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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. BOOL IS_VEHICLE_WEAPON_DISABLED ( Hash weaponHash, Vehicle vehicle, Ped owner )  //0x563B65A643ED072E

    • 0
    • 60
    • 1011
  2. int GET_PED_WEAPON_CAMO_INDEX ( Ped ped, Hash weaponHash )  //0xA2C9AC24B4061285

    • 0
    • 113
    • 1103
  3. BOOL IS_GAME_IN_CONTROL_OF_MUSIC ()  //0x6D28DC1671E334FD

    • 0
    • 71
    • 323
  4. CAM

    float GET_FINAL_RENDERED_CAM_NEAR_DOF ()  //0xA03502FC581F7D9B

    • 0
    • 67
    • 323
  5. BOOL IS_ENTITY_AN_OBJECT ( Entity entity )  //0x8D68C8FD0FACA94E

    • 0
    • 86
    • 323
  6. void SET_CHECKPOINT_FORCE_OLD_ARROW_POINTING ( int checkpoint )  //0xFCF6788FC4860CD4

    • 0
    • 110
    • 1734
  7. void SET_SCALEFORM_MOVIE_AS_NO_LONGER_NEEDED ( int* scaleformHandle )  //0x1D132D614DD86811

    • 0
    • 86
    • 323
  8. HUD

    int GET_BLIP_INFO_ID_TYPE ( Blip blip )  //0xBE9B0959FFD0779B

    • 0
    • 121
    • 323
  9. HUD

    void TAKE_CONTROL_OF_FRONTEND ()  //0xEC9264727EEC0F28

    • 0
    • 70
    • 323
  10. int GET_REPLAY_STAT_AT_INDEX ( int index )  //0x8098C8D6597AAE18

    • 0
    • 73
    • 323
  11. void NETWORK_EARN_PURCHASE_CLUB_HOUSE ( Any p0, Any p1 )  //0x55A1E095DB052FA5

    • 0
    • 62
    • 877
  12. BOOL NETWORK_CHECK_USER_CONTENT_PRIVILEGES ( int p0, int p1, BOOL p2 )  //0x595F028698072DD9

    • 0
    • 113
    • 323
  13. Player NETWORK_GET_HOST_OF_THIS_SCRIPT ()  //0xC7B4D79B01FA7A5C

    • 0
    • 106
    • 323
  14. BOOL NETWORK_IS_PLAYER_IN_MP_CUTSCENE ( Player player )  //0x63F9EE203C3619F2

    • 0
    • 55
    • 323
  15. int NETWORK_GET_NUM_UNACKED_RELIABLES ( Player player )  //0xFF8FCF9FFC458A1C

    • 0
    • 78
    • 323
  16. void CLEAR_GPS_DISABLED_ZONE_AT_INDEX ( int index )  //0x2801D0012266DF07

    • 0
    • 108
    • 323
  17. PED

    void SET_PED_STRAFE_CLIPSET ( Ped ped, const char* clipSet )  //0x29A28F3F8CF6D854

    • 0
    • 77
    • 323
  18. PED

    void SET_PED_BLOCKS_PATHING_WHEN_DEAD ( Ped ped, BOOL toggle )  //0x576594E8D64375E2

    • 0
    • 59
    • 323
  19. BOOL SET_ACHIEVEMENT_PROGRESS ( int achievementId, int progress )  //0xC2AFFFDABBDC2C5C

    • 0
    • 78
    • 323
  20. BOOL SC_LICENSEPLATE_SET_PLATE_DATA ( const char* oldPlateText, const char* newPlateText, Any* plateData )  //0xD0EE05FE193646EA

    • 0
    • 114
    • 323
  21. void START_BEING_GOON ( Any p0, Any p1, Any p2 )  //0x96E6D5150DBF1C09

    • 0
    • 64
    • 573
  22. int GET_SCRIPT_TASK_STATUS ( Ped ped, Hash taskHash )  //0x77F1BEB8863288D5

    • 0
    • 152
    • 323
  23. void SET_VEHICLE_HAS_MUTED_SIRENS ( Vehicle vehicle, BOOL toggle )  //0xD8050E0EB60CF274

    • 0
    • 186
    • 323
  24. void RAISE_CONVERTIBLE_ROOF ( Vehicle vehicle, BOOL instantlyRaise )  //0x8F5FB35D7E88FC70

