Reputation Activity
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Carrythxd got a reaction from kikons78 in Your best LSPDFR 0.4 screenshots? -
Carrythxd got a reaction from kikons78 in Your best LSPDFR 0.4 screenshots? -
Carrythxd got a reaction from kikons78 in Your best LSPDFR 0.4 screenshots? -
Carrythxd reacted to Sam in LSPDFR 0.4.9 - Now Available!Lessons from the virtual world, for the real world, in LSPDFR 0.4.9
We're back with another update for LSPDFR 0.4 which introduces a small handful of new features, as well as a couple of changes to the way in which the core pursuit system within the mod works.
Before we get to that though, the key headline of LSPDFR 0.4.9 - and something that we're really excited about - is that we've partnered with researchers at two major North American research universities: Brigham Young University (BYU) and the University of British Columbia (UBC) to explore the real-world research potential of LSPDFR, and the role that it could play in helping to understand how people react and behave in a law enforcement environment.
I know this might sound like a big change from the sort of updates that most of you who follow our work will be familiar with - and it certainly is in many aspects, but this doesn’t represent a fundamental change to LSPDFR itself, nor does it imply any significant changes to the way in which players will approach or interact with the mod. Instead, we've created an opt-in system, similar to the statistics features already integrated into the mod with LSPDFR Sync, where with merely an enhanced level of in-game stats tracking, you'll be able to contribute towards our research with two top institutions by simply playing the mod.
To this end, we've added a new, simple call to LSPDFR that is used to support the survey data by following a more predictable pattern as compared to our traditional callouts within the mod. Note that nothing changes in this regard if you choose not to take part in the study, and you can still play the new call as normal.
The new 'Arrest Warrant' call in LSPDFR 0.4.9 has you query the Police Computer and respond to a suspect's residence.
By gathering together these statistics with the player’s response to a couple of in-game scenarios, we’re hopeful that we can use this data to better understand how players, and by extension, law enforcement might react in certain situations in the real world.
There's more information about our research study over at https://research.lcpdfr.com/ where you can also opt in to take part. I should note that as a thank you for helping with this, the universities have given us a couple of $50 Amazon gift cards that anyone who participates in the study will be entered into a lottery to win.
Changes to pursuits, a new apartment and more interaction.
Back on the topic of the other stuff in LSPDFR 0.4.9, though, one of the biggest changes that you'll notice affects the NPC police response to pursuits, bringing a new sense of variety to the way in which situations can be handled by responding officers. Instead of all pursuits within LSPDFR being treated exactly the same, we've split up the system into two modes: Investigation and Chase.
A new 'confrontation' during an investigation, conducted entirely by NPC officers.
In the Investigation state, we no longer consider a Pursuit to be an actual chase - if that makes sense. Instead, there's a little room for diversity in the actions of the officers and the suspects, rather than just someone running and the officers following. So, in our initial implantation of this we've created a new response scenario where the responding officers will approach a suspect at a walking pace, usually with a hand on their holster. They'll point at the suspect, call out for them to stop, and the system then takes over from there depending on the suspect's response, with the potential the suspect to either resist and escalate the Pursuit into the Chase state (which is what we're all currently familiar with), or for them to surrender peacefully and be arrested without any theatrics.
Moving on from this change, there's a couple of new features that've snuck their way in to LSPDFR 0.4.9 as well, including a new Downtown Los Santos apartment that not only boasts an absolutely killer city view, but is also conveniently opposite the FIB and IAA buildings - perfect for those of you that like your LSPDFR with a side of paperwork and federal bureaucracy.
You can also now seamlessly sit down on most chairs and benches throughout the game world with the tap of a button.
LSPDFR 0.4.9:
Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/
Our Research Study with BYU and UBC:
More Information: https://research.lcpdfr.com/
We hope that you enjoy this update for LSPDFR and that you'll also help us out with our new research project, which we think is a really worthwhile opportunity for all of us and something that will be genuinely rewarding to take part in - it's not every day that major universities partner up with a game mod and we're thrilled to be able to take part in this.
If you are having problems with LSPDFR 0.4.9, please do not post about them in this topic, but use the support forums instead.
Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
There are a lot of fixes for common problems in there.
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Carrythxd reacted to Sam in LSPDFR 0.4.8 - Now available!We're back with another minor update for LSPDFR 0.4, which introduces a couple of hotly requested features, including 1893 Grapeseed Ave - an all new, modest home in a rural setting for your characters to live in.
