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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. HUD

    BOOL IS_PAUSE_MENU_RESTARTING ()  //0x1C491717107431C7

    • 0
    • 61
    • 323
  2. void SET_FADE_IN_AFTER_LOAD ( BOOL toggle )  //0xF3D78F59DFE18D79

    • 0
    • 98
    • 323
  3. void NETWORK_EARN_FROM_ROCKSTAR ( int amount )  //0x02CE1D6AC0FC73EA

    • 0
    • 220
    • 323
  4. Any NETWORK_IS_NP_PENDING ()  //0xEBCAB9E5048434F4

    • 0
    • 142
    • 323
  5. int NETWORK_GET_MAX_NUM_PARTICIPANTS ()  //0xA6C90FBC38E395EE

    • 0
    • 77
    • 323
  6. BOOL HAS_NETWORK_TIME_STARTED ()  //0x46718ACEEDEAFC84

    • 0
    • 57
    • 323
  7. BOOL NETWORK_HAS_ROS_PRIVILEGE_SPECIAL_EDITION_CONTENT ()  //0x91B87C55093DE351

    • 0
    • 62
    • 323
  8. void SET_AMBIENT_PED_RANGE_MULTIPLIER_THIS_FRAME ( float multiplier )  //0x0B919E1FB47CC4E0

    • 0
    • 132
    • 323
  9. PED

    void SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS ( BOOL toggle )  //0x8A4986851C4EF6E7

    • 0
    • 92
    • 323
  10. PED

    void SET_PED_TARGET_LOSS_RESPONSE ( Ped ped, int responseType )  //0x0703B9079823DA4A

    • 0
    • 66
    • 323
  11. int INT_TO_PARTICIPANTINDEX ( int value )  //0x9EC6603812C24710

    • 0
    • 90
    • 323
  12. Any SC_GAMERDATA_GET_INT ()  //0xC85A7127E7AD02AA

    • 0
    • 142
    • 323
  13. void PLAYSTATS_BW_FRAGILE_GOODS ( Any p0 )  //0x282B6739644F4347

    • 0
    • 77
    • 757
  14. void TASK_PLAY_PHONE_GESTURE_ANIMATION ( Ped ped, const char* animDict, const char* animation, const char* boneMaskType, float blendInDuration, float blendOutDuration, BOOL isLooping, BOOL holdLastFrame )  //0x8FBB6758B3B3E9EC

    • 0
    • 115
    • 323
  15. void REMOVE_VEHICLE_UPSIDEDOWN_CHECK ( Vehicle vehicle )  //0xC53EB42A499A7E90

    • 0
    • 149
    • 323
  16. void SET_VEHICLE_CAN_ENGINE_MISSFIRE ( Vehicle vehicle, BOOL toggle )  //0x206BC5DC9D1AC70A

    • 0
    • 85
    • 323
  17. void SET_CARGOBOB_PICKUP_ROPE_DAMPING_MULTIPLIER ( Any p0, Any p1 )  //0xCF1182F682F65307

    • 0
    • 60
    • 323
  18. void GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT ( Object weaponObject, Hash addonHash )  //0x33E179436C0B31DB

    • 0
    • 145
    • 323
  19. void USE_SIREN_AS_HORN ( Vehicle vehicle, BOOL toggle )  //0xFA932DE350266EF8

    • 0
    • 85
    • 323
  20. CAM

    float GET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ()  //0x7EC52CC40597D170

    • 0
    • 81
    • 323
  21. float GET_ENTITY_SPEED ( Entity entity )  //0xD5037BA82E12416F

    • 0
    • 204
    • 323
  22. void DRAW_SPOT_LIGHT ( float posX, float posY, float brightness, float hardness, float radius, float falloff, float posZ, float dirX, float dirY, float dirZ )  //0xD0F64B265C8C8B33

    • 0
    • 150
    • 323
  23. void ADD_TCMODIFIER_OVERRIDE ( const char* modifierName1, const char* modifierName2 )  //0x1A8E2C8B9CF4549C

    • 0
    • 95
    • 323
  24. HUD

    int GET_NAMED_RENDERTARGET_RENDER_ID ( const char* name )  //0x1A6478B61C6BDC3B

    • 0
    • 69
    • 323
  25. HUD

    void FORCE_SCRIPTED_GFX_WHEN_FRONTEND_ACTIVE ( const char* p0 )  //0x2162C446DFDF38FD

