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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void NETWORK_SET_TEAM_ONLY_CHAT ( BOOL toggle )  //0xD5B4883AC32F24C3

    • 0
    • 52
    • 323
  2. int GET_USER_PREMIUM_ACCESS ()  //0x754615490A029508

    • 0
    • 62
    • 1290
  3. void SET_PICKUP_OBJECT_GLOW_OFFSET ( Pickup pickup, float p1, BOOL p2 )  //0xA08FE5E49BDC39DD

    • 0
    • 85
    • 323
  4. PED

    BOOL IS_PED_VAULTING ( Ped ped )  //0x117C70D1F5730B5E

    • 0
    • 73
    • 323
  5. PED

    void RESURRECT_PED ( Ped ped )  //0x71BC8E838B9C6035

    • 0
    • 96
    • 323
  6. void DETACH_ROPE_FROM_ENTITY ( int ropeId, Entity entity )  //0xBCF3026912A8647D

    • 0
    • 153
    • 323
  7. void SET_PLAYER_PARACHUTE_MODEL_OVERRIDE ( Player player, Hash model )  //0x977DB4641F6FC3DB

    • 0
    • 99
    • 323
  8. void PLAYSTATS_CLOTH_CHANGE ( Any p0, Any p1, Any p2, Any p3, Any p4 )  //0x34B973047A2268B9

    • 0
    • 76
    • 323
  9. BOOL NEW_LOAD_SCENE_START ( float posX, float posY, float posZ, float offsetX, float offsetY, float offsetZ, float radius, int p7 )  //0x212A8D0D2BABFAC2

    • 0
    • 89
    • 323
  10. BOOL IS_PED_IN_WRITHE ( Ped ped )  //0xDEB6D52126E7D640

    • 0
    • 87
    • 323
  11. void DELETE_ALL_TRAINS ()  //0x736A718577F39C7D

    • 0
    • 90
    • 323
  12. void SET_VEHICLE_MOD_KIT ( Vehicle vehicle, int modKit )  //0x1F2AA07F00B3217A

    • 0
    • 220
    • 323
  13. void SET_PLANE_SECTION_DAMAGE_SCALE ( Any p0, Any p1, Any p2 )  //0x0BBB9A7A8FFE931B

    • 0
    • 75
    • 1290
  14. void PLAY_PED_AMBIENT_SPEECH_WITH_VOICE_NATIVE ( Ped ped, const char* speechName, const char* voiceName, const char* speechParam, BOOL p4 )  //0x3523634255FC3318

    • 0
    • 168
    • 323
  15. CAM

    void POINT_CAM_AT_COORD ( Cam cam, float x, float y, float z )  //0xF75497BB865F0803

    • 0
    • 135
    • 323
  16. void SET_CUTSCENE_PED_PROP_VARIATION ( const char* cutsceneEntName, int p1, int p2, int p3, Hash modelHash )  //0x0546524ADE2E9723

    • 0
    • 93
    • 323
  17. void SET_ALLOW_MIGRATE_TO_SPECTATOR ( Entity entity, Any p1 )  //0x36F32DE87082343E

    • 0
    • 63
    • 1011
  18. void TOGGLE_PLAYER_DAMAGE_OVERLAY ( BOOL toggle )  //0xE63D7C6EECECB66B

    • 0
    • 73
    • 323
  19. HUD

    int END_TEXT_COMMAND_THEFEED_POST_CREW_RANKUP_WITH_LITERAL_FLAG ( const char* p0, const char* p1, const char* p2, BOOL p3, BOOL p4 )  //0x8EFCCF6EC66D85E4

    • 0
    • 60
    • 323
  20. HUD

    void CLEAR_GPS_FLAGS ()  //0x21986729D6A3A830

    • 0
    • 67
    • 323
  21. void SET_MISSION_FLAG ( BOOL toggle )  //0xC4301E5121A0ED73

    • 0
    • 145
    • 323
  22. void SET_DISPATCH_TIME_BETWEEN_SPAWN_ATTEMPTS_MULTIPLIER ( Any p0, float p1 )  //0x48838ED9937A15D1

    • 0
    • 95
    • 323
  23. void NETWORK_EARN_DOOMSDAY_FINALE_BONUS ( int amount, Hash vehicleHash )  //0x128A747F4A230952

    • 0
    • 78
    • 1290
  24. BOOL NETWORK_DO_TRANSITION_QUICKMATCH_WITH_GROUP ( Any p0, Any p1, Any p2, Any p3, Any* p4, Any p5, Any p6, Any p7 )  //0x9C4AB58491FDC98A

