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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void NETWORK_EARN_FROM_PERSONAL_VEHICLE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8 )  //0x3F4D00167E41E0AD

    • 0
    • 138
    • 323
  2. Any NETWORK_IS_CONNETED_TO_NP_PRESENCE ()  //0x7808619F31FF22DB

    • 0
    • 122
    • 323
  3. int NETWORK_GET_SCRIPT_STATUS ()  //0x57D158647A6BFABF

    • 0
    • 86
    • 323
  4. BOOL IS_TIME_LESS_THAN ( int timeA, int timeB )  //0xCB2CF5148012C8D0

    • 0
    • 66
    • 323
  5. int NETWORK_START_USER_CONTENT_PERMISSIONS_CHECK ( Any* netHandle )  //0xDEB2B99A1AF1A2A6

    • 0
    • 63
    • 323
  6. void SET_PED_PATHS_BACK_TO_ORIGINAL ( float x1, float y1, float z1, float x2, float y2, float z2, Any p6 )  //0xE04B48F2CC926253

    • 0
    • 103
    • 323
  7. PED

    BOOL CAN_CREATE_RANDOM_COPS ()  //0x5EE2CAFF7F17770D

    • 0
    • 108
    • 323
  8. PED

    BOOL IS_PED_PERFORMING_STEALTH_KILL ( Ped ped )  //0xFD4CCDBCC59941B7

    • 0
    • 60
    • 323
  9. int GET_TIME_SINCE_PLAYER_HIT_PED ( Player player )  //0xE36A25322DC35F42

    • 0
    • 92
    • 323
  10. BOOL SC_GAMERDATA_GET_BOOL ( const char* name )  //0x8416FE4E4629D7D7

    • 0
    • 114
    • 323
  11. void PLAYSTATS_BC_CAR_JACKING ( Any p0 )  //0x7B18DA61F6BAE9D5

    • 0
    • 65
    • 573
  12. BOOL IS_PLAYING_PHONE_GESTURE_ANIM ( Ped ped )  //0xB8EBB1E9D3588C10

    • 0
    • 71
    • 323
  13. int GET_VEHICLE_NUMBER_OF_PASSENGERS ( Vehicle vehicle, BOOL includeDriver, BOOL includeDeadOccupants )  //0x24CB2137731FFE89

    • 0
    • 204
    • 323
  14. void SET_VEHICLE_CAN_LEAK_PETROL ( Vehicle vehicle, BOOL toggle )  //0x192547247864DFDD

    • 0
    • 78
    • 323
  15. BOOL DOES_CARGOBOB_HAVE_PICKUP_MAGNET ( Vehicle cargobob )  //0x6E08BF5B3722BAC9

    • 0
    • 55
    • 323
  16. BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT ( Object weapon, Hash addonHash )  //0x76A18844E743BF91

    • 0
    • 100
    • 323
  17. void PRELOAD_VEHICLE_AUDIO_BANK ( Hash vehicleModel )  //0xCA4CEA6AE0000A7E

    • 0
    • 78
    • 1180
  18. CAM

    void SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR_LIMITS_THIS_UPDATE ( float p0, float p1 )  //0xCED08CBE8EBB97C7

    • 0
    • 73
    • 323
  19. float GET_ENTITY_UPRIGHT_VALUE ( Entity entity )  //0x95EED5A694951F9F

    • 0
    • 138
    • 323
  20. void FADE_UP_PED_LIGHT ( float p0 )  //0xC9B18B4619F48F7B

    • 0
    • 130
    • 323
  21. void SET_EXTRA_TCMODIFIER ( const char* modifierName )  //0x5096FD9CCB49056D

    • 0
    • 85
    • 323
  22. HUD

    void CLEAR_HELP ( BOOL toggle )  //0x8DFCED7A656F8802

    • 0
    • 82
    • 323
  23. HUD

    void PAUSE_MENUCEPTION_THE_KICK ()  //0xCDCA26E80FAECB8F

    • 0
    • 55
    • 323
  24. BOOL OVERRIDE_SAVE_HOUSE ( BOOL p0, float p1, float p2, float p3, float p4, BOOL p5, float p6, float p7 )  //0x1162EA8AE9D24EEA

    • 0
    • 85
    • 323
  25. void NETWORK_EARN_FROM_DAILY_OBJECTIVES ( int p0, const char* p1, int p2 )  //0x6EA318C91C1A8786

    • 0
    • 122
    • 323
  26. Any NETWORK_IS_LOGGED_IN_TO_PSN ()  //0xA0FA4EC6A05DA44E

    • 0
    • 143
    • 323
  27. void NETWORK_REGISTER_HOST_BROADCAST_VARIABLES ( int* vars, int numVars, const char* debugName )  //0x3E9B2F01C50DF595

