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Sam

Management Team
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Everything posted by Sam

  1. Sam

    LSPDFR 0.4 - Ambience

    This is the fifth and final part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/ One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years. Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail. More Realism Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world. Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay. In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently. As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right. You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all. Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic. Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun. Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer. These adjustments to the game's core apply in a number of other cases too, of course. We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure. Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it. All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge. And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints. Our changes are at a much lower level and offer us a higher degree of control on a per-character basis. This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols. New Interaction Menu Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4. Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist. Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood. Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones. The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion. Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all). Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example. New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc. Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4. Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different. Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers. It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light. If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest. The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod. Ambient Crime In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops. Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these. Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game. In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example. In LSPDFR 0.4, as a result of some research by @LMS, we've now been able to implement the same system, but for NPCs instead. This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations. Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol. Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation. Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0. Thanks for reading the preview. We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.
  2. Sam

    Arrest Animation

    We had a similar animation to this in earlier versions of LSPDFR, but it didn't work as well as the one we use just now.
  3. I'm not aware of any mods that add peds with these uniforms to the game, but you'll be able to use these uniforms on your paramedics as part of our customization in LSPDFR 0.4.
  4. With all the talk about LSPDFR 0.4, it's been a little while since we've provided a general update on our community. Of course, LSPDFR 0.4 is our main priority at the moment and we'll have more to say about it shortly, but we thought it important to also address and announce a couple of things regarding our community. What our Community stands for Before anything else, I'd like to take a moment to reflect on who we are, as people that run this website, and as a community. LCPDFR was founded, back in 2009, simply because I thought it'd be a fun thing to do. To play as the police in GTA IV. It was an idea, ambitious for its time, and nothing more. I worked on LCPDFR because it was fun, I published it because I thought others might also enjoy it. LCPDFR has come a long way since then, it has evolved from one person's topic on a forum, to its own website, to its own forum, to its own community. We've spanned two games, our reach has grown massively, our community is approaching 300,000 registered members. The amount of work that goes into developing LSPDFR alone is staggering - the time that we've spent on it is measured not in days, weeks or months, but years. Likewise, the effort required to keep our website online is vastly underestimated - in the past month we've served around 30 terabytes of download traffic alone, and have done all of this despite persistent, targeted denial of service and hacking attacks against us. To put this in context, if you were to serve 30 terabytes of data through Amazon Web Services, it'd cost you $3,000 a month - and that's just one month of download traffic. Why do we do this? Because it's fun. We love developing our community, we love developing our mod, and we love that other people - complete strangers, from all over the world, from countries you've probably never heard of, from all walks of life... we love that they love LSPDFR. Our community has achieved incredible things: we've created an entire gaming phenomenon and we've developed things that nobody ever thought would be possible. Our members have done more than simply play games or make mods: we've fought hand-in-hand against corporate giants (and won), we've transformed peoples' entire lives by sparking new careers and we've been covered everywhere from massive YouTube channels to mainstream media publications. Heck, we've even triggered out of touch government ministers in Australia. That's not the whole story, though. Sometimes we are the story. Sometimes we make mistakes. We've had catastrophes, like the time where we had a hyped countdown on the website only to reveal a private testing version of LCPDFR that nobody could access. Our first ever livestream had to be rescued by Steve and Jeff after it started with Prophet driving a train around Los Santos and infamously stating "this is not the preview for LSPDFR 0.3" while our community manager could do nothing but watch helplessly after being accidentally disconnected. We've messed up releases, we've announced things too quickly, and sometimes we've not announced things at all. Yet, despite all of this. Nine years later, we're still here. We're still making mods, we're still developing this community, and we've stuck true to our principles the entire time: Our community is open to all. We treat members equally regardless of their status. Everything is completely free of charge, with no catches. Why? It's not about fame, it's not about money, it's not about status. It's about love. We love LCPDFR, we love LSPDFR, and we love our community. We don't think that modding should be hidden in private Discord servers. We don't think that modding should be something people pay for. We don't think that modding should be an ego boost. We just think that modding should be fun. It should be open, and it should be free. That's what we stand for, and that's what we do. How you can get involved Last year, we opened up applications to join our Community Team for the first time. This resulted in a couple of new faces joining our moderation team and upon reflection, we think it's a good change in approach from previously handpicking staff members ourselves. We've decided to open these applications again, and would invite anyone who is interested in volunteering some of their free time to moderating our community to apply by following the link below. Our volunteer Community Moderators are a vital part of everything that we do, and it wouldn't be possible to maintain the community without them. To find out more and to submit an application, please visit: http://lcpd.fr/staffapp
  5. Thank you to everyone who submitted an application to join our team. We've now begun reaching out to people whose applications stood out and subsequently piqued our interest and hope to follow up with these people over the coming week. As I said above, we received many more applications than we had anticipated - a lot more than last time - so, while we'll still try to do so, are unlikely to be able to provide individual feedback to everyone that applied.
  6. We'll be closing the application forms to join the team on Monday. Far more applications than we anticipated were received, so it may take a little time to look through them all, but we hope to start contacting people by the end of next week.
  7. As Gio said, we are trying to exercise discretion here and don't want to have to get involved. All we ask is for civility.
  8. Come on, this is just more drama. It's not what anyone needs right now. If you must argue, all we ask is you spare the rest of the community from it.
  9. Just to clarify as I don't want to mislead, that was just an example of how much it would cost if we used AWS (which we don't as Cyan is a systems administration extraordinaire). Still, a website as big as ours doesn't come cheap. There's a lot of other things like software licensing and costs for mitigation when people hit us with denial of service attacks. It's not really something that we want to make a big deal about as we'd rather just get on with things, though.
  10. Sam