    • 0
    • 64
    • 323
  26. Any REGISTER_SAVE_HOUSE ( float p0, float p1, float p2, float p3, Any* p4, Any p5, Any p6 )  //0xC0714D0A7EEECA54

    • 0
    • 107
    • 323
  27. void NETWORK_EARN_FROM_VEHICLE ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7 )  //0xB539BD8A4C1EECF8

    • 0
    • 132
    • 323
  28. int NETWORK_GET_NP_UNAVAILABLE_REASON ()  //0x74FB3E29E6D10FA9

    • 0
    • 125
    • 323
  29. int NETWORK_GET_NUM_PARTICIPANTS ()  //0x18D0456E86604654

    • 0
    • 77
    • 323
  30. int GET_TIME_OFFSET ( int timeA, int timeB )  //0x017008CCDAD48503

    • 0
    • 63
    • 323
  31. Any NETWORK_START_COMMUNICATION_PERMISSIONS_CHECK ( Any p0 )  //0x36391F397731595D

    • 0
    • 65
    • 323
  32. void ADJUST_AMBIENT_PED_SPAWN_DENSITIES_THIS_FRAME ( Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6 )  //0xAA76052DDA9BFC3E

    • 0
    • 108
    • 323
  33. PED

    void SET_CREATE_RANDOM_COPS_ON_SCENARIOS ( BOOL toggle )  //0x444CB7D7DBE6973D

    • 0
    • 80
    • 323
  34. PED

    BOOL IS_PED_PERFORMING_MELEE_ACTION ( Ped ped )  //0xDCCA191DF9980FD7

    • 0
    • 93
    • 323
  35. int GET_TIME_SINCE_PLAYER_HIT_VEHICLE ( Player player )  //0x5D35ECF3A81A0EE0

    • 0
    • 83
    • 323
  36. Any SC_GAMERDATA_GET_FLOAT ()  //0xA770C8EEC6FB2AC5

    • 0
    • 103
    • 323
  37. void PLAYSTATS_BW_AIR_FREIGHT ( Any p0 )  //0xF06A6F41CB445443

    • 0
    • 73
    • 757
  38. void TASK_STOP_PHONE_GESTURE_ANIMATION ( Ped ped, float blendOutOverride )  //0x3FA00D4F4641BFAE

    • 0
    • 71
    • 323
  39. BOOL IS_VEHICLE_STOPPED ( Vehicle vehicle )  //0x5721B434AD84D57A

    • 0
    • 200
    • 323
  40. void SET_VEHICLE_CAN_LEAK_OIL ( Vehicle vehicle, BOOL toggle )  //0x51BB2D88D31A914B

    • 0
    • 86
    • 323
  41. void SET_CARGOBOB_PICKUP_ROPE_TYPE ( Any p0, Any p1 )  //0x0D5F65A8F4EBDAB5

    • 0
    • 75
    • 1103
  42. void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT ( Any p0, Any p1 )  //0xF7D82B0D66777611

    • 0
    • 122
    • 323
  43. void FORCE_USE_AUDIO_GAME_OBJECT ( Vehicle vehicle, const char* audioName )  //0x4F0C413926060B38

    • 0
    • 116
    • 323
  44. CAM

    void SET_FIRST_PERSON_AIM_CAM_ZOOM_FACTOR ( float zoomFactor )  //0x70894BD0915C5BCA

    • 0
    • 80
    • 323
  45. Vector3 GET_ENTITY_SPEED_VECTOR ( Entity entity, BOOL relative )  //0x9A8D700A51CB7B0D

    • 0
    • 203
    • 323
  46. void DRAW_SHADOWED_SPOT_LIGHT ( float posX, float posY, float brightness, float roundness, float radius, float falloff, int shadowId, float posZ, float dirX, float dirY )  //0x5BCA583A583194DB

    • 0
    • 180
    • 323
  47. void CLEAR_ALL_TCMODIFIER_OVERRIDES ( const char* p0 )  //0x15E33297C3E8DC60

    • 0
    • 85
    • 323
  48. HUD

    BOOL IS_NAMED_RENDERTARGET_LINKED ( Hash modelHash )  //0x113750538FA31298

    • 0
    • 61
    • 323
  49. HUD

    void PAUSE_MENUCEPTION_GO_DEEPER ( int page )  //0x77F16B447824DA6C

    • 0
    • 56
    • 323
  50. void SET_SAVE_HOUSE ( Any p0, BOOL p1, BOOL p2 )  //0x4F548CABEAE553BC

    • 0
    • 76
    • 323

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