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Jakeus

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  1. Jake Dickson     Responded to a Robbery in Progress in Hawick, Spanish Ave
  2. Jake Dickson     Was killed in Little Seoul, Lindsay Circus
  3. Jake Dickson     Performed a traffic stop on a Shadow Silver Asea with registration 41GKJ183 in Davis, Brouge Ave
  4. Jake Dickson     Went on-duty at Davis Sheriff Station in Mission Row, Atlee St
  5. Jake Dickson     Finished responding to a [686] Aircraft In Distress in Los Santos International, Runway1
  6. Jake Dickson     Was killed in Los Santos International, Runway1
  7. Jake Dickson     Responded to a [686] Aircraft In Distress in Del Perro, Bay City Ave
  8. Jake Dickson     Finished responding to a VehicleOnTrainTracks in Del Perro, Bay City Ave
  9. Jake Dickson     Finished responding to a [NFS] Traffic Stop Ignored – Pursuit In Progress in Mirror Park, Bridge St
  10. Jake Dickson     Responded to a [NFS] Traffic Stop Ignored – Pursuit In Progress in Vinewood Hills, Los Santos Freeway
  11. Jake Dickson     Finished responding to a Abandonded Vehicle - Crime suspected in Vinewood Hills, Los Santos Freeway
  12. Jake Dickson     Finished responding to a PCPOverdose in Vinewood Hills, Los Santos Freeway
  13. Jake Dickson     Finished responding to a Interstate Pursuit in Vinewood Hills, Los Santos Freeway
  14. Jake Dickson     Finished responding to a TrafficStopBackup in Vinewood Hills, Los Santos Freeway
  15. Jake Dickson     Finished responding to a Suspicious individual in rest area 2 in Vinewood Hills, Los Santos Freeway
  16. Jake Dickson     Finished responding to a Abandonded Vehicle - Crime suspected in Vinewood Hills, Los Santos Freeway
  17. Jake Dickson     Responded to a Abandonded Vehicle - Crime suspected in Vespucci Canals, Prosperity St
  18. Jake Dickson     Went on-duty at Vespucci Police Station in Mission Row, Atlee St
  19. Jake Dickson     Went on-duty at Vespucci Police Station in Mission Row, Atlee St
  20. Jake Dickson     Finished responding to a [686] Subway Disturbance in Little Seoul, San Andreas Ave
  21. @UnknownBastion Great to see you keeping an eye on this thread and interacting with us all! As for the set list of wanted/stolen, yeah kinda like that I suppose. Though I wonder if it's too much upkeep from the dev point of view, though it would certainly make for an engaging playstyle.
  22. Perhaps the inclusion of an outstanding stolen vehicle list/wanted persons list, perhaps linked to the online account that would be updated and then the person/vehicle struck off the list when recovered. It would be like a challenge/achievement system for players and add into the statistics side of the site and mod. Apart from that, fleshed out investigation work like what was added in the last major update with the wanted person callout, more of those would be amazing. Finally, I think I speak for us all when I ask, any news devs? 🙂
  23.    Jakeus reacted to a post in a topic: LSPDFR 0.5.0
  24.    Jakeus reacted to a post in a topic: LSPDFR 0.5.0
  25.    Jakeus reacted to a post in a topic: LSPDFR 0.5.0
  26.    Jakeus reacted to a post in a topic: My very first suggestion for LSPDFR
  27.    UnknownBastion reacted to a post in a topic: LSPDFR 0.5.0
  28. I'm really glad to learn that an 0.50 is in the works. I returned to the Patreon though I can see there's been no dev updates since 2019. Is it likely that there will be some new posts relative to the forthcoming update? Would make for a good incentive to rekindle the old Patreon and naturally, we're all very invested to see what a new update may look like. Apart from that though, thanks to you all, the dev team for keeping up with the prompt maintenance of LSPDFR!
  29. @Rman5 I see you had the ntdll.dll issue, was it as simple as adding the exception to the anti-virus for you?
  30. It sounds like a Premier Hazard, possibly the 9005.
  31.    Jakeus reacted to a post in a topic: LSPDFR 0.4.9 - Now Available!
  32.    LSPDhotstuff reacted to a post in a topic: [WIP] Agency Dispatch Framework
  33.    Brexin212 reacted to a post in a topic: [WIP] Agency Dispatch Framework
  34. Literally just came back to look at this now, seems you've made AMAZING progress since last I checked! If all works as planned, having just this and the requisite plugins (UB, STP, CLite) will make for a super stable playing experience over the plethora of callout plugins most of us no doubt have currently! Watching with great interest, excellent work @Brexin212
  35.    Jakeus reacted to a post in a topic: [WIP] Agency Dispatch Framework
  36. @ThruZZd noted, it's my intention to throw that suggestion into his discord also. Figured that if it had a native framework within LSPDFR, it would be easier to integrate with future plugins.
  37.    marti1230 reacted to a post in a topic: Suggestion
  38. Jakeus started following Suggestion
  39. Hi all, devs if you're looking. I'd like to suggest a resource system for individual departments, not sure how easy or otherwise it would be to implement. Though each department would have a set amount of available units/specialist resources at a given time, so like a roster system in effect. The units available on a dayshift would be more than say a nightshift and this could be modified for each day of the week. In terms of gameplay, it may mean that there is limited/no assistance available and perhaps mutual aid could come into effect. So an LSPD officer is off with vehicle stopped and requests assistance, no LSPD available but RHPD has a car nearby and the mutual aid comes from the next agency. Or a K9 isn't available as they are currently committed with a missing person search etc... I thought of this after using Ambient AI Callouts and think it would integrate amazingly, though would also work well on native LSPDFR. Not sure if this will garner much interest, as it's a move more into the immersion/RP style and may not cater for all tastes. Thanks for the read! J.
  40. There's also the recently released DLS mod, offering much of the same functionality as ELS, but with less stability issues. ELS was good whilst it lasted, but more is possible on a native/semi native level with RPH now than when V modding was in it's infancy.
  41.    Officer K Slimm reacted to a comment on a file: NOPD 80s Pack [ELS} CV LTD & Caprice
  42. I always loved the old S&W lightbars, awesome to see one made for GTA V!
  43. No problem, to remove LML, simply rename or delete the file "version.dll" from your GTA directory. 🙂
  44.    TBS Lewis reacted to a post in a topic: GTA crashing when pressing F4
  45. I have the same issue as @TBS Lewis. Tried a clean install of RPH to no avail, I've tried the force windowed/borderless option in RPH also. Everything else is fine, except for the CTD after F4 is pressed to open the RageHook console. The RPH log is otherwise normal too and shows nothing failing at the time of the crash. **EDIT** After playing around, I've found that if I remove LML, I can use the RPH console again. There must be some form of conflict with the two. @LMS tagged for your information.
  46. @LMS firstly, thanks to you and the team for continuing to deliver such a high quality mod. Secondly on the subject of houses, is there any way to have an apartment/house out in the Counties, such as one in Paleto Bay or Sandy Shores? Just for us more rural based virtual cops. 🙂
  47. @OfficeAliG the ads are there to ensure there's some revenue to cover the costs of running the site, having a website such as this comes with cost. 🙂
  48. Yeah, there's been an update. Not a huge one but GTA V now launches via Rockstar games new proprietary launcher which I think RAGEHook struggles to locate as it's looking for a launch via Steam. I think is a short workaround for it meantime.

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