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spreilly

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  1. Like
    spreilly reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  2. Like
    spreilly got a reaction from NDev in [WIP|REL] EMS Mod   
    Any plans on updating it? Really enjoying the mod so far!
  3. Like
    spreilly got a reaction from BErad1502 in Template Request   
    Hey all,
    I'm throwing together a default pack for IV with ELS, and I need a vehicle templated.
    http://www.gta4-mods.com/vehicles/declasse-premier-police-cruiser-f33383
    The unlocked model is included. I need the vehicle (including license plates) templated. I would really appreciate your help!
  4. Like
    spreilly got a reaction from RolandHUE in [REL] Realism Dispatch Enhanced 2.2.1   
    I have a bit of a request...
     
    I hate the real added cars. They're great mods, and props to the creators, but it just doesn't fit in the GTA world. Will there ever be a version released that is just GTA-based vehicles (ie Thundersmacker's Patriot up-armored and turreted to replace the Humvee, the Hunter featured in an in-game movie to replace the Apache, etc.)?
     
    Also any plans to add both the BCSO and the LSSD together? (especially with v3.0 possibly having areas where cars will spawn)
     
    And a suggestion, set the hwaycar engine/siren sound in to FBI for the sedans and FBI2 for the SUV's. IMHO it sounds closer to what CHP uses IRL (and what SAHP would probably use).
  5. Like
    spreilly got a reaction from Virzza in The WWE Thread that totally reeks of awesomeness   
  6. Like
    spreilly got a reaction from IndianaisMyState in Simple Native Trainer for GTA V (PC)   
  7. Like
    spreilly got a reaction from AgentCharles in Officer tells dying unarmed man "fuck your breath"   
    Don't be surprised if something bad happens if you run from the cops. It didn't have to end in his death, but the perp put himself in that situation.
  8. Like
    spreilly got a reaction from twest413 in Officer tells dying unarmed man "fuck your breath"   
    Don't be surprised if something bad happens if you run from the cops. It didn't have to end in his death, but the perp put himself in that situation.
  9. Like
    spreilly got a reaction from IndianaisMyState in Officer tells dying unarmed man "fuck your breath"   
    Don't be surprised if something bad happens if you run from the cops. It didn't have to end in his death, but the perp put himself in that situation.
  10. Like
    spreilly got a reaction from Bradyg in GTA5-Mods.com (coming soon)   
    Just FYI, same people from http://www.gta4-mods.com are coming back for V with their new website:
     
    http://www.gta5-mods.com/
     
    Just updated today. Instead of redirecting to the IV page, it now says "coming soon".
  11. Like
    spreilly got a reaction from K-9 police 9 in GTA5-Mods.com (coming soon)   
    Just FYI, same people from http://www.gta4-mods.com are coming back for V with their new website:
     
    http://www.gta5-mods.com/
     
    Just updated today. Instead of redirecting to the IV page, it now says "coming soon".
  12. Like
    spreilly got a reaction from TheDivineHustle in LSPDFR General Discussion   
    They're only on the road when they're chasing you or an AI ped. Otherwise, you don't see them
  13. Like
    spreilly got a reaction from HomerS in LSPDFR General Discussion   
    AFAIK, cars don't patrol.
  14. Like
    spreilly got a reaction from TheShadySheep in ELS suggestion   
    How about a dev kit for custom patterns...
  15. Like
    spreilly got a reaction from Lundy in Lundy's W.I.Ps   
    Should try to keep it fictional though. I hate when people put real bars on not real cars (Like a Whelen Liberty on a Police Patriot)
  16. Like
    spreilly reacted to LMS in 1.1 released   
    Hello,

    it's time for another update. As stated >here earlier we've decided to release smaller patches but more often. This version is called 1.1 since we've proven ourselves to know the alphabet quite well by now I guess. Among various fixes (detailed changelog at the end of this posting), we also want to share some great news with you.

    After a lot of consideration we've decided to make our early netcode, we implemented during development of 1.0 but never finished, available through the API. We've also polished it a little so clients can connect automatically using our master server. Clients can still use net_connect IP[:port] to connect to servers manually in case there are issues with the automatic connection.

    What does it offer?

    Very very basic things like syncing blip creation for peds and vehicles (changes to blips except for deleting are not synced btw) and callout messages. Search areas during pursuits are also synced. I hope you aren't disappointed, this is how it is and how far we got back then and we decided it would be better to at least give you basic functionality (which you can extend!) instead of never releasing it at all. Callouts are host only.

    How does it work?

    Put simply, we establish a UDP connection between the client and server. This is completely independent of your game session, so yes, in theory you could also connect to a host's IP from another GTA game session. But we don't really encourage you to do so...

    So what to do as a host?

    If you are hosting the game, LCPDFR will recognize this automatically. Sometimes scripts are loaded in the lobby already and detection of network game might fail, so either check if you get the helpbox stating you are in a network session or simply reload scripts once in-game.

