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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. HUD

    void BEGIN_TEXT_COMMAND_SET_BLIP_NAME ( const char* textLabel )  //0xF9113A30DE5C6670

    • 0
    • 87
    • 323
  2. HUD

    void SET_MISSION_NAME ( BOOL p0, const char* name )  //0x5F28ECF5FC84772F

    • 0
    • 66
    • 323
  3. Hash GET_PREV_WEATHER_TYPE_HASH_NAME ()  //0x564B884A05EC45A3

    • 0
    • 156
    • 323
  4. void SET_EXPLOSIVE_AMMO_THIS_FRAME ( Player player )  //0xA66C71C98D5F2CFB

    • 0
    • 99
    • 323
  5. void NETWORK_EARN_NIGHTCLUB_AND_WAREHOUSE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xC6E74CF8C884C880

    • 0
    • 87
    • 1493
  6. void NETWORK_SET_DO_NOT_LAUNCH_FROM_JOIN_AS_MIGRATED_HOST ( BOOL toggle )  //0xA2E9C1AB8A92E8CD

    • 0
    • 75
    • 323
  7. void NETWORK_DISABLE_VOICE_BANDWIDTH_RESTRICTION ( Player player )  //0xCA575C391FEA25CC

    • 0
    • 55
    • 323
  8. BOOL UGC_QUERY_MY_CONTENT ( Any p0, Any p1, Any* p2, Any p3, Any p4, Any p5 )  //0x9BF438815F5D96EA

    • 0
    • 72
    • 323
  9. void RENDER_FAKE_PICKUP_GLOW ( float x, float y, float z, int colorIndex )  //0x3430676B11CDF21D

    • 0
    • 99
    • 323
  10. PED

    void SET_PED_HEARING_RANGE ( Ped ped, float value )  //0x33A8F7F7D5F7F33C

    • 0
    • 116
    • 323
  11. PED

    void CLEAR_PED_WETNESS ( Ped ped )  //0x9C720776DAA43E7E

    • 0
    • 86
    • 323
  12. float ROPE_GET_DISTANCE_BETWEEN_ENDS ( int ropeId )  //0x73040398DFF9A4A6

    • 0
    • 137
    • 323
  13. void REPLAY_STOP_EVENT ()  //0x81CBAE94390F9F89

    • 0
    • 117
    • 323
  14. void PLAYSTATS_FM_EVENT_PENNEDIN ( Any p0 )  //0x1A7CE7CD3E653485

    • 0
    • 78
    • 463
  15. void ALLOW_PLAYER_SWITCH_ASCENT ()  //0x8E2A065ABDAE6994

    • 0
    • 86
    • 323
  16. void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_COORD ( Ped ped, Entity entity, BOOL instantBlendToAim, Hash firingPattern, float aimX, float aimY, float aimZ, float moveBlendRatio, BOOL shoot, float targetRadius )  //0x04701832B739DCE5

    • 0
    • 97
    • 323
  17. void START_PLAYBACK_RECORDED_VEHICLE_WITH_FLAGS ( Vehicle vehicle, int recording, const char* script, int flags, int time, int drivingStyle )  //0x7D80FD645D4DA346

    • 0
    • 65
    • 323
  18. BOOL IS_TOGGLE_MOD_ON ( Vehicle vehicle, int modType )  //0x84B233A8C8FC8AE7

    • 0
    • 62
    • 323
  19. void SET_HOVER_MODE_WING_RATIO ( Vehicle vehicle, float ratio )  //0x70A252F60A3E036B

    • 0
    • 62
    • 1365
  20. BOOL IS_SCRIPTED_SPEECH_PLAYING ( Any p0 )  //0xCC9AA18DCC7084F4

    • 0
    • 88
    • 323
  21. CAM

    void SET_CAM_SPLINE_NODE_EASE ( Cam cam, int easingFunction, int p2, float p3 )  //0x83B8201ED82A9A2D

    • 0
    • 83
    • 323
  22. void DATAFILE_CREATE ( int p0 )  //0xD27058A1CA2B13EE

    • 0
    • 138
    • 323
  23. void INIT_SHOP_PED_PROP ( Any* outProp )  //0xEB0A2B758F7B850F

    • 0
    • 143
    • 323
  24. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_PED_BONE ( const char* effectName, Ped ped, BOOL axisX, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY )  //0xA41B6A43642AC2CF

    • 0
    • 87
    • 323
  25. HUD

    void END_TEXT_COMMAND_SET_BLIP_NAME ( Blip blip )  //0xBC38B49BCB83BC9B

    • 0
    • 76
    • 323
  26. HUD

    void SET_MISSION_NAME_FOR_UGC_MISSION ( BOOL p0, const char* name )  //0xE45087D85F468BC2

