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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. BOOL IS_PREV_WEATHER_TYPE ( const char* weatherType )  //0x44F28F86433B10A9

    • 0
    • 165
    • 323
  2. void SET_EXPLOSIVE_MELEE_THIS_FRAME ( Player player )  //0xFF1BED81BFDC0FE0

    • 0
    • 83
    • 323
  3. void NETWORK_SPENT_RDR_HATCHET_BONUS ( int amount, BOOL p1, BOOL p2 )  //0xE284D46FFDB82E36

    • 0
    • 73
    • 1493
  4. BOOL NETWORK_DO_TRANSITION_TO_GAME ( BOOL p0, int maxPlayers )  //0x3E9BB38102A589B0

    • 0
    • 77
    • 323
  5. void NETWORK_SET_SPECTATOR_TO_NON_SPECTATOR_TEXT_CHAT ( BOOL toggle )  //0x8EF52ACAECC51D9C

    • 0
    • 57
    • 1734
  6. BOOL UGC_QUERY_BY_CONTENT_ID ( const char* contentId, BOOL latestVersion, const char* contentTypeName )  //0x158EC424F35EC469

    • 0
    • 60
    • 323
  7. void SET_PICKUP_TRACK_DAMAGE_EVENTS ( Pickup pickup, BOOL toggle )  //0xBFFE53AE7E67FCDC

    • 0
    • 82
    • 1290
  8. PED

    void SET_PED_VISUAL_FIELD_MAX_ANGLE ( Ped ped, float value )  //0x70793BDCA1E854D4

    • 0
    • 92
    • 323
  9. PED

    void SET_PED_WETNESS_ENABLED_THIS_FRAME ( Ped ped )  //0xB5485E4907B53019

    • 0
    • 71
    • 323
  10. void ROPE_RESET_LENGTH ( int ropeId, float length )  //0xC16DE94D9BEA14A0

    • 0
    • 157
    • 323
  11. void REPLAY_RECORD_BACK_FOR_TIME ( float p0, float p1, int p2 )  //0x293220DA1B46CEBC

    • 0
    • 143
    • 323
  12. void PLAYSTATS_FM_EVENT_HOTPROPERTY ( Any p0 )  //0x84DFC579C2FC214C

    • 0
    • 81
    • 463
  13. BOOL IS_SWITCH_READY_FOR_DESCENT ()  //0xDFA80CB25D0A19B3

    • 0
    • 77
    • 323
  14. void SET_HIGH_FALL_TASK ( Ped ped, int minTime, int maxTime, int entryType )  //0x8C825BDC7741D37C

    • 0
    • 100
    • 323
  15. void STOP_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle )  //0x54833611C17ABDEA

    • 0
    • 86
    • 323
  16. const char* GET_MOD_SLOT_NAME ( Vehicle vehicle, int modType )  //0x51F0FEB9F6AE98C0

    • 0
    • 70
    • 323
  17. void SET_FORCE_FIX_LINK_MATRICES ( Vehicle vehicle )  //0x887FA38787DE8C72

    • 0
    • 52
    • 1365
  18. BOOL DOES_CONTEXT_EXIST_FOR_THIS_PED ( Ped ped, const char* speechName, BOOL unk )  //0x49B99BF3FDA89A7A

    • 0
    • 76
    • 323
  19. CAM

    void OVERRIDE_CAM_SPLINE_VELOCITY ( Cam cam, int p1, float p2, float p3 )  //0x40B62FA033EB0346

    • 0
    • 66
    • 323
  20. void DATAFILE_STORE_MISSION_HEADER ( int p0 )  //0x2ED61456317B8178

    • 0
    • 135
    • 323
  21. int SETUP_SHOP_PED_APPAREL_QUERY_TU ( int character, int p1, int p2, BOOL p3, int p4, int componentId )  //0x9BDF59818B1E38C1

    • 0
    • 134
    • 323
  22. BOOL START_NETWORKED_PARTICLE_FX_NON_LOOPED_ON_ENTITY ( const char* effectName, Entity entity, BOOL axisY, BOOL axisZ, float offsetX, float offsetY, float offsetZ, float rotX, float rotY, float rotZ )  //0xC95EB1DB6E92113D

    • 0
    • 81
    • 323
  23. HUD

    void END_TEXT_COMMAND_ADD_DIRECTLY_TO_PREVIOUS_BRIEFS ( BOOL p0 )  //0xCFDBDF5AE59BA0F4

    • 0
    • 60
    • 323
  24. HUD

    void SET_MINIMAP_BLOCK_WAYPOINT ( BOOL toggle )  //0x58FADDED207897DC

    • 0
    • 58
    • 323
  25. BOOL IS_NEXT_WEATHER_TYPE ( const char* weatherType )  //0x2FAA3A30BEC0F25D

