • 0
    • 217
    • 323
  16. void SET_VEHICLE_OCCUPANTS_TAKE_EXPLOSIVE_DAMAGE ( Any p0, Any p1 )  //0x35BB21DE06784373

    • 0
    • 84
    • 463
  17. void SET_VEHICLE_KEEP_ENGINE_ON_WHEN_ABANDONED ( Vehicle vehicle, BOOL toggle )  //0xB8FBC8B1330CA9B4

    • 0
    • 71
    • 323
  18. void REQUEST_WEAPON_HIGH_DETAIL_MODEL ( Entity weaponObject )  //0x48164DBB970AC3F0

    • 0
    • 78
    • 323
  19. BOOL IS_AUDIO_SCENE_ACTIVE ( const char* scene )  //0xB65B60556E2A9225

    • 0
    • 72
    • 323
  20. CAM

    void STOP_GAMEPLAY_HINT ( BOOL p0 )  //0xF46C581C61718916

    • 0
    • 89
    • 323
  21. BOOL IS_ENTITY_IN_AIR ( Entity entity )  //0x886E37EC497200B6

    • 0
    • 97
    • 323
  22. void SET_STREAMED_TEXTURE_DICT_AS_NO_LONGER_NEEDED ( const char* textureDict )  //0xBE2CACCF5A8AA805

    • 0
    • 115
    • 323
  23. void CALL_SCALEFORM_MOVIE_METHOD ( int scaleform, const char* method )  //0xFBD96D87AC96D533

    • 0
    • 97
    • 323
  24. HUD

    void TRIGGER_SONAR_BLIP ( float posX, float posY, float posZ, float radius, int p4 )  //0x72DD432F3CDFC0EE

    • 0
    • 96
    • 323
  25. HUD

    void GET_MENU_LAYOUT_CHANGED_EVENT_DETAILS ( int* lastItemMenuId, int* selectedItemMenuId, int* selectedItemUniqueId )  //0x7E17BE53E1AAABAF

    • 0
    • 64
    • 323
  26. void SHOOT_SINGLE_BULLET_BETWEEN_COORDS_IGNORE_ENTITY_NEW ( float x1, float y1, BOOL isAudible, BOOL isInvisible, float speed, Entity entity, BOOL p14, BOOL p15, Entity targetEntity, BOOL p17 )  //0xBFE5756E7407064A

    • 0
    • 102
    • 323
  27. void NETWORK_EARN_FROM_FMBB_BOSS_WORK ( Any p0 )  //0x1FDA0AA679C9919B

    • 0
    • 66
    • 1493
  28. void NETWORK_SET_PRIVILEGE_CHECK_RESULT_NOT_NEEDED ()  //0x1F7BC3539F9E0224

    • 0
    • 148
    • 1180
  29. void NETWORK_REQUEST_TO_BE_HOST_OF_THIS_SCRIPT ()  //0x741A3D8380319A81

    • 0
    • 94
    • 323
  30. void SET_REMOTE_PLAYER_AS_GHOST ( Player player, BOOL p1 )  //0xA7C511FA1C5BDA38

    • 0
    • 98
    • 463
  31. Any NETWORK_GET_SIGNALLING_INFO ()  //0x2555CF7DA5473794

    • 0
    • 62
    • 323
  32. void UPDATE_NAVMESH_BLOCKING_OBJECT ( Any p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, Any p8 )  //0x109E99373F290687

    • 0
    • 112
    • 323
  33. PED

    void SET_PED_IN_VEHICLE_CONTEXT ( Ped ped, Hash context )  //0x530071295899A8C6

    • 0
    • 83
    • 323
  34. PED

    BOOL IS_TRACKED_PED_VISIBLE ( Ped ped )  //0x91C8E617F64188AC

    • 0
    • 56
    • 323
  35. void SET_PLAYER_INVINCIBLE_BUT_HAS_REACTIONS ( Player player, BOOL toggle )  //0x6BC97F4F4BB3C04B

    • 0
    • 78
    • 463
  36. BOOL SC_COMMUNITY_EVENT_GET_EXTRA_DATA_INT ( const char* p0, int* p1 )  //0x710BCDA8071EDED1

    • 0
    • 66
    • 323
  37. void SEND_METRIC_PUNISH_BODYGUARD ( Any p0 )  //0x015B03EE1C43E6EC

    • 0
    • 75
    • 757
  38. void TASK_AIM_GUN_AT_COORD ( Ped ped, float x, float y, float z, int time, BOOL instantBlendToAim, BOOL playAnimIntro )  //0x6671F3EEC681BDA1

    • 0
    • 143
    • 323
  39. void SET_VEHICLE_OUT_OF_CONTROL ( Vehicle vehicle, BOOL killDriver, BOOL explodeOnImpact )  //0xF19D095E42D430CC

    • 0
    • 220
    • 323
  40. float GET_VEHICLE_ENGINE_HEALTH ( Vehicle vehicle )  //0xC45D23BAF168AAB8

    • 0
    • 66
    • 323
  41. void SET_VEHICLE_IMPATIENCE_TIMER ( Vehicle vehicle, Any p1 )  //0x6A973569BA094650

    • 0
    • 76
    • 1604
  42. void SET_WEAPON_DAMAGE_MODIFIER ( Hash weaponHash, float damageMultiplier )  //0x4757F00BC6323CFE

    • 0
    • 171
    • 505
  43. void SET_AUDIO_SCENE_VARIABLE ( const char* scene, const char* variable, float value )  //0xEF21A9EF089A2668

    • 0
    • 91
    • 323
  44. CAM

    void STOP_GAMEPLAY_HINT_BEING_CANCELLED_THIS_UPDATE ( BOOL p0 )  //0xCCD078C2665D2973

    • 0
    • 71
    • 323
  45. BOOL IS_ENTITY_IN_ANGLED_AREA ( Entity entity, float x1, Any p10, float y1, float z1, float x2, float y2, float z2, float width, BOOL debug )  //0x51210CED3DA1C78A

    • 0
    • 142
    • 323
  46. void DRAW_RECT ( float x, float y, float width, float height, int r, int g, int b, int a, BOOL p8 )  //0x3A618A217E5154F0

    • 0
    • 100
    • 323
  47. void CALL_SCALEFORM_MOVIE_METHOD_WITH_NUMBER ( int scaleform, const char* methodName, float param1, float param2, float param3, float param4, float param5 )  //0xD0837058AE2E4BEE

    • 0
    • 80
    • 323
  48. HUD

    void ALLOW_SONAR_BLIPS ( BOOL toggle )  //0x60734CC207C9833C

    • 0
    • 99
    • 323
  49. HUD

    BOOL GET_PM_PLAYER_CREW_COLOR ( int* r, int* g, int* b )  //0xA238192F33110615

    • 0
    • 54
    • 323
  50. void GET_MODEL_DIMENSIONS ( Hash modelHash, Vector3* minimum, Vector3* maximum )  //0x03E8D3D5F549087A

    • 0
    • 106
    • 323

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