    • 0
    • 71
    • 323
  25. void SET_VEHICLE_USED_FOR_PILOT_SCHOOL ( Any p0, BOOL p1 )  //0xE05DD0E9707003A3

    • 0
    • 73
    • 323
  26. void SET_WEAPON_OBJECT_CAMO_INDEX ( Object weaponObject, int p1 )  //0x977CA98939E82E4B

    • 0
    • 82
    • 1103
  27. void SET_GPS_ACTIVE ( BOOL active )  //0x3BD3F52BA9B1E4E8

    • 0
    • 74
    • 323
  28. CAM

    float GET_FINAL_RENDERED_CAM_FAR_DOF ()  //0x9780F32BCAF72431

    • 0
    • 69
    • 323
  29. BOOL IS_ENTITY_AT_COORD ( Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9 )  //0x20B60995556D004F

    • 0
    • 128
    • 323
  30. void SET_CHECKPOINT_DECAL_ROT_ALIGNED_TO_CAMERA_ROT ( int checkpoint )  //0x615D3925E87A3B26

    • 0
    • 76
    • 323
  31. void SET_SCALEFORM_MOVIE_TO_USE_SYSTEM_TIME ( int scaleform, BOOL toggle )  //0x6D8EB211944DCE08

    • 0
    • 80
    • 323
  32. HUD

    Entity GET_BLIP_INFO_ID_ENTITY_INDEX ( Blip blip )  //0x4BA4E2553AFEDC2C

    • 0
    • 85
    • 323
  33. HUD

    void RELEASE_CONTROL_OF_FRONTEND ()  //0x14621BB1DF14E2B2

    • 0
    • 60
    • 323
  34. void CLEAR_REPLAY_STATS ()  //0x1B1AB132A16FDA55

    • 0
    • 88
    • 323
  35. void NETWORK_EARN_FROM_BUSINESS_PRODUCT ( int amount, Any p1, Any p2, Any p3 )  //0x8586789730B10CAF

    • 0
    • 76
    • 877
  36. BOOL NETWORK_CHECK_COMMUNICATION_PRIVILEGES ( int p0, int p1, BOOL p2 )  //0x83F28CE49FBBFFBA

    • 0
    • 119
    • 323
  37. Player NETWORK_GET_HOST_OF_SCRIPT ( const char* scriptName, int instance_id, int position_hash )  //0x1D6A14F1F9A736FC

    • 0
    • 125
    • 323
  38. void NETWORK_HIDE_PROJECTILE_IN_CUTSCENE ()  //0xFAC18E7356BD3210

    • 0
    • 70
    • 1180
  39. int NETWORK_GET_UNRELIABLE_RESEND_COUNT ( Player player )  //0x3765C3A3E8192E10

    • 0
    • 57
    • 323
  40. void ADD_NAVMESH_REQUIRED_REGION ( float x, float y, float radius )  //0x387EAD7EE42F6685

    • 0
    • 129
    • 323
  41. PED

    void RESET_PED_STRAFE_CLIPSET ( Ped ped )  //0x20510814175EA477

    • 0
    • 85
    • 323
  42. PED

    void SET_PED_NO_TIME_DELAY_BEFORE_SHOT ( Any p0 )  //0xA52D5247A4227E14

    • 0
    • 56
    • 323
  43. int GET_ACHIEVEMENT_PROGRESS ( int achievementId )  //0x1C186837D0619335

    • 0
    • 113
    • 323
  44. BOOL SC_LICENSEPLATE_ADD ( const char* plateText, Any* plateData, int* token )  //0x1989C6E6F67E76A8

    • 0
    • 114
    • 323
  45. void END_BEING_BOSS ( Any p0, Any p1 )  //0xA3C53804BDB68ED2

    • 0
    • 64
    • 573
  46. int GET_ACTIVE_VEHICLE_MISSION_TYPE ( Vehicle vehicle )  //0x534AEBA6E5ED4CAB

    • 0
    • 88
    • 323
  47. void SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER ( Vehicle vehicle, Player player, BOOL toggle )  //0x517AAF684BB50CD1

    • 0
    • 196
    • 323
  48. int GET_CONVERTIBLE_ROOF_STATE ( Vehicle vehicle )  //0xF8C397922FC03F41

    • 0
    • 80
    • 323
  49. void SET_VEHICLE_ACTIVE_FOR_PED_NAVIGATION ( Vehicle vehicle, BOOL toggle )  //0x21115BCD6E44656A

    • 0
    • 68
    • 323
  50. BOOL GET_WEAPON_HUD_STATS ( Hash weaponHash, Any* outData )  //0xD92C739EE34C9EBA

    • 0
    • 164
    • 323

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