    Leaving for a While

    I appreciate you taking the time to write up a lengthy post like this and I think it's healthy for people to be able to express and share their concerns. With that being said, it looks like some of your criticism is directed towards us as it relates to staff and development. I'd be happy to provide a response to this if that's what you're looking for. Otherwise, I can only hope that you'll understand it simply isn't possible for us to police every single thing that happens both on our website and especially on other communities and Discord servers. In fact, doing so would likely just make things worse as our judgement isn't going to be 100% all of the time, and it's important to keep things as open as possible. I feel like the points you raise about some people being rude, disrespectful and overly dramatic are perfectly valid, but I strongly believe that this isn't something which is specific to LSPDFR, and can be seen throughout the entirety of the GTA community (especially in multiplayer communities), and indeed throughout the rest of the internet too (especially given the rise of Discord). I understand if you feel like we should do more to counter this, perhaps through more aggressive moderation, but as I noted above I don't think this is the solution and I suppose you might also agree considering your concerns about the staff too. In any event, I don't want to hijack your topic, although I thought it important to convey those two points of my own. If this is something that you'd like to discuss further then my message box is always open, or if you'd rather keep things public I'd be happy to respond here as well. Otherwise, it's sad to see you go and I can only join the others who've posted here in wishing you the best and hoping that you'll come back one day.
  11. As I'm sure everyone will be aware, the single hottest topic recently, throughout the entire GTA community, has been the closure of OpenIV and the controversial statement released by Rockstar Games shortly after. Today, Rockstar Games have released a new statement, answering Are PC Single-Player mods allowed?: Obviously, this is fantastic news for everyone, and we're grateful to Rockstar for clarifying the situation. Furthermore, it's been incredible, just amazing, to see the support from across the gaming community for our cause. Very quickly, let's also say a special thanks to our very own LSPDFR member @t0y, whose petition to save OpenIV amassed a mind blowing 75,000 signatures in the space of a week! It's been truly awesome to see the outpouring of support from everyone regarding this. Thank you to everyone who has contributed towards bringing us this very welcome piece of news.
  12. Sam

    Synagogue shooting in Pittsburgh

    Perhaps with the current state of affairs it is necessary to have armed protection in these places, but isn't that just a really sad reflection of how things have become? Why is it possible for someone like this to perpetrate such a massacre? I can't think of any reason whatsoever why someone who is in such a state of mind should be allowed anywhere near a pistol, never mind an AR-15. It's just something that shouldn't happen. Honestly, if you keep focusing solely on increasing protection and increasing security, how far does this go? Is it going to get to a point where there are armed checkpoints on every major intersection? How can it be a partisan issue to stop lunatics from shooting at innocent people with rifles? And no, I hate to say it, but you're wrong. Making fun of a politician for being "orange" - i.e. them choosing to apply fake tan - is entirely different to being racist. You can choose whether or not to wear fake tan or whatever else. You don't exactly choose the colour of your skin, though.
  13. It was a fun and challenging project for sure. I don't think these have ever been posted before, and I just came across them again, so here's some pictures of the new Town Hall interior that we had been developing. It's nothing particularly special by today's standards, but I think it was pretty cool for 2012 - it's a shame we never got to use it! The mayor's office: Town Hall briefing room:
  14. Sam

    LSPDFR 0.4 - Ambience

    The crime codes are based on the in-game audio - they can't be changed currently. I have provided a full list below so you can see what these are though:
  15. Sam

