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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void NETWORK_SPEND_NIGHTCLUB_BAR_DRINK ( int amount, Any p1, BOOL p2, BOOL p3 )  //0xDD21B016E4289465

    • 0
    • 78
    • 1493
  2. BOOL NETWORK_DO_TRANSITION_TO_FREEMODE ( Any* p0, Any p1, BOOL p2, int players, BOOL p4 )  //0x3AAD8B2FCA1E289F

    • 0
    • 182
    • 323
  3. void SHUTDOWN_AND_LAUNCH_SINGLE_PLAYER_GAME ()  //0x593850C16A36B692

    • 0
    • 84
    • 323
  4. BOOL UGC_QUERY_MOST_RECENTLY_CREATED_CONTENT ( int offset, int count, const char* contentTypeName, int p3 )  //0x6D4CB481FAC835E8

    • 0
    • 75
    • 323
  5. void SET_ENTITY_FLAG_RENDER_SMALL_SHADOW ( Object object, BOOL toggle )  //0xB2D0BDE54F0E8E5A

    • 0
    • 83
    • 323
  6. PED

    void SET_PED_VISUAL_FIELD_MAX_ELEVATION_ANGLE ( Ped ped, float angle )  //0x78D0B67629D75856

    • 0
    • 94
    • 323
  7. PED

    void SET_PED_SWEAT ( Ped ped, float sweat )  //0x27B0405F59637D1F

    • 0
    • 96
    • 323
  8. void SET_DAMPING ( Entity entity, int vertex, float value )  //0xEEA3B200A6FEB65B

    • 0
    • 153
    • 323
  9. void REPLAY_PREVENT_RECORDING_THIS_FRAME ()  //0xEB2D525B57F42B40

    • 0
    • 116
    • 323
  10. void PLAYSTATS_FM_EVENT_KINGOFTHECASTLE ( Any p0 )  //0x164C5FF663790845

    • 0
    • 85
    • 463
  11. void DISABLE_SWITCH_OUTRO_FX ()  //0xBD605B8E0E18B3BB

    • 0
    • 79
    • 323
  12. BOOL GET_IS_WAYPOINT_RECORDING_LOADED ( const char* name )  //0xCB4E8BE8A0063C5D

    • 0
    • 73
    • 323
  13. void UNPAUSE_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle )  //0x8879EE09268305D5

    • 0
    • 83
    • 323
  14. int GET_VEHICLE_MOD_MODIFIER_VALUE ( Vehicle vehicle, int modType, int modIndex )  //0x90A38E9838E0A8C1

    • 0
    • 85
    • 323
  15. void SET_TRANSFORM_TO_SUBMARINE_USES_ALTERNATE_INPUT ( Vehicle vehicle, BOOL value )  //0x41B9FB92EDED32A6

    • 0
    • 58
    • 1365
  16. void SET_PED_IS_DRUNK ( Ped ped, BOOL toggle )  //0x95D2D383D5396B8A

    • 0
    • 154
    • 323
  17. CAM

    void SET_CAM_SPLINE_NODE_EXTRA_FLAGS ( Cam cam, int p1, int flags )  //0x7BF1A54AE67AC070

    • 0
    • 84
    • 323
  18. const char* DATAFILE_GET_FILE_DICT ( int p0 )  //0x906B778CA1DC72B6

    • 0
    • 152
    • 323
  19. void GET_SHOP_PED_COMPONENT ( Hash componentHash, Any* outComponent )  //0x74C0E2A57EC66760

    • 0
    • 249
    • 323
  20. void SET_PARTICLE_FX_NON_LOOPED_ALPHA ( float alpha )  //0x77168D722C58B2FC

    • 0
    • 82
    • 323
  21. HUD

    void END_TEXT_COMMAND_CLEAR_PRINT ()  //0xFCC75460ABA29378

    • 0
    • 54
    • 323
  22. HUD

    void SET_MINIMAP_HIDE_FOW ( BOOL toggle )  //0xF8DEE0A5600CBB93

    • 0
    • 89
    • 323
  23. void SET_WEATHER_TYPE_NOW_PERSIST ( const char* weatherType )  //0xED712CA327900C8A

    • 0
    • 130
    • 323
  24. void SET_FORCED_JUMP_THIS_FRAME ( Player player )  //0xA1183BCFEE0F93D1

    • 0
    • 75
    • 1180
  25. void NETWORK_SPEND_BOUNTY_HUNTER_MISSION ( int amount, BOOL p1, BOOL p2 )  //0x1BEA0CD93470BB1F

