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Aquamenti

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  1. Like
    Aquamenti reacted to Bonaventure in LSPDFR 0.4 - Activity Feed & Companion App   
    Yea I tried to join, but the application process and everything is just too complicated. I get wanting to have legit RP people however it is still just a game.
  2. Like
    Aquamenti reacted to Sam in LSPDFR 0.4 - Announcement + First Preview   
    It's actually one of my favourite bit about LSPDFR - you have all these talented people out there that share their work for everyone to enjoy.  I think it's nice that people can get to pick and choose other plugins that they like.  There's no point in us developing some hyper realistic police ranks system for example, as most people probably wouldn't want to play with those kind of constraints.
     
     
    Well, by default we only use things that are already in the game, so that's the LSPD.  If you wanted to add British mods, you'd still be able to.
  3. Like
    Aquamenti got a reaction from MrKoteJ in Aquamenti's WIP and showroom thread   
    Hmm. I might consider doing the Radius in the future. 
  4. Like
    Aquamenti got a reaction from Lundy in Ford Crown Victoria   
    This looks incredibly natural in the game environment, much more so than other real car mods as far as I can tell. I admire your work.
  5. Like
    Aquamenti reacted to PgUp in Month in Review: June   
    Welcome to the revamped Month in Review!  This month we’re focusing on every area of the site, including site uploads like vehicles, scripts, and textures as well as media that involves LSPDFR like gallery uploads and a video by one of our awesome players!  Get ready to go down memory lane, the Month in Review starts here!
    June was no doubt one of the most action-packed months we’ve had so far this year in regards to Grand Theft Auto modding. June 2017 was no doubt forged into PC gaming and modding history book with Take Two Interactive’s brief ka-fuffle with OpenIV (the result of which you can read about here).

    More localised though, it was a big month here on LCPDFR.com as well - we had some amazing releases as well as on June 27th we hit our 250,000 member milestone! Now more than a quarter of a million people call LSPDFR their community.

    Alright now, time to have a gander at some of the good stuff that June had to offer!
     
    Site Uploads
    Vehicle Mods
    LSPD Pack [ELS] by @thegreathah
    Everybody loves car packs! They’re easy, convenient and always contain top-notch work. In June thegreathah graced us with a LSPD pack with some tough looking models made for ELS. I personally love car packs which use real life models, but with lore-friendly skins. Go check out the pack below.
     
    Ford Police Responder Hybrid [ELS] by @heuuu
    This one’s for you tree huggers! Have you found yourself concerned about your virtual carbon footprint within Los Santos while on duty? Angry that the department had only funded gas-guzzling V8’s and bulky SUV’s? No more! heuuu’s latest release has given us the opportunity to global warming into our own hands. Check it out!

    MTL Botlle Nose Ladder 15EX Truck by @GlitchGamer
    Ever felt like there was a ladder truck hole in your life or mods folder? You need not to feel that pain anymore. @GlitchGamer has released his almost fully functional WIP MTL, configured for ELS and all! The serious attention to detail is still to come, the mod page tells us that @alexguirre is working on a script which will allow users to utilise the ladder and legs of the truck. Simply amazing.

    2016 Mustang GT350R [ELS] by @Masterschwag
    We’re reaching a point in GTA:V where we’ve nearly seen everything - nearly, that is. You can stick to your crown vic’s and explorer’s, but I’ll be sure to wave to you as I scream past *respect the road rules and speed limits* and patrol these mean streets in style!
    Disclaimer: Please don’t use this model near crowds.
     
    Vehicle Textures
    @BradM's texture pack(s)
    If you’re one of those ‘officers’ that believe that policing is more about style than making a positive impact on the lives of the citizens of San Andreas, this pack is for you! BradM released this complete texture pack to suit a variety of our favourite cars. It features a wide range of different styled lore-friendly skins and it’s something you’ll want to have in your game ASAP!

    BradM was an extremely busy man in June and also managed to release two WIP texture packs, so I’d like to briefly give a special spotlight to these texture packs as well:

    Ped Textures
    EUP 7.5 L&O + S&R by @Alex_Ashfold
    Perhaps one of the most anticipated and biggest releases of the month of June was EUP 7.5. This version of the near-essential modification, EUP, brings us new or modified accessories and badges, completely new law enforcement uniforms AND an all new Serve & Rescue add-on pack which includes goodies ranging from private security outfits to coast guard uniforms! Check out both packs below.
     
