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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. PED

    void SET_PED_STEALTH_MOVEMENT ( Ped ped, BOOL p1, const char* action )  //0x88CBB5CEB96B7BD2

    • 0
    • 133
    • 323
  2. PED

    void CLEAR_PED_DECORATIONS ( Ped ped )  //0x0E5173C163976E38

    • 0
    • 81
    • 323
  3. void SET_CG_AT_BOUNDCENTER ( Entity entity )  //0xBE520D9761FF811F

    • 0
    • 179
    • 323
  4. void START_REPLAY_RECORDING ( int mode )  //0xC3AC2FFF9612AC81

    • 0
    • 185
    • 323
  5. void PLAYSTATS_PIMENU_HIDE_OPTIONS ( Any* data )  //0x203B381133817079

    • 0
    • 77
    • 393
  6. int GET_PLAYER_SWITCH_INTERP_OUT_DURATION ()  //0x08C2D6C52A3104BB

    • 0
    • 69
    • 323
  7. float WAYPOINT_RECORDING_GET_SPEED_AT_POINT ( const char* name, int point )  //0x005622AEBC33ACA9

    • 0
    • 126
    • 323
  8. void SKIP_TO_END_AND_STOP_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle )  //0xAB8E2EDA0C0A5883

    • 0
    • 90
    • 323
  9. void RELEASE_PRELOAD_MODS ( Vehicle vehicle )  //0x445D79F995508307

    • 0
    • 76
    • 323
  10. BOOL GET_IS_VEHICLE_SHUNTING ( Vehicle vehicle )  //0xA2459F72C14E2E8D

    • 0
    • 74
    • 1604
  11. BOOL IS_MOBILE_PHONE_RADIO_ACTIVE ()  //0xB35CE999E8EF317E

    • 0
    • 106
    • 323
  12. CAM

    void SHAKE_CAM ( Cam cam, const char* type, float amplitude )  //0x6A25241C340D3822

    • 0
    • 121
    • 323
  13. void DATADICT_SET_BOOL ( Any* objectData, const char* key, BOOL value )  //0x35124302A556A325

    • 0
    • 145
    • 323
  14. Hash GET_HASH_NAME_FOR_PROP ( Entity entity, int componentId, int propIndex, int propTextureIndex )  //0x5D6160275CAEC8DD

    • 0
    • 214
    • 323
  15. int START_PARTICLE_FX_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot, float zRot )  //0x1AE42C1660FD6517

    • 0
    • 242
    • 323
  16. HUD

    void ADD_TEXT_COMPONENT_FLOAT ( float value, int decimalPlaces )  //0xE7DCB5B874BCD96E

    • 0
    • 92
    • 323
  17. HUD

    void SET_MINIMAP_FOW_REVEAL_COORDINATE ( float x, float y, float z )  //0x0923DBF87DFF735E

    • 0
    • 107
    • 323
  18. void CLEAR_WEATHER_TYPE_PERSIST ()  //0xCCC39339BEF76CF5

    • 0
    • 191
    • 323
  19. void PREVENT_ARREST_STATE_THIS_FRAME ()  //0xE3D969D2785FFB5E

    • 0
    • 80
    • 323
  20. void NETWORK_EARN_ARENA_CAREER_PROGRESSION ( int amount, Any p1 )  //0x0F99F70C61F14619

    • 0
    • 75
    • 1604
  21. void NETWORK_APPLY_TRANSITION_PARAMETER_STRING ( int p0, const char* string, BOOL p2 )  //0xEBEFC2E77084F599

    • 0
    • 89
    • 323
  22. int NETWORK_GET_TIMEOUT_TIME ()  //0x5ED0356A0CE3A34F

    • 0
    • 78
    • 323
  23. BOOL UGC_GET_GET_BY_CATEGORY ( Any p0, Any p1, Any p2, const char* p3, Any* p4 )  //0x678BB03C1A3BD51E

    • 0
    • 82
    • 323
  24. void SET_OBJECT_TINT_INDEX ( Object object, int textureVariation )  //0x971DA0055324D033

    • 0
    • 126
    • 323
  25. PED

    BOOL GET_PED_STEALTH_MOVEMENT ( Ped ped )  //0x7C2AC9CA66575FBF

    • 0
    • 109
    • 323
  26. PED

    void CLEAR_PED_DECORATIONS_LEAVE_SCARS ( Ped ped )  //0xE3B27E70CEAB9F0C

    • 0
    • 81
    • 323
  27. void BREAK_ENTITY_GLASS ( Entity entity, float p1, BOOL p10, float p2, float p3, float p4, float p5, float p6, float p7, float p8 )  //0x2E648D16F6E308F3