    • 0
    • 126
    • 323
  26. void SET_SUPER_JUMP_THIS_FRAME ( Player player )  //0x57FFF03E423A4C0B

    • 0
    • 143
    • 323
  27. void NETWORK_SPENT_NIGHTCLUB_ENTRY_FEE ( Player player, int amount, Any p1, BOOL p2, BOOL p3 )  //0x876056684281655D

    • 0
    • 85
    • 1493
  28. BOOL NETWORK_DO_TRANSITION_TO_NEW_GAME ( BOOL p0, int maxPlayers, BOOL p2 )  //0x4665F51EFED00034

    • 0
    • 85
    • 323
  29. BOOL NETWORK_TEXT_CHAT_IS_TYPING ()  //0x5FCF4D7069B09026

    • 0
    • 71
    • 323
  30. BOOL UGC_QUERY_BY_CONTENT_IDS ( Any* data, int count, BOOL latestVersion, const char* contentTypeName )  //0xC7397A83F7A2A462

    • 0
    • 64
    • 323
  31. void SET_ENTITY_FLAG_SUPPRESS_SHADOW ( Entity entity, BOOL toggle )  //0xD05A3241B9A86F19

    • 0
    • 74
    • 1180
  32. PED

    void SET_PED_VISUAL_FIELD_MIN_ELEVATION_ANGLE ( Ped ped, float angle )  //0x7A276EB2C224D70F

    • 0
    • 97
    • 323
  33. PED

    void CLEAR_PED_ENV_DIRT ( Ped ped )  //0x6585D955A68452A5

    • 0
    • 85
    • 323
  34. void APPLY_IMPULSE_TO_CLOTH ( float posX, float posY, float posZ, float vecX, float vecY, float vecZ, float impulse )  //0xE37F721824571784

    • 0
    • 170
    • 323
  35. void REPLAY_CHECK_FOR_EVENT_THIS_FRAME ( const char* missionNameLabel, Any p1 )  //0x208784099002BC30

    • 0
    • 151
    • 323
  36. void PLAYSTATS_FM_EVENT_DEADDROP ( Any p0 )  //0x0A9C7F36E5D7B683

    • 0
    • 74
    • 463
  37. void ENABLE_SWITCH_PAUSE_BEFORE_DESCENT ()  //0xD4793DFF3AF2ABCD

    • 0
    • 84
    • 323
  38. void REQUEST_WAYPOINT_RECORDING ( const char* name )  //0x9EEFB62EB27B5792

    • 0
    • 87
    • 323
  39. void PAUSE_PLAYBACK_RECORDED_VEHICLE ( Vehicle vehicle )  //0x632A689BF42301B1

    • 0
    • 96
    • 323
  40. const char* GET_LIVERY_NAME ( Vehicle vehicle, int liveryIndex )  //0xB4C7A93837C91A1F

    • 0
    • 65
    • 323
  41. void SET_TRANSFORM_RATE_FOR_ANIMATION ( Vehicle vehicle, float value )  //0x498218259FB7C72D

    • 0
    • 52
    • 1365
  42. BOOL IS_PED_IN_CURRENT_CONVERSATION ( Ped ped )  //0x049E937F18F4020C

    • 0
    • 71
    • 323
  43. CAM

    void OVERRIDE_CAM_SPLINE_MOTION_BLUR ( Cam cam, int p1, float p2, float p3 )  //0x7DCF7C708D292D55

    • 0
    • 85
    • 323
  44. void DATAFILE_FLUSH_MISSION_HEADER ()  //0xC55854C7D7274882

    • 0
    • 121
    • 323
  45. void GET_SHOP_PED_QUERY_COMPONENT ( int componentId, Any* outComponent )  //0x249E310B2D920699

    • 0
    • 146
    • 323
  46. void SET_PARTICLE_FX_NON_LOOPED_COLOUR ( float r, float g, float b )  //0x26143A59EF48B262

    • 0
    • 101
    • 323
  47. HUD

    void BEGIN_TEXT_COMMAND_CLEAR_PRINT ( const char* text )  //0xE124FA80A759019C

    • 0
    • 70
    • 323
  48. HUD

    void SET_MINIMAP_IN_PROLOGUE ( BOOL toggle )  //0x9133955F1A2DA957

    • 0
    • 84
    • 323
  49. void SET_WEATHER_TYPE_PERSIST ( const char* weatherType )  //0x704983DF373B198F

    • 0
    • 141
    • 323
  50. void SET_BEAST_JUMP_THIS_FRAME ( Player player )  //0x438822C279B73B93

    • 0
    • 78
    • 573

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