    • 0
    • 95
    • 323
  27. Hash GET_NEXT_WEATHER_TYPE_HASH_NAME ()  //0x711327CD09C8F162

    • 0
    • 131
    • 323
  28. void SET_FIRE_AMMO_THIS_FRAME ( Player player )  //0x11879CDD803D30F4

    • 0
    • 80
    • 323
  29. void NETWORK_SPEND_NIGHTCLUB_AND_WAREHOUSE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5 )  //0x65482BFD0923C8A1

    • 0
    • 78
    • 1493
  30. void NETWORK_BAIL_TRANSITION ( int p0, int p1, int p2 )  //0xEAA572036990CD1B

    • 0
    • 95
    • 323
  31. void NETWORK_GET_MUTE_COUNT_FOR_PLAYER ( Player p0, float* p1, float* p2 )  //0xADB57E5B663CCA8B

    • 0
    • 67
    • 323
  32. BOOL UGC_QUERY_BY_CATEGORY ( Any p0, Any p1, Any p2, const char* p3, Any p4, BOOL p5 )  //0x692D58DF40657E8C

    • 0
    • 70
    • 323
  33. void SET_PICKUP_OBJECT_COLLECTABLE_IN_VEHICLE ( Pickup pickup )  //0x7813E8B8C4AE4799

    • 0
    • 79
    • 1734
  34. PED

    void SET_PED_VISUAL_FIELD_MIN_ANGLE ( Ped ped, float value )  //0x2DB492222FB21E26

    • 0
    • 77
    • 323
  35. PED

    void SET_PED_WETNESS_HEIGHT ( Ped ped, float height )  //0x44CB6447D2571AA0

    • 0
    • 117
    • 323
  36. void ROPE_FORCE_LENGTH ( int ropeId, float length )  //0xD009F759A723DB1B

    • 0
    • 137
    • 323
  37. void REPLAY_CANCEL_EVENT ()  //0x13B350B8AD0EEE10

    • 0
    • 118
    • 323
  38. void PLAYSTATS_FM_EVENT_PASSTHEPARCEL ( Any p0 )  //0x419615486BBF1956

    • 0
    • 79
    • 463
  39. void ALLOW_PLAYER_SWITCH_DESCENT ()  //0xAD5FDF34B81BFE79

    • 0
    • 81
    • 323
  40. void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY ( Ped ped, Entity entityToWalkTo, Entity entityToAimAt, float speed, BOOL shootatEntity, float targetRadius, float slowDistance, BOOL useNavMesh, BOOL instantBlendToAim, Hash firingPattern )  //0x97465886D35210E9

    • 0
    • 205
    • 323
  41. void FORCE_PLAYBACK_RECORDED_VEHICLE_UPDATE ( Vehicle vehicle, BOOL p1 )  //0x1F2E4E06DEA8992B

    • 0
    • 73
    • 323
  42. const char* GET_MOD_TEXT_LABEL ( Vehicle vehicle, int modType, int modValue )  //0x8935624F8C5592CC

    • 0
    • 81
    • 323
  43. void SET_DISABLE_TURRET_MOVEMENT ( Vehicle vehicle, int turretId )  //0xE615BB7A7752C76A

    • 0
    • 69
    • 1365
  44. BOOL IS_ANY_SPEECH_PLAYING ( Ped ped )  //0x729072355FA39EC9

    • 0
    • 93
    • 323
  45. CAM

    void SET_CAM_SPLINE_NODE_VELOCITY_SCALE ( Cam cam, int p1, float scale )  //0xA6385DEB180F319F

    • 0
    • 69
    • 323
  46. void DATAFILE_DELETE ( int p0 )  //0x9AB9C1CFC8862DFB

    • 0
    • 147
    • 323
  47. int SETUP_SHOP_PED_APPAREL_QUERY ( int p0, int p1, int p2, int p3 )  //0x50F457823CE6EB5F

    • 0
    • 144
    • 323
  48. BOOL START_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0x0D53A3B8DA0809D2

    • 0
    • 137
    • 323
  49. HUD

    void BEGIN_TEXT_COMMAND_ADD_DIRECTLY_TO_PREVIOUS_BRIEFS ( const char* p0 )  //0x23D69E0465570028

    • 0
    • 76
    • 323
  50. HUD

    void SET_DESCRIPTION_FOR_UGC_MISSION_EIGHT_STRINGS ( BOOL p0, Any* p1, Any* p2, Any* p3, Any* p4, Any* p5, Any* p6, Any* p7, Any* p8 )  //0x817B86108EB94E51

    • 0
    • 62
    • 323

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