    LSPDFR 0.4 - Ambience

    To play LSPDFR 0.4, all you will need is the RAGE Plugin Hook. If you use other scripts, these will need to be updated to work with LSPDFR 0.4. And no, you will still be able to use EUP (we recommend that you do for 0.4) and there's a lot of features in @Albo1125's mods which I'm sure you will still want to have if you currently use his mods. To be honest, probably not. It's something that we wanted to do, but we also need to actually stop adding things so that we can actually release it, so yeah... I'm not sure, we'll see what happens. If we did add a partner system, we wouldn't it to be basic. We would want a decent amount of control and interaction with your partner. It'd be a lot of work. I know right! Hernandez and Pulaski don't look too good though. It'd be interesting to see someone try to make better ones.
  16. Sam

    LSPDFR 0.4 - Ambience

    No, this is usually caused by sirens.
  17. Sam

    LSPDFR 0.4 - Ambience

    I think Rockstar are pretty happy with the direction that they took the game in. I remember a conversation with @Requies where she explained to me that originally GTA Online was meant to be based around cops and gangs, which was the first time that I'd heard that. A couple of leaks and some leftovers in the game all but confirm this - it's obvious they decided to go a different direction with it instead and focus on races, expensive cars, etc. It was presumably a good decision, because they're making a lot of money from it. Who knows what the future will bring though. It's possible, but it won't be in LSPDFR as it requires custom character models to be used. LSPDFR is meant to always work with the original game. Cop Holster already does a good job at this stuff and is an optional thing that people can choose to have. They would probably be able to do it for the radio too. Frame rate issues generally aren't caused by LSPDFR itself, but by other mods. I think we fixed the backup u-turn issue as much as is possible, you can read more about pursuit changes here: https://www.lcpdfr.com/forums/topic/85236-lspdfr-04-pursuits-intervention/
  18. Sam

    LSPDFR 0.4 - Ambience

    Those models are already in the game. Only thing LSPDFR needs is its data files which go in the LSPDFR folder.
  19. Sam

    LSPDFR 0.4 - Ambience

    Not for LSPDFR, no. If you wish to use EUP or RDE or other mods like that, then yes. LSPDFR 0.4 does have a completely new data file structure though for its own configuration and settings.
  20. Sam

    LSPDFR 0.4 - Ambience

    You might want to look at the picture of the Police Radio menu again! This is already in LSPDFR 0.3, too. This is something that we're currently discussing internally. There are a lot of fundamental changes in 0.4, so we have to be thoughtful with how we approach this.
  21. Sam

