Reputation Activity
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The Loot reacted to UnknownBastion in Bitdefender Warning About ThreatsThat is indeed a false positive. See here.
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The Loot got a reaction from UpperMidnight in Can someone explain carvariation lines to me, please?As others have said, those numbers correspond to color values in the game. The value order goes like this: primary color, secondary color, overcoat, wheel color.
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The Loot got a reaction from Cofy in LSPDFR Ultimate Backup questionHold down the Enter key.
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The Loot got a reaction from amenbrother in Interior missing/broken texturesAt the bottom of the vehicles.meta file, there's a section that defines misc textures used by models. You'll need to make a new entry for the new model, and use poltax_interior (or something similar, check the other police vehicle entries).
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The Loot got a reaction from Lozano71 in Traffic ProblemI prefer Traffic Load; still loads around 20 car models, but isn't hard limited by a set of specific cars.
Granted, I don't use anything other than modified default models, but it still gives me a larger variety than the unmodified game.
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The Loot got a reaction from ArianB in AI Police in Police cars don't move.Check whatever trainers you use and make sure any "Ignore Player" options are turned off.
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The Loot got a reaction from PatentBarley in LSPDFR Ultimate Backup questionHold down the Enter key.
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The Loot got a reaction from danksg in Absolute shit aiWhat a constructive post.
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The Loot got a reaction from Geniickbruch in LSPDFR Ultimate Backup questionHold down the Enter key.
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The Loot got a reaction from ziipzaaapM16A4 in [REL] AmbientAICalloutsLooks interesting.
Things happening that don't directly involve the player are a plus.
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The Loot got a reaction from waynieoaks in vehicles.meta questionVehicles.meta files in update.rpf always loads entries over anything else (at least the base vehicles.meta does, not sure if dlc_patch ones work the same but they likely do). Carvariations doesn't work that way, and entries can be overwritten in dlcpacks.
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The Loot got a reaction from Sgt. Lawson in CarCols filesIf I remember correctly, that mod template didn't come with support for that file.
In content.xml, under the dataFiles section, add this after the entry for vehicles.meta:
<Item> <filename>dlc_modding:/common/data/carcols.meta</filename> <fileType>CARCOLS_FILE</fileType> <overlay value="false" /> <disabled value="true" /> <persistent value="false" /> </Item> And then under the filesToEnable section, add this line after the line for vehicles.meta:
<Item>dlc_modding:/common/data/carcols.meta</Item> You should then be able to add your meta file and have it loaded by the game.
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The Loot got a reaction from S4mpl31 in CarCols filesIf I remember correctly, that mod template didn't come with support for that file.
In content.xml, under the dataFiles section, add this after the entry for vehicles.meta:
<Item> <filename>dlc_modding:/common/data/carcols.meta</filename> <fileType>CARCOLS_FILE</fileType> <overlay value="false" /> <disabled value="true" /> <persistent value="false" /> </Item> And then under the filesToEnable section, add this line after the line for vehicles.meta:
<Item>dlc_modding:/common/data/carcols.meta</Item> You should then be able to add your meta file and have it loaded by the game.
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The Loot got a reaction from SrLuK in [Research/WIP] Custom Light Patterns through carcols.ymtDownload the latest release, and from the archive, drag the contents of the "GTA V Folder" folder into the game directory.
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The Loot got a reaction from SrLuK in [Research/WIP] Custom Light Patterns through carcols.ymtI figured I'd post this useful plugin by @PNWParksFan since this thread popped up and nobody else had, since it will make editing light settings far easier than constantly reloading the game.
https://github.com/pnwparksfan/rph-live-lights
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The Loot got a reaction from PNWParksFan in [Research/WIP] Custom Light Patterns through carcols.ymtI figured I'd post this useful plugin by @PNWParksFan since this thread popped up and nobody else had, since it will make editing light settings far easier than constantly reloading the game.
https://github.com/pnwparksfan/rph-live-lights
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The Loot got a reaction from UnknownBastion in No handling.meta on some cars?update.rpf/common/data/handling.meta
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The Loot got a reaction from Kraezd in Crash When Loading Certain Replacement Ped FilesFYI for people: there's a current 16 MB limit on files loaded with the replacement method, but loading through the add-on method should work.
Thank for figuring that out, @LMS
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The Loot got a reaction from Lennyleo90 in LSPDFR 0.4.7 - Now Available!Even SWAT officers with rifles barely shoot during pursuits.
It's most obvious when in cover: usually they pop out and then back in without firing most times, and never really more than once if they do.
Well, not just in cover. Watching a SWAT team stand in the open not returning fire is also obvious.
The only real time they shoot is when they get knocked down on the ground.
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The Loot got a reaction from Miggi154 in ADDONCar spawn without Texture<modelName>kcwa1</modelName> <txdName>sheriff</txdName> modelName and txdName should be the same, as they refer to the names of the model and texture files.
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The Loot got a reaction from Reconta in LSPDFR 0.4.7 - Now Available!If those plugins disable themselves with a version check instead of actual incompatibility, that's not the LSPDFR team's issue.
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The Loot got a reaction from Tom_Fox in LSPDFR 0.4.7 - Now Available!If those plugins disable themselves with a version check instead of actual incompatibility, that's not the LSPDFR team's issue.
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The Loot got a reaction from 11john11 in LSPDFR 0.4.7 - Now Available!Even SWAT officers with rifles barely shoot during pursuits.
It's most obvious when in cover: usually they pop out and then back in without firing most times, and never really more than once if they do.
Well, not just in cover. Watching a SWAT team stand in the open not returning fire is also obvious.
The only real time they shoot is when they get knocked down on the ground.
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The Loot got a reaction from covfefe in LSPDFR 0.4.7 - Now Available!If those plugins disable themselves with a version check instead of actual incompatibility, that's not the LSPDFR team's issue.
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The Loot got a reaction from Ben in LSPDFR 0.4.7 - Now Available!If those plugins disable themselves with a version check instead of actual incompatibility, that's not the LSPDFR team's issue.