Everything posted by Sam
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LSPDFR 0.4.9 - Updated for "The Contract"
We have updated LSPDFR to Version 0.4.9 (Build 8021), which adds compatibility for the new version of GTA V (v2545) - "The Contract"
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LSPDFR 0.4.9 - Updated for "The Contract"
We've released a minor compatibility update for LSPDFR 0.49 (Build 8021) which adds compatibility for the new version of GTA V (v2545) - "The Contract". There are no changes in this version other than those necessary to make the mod work on the new game version, although we may release another update in the near future to expand upon this. Please report any issues or bugs with LSPDFR on the new game version, if you find any, on the support forums. As we want to get the mod in your hands as quickly as possible after a game update, we often don't have as much time as we'd like to fully test things through. Note that the new version of the RAGE Plugin Hook which is required for LSPDFR to work on the new GTA V update is included with the new LSPDFR download. The RAGE Plugin Hook website has not yet been updated, so you should not download the RAGE Plugin Hook from there but instead use the included version with LSPDFR. Special thanks to fingaweg for their assistance in updating the RAGE Plugin Hook. Please ensure that you now update your game to the latest version of GTA V before playing this new version of LSPDFR 0.4.9, which you can find as normal on the main LSPDFR page. If you are having problems with LSPDFR 0.4.9, please do not post about them in this topic, but use the support forums instead. Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs There are a lot of fixes for common problems in there.
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The current game version is not supported.
This page here has all the information you should need https://www.lcpdfr.com/wiki/gta5/modding-after-title-update/
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Modding GTA V after a Title Update
As always, this page has been updated too with the latest from Rockstar. Full patch notes, for those interested: https://support.rockstargames.com/articles/4412795582227/GTAV-Title-Update-1-55-Notes-PS4-Xbox-One-PC
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LSPDFR 0.4.9 - Updated for Los Santos Tuners
Yep, this is a problem caused by some changes in the game in the latest update. It will need a patch for LSPDFR to fix it.
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NPCs aim at me, but never shoot.
Looks like this is a problem caused by the latest game update, will need to be patched. Thanks for letting us know.
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Modding GTA V after a Title Update
And, done! You can download the new version of LSPDFR (and RPH) here: LSPDFR 0.4.9 (Build 7871)
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LSPDFR 0.4.9 - Updated for Los Santos Tuners!
We've released a minor compatibility update for LSPDFR 0.49 (Build 7871) which adds compatibility for the new version of GTA V (v2372) - Los Santos Tuners. There are no changes in this version other than those necessary to make the mod work on the new game version, although we may release another update in the near future to expand upon this. Please ensure that you now update your game to the latest version of GTA V before playing this new version of LSPDFR 0.4.9, which you can find as normal on the main LSPDFR page.
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LSPDFR 0.4.9 - Updated for Los Santos Tuners
We've released a minor compatibility update for LSPDFR 0.49 (Build 7871) which adds compatibility for the new version of GTA V (v2372) - Los Santos Tuners. There are no changes in this version other than those necessary to make the mod work on the new game version, although we may release another update in the near future to expand upon this. Please report any issues or bugs with LSPDFR on the new game version, if you find any, on the support forums. As we want to get the mod in your hands as quickly as possible after a game update, we often don't have as much time as we'd like to fully test things through. Note that the new version of the RAGE Plugin Hook which is required for LSPDFR to work on the Los Santos Tuners update is included with the new LSPDFR download. The RAGE Plugin Hook website has not yet been updated, so you should not download the RAGE Plugin Hook from there but instead use the included version with LSPDFR. Please ensure that you now update your game to the latest version of GTA V before playing this new version of LSPDFR 0.4.9, which you can find as normal on the main LSPDFR page. If you are having problems with LSPDFR 0.4.9, please do not post about them in this topic, but use the support forums instead. Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs There are a lot of fixes for common problems in there.
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Modding GTA V after a Title Update
The official patch notes for Los Santos Tuners are now available here from Rockstar: https://support.rockstargames.com/articles/4403962558995/GTAV-Title-Update-1-54-Notes-PS4-Xbox-One-PC
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Modding GTA V after a Title Update
Updated this page for the new Los Santos Tuners update, which needs new LSPDFR and RAGE Plugin Hook versions. We will post these, plus the official patch notes for the new game update once they become available.