    Script Modifications
    AmbientFX by @dilapidated
    Grand Theft Auto’s graphics were almost unrivalled at release, it was truly a beautiful game and continues to be - that’s why it always amazes me when somebody finds a way to make it look or feel even better. AmbientFX does just that - it improves and enhances the effects with the aim giving the game a more natural and immersive feel. Without a doubt, this modification does just as it’s set out to do, and I'd wager that it's probably as essential to have in your game as VisualV by cvippack . Check out AmbientFX below.
     
    EMS Mod Beta by @NDev
    Emergency Medical Services and personnel no doubt hold a very special place in all of our hearts, they treat our boo-boo’s and look after us at our worst - while amongst all the chaos, pursuits and gunfire which San Andreas is famous for, it’s easy to forget about the guys and gals who rush out the pedestrians which you continue to mow down.
    EMS Mod by NDev allows you to play as such, at times perhaps forgotten, angels! The script is a WIP in beta phase and features eight callouts so far and has some serious potential, I’m very keen to see the finished product and I’m sure you will be too!
     
    Media
    Gallery Screenshots
    @Aquamenti
    Aquamenti’s June additions to his ‘Aquamenti Police and Workshop and Museum’ album: "There can be no excuse", "Under control", "Fortune favors the bold", "End of the line" and "Catching up" take the cake this month, his repeated use of photographic techniques such as editing, filters and distinctive camera angles certainly earns a mention.


    @DakotaM990
    I’d like to give a special mention to DakotaM990’s chaotic, action image "Someone is having a bad day", though. This image looks like it just came out of a Michael Bay movie, truly!

     
     

    Youtube Video of the Month
     
     
    This month’s YouTube Video of the Month has to go to @STEVETHEGAMER for his stream featuring our very own snowman-loving, bunker transportation-vehicle-driving,  community manager @willpv23.
     
    Any video which features the unofficial LSPDFR mascot (The Snowman) takes the cake!
     
     
     
     
    That's a wrap for this review! A special thank you to @Fiskey111 for his contributions to the article.
  6. Like
    Aquamenti got a reaction from MrKoteJ in Aquamenti's WIP and showroom thread   
    The car's been out for a few days now, and I figured I should create a thread here as well for my projects, and for people to report any bugs, problems with installation, post suggestions/requests and maybe share cool pictures or custom liveries for the cars I've released.

    To any who have not yet had the pleasure to try the vehicle out, let me get straight down to brass tacks here and explain what sets this vehicle apart from others.
    The vehicle exploits carcols.ymt editing and has amber lights on three sides of the car. It's UV-mapped on all LODs and comes with a 4096x4096 template. Headlight coronas and dirt/mud don't look out of place. To summarize, it looks very natural in-game and is lore-friendly. 

    Full features list:
    (Optional) Carcols lines (or replacement file) for amber rear LEDs and side-facing lights Slightly tinted windows by default Breakable glass and functioning dials Default dirt mapping is preserved Detailed UV-mapping of the vehicle and a HQ template for custom liveries Eight high quality LSPD liveries with a .psd for an example BONUS! Before going on duty, visit LS Customs to give your cruiser a unique look. Jackal default body modifications enabled. Planned features currently include a functional push bar and more liveries.
  7. Like
    Aquamenti got a reaction from krystofer in Ford Crown Victoria   
    This looks incredibly natural in the game environment, much more so than other real car mods as far as I can tell. I admire your work.
  8. Like
    Aquamenti reacted to krystofer in Ford Crown Victoria   
    I came back to work, fixed minor details, uvmapping and textures(dust on plastics, hubcaps about which Lundy wrote me), prepared LODs which I forgot to show, and the new paintjob maid by me, I'm not sure that's gonna be useful but looks nice.




