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Wanted Levels in LCPDFR?

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While the pursuit system being completely overhauled in LCPDFR 1.0 has no doubt provided a much richer experience, I've been looking at ways to further enhance this, to bring out the true potential of the mod.  At the moment, my idea is to implement wanted levels in LCPDFR, similar to those in GTA IV, ranging from 1 to 6 stars.  Each ped would have a wanted level attribute so to speak, which would be 0 by default, and 6 at maximum.  In addition to this, a 'deadly force' attribute would also exist, which would be off by default, and only triggered on when necessary (e.g. the suspect shoots at officers).  This would mean that a suspect could have a 6 star wanted level, but deadly force would not be used.

 

1 Star

  • Gained for minor infractions.
  • Nearby or responding officers will attempt to reprimand (verbal warning) the suspect.
  • If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, and then issue a warning.
  • Determined attempts to locate the suspect will not be made and officers will give up relatively quickly.
  • Small search area.

2 Star

  • Gained for minor misdemeanors.
  • Nearby or responding officers will attempt to reprimand and ticket the suspect.
  • If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, and then issue a ticket.
  • Officers will be more determined to ticket the suspect.
  • Small search area.

3 Star

  • Gained for any arrestable offence, or resisting a 1 or 2 star wanted level.
  • Officers will attempt to arrest the suspect.
  • If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect.
  • Determined attempts will be made to locate the suspect.
  • Specialist units will become involved if nearby.
  • Medium sized search area.

4 Star

  • Gained for serious crimes or resisting a 3 star wanted level.
  • Officers will attempt to arrest the suspect.
  • If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect.
  • Determined attempts will be made to locate the suspect.
  • Advanced tactics will be used, including helicopters and roadblocks.
  • Specialist units will be actively involved.
  • Medium sized search area.

5 Star

  • Gained at the instruction of pursuing officers.
  • Officers will attempt to arrest the suspect.
  • If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect.
  • Determined attempts will be made to locate the suspect.
  • Advanced tactics will be used, including helicopters and roadblocks.
  • Specialist units will be actively involved.
  • Large search area.

6 Star

  • Gained at the instruction of pursuing officers.
  • Officers will attempt to arrest the suspect.
  • If the suspect is in a vehicle, officers will attempt to locate the vehicle and stop it, then arrest the suspect.
  • Determined attempts will be made to locate the suspect.
  • Advanced tactics will be used, including helicopters and roadblocks.
  • LCPD units will play a lesser role.
  • Specialist units will play a major role.
  • Very large search area.

In addition to this, enabling deadly force on a suspect will result in an instant 3 star wanted level.

 

Anyway, the point of posting this was to get some suggestions and feedback on the proposal, which I think will be a much better way of doing things.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

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  • I see a lot of potential in this addition, but it seems as if it'll be extremely buggy. I'd say work on fixing the existing bugs before adding anything new. I wouldn't mind it being added, just as lon

  • I wouldn't mind having an .ini option to configure it, so that the end user has more control over the system.  A wanted level system is fine by me, but not everyone wants the same system.  Allowing pe

  • Wow the potential in this is insane. I'm looking forward to further news about this :) Will we likely see API integration for this too? (I hope so)     Also a suggestion for this, can we allow the

sounds good to me

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Twitter: @taximan_5 - PSN: Sheriff_Taxi - Xbox Live: taximan5 - Steam: taximan5 - Social Club: Sheriff_Taxi

Wow the potential in this is insane. I'm looking forward to further news about this :)

Will we likely see API integration for this too? (I hope so)

 

 

Also a suggestion for this, can we allow the player to be able to advise on the situation for example we may be partaking in an event with a 2 star suspect but manually feel the need to make it a 3 star, that way the play can advise control and adjust the level manually.

The same would apply for downgrading a situation should it require it.

Edited by LukeD

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

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Also a suggestion for this, can we allow the player to be able to advise on the situation for example we may be partaking in an event with a 2 star suspect but manually feel the need to make it a 3 star, that way the play can advise control and adjust the level manually.

The same would apply for downgrading a situation should it require it.

 

I think it would be nice if the player was in control of the wanted levels, I.E. manually having to increase the level. I personally don't want pursuits with specialised units and all that stuff, I'm happy with normal police cars and a helicopter, anything else is unnecessary IMO.

 

Would really like to see how this pans out.  Player activation as a factor of this would also be interesting to see if at all possible to implement.  Thanks for all the hard work you put into this mod Sam, really.  It's all I play now really haha..especially since there are no other worthwhile police simulations available at the moment.

+1 But i must agree with Nicolai on the ability to manually set the level. For example a chase could be a level 5 in one minute. Then the chase could be over. And needless to say, alot of special units crashing on top of you trying to apprehend the poor guy who accidentally hit some peds and gained 5 stars would be awfull :) 

Would be great to have the chance to step up the levels according to the situation at hand :)

 

 

Firstyminator

I wouldn't mind having an .ini option to configure it, so that the end user has more control over the system.  A wanted level system is fine by me, but not everyone wants the same system.  Allowing people to tweak it a little (or disable completely) would be good.

de816a4fa5.png

It would be quite nice to set the response of the ai in pursuits. I think allowing the player to 'call off' the pursuit if it becomes too dangerous would add extra levels of realism.

For example, suspect starts driving the wrong way down a highway during times of heavy traffic.

Edited by MartyniP

I was thinking of this a day before you posted this about setting wanted levels to a suspect! then it suddenly came true (Future)

This idea is very nice, could you also make the suspect like surrendering? The enemy AI really doesn't want to give up unless told to exit the car. Like in the real world, suspects sometimes tend to surrender by stopping their vehicle gently and peacefully and start raising his hand.

this is a great feature, but of course, could you fix all bugs like, in my situation, the taser is still a nailgun even I put the taser files as exactly as told, and putting all the LCPDFR 1.0a Manual Installation files in Game directory. And also, my taser is holstered in my belt, then when I go off duty, I am seeing the taser model floating on the marker where I went off duty, then the game suddenly crashed. It happened to me always.

sig.jpg

I like the Idea, Here is an idea I just thought of.

Their should be Suspects that have Warrants

and we have a list of Clue and the Crime scene

info. etc. Known associates N' we have to find

them, Serve Warrants etc.

 

Sergeanto!

If my other suggestion on complete customization of the AI backup won't be implemented, what about choosing what weapons cops use at certain wanted levels for the suspect? Something along the lines of the default option from GTA 4, of cops using glocks at 1 and 2 stars and cops in the passenger seat using shotguns at 3+ stars would be a good start.

Sticks and stones may break bones, but 5.56 fragments on impact.

Great Idea! :yes:  :woot:

Little bit like this: 

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Edited by SgtBlackburn

Take a look at my Plugins:

AmbientAICallouts: Ai get calls too. Callouts can turn into a backup request for the player [YouTube Link]

Search Vehicle Plugin: Simple and more Immersive Vehicle Search Plugin [YouTube Link]

What Was You Name Again?: Get the name of a Suspect even when arrested and placed in your Vehicle [YouTube Link]
Corpse Inspection:  Investigate the corpse. Interact and search for details in a more Cinematic way  [YouTube Link]
[WIP] EnvoirementalCallouts: A couple of Callouts and WorldEvents that are likely to happen to you while you're on duty [Youtube Link]

[OnHold] EMS Support: Be the First Responder of Medical Emergency's and do CPR on Patients [YouTube Link]

 

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Checkout my Patreon for Early Access to my mods                                       checkout my Discord Server

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