    • 0
    • 108
    • 323
  28. BOOL IS_TIME_MORE_THAN ( int timeA, int timeB )  //0xDE350F8651E4346C

    • 0
    • 57
    • 323
  29. void NETWORK_SKIP_RADIO_RESET_NEXT_CLOSE ()  //0x9465E683B12D3F6B

    • 0
    • 62
    • 323
  30. BOOL GET_RANDOM_VEHICLE_NODE ( float x, float y, float z, float radius, BOOL p4, BOOL p5, BOOL p6, Vector3* outPosition, int* nodeId )  //0x93E0DB8440B73A7D

    • 0
    • 161
    • 323
  31. PED

    void SET_PED_AS_ENEMY ( Ped ped, BOOL toggle )  //0x02A0C9720B854BFA

    • 0
    • 125
    • 323
  32. PED

    BOOL IS_PED_PERFORMING_A_COUNTER_ATTACK ( Ped ped )  //0xEBD0EDBA5BE957CF

    • 0
    • 55
    • 323
  33. int GET_TIME_SINCE_PLAYER_DROVE_ON_PAVEMENT ( Player player )  //0xD559D2BE9E37853B

    • 0
    • 91
    • 323
  34. Any SC_GAMERDATA_GET_STRING ()  //0x7FFCBFEE44ECFABF

    • 0
    • 133
    • 323
  35. void PLAYSTATS_BC_SMASH_AND_GRAB ( Any p0 )  //0x06EAF70AE066441E

    • 0
    • 89
    • 573
  36. float GET_PHONE_GESTURE_ANIM_CURRENT_TIME ( Ped ped )  //0x47619ABE8B268C60

    • 0
    • 77
    • 323
  37. int GET_VEHICLE_MAX_NUMBER_OF_PASSENGERS ( Vehicle vehicle )  //0xA7C4F2C6E744A550

    • 0
    • 215
    • 323
  38. void SET_DISABLE_VEHICLE_PETROL_TANK_FIRES ( Vehicle vehicle, BOOL toggle )  //0x465BF26AB9684352

    • 0
    • 94
    • 323
  39. void SET_CARGOBOB_PICKUP_MAGNET_ACTIVE ( Vehicle cargobob, BOOL isActive )  //0x9A665550F8DA349B

    • 0
    • 78
    • 323
  40. void GIVE_WEAPON_OBJECT_TO_PED ( Object weaponObject, Ped ped )  //0xB1FA61371AF7C4B7

    • 0
    • 117
    • 323
  41. void SET_VEHICLE_STARTUP_REV_SOUND ( Vehicle vehicle, const char* p1, const char* p2 )  //0xF1F8157B8C3F171C

    • 0
    • 114
    • 323
  42. CAM

    void SET_FIRST_PERSON_AIM_CAM_RELATIVE_HEADING_LIMITS_THIS_UPDATE ( float p0, float p1 )  //0x2F7F2B26DD3F18EE

    • 0
    • 152
    • 323
  43. Vector3 GET_ENTITY_VELOCITY ( Entity entity )  //0x4805D2B1D8CF94A9

    • 0
    • 147
    • 323
  44. void UPDATE_LIGHTS_ON_ENTITY ( Entity entity )  //0xDEADC0DEDEADC0DE

    • 0
    • 169
    • 323
  45. void CLEAR_EXTRA_TCMODIFIER ()  //0x92CCC17A7A2285DA

    • 0
    • 75
    • 323
  46. HUD

    BOOL IS_HELP_MESSAGE_ON_SCREEN ()  //0xDAD37F45428801AE

    • 0
    • 76
    • 323
  47. HUD

    void PAUSE_TOGGLE_FULLSCREEN_MAP ( Any p0 )  //0x2DE6C5E2E996F178

    • 0
    • 71
    • 372
  48. BOOL GET_SAVE_HOUSE_DETAILS_AFTER_SUCCESSFUL_LOAD ( Vector3* p0, float* p1, BOOL* fadeInAfterLoad, BOOL* p3 )  //0xA4A0065E39C9F25C

    • 0
    • 95
    • 323
  49. void NETWORK_EARN_FROM_AMBIENT_JOB ( int p0, const char* p1, Any* p2 )  //0xFB6DB092FBAE29E6

    • 0
    • 133
    • 323
  50. BOOL NETWORK_HAS_VALID_ROS_CREDENTIALS ()  //0x85443FF4C328F53B

    • 0
    • 128
    • 323

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