    • 0
    • 74
    • 323
  25. void NETWORK_SET_SCRIPT_CONTROLLING_TEAMS ( Any p0 )  //0x265559DA40B3F327

    • 0
    • 51
    • 573
  26. int GET_USER_STARTER_ACCESS ()  //0x155467ACA0F55705

    • 0
    • 53
    • 1290
  27. void SET_OBJECT_GLOW_IN_SAME_TEAM ( Pickup pickup )  //0x62454A641B41F3C5

    • 0
    • 68
    • 678
  28. PED

    BOOL IS_PED_DIVING ( Ped ped )  //0x5527B8246FEF9B11

    • 0
    • 79
    • 323
  29. PED

    void SET_PED_NAME_DEBUG ( Ped ped, const char* name )  //0x98EFA132A4117BE1

    • 0
    • 82
    • 323
  30. void ROPE_SET_UPDATE_PINVERTS ( int ropeId )  //0xC8D667EE52114ABA

    • 0
    • 129
    • 323
  31. void CLEAR_PLAYER_PARACHUTE_MODEL_OVERRIDE ( Player player )  //0x8753997EB5F6EE3F

    • 0
    • 68
    • 323
  32. void PLAYSTATS_WEAPON_MODE_CHANGE ( Hash weaponHash, Hash componentHashTo, Hash componentHashFrom )  //0xE95C8A1875A02CA4

    • 0
    • 86
    • 323
  33. BOOL NEW_LOAD_SCENE_START_SPHERE ( float x, float y, float z, float radius, Any p4 )  //0xACCFB4ACF53551B0

    • 0
    • 107
    • 323
  34. void OPEN_PATROL_ROUTE ( const char* patrolRoute )  //0xA36BFB5EE89F3D82

    • 0
    • 83
    • 323
  35. void SET_TRAIN_SPEED ( Vehicle train, float speed )  //0xAA0BC91BE0B796E3

    • 0
    • 116
    • 323
  36. int GET_VEHICLE_MOD_KIT ( Vehicle vehicle )  //0x6325D1A044AE510D

    • 0
    • 78
    • 323
  37. void SET_HELI_CAN_PICKUP_ENTITY_THAT_HAS_PICK_UP_DISABLED ( Vehicle vehicle, BOOL toggle )  //0x94A68DA412C4007D

    • 0
    • 65
    • 1180
  38. void PLAY_AMBIENT_SPEECH_FROM_POSITION_NATIVE ( const char* speechName, const char* voiceName, float x, float y, float z, const char* speechParam )  //0xED640017ED337E45

    • 0
    • 104
    • 323
  39. CAM

    void POINT_CAM_AT_ENTITY ( Cam cam, Entity entity, float p2, float p3, float p4, BOOL p5 )  //0x5640BFF86B16E8DC

    • 0
    • 142
    • 323
  40. BOOL HAS_CUTSCENE_CUT_THIS_FRAME ()  //0x708BDD8CD795B043

    • 0
    • 71
    • 323
  41. Entity GET_ENTITY_OF_TYPE_ATTACHED_TO_ENTITY ( Entity entity, Hash modelHash )  //0x1F922734E259BD26

    • 0
    • 96
    • 1180
  42. void RESET_ADAPTATION ( int unk )  //0xE3E2C1B4C59DBC77

    • 0
    • 91
    • 323
  43. HUD

    int END_TEXT_COMMAND_THEFEED_POST_VERSUS_TU ( const char* txdName1, const char* textureName1, int count1, const char* txdName2, const char* textureName2, int count2, int hudColor1, int hudColor2 )  //0xB6871B0555B02996

    • 0
    • 65
    • 323
  44. HUD

    void SET_RACE_TRACK_RENDER ( BOOL toggle )  //0x1EAC5F91BCBC5073

    • 0
    • 52
    • 323
  45. BOOL GET_MISSION_FLAG ()  //0xA33CDCCDA663159E

    • 0
    • 151
    • 323
  46. Any ADD_DISPATCH_SPAWN_ANGLED_BLOCKING_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width )  //0x918C7B2D2FF3928B

    • 0
    • 66
    • 323
  47. void NETWORK_EARN_GANGOPS_AWARD ( int amount, const char* unk, Any p2 )  //0xA9A31475F530DFDA

    • 0
    • 75
    • 1290
  48. Any NETWORK_JOIN_GROUP_ACTIVITY ()  //0xA06509A691D12BE4

    • 0
    • 72
    • 323
  49. Any NETWORK_SET_SAME_TEAM_AS_LOCAL_PLAYER ( Any p0, Any p1 )  //0x4348BFDA56023A2F

    • 0
    • 70
    • 573
  50. int CLOUD_DELETE_MEMBER_FILE ( const char* p0 )  //0xC64DED7EF0D2FE37

    • 0
    • 65
    • 323

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