    • 0
    • 83
    • 1493
  26. BOOL NETWORK_DO_TRANSITION_TO_NEW_FREEMODE ( Any* p0, Any p1, int players, BOOL p3, BOOL p4, BOOL p5 )  //0x9E80A5BA8109F974

    • 0
    • 112
    • 323
  27. BOOL SHUTDOWN_AND_LOAD_MOST_RECENT_SAVE ()  //0x9ECA15ADFE141431

    • 0
    • 60
    • 505
  28. BOOL UGC_GET_BOOKMARKED_CONTENT ( Any p0, Any p1, const char* p2, Any* p3 )  //0xD5A4B59980401588

    • 0
    • 54
    • 323
  29. Hash GET_WEAPON_TYPE_FROM_PICKUP_TYPE ( Hash pickupHash )  //0x08F96CA6C551AD51

    • 0
    • 85
    • 323
  30. PED

    void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE ( Ped ped, float range )  //0x9C74B0BC831B753A

    • 0
    • 111
    • 323
  31. PED

    void ADD_PED_DECORATION_FROM_HASHES ( Ped ped, Hash collection, Hash overlay )  //0x5F5D1665E352A839

    • 0
    • 132
    • 323
  32. void ACTIVATE_PHYSICS ( Entity entity )  //0x710311ADF0E20730

    • 0
    • 160
    • 323
  33. void REPLAY_RESET_EVENT_INFO ()  //0xF854439EFBB3B583

    • 0
    • 117
    • 323
  34. void PLAYSTATS_FM_EVENT_CRIMINALDAMAGE ( Any p0 )  //0xEDBF6C9B0D2C65C8

    • 0
    • 75
    • 463
  35. void SWITCH_TO_MULTI_FIRSTPART ( Ped ped, int flags, int switchType )  //0xAAB3200ED59016BC

    • 0
    • 108
    • 323
  36. void REMOVE_WAYPOINT_RECORDING ( const char* name )  //0xFF1B8B4AA1C25DC8

    • 0
    • 83
    • 323
  37. BOOL IS_PLAYBACK_GOING_ON_FOR_VEHICLE ( Vehicle vehicle )  //0x1C8A4C2C19E68EEC

    • 0
    • 80
    • 323
  38. Hash GET_VEHICLE_MOD_IDENTIFIER_HASH ( Vehicle vehicle, int modType, int modIndex )  //0x4593CF82AA179706

    • 0
    • 78
    • 323
  39. void SET_VEHICLE_COMBAT_MODE ( BOOL toggle )  //0x36DE109527A2C0C4

    • 0
    • 74
    • 1604
  40. void PLAY_ANIMAL_VOCALIZATION ( Ped pedHandle, int p1, const char* speechName )  //0xEE066C7006C49C0A

    • 0
    • 178
    • 323
  41. CAM

    BOOL IS_CAM_SPLINE_PAUSED ( Cam cam )  //0x0290F35C0AD97864

    • 0
    • 67
    • 323
  42. BOOL DATAFILE_START_SAVE_TO_CLOUD ( const char* filename, Any p1 )  //0x83BCCE3224735F05

    • 0
    • 131
    • 323
  43. void GET_SHOP_PED_QUERY_PROP ( int componentId, Any* outProp )  //0xDE44A00999B2837D

    • 0
    • 130
    • 323
  44. void SET_PARTICLE_FX_FORCE_VEHICLE_INTERIOR ( BOOL toggle )  //0x8CDE909A0370BB3A

    • 0
    • 88
    • 323
  45. HUD

    void BEGIN_TEXT_COMMAND_OVERRIDE_BUTTON_TEXT ( const char* gxtEntry )  //0x8F9EE5687F8EECCD

    • 0
    • 81
    • 323
  46. HUD

    float GET_MINIMAP_FOW_DISCOVERY_RATIO ()  //0xE0130B41D3CF4574

    • 0
    • 55
    • 323
  47. void SET_WEATHER_TYPE_NOW ( const char* weatherType )  //0x29B487C359E19889

    • 0
    • 220
    • 323
  48. BOOL HAS_GAME_INSTALLED_THIS_SESSION ()  //0x6FDDF453C0C756EC

    • 0
    • 72
    • 323
  49. void NETWORK_SPENT_REHIRE_DJ ( int amount, Any p1, BOOL p2, BOOL p3 )  //0xF6C8A544E4CF14FC

    • 0
    • 76
    • 1493
  50. BOOL NETWORK_IS_TRANSITION_TO_GAME ()  //0x9D7696D8F4FA6CB7

    • 0
    • 65
    • 323

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