GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void SET_CURRENT_PLAYER_TCMODIFIER ( const char* modifierName ) //0xBBF327DED94E4DEB
- 0
- 72
- 323
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BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name ) //0x78DCDC15C9F116B4
- 0
- 83
- 323
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int GET_PAUSE_MENU_STATE () //0x272ACD84970869C5
- 0
- 94
- 323
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void SET_FADE_OUT_AFTER_ARREST ( BOOL toggle ) //0x1E0B4DC0D990A4E7
- 0
- 69
- 323
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void NETWORK_EARN_FROM_AI_TARGET_KILL ( Any p0, Any p1 ) //0x515B4A22E4D3C6D7
- 0
- 126
- 323
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BOOL NETWORK_IS_SIGNED_ONLINE () //0x1077788E268557C2
- 0
- 158
- 323
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BOOL NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT ( Any p0, BOOL p1, Any p2 ) //0xD1110739EEADB592
- 0
- 90
- 323
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int GET_NETWORK_TIME () //0x7A5487FE9FAA6B48
- 0
- 89
- 323
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BOOL NETWORK_HAS_ROS_PRIVILEGE_END_DATE ( int privilege, int* banType, Any* timeData ) //0xC22912B1D85F26B1
- 0
- 68
- 323
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void SET_ROADS_BACK_TO_ORIGINAL ( float p0, float p1, float p2, float p3, float p4, float p5, Any p6 ) //0x1EE7063B80FFC77C
- 0
- 131
- 323
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void SET_PED_DIES_IN_VEHICLE ( Ped ped, BOOL toggle ) //0x2A30922C90C9B42C
- 0
- 99
- 323
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int GET_PED_COMBAT_RANGE ( Ped ped ) //0xF9D9F7F2DB8E2FA0
- 0
- 61
- 323
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Player GET_PLAYER_INDEX () //0xA5EDC40EF369B48D
- 0
- 119
- 323
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BOOL SC_PRESENCE_ATTR_SET_STRING ( Hash attrHash, const char* value ) //0x287F1F75D2803595
- 0
- 97
- 323
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void PLAYSTATS_BW_BELLY_OF_THE_BEAST ( Any p0 ) //0xA6F54BB2FFCA35EA
- 0
- 71
- 573
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void SET_ANIM_RATE ( Entity entity, float rate, int priority, BOOL secondary ) //0x032D49C5E359C847
- 0
- 97
- 323
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BOOL IS_VEHICLE_STUCK_ON_ROOF ( Vehicle vehicle ) //0xB497F06B288DCFDF
- 0
- 181
- 323
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void SET_VEHICLE_FIXED ( Vehicle vehicle ) //0x115722B1B9C14C1C
- 0
- 148
- 323
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void SET_PICKUP_ROPE_LENGTH_FOR_CARGOBOB ( Vehicle cargobob, float length1, float length2, BOOL p3 ) //0x877C1EAEAC531023
- 0
- 73
- 323
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void REMOVE_WEAPON_ASSET ( Hash weaponHash ) //0xAA08EF13F341C8FC
- 0
- 96
- 323
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void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 ) //0xE5564483E407F914
- 0
- 95
- 323
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BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE () //0x5E346D934122613F
- 0
- 85
- 323
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Vector3 GET_ENTITY_ROTATION_VELOCITY ( Entity entity ) //0x213B91045D09B983
- 0
- 175
- 323
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void DRAW_LIGHT_WITH_RANGEEX ( float x, float y, float z, int r, int g, int b, float range, float intensity, float shadow ) //0xF49E9A9716A04595
- 0
- 150
- 323
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void SET_PLAYER_TCMODIFIER_TRANSITION ( float value ) //0xBDEB86F4D5809204
- 0
- 70
- 323
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BOOL RELEASE_NAMED_RENDERTARGET ( const char* name ) //0xE9F6FFE837354DD4
- 0
- 88
- 323
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Vector3 GET_PAUSE_MENU_POSITION () //0x5BFF36D6ED83E0AE
- 0
- 63
- 323
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void SET_FADE_IN_AFTER_DEATH_ARREST ( BOOL toggle ) //0xDA66D2796BA33F12
- 0
- 92
- 323
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void NETWORK_EARN_FROM_NOT_BADSPORT ( int amount ) //0x4337511FA8221D36
- 0
- 143
- 323
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BOOL NETWORK_IS_NP_AVAILABLE () //0xBD545D44CCE70597
- 0
- 115
- 323
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BOOL NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT () //0x2910669969E9535E
- 0
- 90
- 323
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int GET_NETWORK_TIME_ACCURATE () //0x89023FBBF9200E9F
- 0
- 67
- 323
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BOOL NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN () //0x593570C289A77688
- 0
- 58
- 323
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void SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, Any p7 ) //0x0027501B9F3B407E
- 0
- 116
- 323
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void SET_CREATE_RANDOM_COPS ( BOOL toggle ) //0x102E68B2024D536D
- 0
- 77
- 323
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void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeId, BOOL enabled ) //0x9F7794730795E019
- 0
- 154
- 323
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Player INT_TO_PLAYERINDEX ( int value ) //0x41BD2A6B006AF756
- 0
- 87
- 323
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BOOL SC_PRESENCE_SET_ACTIVITY_RATING ( Any p0, float p1 ) //0x487912FD248EFDDF
- 0
- 111
- 323
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void PLAYSTATS_BW_HEAD_HUNTER ( Any p0 ) //0x5FF2C33B13A02A11
- 0
- 77
- 757
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void SET_ANIM_LOOPED ( Entity entity, BOOL looped, int priority, BOOL secondary ) //0x70033C3CC29A1FF4
- 0
- 95
- 323
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void ADD_VEHICLE_UPSIDEDOWN_CHECK ( Vehicle vehicle ) //0xB72E26D81006005B
- 0
- 173
- 323
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void SET_VEHICLE_DEFORMATION_FIXED ( Vehicle vehicle ) //0x953DA1E1B12C0491
- 0
- 95
- 323
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void SET_PICKUP_ROPE_LENGTH_WITHOUT_CREATING_ROPE_FOR_CARGOBOB ( Any p0, Any p1, Any p2 ) //0xC0ED6438E6D39BA8
- 0
- 74
- 944
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Object CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale, Any p7, Any p8, Any p9 ) //0x9541D3CF0D398F36
- 0
- 197
- 323
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void SET_HORN_PERMANENTLY_ON_TIME ( Vehicle vehicle, float time ) //0x9D3AF56E94C9AE98
- 0
- 83
- 323
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void DISABLE_AIM_CAM_THIS_UPDATE () //0x1A31FE0049E542F6
- 0
- 75
- 323
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const char* GET_ENTITY_SCRIPT ( Entity entity, ScrHandle* script ) //0xA6E9C38DB51D7748
- 0
- 278
- 323
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void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity ) //0xF2A1B2771A01DBD4
- 0
- 223
- 323
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void SET_NEXT_PLAYER_TCMODIFIER ( const char* modifierName ) //0xBF59707B3E5ED531
- 0
- 73
- 323
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void LINK_NAMED_RENDERTARGET ( Hash modelHash ) //0xF6C09E276AEB3F2D
- 0
- 70
- 323