  9. Like
    Aquamenti got a reaction from Hastings in Aquamenti's WIP and showroom thread   
    I'm back for a short while and, believe me, the workshop is busy. 
    As per a friend's request, I've released an unmarked version of the Brute Pony van. It's fully mapped as its cousin (so, possible slicktop? you decide!), and as a satirical touch I added an optional Weazel News livery for anyone interested. The old van's driver misplacement problem has also been fixed with a proper vehicles.meta update. 
    But, a picture says more than a thousand words, so see for yourselves: 
     
    I've removed texture and mapping resources from the pack to significantly reduce download size. Both these optional files as well as the new unmarked model have been added as separate downloads on the same page. In the coming few days I will seek to release a version with a halogen rotator bar for the historical authenticity enthusiast. Stay tuned!
     
     
    What's next? I've already begun work on the Vapid Radius police vehicle. The base model is complete and tested, and looks marvelous, but I've yet to map it, which is arguably the most time consuming part of default-style police car mods. I hope to release it before the week is over.
  10. Like
    Aquamenti got a reaction from Hastings in Aquamenti's WIP and showroom thread   
    The car's been out for a few days now, and I figured I should create a thread here as well for my projects, and for people to report any bugs, problems with installation, post suggestions/requests and maybe share cool pictures or custom liveries for the cars I've released.

    To any who have not yet had the pleasure to try the vehicle out, let me get straight down to brass tacks here and explain what sets this vehicle apart from others.
    The vehicle exploits carcols.ymt editing and has amber lights on three sides of the car. It's UV-mapped on all LODs and comes with a 4096x4096 template. Headlight coronas and dirt/mud don't look out of place. To summarize, it looks very natural in-game and is lore-friendly. 

    Full features list:
    (Optional) Carcols lines (or replacement file) for amber rear LEDs and side-facing lights Slightly tinted windows by default Breakable glass and functioning dials Default dirt mapping is preserved Detailed UV-mapping of the vehicle and a HQ template for custom liveries Eight high quality LSPD liveries with a .psd for an example BONUS! Before going on duty, visit LS Customs to give your cruiser a unique look. Jackal default body modifications enabled. Planned features currently include a functional push bar and more liveries.
  11. Like
    Aquamenti got a reaction from Voit Turyv in Aquamenti's WIP and showroom thread   
    The car's been out for a few days now, and I figured I should create a thread here as well for my projects, and for people to report any bugs, problems with installation, post suggestions/requests and maybe share cool pictures or custom liveries for the cars I've released.

    To any who have not yet had the pleasure to try the vehicle out, let me get straight down to brass tacks here and explain what sets this vehicle apart from others.
    The vehicle exploits carcols.ymt editing and has amber lights on three sides of the car. It's UV-mapped on all LODs and comes with a 4096x4096 template. Headlight coronas and dirt/mud don't look out of place. To summarize, it looks very natural in-game and is lore-friendly. 

    Full features list:
    (Optional) Carcols lines (or replacement file) for amber rear LEDs and side-facing lights Slightly tinted windows by default Breakable glass and functioning dials Default dirt mapping is preserved Detailed UV-mapping of the vehicle and a HQ template for custom liveries Eight high quality LSPD liveries with a .psd for an example BONUS! Before going on duty, visit LS Customs to give your cruiser a unique look. Jackal default body modifications enabled. Planned features currently include a functional push bar and more liveries.
  12. Like
    Aquamenti reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    @NefariousBonne and @Aquamenti will shoot themselves if they are forced to make a 90s pack xD So many models!
  13. Like
    Aquamenti reacted to Babylon in Aquamenti's WIP and showroom thread   
    @Aquamenti - Thought I'd Upgrade the Regular LSIAPOLICE2 slot and as I simply love the Oracle2 that you have created - so much, why not? I hope you feel I have done it at least a little bit of justice!

     
     
     
     
  14. Like
    Aquamenti reacted to krystofer in Ford Crown Victoria   
    template, I modified a SAHP texture made by BxBugs.





  15. Like
    Aquamenti reacted to Tukkan in Aquamenti's WIP and showroom thread   
    I'm making coroner liveries for this model.
    You can check it out here:
     
  16. Like
    Aquamenti reacted to NefariousBonne in [REL] Realism Dispatch Enhanced 3.1.1   
    These seem to be the go to ones for visual mods:
    And https://www.gta5-mods.com/misc/visualv. I may be mistaken but I do believe that VisualV has RadianceV compatibility.. 
  17. Like
    Aquamenti got a reaction from 11john11 in Aquamenti's WIP and showroom thread   
    The car's been out for a few days now, and I figured I should create a thread here as well for my projects, and for people to report any bugs, problems with installation, post suggestions/requests and maybe share cool pictures or custom liveries for the cars I've released.

