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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void SET_CURRENT_PLAYER_TCMODIFIER ( const char* modifierName )  //0xBBF327DED94E4DEB

    • 0
    • 72
    • 323
  2. HUD

    BOOL IS_NAMED_RENDERTARGET_REGISTERED ( const char* name )  //0x78DCDC15C9F116B4

    • 0
    • 83
    • 323
  3. HUD

    int GET_PAUSE_MENU_STATE ()  //0x272ACD84970869C5

    • 0
    • 94
    • 323
  4. void SET_FADE_OUT_AFTER_ARREST ( BOOL toggle )  //0x1E0B4DC0D990A4E7

    • 0
    • 69
    • 323
  5. void NETWORK_EARN_FROM_AI_TARGET_KILL ( Any p0, Any p1 )  //0x515B4A22E4D3C6D7

    • 0
    • 126
    • 323
  6. BOOL NETWORK_IS_SIGNED_ONLINE ()  //0x1077788E268557C2

    • 0
    • 158
    • 323
  7. BOOL NETWORK_TRY_TO_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT ( Any p0, BOOL p1, Any p2 )  //0xD1110739EEADB592

    • 0
    • 90
    • 323
  8. int GET_NETWORK_TIME ()  //0x7A5487FE9FAA6B48

    • 0
    • 89
    • 323
  9. BOOL NETWORK_HAS_ROS_PRIVILEGE_END_DATE ( int privilege, int* banType, Any* timeData )  //0xC22912B1D85F26B1

    • 0
    • 68
    • 323
  10. void SET_ROADS_BACK_TO_ORIGINAL ( float p0, float p1, float p2, float p3, float p4, float p5, Any p6 )  //0x1EE7063B80FFC77C

    • 0
    • 131
    • 323
  11. PED

    void SET_PED_DIES_IN_VEHICLE ( Ped ped, BOOL toggle )  //0x2A30922C90C9B42C

    • 0
    • 99
    • 323
  12. PED

    int GET_PED_COMBAT_RANGE ( Ped ped )  //0xF9D9F7F2DB8E2FA0

    • 0
    • 61
    • 323
  13. Player GET_PLAYER_INDEX ()  //0xA5EDC40EF369B48D

    • 0
    • 119
    • 323
  14. BOOL SC_PRESENCE_ATTR_SET_STRING ( Hash attrHash, const char* value )  //0x287F1F75D2803595

    • 0
    • 97
    • 323
  15. void PLAYSTATS_BW_BELLY_OF_THE_BEAST ( Any p0 )  //0xA6F54BB2FFCA35EA

    • 0
    • 71
    • 573
  16. void SET_ANIM_RATE ( Entity entity, float rate, int priority, BOOL secondary )  //0x032D49C5E359C847

    • 0
    • 97
    • 323
  17. BOOL IS_VEHICLE_STUCK_ON_ROOF ( Vehicle vehicle )  //0xB497F06B288DCFDF

    • 0
    • 181
    • 323
  18. void SET_VEHICLE_FIXED ( Vehicle vehicle )  //0x115722B1B9C14C1C

    • 0
    • 148
    • 323
  19. void SET_PICKUP_ROPE_LENGTH_FOR_CARGOBOB ( Vehicle cargobob, float length1, float length2, BOOL p3 )  //0x877C1EAEAC531023

    • 0
    • 73
    • 323
  20. void REMOVE_WEAPON_ASSET ( Hash weaponHash )  //0xAA08EF13F341C8FC

    • 0
    • 96
    • 323
  21. void SET_AUDIO_VEHICLE_PRIORITY ( Vehicle vehicle, Any p1 )  //0xE5564483E407F914

    • 0
    • 95
    • 323
  22. CAM

    BOOL IS_FIRST_PERSON_AIM_CAM_ACTIVE ()  //0x5E346D934122613F

    • 0
    • 85
    • 323
  23. Vector3 GET_ENTITY_ROTATION_VELOCITY ( Entity entity )  //0x213B91045D09B983

    • 0
    • 175
    • 323
  24. void DRAW_LIGHT_WITH_RANGEEX ( float x, float y, float z, int r, int g, int b, float range, float intensity, float shadow )  //0xF49E9A9716A04595

    • 0
    • 150
    • 323
  25. void SET_PLAYER_TCMODIFIER_TRANSITION ( float value )  //0xBDEB86F4D5809204