    LSPDFR 0.4 - Ambience

    The fifth part of our LSPDFR 0.4 preview series has landed! One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years. Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail. Read on below for the full preview...
  22. This is the fourth part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/ It's probably the most critical component of the mod, so it follows that with any new version of LSPDFR, you can be pretty confident that the underlying systems which enable police pursuit gameplay will be updated. LSPDFR 0.4 is, of course, no different in this regard, and following on with the general theme of 0.4's development (which is more less pulling everything out and ripping it to pieces), we've taken the opportunity to revamp much of the pursuit gameplay in the mod. As an aside, we had hoped to publish this preview at an earlier date but unfortunately due to both @LMS and myself being away from home, on various different continents in the past month or so this was a little difficult. Nonetheless, we hope that you enjoy this preview and that it nicely illustrates just a couple of the changes that we've made to pursuits, as alluded to in our last post about AI improvements. Pursuit Interaction Menu Since LSPDFR 0.3, we've had an Interaction Menu, à la GTA Online, which has, as you would expect, facilitated interaction between you as a player and your character and their job as a cop. While this is cool and all, there's definitely a number of areas where the interaction in LSPDFR falls a little short, with pursuits being perhaps the most obvious. In LCPDFR for GTA IV, there were a couple of toggles available during pursuits - notably the option to force or disable the usage of lethal force. With 0.4, however, we think we've far surpassed that by introducing a handful of new options which definitely provide more control than ever. The Pursuit Interaction Menu in LSPDFR 0.4 offers advanced controls for the current pursuit, as well as the ability to disengage. The cool thing about the new Interaction options for Pursuits is that it ties in nicely with the new customization options introduced in 0.4, and covered earlier in our previews. So, not only can you define and configure law enforcement agencies to your liking, but you can also carry this through to pursuits too by designating a specific agency to handle the chase. If, for example, a pursuit that starts in Los Santos crosses multiple jurisdictions then it's entirely probable that you'll end up with a number of agencies joining, which depending on the circumstances and/or your own preferences, might not be so desirable. With the new Interaction options, you could simply specify that the initiating agency (i.e. the LSPD in this case) handles the pursuit, leaving the other agencies to mind their own business. Similarly, there's a lot of other practical usefulness be found in these options: we've brought back the ability to force on/off the usage of lethal force against pursuit suspects, and there's also the ability to enable or disable pursuit intervention tactics (more on these below). And of course, for those in search of the ultimate exercise in boredom (I mean, err, realism), then you might find that setting a pursuit into Tracking Mode - where ground units will hang back and follow from a distance, leaving your small air force of helicopters following above to do all the work in true Angeleno fashion - makes you feel so much more at home. Pursuit Intervention Techniques As alluded to above, LSPDFR 0.4 also introduces a number of changes to the artificial intelligence in pursuits. Currently, the main tactic employed by NPCs in GTA V during pursuits is to rather aimlessly ram into the back of the suspect vehicle in the unrealistic belief that this is actually going to help end the pursuit. Of course, this usually just results in the cop crashing into oblivion, and it looks really, really dumb too. So, naturally, one of the coolest new additions to LSPDFR 0.4 is the implementation of a working PIT maneuver: Demonstration of NPC officers bringing a pursuit to a safe conclusion through successful usage of the new PIT maneuver in LSPDFR 0.4 YouTube version: https://www.youtube.com/watch?v=TiFFFho3hd0 As cool as this is, we know that NPCs performing PITs may not be to everyone's taste, and that it may not be suitable in every circumstance, so these can easily be enabled or disabled on-the-fly, during a pursuit, through the Interaction menu by changing the Tactics option. If pursuit Tactics are disabled, pursuing NPCs will not attempt PIT maneuvers, and they will also shy away from most other advanced tactics, like blocking. A closer look at the termination of the pursuit, with the suspects surrendering, after a successful usage of the PIT maneuver. Air Support Throughout the history of our two mods, air support has always been a touchy subject. For those of you who played LCPDFR, you will likely still carry with you many terrifying memories of those white and blue flying death machines. In previous versions of LSPDFR, things generally weren't that much better either - especially when your pilot decides, in a moment of wisdom, that flying through the bridge, rather than over it, is the best course of action. With 0.4, we've taken the time to address some of the most frustrating issues with air support, with a particular focus on dramatically increasing both the usefulness, and lifespan, of our helicopters. Specifically, you'll notice that helicopters in LSPDFR now fly at a much more realistic height and will properly increase or decrease their altitude as the situation requires, such as when a pursuit is passing through a heavily built up area. They're also far more competent at actually keeping up with the suspects they are pursuing and will do so with a degree of intelligence, rather than just trying to fly directly above them. A watchful LSPD air support unit circles overhead, tracking as a suspect attempts to flee on foot. Furthermore, we've built in special modes for our air units, giving them the ability not only to follow suspects, but also to conduct searches over wide areas - something which is especially useful when ground units have lost visual, or are attempting to locate a target. In addition, our helicopters are also responsive to changes in the conditions of pursuits they follow - such as if a suspect is in a vehicle or not - and will adapt accordingly. When tracking a suspect on foot, air units won't simply hover above them but will engage in a more realistic flying pattern where the aircraft seeks to maintain continuous movement, while operating varying angles to compensate for possible obstructions like buildings. Not a helicopter, but just in case you were wondering what happened to the guy pictured above... This, though, definitely is a helicopter. It's also not flying at street level! As always, stay tuned for more news about LSPDFR 0.4 as we progress towards its completion.
  23. Not going to debate the gun issue, been over that countless times before, especially as it relates to the UK: https://www.lcpdfr.com/forums/topic/83855-texas-school-shooting/?do=findComment&comment=547070 It's totally incorrect to suggest that our police fear for their lives and are begging for guns, though. The Police Federation often surveys the police on this and there's little appetite for all police officers to be issued with guns with the most recent survey suggesting two thirds remain opposed to it. It's an idea similarly opposed by the vast majority of senior police officers (if not all of them) and I think that just about everyone here embraces the unique model of policing that we have - I think you have to understand that it's very different to what you have in the US, especially as it relates to using force. Indeed, it is frequently reported that police forces throughout England & Wales are actually struggling to recruit enough firearms officers - the vast majority just don't want to carry guns. Even drawing the gun would be considered a reportable use of force here where paperwork must be filed after... You simply couldn't do that in the US - you'd probably run out of paper. On the contrary, you are entirely correct when you say that the Conservative government has cut police funding, and these cuts do appear to be having a worrying impact - especially as it relates to the numbers of officers. I think that there's much greater public awareness of this now (it is frequently reported throughout the media, and it's not a left wing or right wing issue) and I'd be surprised if the government doesn't allocate extra funding in the next budget as they are starting to see the blowback from it.
  24. Okay, that's interesting. What content in specific are you trying to get?
  25. Yes. As for handling lines, I don't think it would be an issue.
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