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The Loot

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Reputation Activity

  1. Like
    The Loot reacted to UnknownBastion in Bitdefender Warning About Threats   
    That is indeed a false positive. See here.
  2. Thanks
    The Loot got a reaction from UpperMidnight in Can someone explain carvariation lines to me, please?   
    As others have said, those numbers correspond to color values in the game. The value order goes like this: primary color, secondary color, overcoat, wheel color.
  3. Like
    The Loot got a reaction from Cofy in LSPDFR Ultimate Backup question   
    Hold down the Enter key.
  4. Like
    The Loot got a reaction from amenbrother in Interior missing/broken textures   
    At the bottom of the vehicles.meta file, there's a section that defines misc textures used by models. You'll need to make a new entry for the new model, and use poltax_interior (or something similar, check the other police vehicle entries).
  5. Like
    The Loot got a reaction from Lozano71 in Traffic Problem   
    I prefer Traffic Load; still loads around 20 car models, but isn't hard limited by a set of specific cars.

    Granted, I don't use anything other than modified default models, but it still gives me a larger variety than the unmodified game.
  6. Like
    The Loot got a reaction from ArianB in AI Police in Police cars don't move.   
    Check whatever trainers you use and make sure any "Ignore Player" options are turned off.
  7. Like
    The Loot got a reaction from PatentBarley in LSPDFR Ultimate Backup question   
    Hold down the Enter key.
  8. Like
    The Loot got a reaction from danksg in Absolute shit ai   
    What a constructive post.
  9. Like
    The Loot got a reaction from Geniickbruch in LSPDFR Ultimate Backup question   
    Hold down the Enter key.
  10. Like
    The Loot got a reaction from ziipzaaapM16A4 in [REL] AmbientAICallouts   
    Looks interesting.
     
    Things happening that don't directly involve the player are a plus.
  11. Like
    The Loot got a reaction from waynieoaks in vehicles.meta question   
    Vehicles.meta files in update.rpf always loads entries over anything else (at least the base vehicles.meta does, not sure if dlc_patch ones work the same but they likely do). Carvariations doesn't work that way, and entries can be overwritten in dlcpacks.
  12. Like
    The Loot got a reaction from Sgt. Lawson in CarCols files   
    If I remember correctly, that mod template didn't come with support for that file.
     
    In content.xml, under the dataFiles section, add this after the entry for vehicles.meta:
    <Item>       <filename>dlc_modding:/common/data/carcols.meta</filename>       <fileType>CARCOLS_FILE</fileType>       <overlay value="false" />       <disabled value="true" />       <persistent value="false" /> </Item> And then under the filesToEnable section, add this line after the line for vehicles.meta:
    <Item>dlc_modding:/common/data/carcols.meta</Item> You should then be able to add your meta file and have it loaded by the game.
  13. Like
    The Loot got a reaction from S4mpl31 in CarCols files   
    If I remember correctly, that mod template didn't come with support for that file.
     
    In content.xml, under the dataFiles section, add this after the entry for vehicles.meta:
    <Item>       <filename>dlc_modding:/common/data/carcols.meta</filename>       <fileType>CARCOLS_FILE</fileType>       <overlay value="false" />       <disabled value="true" />       <persistent value="false" /> </Item> And then under the filesToEnable section, add this line after the line for vehicles.meta:
    <Item>dlc_modding:/common/data/carcols.meta</Item> You should then be able to add your meta file and have it loaded by the game.
  14. Like
    The Loot got a reaction from SrLuK in [Research/WIP] Custom Light Patterns through carcols.ymt   
    Download the latest release, and from the archive, drag the contents of the "GTA V Folder" folder into the game directory.
  15. Like
    The Loot got a reaction from SrLuK in [Research/WIP] Custom Light Patterns through carcols.ymt   
    I figured I'd post this useful plugin by @PNWParksFan since this thread popped up and nobody else had, since it will make editing light settings far easier than constantly reloading the game.
     
    https://github.com/pnwparksfan/rph-live-lights
  16. Like
    I figured I'd post this useful plugin by @PNWParksFan since this thread popped up and nobody else had, since it will make editing light settings far easier than constantly reloading the game.
     
    https://github.com/pnwparksfan/rph-live-lights
  17. Like
    The Loot got a reaction from UnknownBastion in No handling.meta on some cars?   
    update.rpf/common/data/handling.meta
  18. Like
    The Loot got a reaction from Kraezd in Crash When Loading Certain Replacement Ped Files   
    FYI for people: there's a current 16 MB limit on files loaded with the replacement method, but loading through the add-on method should work.
     
    Thank for figuring that out, @LMS
  19. Like
    The Loot got a reaction from Lennyleo90 in LSPDFR 0.4.7 - Now Available!   
    Even SWAT officers with rifles barely shoot during pursuits.
     
    It's most obvious when in cover: usually they pop out and then back in without firing most times, and never really more than once if they do.
    Well, not just in cover. Watching a SWAT team stand in the open not returning fire is also obvious.
     
    The only real time they shoot is when they get knocked down on the ground.
  20. Like
    The Loot got a reaction from Miggi154 in ADDONCar spawn without Texture   
    <modelName>kcwa1</modelName> <txdName>sheriff</txdName> modelName and txdName should be the same, as they refer to the names of the model and texture files.
  21. Like
    The Loot got a reaction from Reconta in LSPDFR 0.4.7 - Now Available!   
    If those plugins disable themselves with a version check instead of actual incompatibility, that's not the LSPDFR team's issue.
  22. Like
    The Loot got a reaction from Tom_Fox in LSPDFR 0.4.7 - Now Available!   
    If those plugins disable themselves with a version check instead of actual incompatibility, that's not the LSPDFR team's issue.
  23. Like
    The Loot got a reaction from 11john11 in LSPDFR 0.4.7 - Now Available!   
    Even SWAT officers with rifles barely shoot during pursuits.
     
    It's most obvious when in cover: usually they pop out and then back in without firing most times, and never really more than once if they do.
    Well, not just in cover. Watching a SWAT team stand in the open not returning fire is also obvious.
     
    The only real time they shoot is when they get knocked down on the ground.
  24. Like
    The Loot got a reaction from covfefe in LSPDFR 0.4.7 - Now Available!   
    If those plugins disable themselves with a version check instead of actual incompatibility, that's not the LSPDFR team's issue.
  25. Like
    The Loot got a reaction from Ben in LSPDFR 0.4.7 - Now Available!   
    If those plugins disable themselves with a version check instead of actual incompatibility, that's not the LSPDFR team's issue.

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