    • 0
    • 70
    • 323
  26. HUD

    BOOL RELEASE_NAMED_RENDERTARGET ( const char* name )  //0xE9F6FFE837354DD4

    • 0
    • 88
    • 323
  27. HUD

    Vector3 GET_PAUSE_MENU_POSITION ()  //0x5BFF36D6ED83E0AE

    • 0
    • 63
    • 323
  28. void SET_FADE_IN_AFTER_DEATH_ARREST ( BOOL toggle )  //0xDA66D2796BA33F12

    • 0
    • 92
    • 323
  29. void NETWORK_EARN_FROM_NOT_BADSPORT ( int amount )  //0x4337511FA8221D36

    • 0
    • 143
    • 323
  30. BOOL NETWORK_IS_NP_AVAILABLE ()  //0xBD545D44CCE70597

    • 0
    • 115
    • 323
  31. BOOL NETWORK_GET_THIS_SCRIPT_IS_NETWORK_SCRIPT ()  //0x2910669969E9535E

    • 0
    • 90
    • 323
  32. int GET_NETWORK_TIME_ACCURATE ()  //0x89023FBBF9200E9F

    • 0
    • 67
    • 323
  33. BOOL NETWORK_HAS_ROS_PRIVILEGE_PLAYED_LAST_GEN ()  //0x593570C289A77688

    • 0
    • 58
    • 323
  34. void SET_ROADS_BACK_TO_ORIGINAL_IN_ANGLED_AREA ( float x1, float y1, float z1, float x2, float y2, float z2, float width, Any p7 )  //0x0027501B9F3B407E

    • 0
    • 116
    • 323
  35. PED

    void SET_CREATE_RANDOM_COPS ( BOOL toggle )  //0x102E68B2024D536D

    • 0
    • 77
    • 323
  36. PED

    void SET_PED_COMBAT_ATTRIBUTES ( Ped ped, int attributeId, BOOL enabled )  //0x9F7794730795E019

    • 0
    • 154
    • 323
  37. Player INT_TO_PLAYERINDEX ( int value )  //0x41BD2A6B006AF756

    • 0
    • 87
    • 323
  38. BOOL SC_PRESENCE_SET_ACTIVITY_RATING ( Any p0, float p1 )  //0x487912FD248EFDDF

    • 0
    • 111
    • 323
  39. void PLAYSTATS_BW_HEAD_HUNTER ( Any p0 )  //0x5FF2C33B13A02A11

    • 0
    • 77
    • 757
  40. void SET_ANIM_LOOPED ( Entity entity, BOOL looped, int priority, BOOL secondary )  //0x70033C3CC29A1FF4

    • 0
    • 95
    • 323
  41. void ADD_VEHICLE_UPSIDEDOWN_CHECK ( Vehicle vehicle )  //0xB72E26D81006005B

    • 0
    • 173
    • 323
  42. void SET_VEHICLE_DEFORMATION_FIXED ( Vehicle vehicle )  //0x953DA1E1B12C0491

    • 0
    • 95
    • 323
  43. void SET_PICKUP_ROPE_LENGTH_WITHOUT_CREATING_ROPE_FOR_CARGOBOB ( Any p0, Any p1, Any p2 )  //0xC0ED6438E6D39BA8

    • 0
    • 74
    • 944
  44. Object CREATE_WEAPON_OBJECT ( Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float scale, Any p7, Any p8, Any p9 )  //0x9541D3CF0D398F36

    • 0
    • 197
    • 323
  45. void SET_HORN_PERMANENTLY_ON_TIME ( Vehicle vehicle, float time )  //0x9D3AF56E94C9AE98

    • 0
    • 83
    • 323
  46. CAM

    void DISABLE_AIM_CAM_THIS_UPDATE ()  //0x1A31FE0049E542F6

    • 0
    • 75
    • 323
  47. const char* GET_ENTITY_SCRIPT ( Entity entity, ScrHandle* script )  //0xA6E9C38DB51D7748

    • 0
    • 278
    • 323
  48. void DRAW_LIGHT_WITH_RANGE ( float posX, float posY, float posZ, int colorR, int colorG, int colorB, float range, float intensity )  //0xF2A1B2771A01DBD4

    • 0
    • 223
    • 323
  49. void SET_NEXT_PLAYER_TCMODIFIER ( const char* modifierName )  //0xBF59707B3E5ED531

    • 0
    • 73
    • 323
  50. HUD

    void LINK_NAMED_RENDERTARGET ( Hash modelHash )  //0xF6C09E276AEB3F2D

    • 0
    • 70
    • 323

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