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Installed game version 2372 error
Please see the notice at the top of the website. You will need to wait for updates to the RAGE Plugin Hook and LSPDFR: More info: https://www.lcpdfr.com/wiki/gta5/modding-after-title-update
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LSPDFR Holster Animations
I've had a look and there's two things: For when the player is running or sprinting, we disabled the animations. I can't honestly remember why, but this at least explains why they never work when running or sprinting. I will test it with re-enabling the animations when sprinting/running and see if I can remember why we disabled it. For when the player is standing still, it should work although we're perhaps using a slightly unreliable method of checking whether or not the player is standing still, so I can change this around to detect it better. As for the actual swapping of holster models, this isn't something that is in LSPDFR as I presumed most people would just be using CopHolster for that anyway and it was my understanding that it's pretty configurable. I suppose though that it may in a future version of the mod make sense to extend our XML so that holster models can be defined for peds/outfits as we could make it work with the animations and then also be able to tell if a ped (or their specific outfit, for that matter) has a holster.
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NPCs taking bullets like it's nothing
I will have to take a look into what causes this and double check that it's something in LSPDFR, but if it is then it sounds more like an oversight on our part than anything else and we should be able to fix it.
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LSPDFR 4.9 Awesome Computer
Glad that you like it. No promises but I suppose it's something we could probably add.
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LSPDFR 0.4.9 API Update
A note about the two other API functions in 0.4.9 as well: Calling SetPedArrestIgnoreGroup with true will set the specific Ped to be ingored when LSPDFR checks if they can be stopped by the player when pressing and holding E. This theoretically should allow for normally restricted peds like firefighters to be stopped (and potentially arrested, ticketed, etc. too). Note that it only applies to on-foot stops at the moment and not traffic stops or gunpoint arrest takedowns. GetIlluminatedClothingStyle simply retrieves the currently set Illuminted Clothing Style from the Interaction Menu. We added this to keep consistency of most current settings in the Interaction Menu being gettable through the API, and this can be either: Off On Pulse Flash
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LSPDFR 0.4.9 - Now Available!
Yep, there are a couple of new functions. @LMS has listed them in this API topic: https://www.lcpdfr.com/forums/topic/113995-lspdfr-049-api-update/?tab=comments#comment-687445 He will post a note explaining them soon.
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Lessons from the virtual world, for the real world, in LSPDFR 0.4.9
We've just updated LSPDFR to version 0.4.9, which not only brings with it new features and improvements but also an exciting opportunity to take part in some real-world academic research. With LSPDFR 0.4.9, which is now available in the downloads section, we've teamed up with researchers at Brigham Young University and the University of British Columbia to explore the real-world research potential of LSPDFR, and the role that it could play in helping to understand how people react and behave in a law enforcement environment...
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LSPDFR 0.4.9 - Now Available!
Lessons from the virtual world, for the real world, in LSPDFR 0.4.9 We're back with another update for LSPDFR 0.4 which introduces a small handful of new features, as well as a couple of changes to the way in which the core pursuit system within the mod works. Before we get to that though, the key headline of LSPDFR 0.4.9 - and something that we're really excited about - is that we've partnered with researchers at two major North American research universities: Brigham Young University (BYU) and the University of British Columbia (UBC) to explore the real-world research potential of LSPDFR, and the role that it could play in helping to understand how people react and behave in a law enforcement environment. I know this might sound like a big change from the sort of updates that most of you who follow our work will be familiar with - and it certainly is in many aspects, but this doesn’t represent a fundamental change to LSPDFR itself, nor does it imply any significant changes to the way in which players will approach or interact with the mod. Instead, we've created an opt-in system, similar to the statistics features already integrated into the mod with LSPDFR Sync, where with merely an enhanced level of in-game stats tracking, you'll be able to contribute towards our research with two top institutions by simply playing the mod. To this end, we've added a new, simple call to LSPDFR that is used to support the survey data by following a more predictable pattern as compared to our traditional callouts within the mod. Note that nothing changes in this regard if you choose not to take part in the study, and you can still play the new call as normal. The new 'Arrest Warrant' call in LSPDFR 0.4.9 has you query the Police Computer and respond to a suspect's residence. By gathering together these statistics with the player’s response to a couple of in-game scenarios, we’re hopeful that we can use this data to better understand how players, and by extension, law enforcement might react in certain situations in the real world. There's more information about our research study over at https://research.lcpdfr.com/ where you can also opt in to take part. I should note that as a thank you for helping with this, the universities have given us a couple of $50 Amazon gift cards that anyone