    To any who have not yet had the pleasure to try the vehicle out, let me get straight down to brass tacks here and explain what sets this vehicle apart from others.
    The vehicle exploits carcols.ymt editing and has amber lights on three sides of the car. It's UV-mapped on all LODs and comes with a 4096x4096 template. Headlight coronas and dirt/mud don't look out of place. To summarize, it looks very natural in-game and is lore-friendly. 

    Full features list:
    (Optional) Carcols lines (or replacement file) for amber rear LEDs and side-facing lights Slightly tinted windows by default Breakable glass and functioning dials Default dirt mapping is preserved Detailed UV-mapping of the vehicle and a HQ template for custom liveries Eight high quality LSPD liveries with a .psd for an example BONUS! Before going on duty, visit LS Customs to give your cruiser a unique look. Jackal default body modifications enabled. Planned features currently include a functional push bar and more liveries.
  18. Like
    Aquamenti reacted to dilapidated in [REL] Realism Dispatch Enhanced 3.1.1   
    https://www.youtube.com/watch?v=y_KlUjxILFw&feature=youtu.be
     
    We're happy to present to you RDE 3.0!
     
    Release date has been confirmed, enjoy! 
  19. Like
    Aquamenti reacted to Yard1 in [REL] Realism Dispatch Enhanced 3.1.1   
    Coming soon! Everything, including jurisdictions, is configurable :D
  20. Like
    Aquamenti reacted to Babylon in Aquamenti's WIP and showroom thread   
    LOVING the Radius. This goes so well in the game. I've added a few screenshots of some skins i've been playing around with (for my own personal use) 
     
    PS I did these using Paint!   and I'm far from being a Pro! LOL!
     
  21. Like
    Aquamenti got a reaction from NeulandInternet in Aquamenti's WIP and showroom thread   
    I've got some good news / bad news depending on your perspective. I'm actually part of the RDE team now and work there is plenty to keep me occupied for now, which means I won't be releasing new models for some time. However, I'm sure my effort is better channeled into these team projects which will eventually produce amazing content that I could never compete with on my own. 
  22. Like
    Aquamenti got a reaction from Thomas199920 in Aquamenti's WIP and showroom thread   
    I've got some good news / bad news depending on your perspective. I'm actually part of the RDE team now and work there is plenty to keep me occupied for now, which means I won't be releasing new models for some time. However, I'm sure my effort is better channeled into these team projects which will eventually produce amazing content that I could never compete with on my own. 
  23. Like
    Aquamenti got a reaction from harrison90 in Aquamenti's WIP and showroom thread   
    I've got some good news / bad news depending on your perspective. I'm actually part of the RDE team now and work there is plenty to keep me occupied for now, which means I won't be releasing new models for some time. However, I'm sure my effort is better channeled into these team projects which will eventually produce amazing content that I could never compete with on my own. 
  24. Like
    Aquamenti got a reaction from 11john11 in Aquamenti's WIP and showroom thread   
    I've got some good news / bad news depending on your perspective. I'm actually part of the RDE team now and work there is plenty to keep me occupied for now, which means I won't be releasing new models for some time. However, I'm sure my effort is better channeled into these team projects which will eventually produce amazing content that I could never compete with on my own. 
  25. Like
    Aquamenti reacted to Hyfrith in Aquamenti's WIP and showroom thread   
    Oh wow you made the Oracle!! Officially one of my favourite cars in the game haha. I'm just not one for all the silly supercars everywhere in Online especially. I tend to stick to more "realistic to own" cars.
    As a UK resident I've always dreamed of someone making the Oracle into an in-game car because it's like the police BMWs that are used here. Someone just needs to make a UK police style skin that still says Los Santos for it now!
     
    I love all the lore friendly cars you make and I implore you to keep going. And definitely explore the British police's cars more. Like the standard Ubermacht Oracle (as BMW. I like the Oracle more than the Oracle XS as it's got more curves), and Obey Tailgater (Audi). Even the Benefactor Schafter V12 looks kinda like the BMWs used by the police.
     
    Keep it up!
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