    Also make sure to forward UDP port 1337 (or whatever you set it to from the ini file) so clients can actually reach you. If you have a UPnP cabable router, LCPDFR will try to automatically forward ports for you.

    So what to do as a client?

    Join a game and see if you get a helpbox stating you are in a network game. If not, reload scripts. Once LCPDFR has detected your network session, it will try to retrieve the host's IP and port from our masterserver. If that works, you don't have to do anything, you will be connected automatically. If it fails (you will get notified), you can still use net_connect IP[:port] to connect. Note that port is optional.

    I'm an API developer, what can I do?

    I will update the GitHub repo with a basic example. Also check the new Networking class which provides access to our functions. You may have to add the LCPDFR.Networking lib to your project. For more questions, please use the dedicated API forums.
     
    Appendix

    On a final note I have to thank LukeD and ineseri for their efforts in helping me testing our networking code.
    From the early attempts of just establishing a connection to ironing out issues with the master server the two of you never hesitated to join me for a session when I asked. Thanks for that!

    Also big thanks to Cyan for finishing the master server to allow automatic connecting now.


    Change log


    API
    Added SetPursuitTactics and SetPursuitHelicopterTactics Added GetArrestedPeds to get all peds the player is currently taking care of LVehicle: Added SirenMuted CheckpointControl
    Added back QAM entries (sorry!) Pullover
    Fixed stats glitch (thanks to EvilJackCarver for reporting) Networking
    Basic network engine syncing blips (no attributes), callout messages and search areas. Better detection of network players Misc
    A few crash fixes Reduced obfuscation level to please AV software
  17. Like
    spreilly got a reaction from RascarDK in Snapmatic Thread   
    Lightning Strikes:
     
     

  18. Like
    spreilly got a reaction from TheRealNoodle in Snapmatic Thread   
  19. Like
    spreilly got a reaction from Carrythxd in Snapmatic Thread   
  20. Like
    spreilly got a reaction from Taxi in Snapmatic Thread   
  21. Like
    spreilly got a reaction from RascarDK in Snapmatic Thread   
  22. Like
    spreilly got a reaction from HomerS in Leonard Nimoy R.I.P   
    Don't smoke. Even though Nimoy quit 30 years ago, it still ended up causing his death.
  23. Like
    spreilly got a reaction from Stan85 in [WIP] LCPD/FDLC Defaults Boroughs Packs   
    Tired of seeing cars from one precinct in every area? Fear not! I have a solution!
     
    This will be a pack based off the precincts of NY. The numbers may (or will, idk) be different than the actual NYPD, but that's expected.
     
    Full list will be added when I get back home.
     
    This will use Yard1's defaults police pack.
     
    Key:



     
    LCPD
     
    01 PCT (Suffolk):
    Vapid Stanier Cars 1000-1004
    Vapid Interceptor Cars
    Declasse Granger Cars 
     
    02 PCT (Lower Easton Police Station):
    Vapid Stanier Cars 1005-1008
    Declasse Granger
     
    03 PCT (Star Junction Station):
    Vapid Stanier Cars 1009-1010
     
    04 PCT: (Westminister Station):
    Vapid Stanier Cars 1011-1014
    Vapid Interceptor Cars
     
    05 PCT:
    Vapid Stanier Cars
     
    06 PCT:
    Vapid Stanier Cars
     
    07 PCT:
    Vapid Stanier Cars
     
    08 PCT:
    Vapid Stanier Cars
     
    09 PCT:
    Vapid Stanier Cars
     
    10 PCT:
    Vapid Stanier Cars
     
    11 PCT:
    Vapid Stanier Cars
     
    12 PCT:
    Vapid Stanier Cars
     
    13 PCT:
    Vapid Stanier Cars
     
    FDLC
     
    Engine 1:



    Engine 3:
    Engine 4:



    Engine 9:
    Engine 10:
    Engine 15:
    Engine 16:



    Engine 65:
    Engine 36:



    Engine 37:
    Engine 40:
    Engine 44:
    Engine 80:
    Engine 84:
    Engine 93:
    Engine 95:
    Engine 201:
    Engine 206:
    Engine 239:
    Engine 332:
     
  24. Like
    spreilly got a reaction from Codz in Man Shot Dead By Police in NJ Dashcam Footage   
    It is common for officers to conduct traffic stops from the passenger's side door (so they can't get hit by traffic). Plus, the suspect got out of the car towards the officer. The only direct command that the officer gave to the two guys he pulled was "Don't move," which the guy that got shot disobeyed. This combined with a live weapon in the car can be viewed as extremely aggressive behavior towards the officers and can lead to death.
     
    Just for reference on how quickly things can go south:
     
    http://americanpatriotpost.us/anti-cop-protestor-has-dramatic-change-of-heart-after-use-of-force-training-with-police-video/
  25. Like
    spreilly got a reaction from TaylorSwift in Do You Serve in Your Country's Military?   
    United States Navy ROTC, free college.
     
    Although I joined to fly planes. I do have doubts about my decision, but honestly I don't think that I could bring myself to quit.
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