who participates in the study will be entered into a lottery to win. Changes to pursuits, a new apartment and more interaction. Back on the topic of the other stuff in LSPDFR 0.4.9, though, one of the biggest changes that you'll notice affects the NPC police response to pursuits, bringing a new sense of variety to the way in which situations can be handled by responding officers. Instead of all pursuits within LSPDFR being treated exactly the same, we've split up the system into two modes: Investigation and Chase. A new 'confrontation' during an investigation, conducted entirely by NPC officers. In the Investigation state, we no longer consider a Pursuit to be an actual chase - if that makes sense. Instead, there's a little room for diversity in the actions of the officers and the suspects, rather than just someone running and the officers following. So, in our initial implantation of this we've created a new response scenario where the responding officers will approach a suspect at a walking pace, usually with a hand on their holster. They'll point at the suspect, call out for them to stop, and the system then takes over from there depending on the suspect's response, with the potential the suspect to either resist and escalate the Pursuit into the Chase state (which is what we're all currently familiar with), or for them to surrender peacefully and be arrested without any theatrics. Moving on from this change, there's a couple of new features that've snuck their way in to LSPDFR 0.4.9 as well, including a new Downtown Los Santos apartment that not only boasts an absolutely killer city view, but is also conveniently opposite the FIB and IAA buildings - perfect for those of you that like your LSPDFR with a side of paperwork and federal bureaucracy. You can also now seamlessly sit down on most chairs and benches throughout the game world with the tap of a button. LSPDFR 0.4.9: Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/ Our Research Study with BYU and UBC: More Information: https://research.lcpdfr.com/ We hope that you enjoy this update for LSPDFR and that you'll also help us out with our new research project, which we think is a really worthwhile opportunity for all of us and something that will be genuinely rewarding to take part in - it's not every day that major universities partner up with a game mod and we're thrilled to be able to take part in this. If you are having problems with LSPDFR 0.4.9, please do not post about them in this topic, but use the support forums instead. Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/ There are a lot of fixes for common problems in there.
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LSPDFR 0.4.8 Callouts never load, When request call, game crashes
Like @Jethro McCain correctly says above, your log file doesn't show that LSPDFR has loaded so you'll need to do what he suggests and then post the log file that shows the actual crash.
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LSPDFR 0.4.8 - Improved Compatibility with Cayo Perico Island
I should note too that the automatic installer makes its triumphant return in this update to LSPDFR 0.4.8 😎
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LSPDFR 0.4.8 Improved for Cayo Perico
We've just released another minor compatibility update for LSPDFR which further improves compatibility for the Cayo Perico Heist island added in the latest GTA Title Update. LSPDFR 0.4.8 (Build 7688) which is available now on the main LSPDFR page contains a number of technical changes to better support playing LSPDFR on the new island, as well as a couple of small tweaks, API functions and fixes.
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LSPDFR 0.4.8 - Improved Compatibility with Cayo Perico Island
We've just released another minor compatibility update for LSPDFR 0.4.8 (Build 7688) which further improves compatibility for the latest version of GTA V (v2189) - The Cayo Perico Heist. The changes in this updated version of LSPDFR are mainly technical in nature, including our internal pathfinding and LSPDFR engine tweaks to support pursuits, backup and some other aspects of LSPDFR on the new island. Aside from this, there are a number of smaller changes: The optional player holster/unholster animations added in LSPDFR 0.4.7, but disabled in the first release of 0.4.8 for compatibility reasons, have been re-enabled. Player character voices are now persistent across game sessions. A couple of new API functions have also been added or tweaked (see this post for details) Note that LSPDFR does not load the Cayo Perico island by default. If you wish to play LSPDFR on Cayo Perico, you will need to use another mod to load it such as the Cayo Perico Island for Single Player mod by @Vincentsgm Also, as the Cayo Perico island was developed exclusively for GTA Online and does not have its own police or fire services, we have been forced to make a couple of decisions as to how LSPDFR should work on it by default, without other mods or custom settings: Cayo Perico now comes predefined in our XML data, with the Park Rangers as the default agency. Calling EMS or Fire will still result in the LSFD responding. Similarly, air units will default to the LSPD. Some features, when on Cayo Perico, such as callouts may not work as efficiently as they normally do. Do note that you can easily change each of these settings by modding LSPDFR: How to use the Custom folder and avoid overwriting original LSPDFR files Full Documentation for LSPDFR's data files As always, you can find this new version of LSPDFR on the main LSPDFR page, here: https://www.lcpdfr.com/lspdfr
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LCPDFR Red Theme
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A sneak peak at EUP 9.0
@Alex_Ashfold has just posted a slick new teaser video for the upcoming Emergency Uniforms Pack 9.0, featuring all new uniforms and equipment for your LSPDFR characters. EUP 9.0 has just entered into early access beta and will be available soon on LCPDFR.com.