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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. PED

    void SET_ENABLE_HANDCUFFS ( Ped ped, BOOL toggle )  //0xDF1AF8B5D56542FA

    • 0
    • 118
    • 323
  2. PED

    BOOL WAS_PED_KNOCKED_OUT ( Ped ped )  //0x61767F73EACEED21

    • 0
    • 67
    • 323
  3. int NETWORK_PLAYER_ID_TO_INT ()  //0xEE68096F9F37341E

    • 0
    • 104
    • 323
  4. BOOL SC_PROFANITY_GET_CHECK_IS_PENDING ( int token )  //0x82E4A58BABC15AE7

    • 0
    • 120
    • 323
  5. void PLAYSTATS_BC_CASHING ( Any p0 )  //0x53CAE13E9B426993

    • 0
    • 62
    • 757
  6. void TASK_CLEAR_LOOK_AT ( Ped ped )  //0x0F804F1DB19B9689

    • 0
    • 86
    • 323
  7. void SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x245A6883D966D537

    • 0
    • 172
    • 323
  8. void SET_DISABLE_PRETEND_OCCUPANTS ( Vehicle vehicle, BOOL toggle )  //0x25367DE49D64CF16

    • 0
    • 97
    • 323
  9. void SET_CARGOBOB_PICKUP_MAGNET_PULL_STRENGTH ( Vehicle cargobob, float p1 )  //0xED8286F71A819BAA

    • 0
    • 59
    • 323
  10. int GET_PED_WEAPON_TINT_INDEX ( Ped ped, Hash weaponHash )  //0x2B9EEDC07BD06B9F

    • 0
    • 122
    • 323
  11. void ENABLE_VEHICLE_FANBELT_DAMAGE ( Vehicle vehicle, BOOL toggle )  //0x1C073274E065C6D2

    • 0
    • 82
    • 323
  12. CAM

    void FORCE_TIGHTSPACE_CUSTOM_FRAMING_THIS_UPDATE ()  //0x380B4968D1E09E55

    • 0
    • 72
    • 1290
  13. Player GET_NEAREST_PLAYER_TO_ENTITY ( Entity entity )  //0x7196842CB375CDB3

    • 0
    • 228
    • 323
  14. void DRAW_MARKER_SPHERE ( float x, float y, float z, float radius, int red, int green, int blue, float alpha )  //0x799017F9E3B10112

    • 0
    • 94
    • 463
  15. int REQUEST_SCALEFORM_MOVIE_WITH_IGNORE_SUPER_WIDESCREEN ( const char* scaleformName )  //0x65E7E78842E74CDB

    • 0
    • 142
    • 372
  16. HUD

    int GET_STANDARD_BLIP_ENUM_ID ()  //0x4A9923385BDB9DAD

    • 0
    • 65
    • 323
  17. HUD

    int PAUSE_MENU_GET_HAIR_COLOUR_INDEX ()  //0xDE03620F8703A9DF

    • 0
    • 68
    • 323
  18. void CLEAR_CODE_REQUESTED_AUTOSAVE ()  //0x06462A961E94B67C

    • 0
    • 91
    • 323
  19. void NETWORK_EARN_GOON ( Any p0, Any p1, Any p2 )  //0xCDA1C62BE2777802

    • 0
    • 109
    • 573
  20. BOOL NETWORK_IS_HOST ()  //0x8DB296B814EDDA07

    • 0
    • 159
    • 323
  21. Player NETWORK_GET_PLAYER_INDEX_FROM_PED ( Ped ped )  //0x6C0E2E0125610278

    • 0
    • 72
    • 323
  22. void CONVERT_POSIX_TIME ( int posixTime, Any* timeStructure )  //0xAC97AF97FA68E5D5

    • 0
    • 65
    • 323
  23. void NETWORK_SHOW_CHAT_RESTRICTION_MSC ( Player player )  //0x6BFF5F84102DF80A

    • 0
    • 52
    • 323
  24. int GET_GPS_BLIP_ROUTE_LENGTH ()  //0xBBB45C3CF5C8AA85

    • 0
    • 129
    • 323
  25. PED

    void SET_ENABLE_BOUND_ANKLES ( Ped ped, BOOL toggle )  //0xC52E0F855C58FC2E

    • 0
    • 111
    • 323
  26. PED

    void SET_PED_FLEE_ATTRIBUTES ( Ped ped, int attributeFlags, BOOL enable )  //0x70A2D1137C8ED7C9

