GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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int GET_OBJECT_TINT_INDEX ( Object object ) //0xE84EB93729C5F36A
- 0
- 106
- 757
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void SET_PED_STEALTH_MOVEMENT ( Ped ped, BOOL p1, const char* action ) //0x88CBB5CEB96B7BD2
- 0
- 101
- 323
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void CLEAR_PED_DECORATIONS ( Ped ped ) //0x0E5173C163976E38
- 0
- 56
- 323
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void SET_CG_AT_BOUNDCENTER ( Entity entity ) //0xBE520D9761FF811F
- 0
- 151
- 323
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void START_REPLAY_RECORDING ( int mode ) //0xC3AC2FFF9612AC81
- 0
- 158
- 323
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void PLAYSTATS_PIMENU_HIDE_OPTIONS ( Any* data ) //0x203B381133817079
- 0
- 65
- 393
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int GET_PLAYER_SWITCH_INTERP_OUT_DURATION () //0x08C2D6C52A3104BB
- 0
- 58
- 323
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float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* name, int point ) //0x005622AEBC33ACA9
- 0
- 98
- 323
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void SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle ) //0xAB8E2EDA0C0A5883
- 0
- 66
- 323
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void RELEASE_PRELOAD_MODS ( Vehicle vehicle ) //0x445D79F995508307
- 0
- 51
- 323
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BOOL GET_IS_VEHICLE_SHUNTING ( Vehicle vehicle ) //0xA2459F72C14E2E8D
- 0
- 61
- 1604
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BOOL IS_MOBILE_PHONE_RADIO_ACTIVE () //0xB35CE999E8EF317E
- 0
- 95
- 323
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void DATADICT_SET_BOOL ( Any* objectData, const char* key, BOOL value ) //0x35124302A556A325
- 0
- 117
- 323
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Hash GET_HASH_NAME_FOR_PROP ( Entity entity, int componentId, int propIndex, int propTextureIndex ) //0x5D6160275CAEC8DD
- 0
- 169
- 323
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int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot ) //0x1AE42C1660FD6517
- 0
- 181
- 323
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void ADD_TEXT_COMPONENT_FLOAT ( float value, int decimalPlaces ) //0xE7DCB5B874BCD96E
- 0
- 69
- 323
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void SET_MINIMAP_FOW_REVEAL_COORDINATE ( float x, float y, float z ) //0x0923DBF87DFF735E
- 0
- 81
- 323
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void CLEAR_WEATHER_TYPE_PERSIST () //0xCCC39339BEF76CF5
- 0
- 131
- 323
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void PREVENT_ARREST_STATE_THIS_FRAME () //0xE3D969D2785FFB5E
- 0
- 56
- 323
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void NETWORK_EARN_ARENA_CAREER_PROGRESSION ( int amount, Any p1 ) //0x0F99F70C61F14619
- 0
- 62
- 1604
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void NETWORK_APPLY_TRANSITION_PARAMETER_STRING ( int p0, const char* string, BOOL p2 ) //0xEBEFC2E77084F599
- 0
- 73
- 323
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int NETWORK_GET_TIMEOUT_TIME () //0x5ED0356A0CE3A34F
- 0
- 57
- 323
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BOOL UGC_GET_GET_BY_CATEGORY ( Any p0, Any p1, Any p2, const char* p3, Any* p4 ) //0x678BB03C1A3BD51E
- 0
- 65
- 323
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void SET_OBJECT_TINT_INDEX ( Object object, int textureVariation ) //0x971DA0055324D033
- 0
- 99
- 323
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BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped ) //0x7C2AC9CA66575FBF
- 0
- 80
- 323
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void CLEAR_PED_DECORATIONS_LEAVE_SCARS ( Ped ped ) //0xE3B27E70CEAB9F0C
- 0
- 61
- 323
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void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 ) //0x2E648D16F6E308F3
- 0
- 161
- 323
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void STOP_REPLAY_RECORDING () //0x071A5197D6AFC8B3
- 0
- 120
- 323
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Any LEADERBOARDS_GET_NUMBER_OF_COLUMNS ( Any p0, Any p1 ) //0x117B45156D7EFF2E
- 0
- 72
- 323
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int GET_PLAYER_SWITCH_INTERP_OUT_CURRENT_TIME () //0x5B48A06DD0E792A5
- 0
- 77
- 323
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BOOL WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT ( const char* name, float x, float y, float z, int* point ) //0xB629A298081F876F
- 0
- 75
- 323
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void SET_PLAYBACK_SPEED ( Vehicle vehicle, float speed ) //0x6683AB880E427778
- 0
- 89
- 323
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void SET_VEHICLE_TYRE_SMOKE_COLOR ( Vehicle vehicle, int r, int g, int b ) //0xB5BA80F839791C0F
- 0
- 156
- 323
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BOOL GET_HAS_VEHICLE_BEEN_HIT_BY_SHUNT ( Vehicle vehicle ) //0xE8718FAF591FD224
- 0
- 56
- 1604
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void SET_MOBILE_PHONE_RADIO_STATE ( BOOL state ) //0xBF286C554784F3DF
- 0
- 97
- 323
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void ANIMATED_SHAKE_CAM ( Cam cam, const char* p1, const char* p2, const char* p3, float amplitude ) //0xA2746EEAE3E577CD
- 0
- 75
- 323
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void DATADICT_SET_INT ( Any* objectData, const char* key, int value ) //0xE7E035450A7948D5
- 0
- 109
- 323
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int GET_SHOP_PED_APPAREL_VARIANT_COMPONENT_COUNT ( Hash componentHash ) //0xC17AD0E5752BECDA
- 0
- 151
- 323
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int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot ) //0xC6EB449E33977F0B
- 0
- 111
- 323
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void ADD_TEXT_COMPONENT_SUBSTRING_TEXT_LABEL ( const char* labelName ) //0xC63CD5D2920ACBE7
- 0
- 97
- 323
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void SET_MINIMAP_GOLF_COURSE ( int hole ) //0x71BDB63DBAF8DA59
- 0
- 51
- 323
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void CLEAR_WEATHER_TYPE_NOW_PERSIST_NETWORK ( int milliseconds ) //0x0CF97F497FE7D048
- 0
- 132
- 1103
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void FORCE_GAME_STATE_PLAYING () //0xC0AA53F866B3134D
- 0
- 94
- 323
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void NETWORK_SPEND_MAKE_IT_RAIN ( int amount, BOOL p1, BOOL p2 ) //0xE5F5A060439C2F5D
- 0
- 59
- 1604
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BOOL NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION ( Any* gamerHandle, const char* p1, int p2, int p3, BOOL p4 ) //0x31D1D2B858D25E6B
- 0
- 128
- 323
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void NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP ( Player player, float x, float y, float z, BOOL p4, BOOL p5 ) //0x9769F811D1785B03
- 0
- 85
- 323
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BOOL UGC_GET_GET_BY_CONTENT_ID ( const char* contentId, const char* contentTypeName ) //0x815E5E3073DA1D67
- 0
- 77
- 323
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BOOL SET_TINT_INDEX_CLOSEST_BUILDING_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, int textureVariation ) //0xF12E33034D887F66
- 0
- 87
- 1103
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int CREATE_GROUP ( int unused ) //0x90370EBE0FEE1A3D
- 0
- 129
- 323