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[REL] Realism Dispatch Enhanced 3.1.1

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  • Author
28 minutes ago, spreilly said:

Any option to replace the Apache with a Hunter, M1 Abrams with a Rhino, HMMWV with the Patriot/Crusader, etc. to keep it lore-friendly?

There is no Hunter anywhere in game files, so Apache is the closest thing we have. We chose to use the Abrams and HMMWV since they look way better than the vanilla vehicles, and they did not need much rebranding to fit into GTA universe. You may of course replace them, but they are staying.

As for that livery, it looks like it's not used on USCG Dolphins on which we based our Swift.

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It's an old livery used on the first HH-65's.

 

And damn, that sucks, but any plans to maybe eventually make something lore-friendly like that? And would it be possible to include a guide to removing at least the HMMWV & Abrams, especially since they replace in-game models?

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28 minutes ago, Yard1 said:

There is no Hunter anywhere in game files, so Apache is the closest thing we have. We chose to use the Abrams and HMMWV since they look way better than the vanilla vehicles, and they did not need much rebranding to fit into GTA universe. You may of course replace them, but they are staying.

As for that livery, it looks like it's not used on USCG Dolphins on which we based our Swift.

wait so, this isn't lore friendly?

 

welp, there go my plans to use it...

 

Remember: Always use a mods folder!

6 minutes ago, Play3r2 said:

wait so, this isn't lore friendly?

 

welp, there go my plans to use it...

 

It is lore friendly. Only things that are "ignoring" the lore are the Abrams, HMMWVs, and some military air vehicles.

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3 minutes ago, TheUniT said:

It is lore friendly. Only things that are "ignoring" the lore are the Abrams, HMMWVs, and some military air vehicles.

oh ok... ::)

 

Remember: Always use a mods folder!

  • Author
1 hour ago, spreilly said:

It's an old livery used on the first HH-65's.

 

And damn, that sucks, but any plans to maybe eventually make something lore-friendly like that? And would it be possible to include a guide to removing at least the HMMWV & Abrams, especially since they replace in-game models?

Just delete the model and texture files from rdevehicles.rpf, it will be enough, though you may want to edit update.rpf handling to restore vanilla Rhino and Crusader entries.

 

1 hour ago, Play3r2 said:

oh ok... ::)

Check the vehicles here: https://imgur.com/a/Ry2PV

Most are in 2.2.1

Edited by Yard1

3t6pa79.png

Oh, is there any chance you could improve the hwaycop model as much to give it a few hats? LSPD or Smokey the bear style campaign hats would arguably add a lot to enrich LSPDFR experience, but even a cap would add to variety. Think about it!

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5 minutes ago, Aquamenti said:

Oh, is there any chance you could improve the hwaycop model as much to give it a few hats? LSPD or Smokey the bear style campaign hats would arguably add a lot to enrich LSPDFR experience, but even a cap would add to variety. Think about it!

You mean like the guy on the right in this spoiler?

On 30-8-2016 at 0:42 AM, Yard1 said:

<stuff>

SAHP Vests

  Reveal hidden contents

72377ba4f2.png

<more stuff>

 

quack.png

  • Author
18 hours ago, OfficerFive0 said:

is there any plan to add unmarked cars to the bcso lcso and sahp?

I think there will be an unmarked 1st gen stainer in BCSO addon, but I am not certain. @AlexVonShep will know for sure.

Edited by Yard1

3t6pa79.png

22 hours ago, Yard1 said:

There is no Hunter anywhere in game files, so Apache is the closest thing we have. We chose to use the Abrams and HMMWV since they look way better than the vanilla vehicles, and they did not need much rebranding to fit into GTA universe. You may of course replace them, but they are staying.

As for that livery, it looks like it's not used on USCG Dolphins on which we based our Swift.

The USCG has painted a few MH-65 Dolphins (and other aircraft) in their old liveries to celebrate the 100th anniversary of Coast Guard aviation. So, there are Dolphins in active use with that livery today. I imagine if they want that livery though it would be easy enough to modify the default. 

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18 hours ago, Aquamenti said:

Ok wow, that's embarrassing. Thanks for pointing it out!

With no ped YMT editing, they have to be separate peds, however, to keep the helmet functionality. I suppose one could dig into peds to find ones set up with the right props and components that might allow a hat and helmet at once, but the combination might be time-consuming to search for if it exists.

I am looking for the model names of the new vehicles and peds. Maybe I missed some kind of documentation somewhere. I would love to have a detailed list of the peds available or a location to where to find them on open iv. That way if no custom xml is released for backup or people want to modify it a list is easily available.

 

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7 hours ago, HolyOrangeJuice said:

I am looking for the model names of the new vehicles and peds. Maybe I missed some kind of documentation somewhere. I would love to have a detailed list of the peds available or a location to where to find them on open iv. That way if no custom xml is released for backup or people want to modify it a list is easily available.

 

All RDE stuff is in a separate DLC folder, so finding it is easy. Also, there should be a custom backup thingy with the file from what I've been told.

quack.png

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