    • 0
    • 301
    • 323
  27. BOOL HAS_FORCE_CLEANUP_OCCURRED ( int cleanupFlags )  //0xC968670BFACE42D9

    • 0
    • 117
    • 323
  28. BOOL SC_PROFANITY_GET_STRING_PASSED ( int token )  //0x85535ACF97FC0969

    • 0
    • 111
    • 323
  29. void PLAYSTATS_BC_SALVAGE ( Any p0 )  //0x7D36291161859389

    • 0
    • 65
    • 757
  30. void OPEN_SEQUENCE_TASK ( int* taskSequenceId )  //0xE8854A4326B9E12B

    • 0
    • 155
    • 323
  31. void SET_RANDOM_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME ( float multiplier )  //0xB3B3359379FE77D3

    • 0
    • 181
    • 323
  32. void REMOVE_VEHICLES_FROM_GENERATORS_IN_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, Any unk )  //0x46A1E1A299EC4BBA

    • 0
    • 209
    • 323
  33. void SET_CARGOBOB_PICKUP_MAGNET_PULL_ROPE_LENGTH ( Vehicle vehicle, float p1 )  //0x685D5561680D088B

    • 0
    • 63
    • 323
  34. void SET_WEAPON_OBJECT_TINT_INDEX ( Object weapon, int tintIndex )  //0xF827589017D4E4A9

    • 0
    • 113
    • 323
  35. void ENABLE_VEHICLE_EXHAUST_POPS ( Vehicle vehicle, BOOL toggle )  //0x2BE4BC731D039D5A

    • 0
    • 153
    • 323
  36. CAM

    Vector3 GET_FINAL_RENDERED_CAM_COORD ()  //0xA200EB1EE790F448

    • 0
    • 161
    • 323
  37. Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM ( Entity entity, int team )  //0x4DC9A62F844D9337

    • 0
    • 151
    • 323
  38. int CREATE_CHECKPOINT ( int type, float posX1, int blue, int alpha, int reserved, float posY1, float posZ1, float posX2, float posY2, float posZ2 )  //0x0134F0835AB6BFCB

    • 0
    • 120
    • 323
  39. int REQUEST_SCALEFORM_MOVIE_INSTANCE ( const char* scaleformName )  //0xC514489CFB8AF806

    • 0
    • 64
    • 323
  40. HUD

    int GET_WAYPOINT_BLIP_ENUM_ID ()  //0x186E5D252FA50E7D

    • 0
    • 158
    • 323
  41. HUD

    int PAUSE_MENU_GET_MOUSE_HOVER_INDEX ()  //0x359AF31A4B52F5ED

    • 0
    • 60
    • 323
  42. void BEGIN_REPLAY_STATS ( Any p0, Any p1 )  //0xE0E500246FF73D66

    • 0
    • 74
    • 323
  43. void NETWORK_EARN_BOSS ( Any p0, Any p1, Any p2 )  //0x08B0CA7A6AB3AC32

    • 0
    • 112
    • 573
  44. Player _NETWORK_GET_HOST ()  //0x39EEE6E1039A3517

  45. int NETWORK_GET_NUM_CONNECTED_PLAYERS ()  //0xA4A79DD2D9600654

    • 0
    • 102
    • 323
  46. void NETWORK_SET_IN_SPECTATOR_MODE ( BOOL toggle, Ped playerPed )  //0x423DE3854BB50894

    • 0
    • 97
    • 323
  47. void NETWORK_SHOW_PSN_UGC_RESTRICTION ()  //0x5C497525F803486B

    • 0
    • 54
    • 323
  48. BOOL GET_POS_ALONG_GPS_TYPE_ROUTE ( Vector3* result, BOOL p1, float p2, int p3 )  //0xF3162836C28F9DA5

    • 0
    • 126
    • 505
  49. PED

    void SET_ENABLE_SCUBA ( Ped ped, BOOL toggle )  //0xF99F62004024D506

    • 0
    • 103
    • 323
  50. PED

    void SET_PED_COWER_HASH ( Ped ped, const char* p1 )  //0xA549131166868ED3

    • 0
    • 68
    • 323

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