    • 0
    • 192
    • 323
  28. void STOP_REPLAY_RECORDING ()  //0x071A5197D6AFC8B3

    • 0
    • 169
    • 323
  29. Any LEADERBOARDS_GET_NUMBER_OF_COLUMNS ( Any p0, Any p1 )  //0x117B45156D7EFF2E

    • 0
    • 89
    • 323
  30. int GET_PLAYER_SWITCH_INTERP_OUT_CURRENT_TIME ()  //0x5B48A06DD0E792A5

    • 0
    • 99
    • 323
  31. BOOL WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT ( const char* name, float x, float y, float z, int* point )  //0xB629A298081F876F

    • 0
    • 91
    • 323
  32. void SET_PLAYBACK_SPEED ( Vehicle vehicle, float speed )  //0x6683AB880E427778

    • 0
    • 103
    • 323
  33. void SET_VEHICLE_TYRE_SMOKE_COLOR ( Vehicle vehicle, int r, int g, int b )  //0xB5BA80F839791C0F

    • 0
    • 187
    • 323
  34. BOOL GET_HAS_VEHICLE_BEEN_HIT_BY_SHUNT ( Vehicle vehicle )  //0xE8718FAF591FD224

    • 0
    • 69
    • 1604
  35. void SET_MOBILE_PHONE_RADIO_STATE ( BOOL state )  //0xBF286C554784F3DF

    • 0
    • 139
    • 323
  36. CAM

    void ANIMATED_SHAKE_CAM ( Cam cam, const char* p1, const char* p2, const char* p3, float amplitude )  //0xA2746EEAE3E577CD

    • 0
    • 93
    • 323
  37. void DATADICT_SET_INT ( Any* objectData, const char* key, int value )  //0xE7E035450A7948D5

    • 0
    • 148
    • 323
  38. int GET_SHOP_PED_APPAREL_VARIANT_COMPONENT_COUNT ( Hash componentHash )  //0xC17AD0E5752BECDA

    • 0
    • 184
    • 323
  39. int START_PARTICLE_FX_LOOPED_ON_ENTITY_BONE ( const char* effectName, Entity entity, BOOL xAxis, BOOL yAxis, BOOL zAxis, float xOffset, float yOffset, float zOffset, float xRot, float yRot )  //0xC6EB449E33977F0B

    • 0
    • 135
    • 323
  40. HUD

    void ADD_TEXT_COMPONENT_SUBSTRING_TEXT_LABEL ( const char* labelName )  //0xC63CD5D2920ACBE7

    • 0
    • 120
    • 323
  41. HUD

    void SET_MINIMAP_GOLF_COURSE ( int hole )  //0x71BDB63DBAF8DA59

    • 0
    • 72
    • 323
  42. void CLEAR_WEATHER_TYPE_NOW_PERSIST_NETWORK ( int milliseconds )  //0x0CF97F497FE7D048

    • 0
    • 187
    • 1103
  43. void FORCE_GAME_STATE_PLAYING ()  //0xC0AA53F866B3134D

    • 0
    • 116
    • 323
  44. void NETWORK_SPEND_MAKE_IT_RAIN ( int amount, BOOL p1, BOOL p2 )  //0xE5F5A060439C2F5D

    • 0
    • 76
    • 1604
  45. BOOL NETWORK_SEND_TRANSITION_GAMER_INSTRUCTION ( Any* gamerHandle, const char* p1, int p2, int p3, BOOL p4 )  //0x31D1D2B858D25E6B

    • 0
    • 146
    • 323
  46. void NETWORK_LEAVE_PED_BEHIND_BEFORE_WARP ( Player player, float x, float y, float z, BOOL p4, BOOL p5 )  //0x9769F811D1785B03

    • 0
    • 107
    • 323
  47. BOOL UGC_GET_GET_BY_CONTENT_ID ( const char* contentId, const char* contentTypeName )  //0x815E5E3073DA1D67

    • 0
    • 101
    • 323
  48. BOOL SET_TINT_INDEX_CLOSEST_BUILDING_OF_TYPE ( float x, float y, float z, float radius, Hash modelHash, int textureVariation )  //0xF12E33034D887F66

    • 0
    • 110
    • 1103
  49. PED

    int CREATE_GROUP ( int unused )  //0x90370EBE0FEE1A3D

    • 0
    • 161
    • 323
  50. PED

    BOOL WAS_PED_SKELETON_UPDATED ( Ped ped )  //0x11B499C1E0FF8559

    • 0
    • 82
    • 323

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