This new pad has a different 'low-end' interior with all of the usual amenities like a shower and bed. This brings the total number of apartments in LSPDFR to 3, and means that we now have 'high', 'medium' and 'low end' styles to choose from in a variety of locations, both urban and rural.
The new property available for your residential convenience at 1893 Grapeseed Ave
LSPDFR 0.4.8 adds a few new features, and introduces many fixes and ongoing improvements to increase the quality, stability and performance of the modification, including:
1893 Grapeseed Ave - a new, modest and rural accommodation option for your LSPDFR player characters to live in. A remastered 'hand-on-holster' (Intimidate) action that fluidly animates, doesn't block movement, and allows for you to quickly draw sidearms. Evidence Markers to mark crime scenes which can be seamlessly placed down, picked up again and customized per agency. Improvements were made to the way in which NPC officers respond 'Code 3' to backup calls and navigate through traffic. A number of new, useful API functions requested by developers were added.
Using the remastered 'Intimidate' option to quickly draw a sidearm with animations.
LSPDFR 0.4.8:
Download and release notes: https://www.lcpdfr.com/files/file/7792-lspd-first-response Release Highlights: https://www.lcpdfr.com/lspdfr/04/highlights/
We hope that you enjoy this small update for LSPDFR and wish you all the best as we continue to endure the global pandemic.
Sam.
If you are having problems with LSPDFR 0.4.8, please do not post about them in this topic, but use the support forums instead.
Before you do, though, read through this topic: https://www.lcpdfr.com/forums/topic/89691-read-will-save-your-time-common-issues-fixes-and-bugs/
There are a lot of fixes for common problems in there.
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Carrythxd got a reaction from LoxPlay in Your best LSPDFR 0.4 screenshots? -
Carrythxd got a reaction from HDGrandTheftauto in Your best LSPDFR 0.4 screenshots? -
Carrythxd reacted to totallynotbriantall in Your best LSPDFR 0.4 screenshots?when your life flashes before your eyes
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Carrythxd reacted to danksg in Your best LSPDFR 0.4 screenshots?Sheriff Patrol
Chasing down an LEO impersonator (in his own Crown Vic), and catching some friends on the road.
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Carrythxd reacted to totallynotbriantall in Your best LSPDFR 0.4 screenshots?SA/CHP Traffic Enforcement - Olympic Freeway
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Carrythxd reacted to danksg in Your best LSPDFR 0.4 screenshots?STOLEN TANK
Not your average day out in the county.
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Carrythxd reacted to 11john11 in Your best LSPDFR 0.4 screenshots?knife attack on a officer:
aftermath of a shootout at the university:
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Carrythxd reacted to 11john11 in Your best LSPDFR 0.4 screenshots? -
Carrythxd got a reaction from Chaco in Your best LSPDFR 0.4 screenshots? -
Carrythxd reacted to totallynotbriantall in Your best LSPDFR 0.4 screenshots?US Army Military Police Corps - Fort Zancudo
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Carrythxd reacted to totallynotbriantall in Your best LSPDFR 0.4 screenshots?nasty 211 resulting in heavy civilian and officer casualties
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Carrythxd got a reaction from danksg in Your best LSPDFR 0.4 screenshots? -
Carrythxd got a reaction from OfficerCam in Your best LSPDFR 0.4 screenshots? -
Carrythxd reacted to danksg in Your best LSPDFR 0.4 screenshots?LSPD Patrol
Got my Explorer messed up in a high speed pursuit which started in the city and ended all the way out in the county.
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Carrythxd reacted to 11john11 in Your best LSPDFR 0.4 screenshots? -
Carrythxd reacted to LMS in LSPDFR 0.4.7 - Now Available!Multiple people have reported this so it is probably an issue with our callout. I will have a look and see if we can make them more aggressive in the next update.
The backup behavior is unchanged and might be because of a plugin or ini settings. By default, nearby units will respond unless many other units are already in the chase.
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Carrythxd reacted to Chris_clarke92 in LSPDFR 0.4.7 - Now Available!Hi, I have a suggestion/question. Is it possible for more aggressive armed supect chases? I remember in previous versions in an armed chase the suspects would shoot at you out their windows. In the current ones they seem to give up quite easily after being pulled over. Also backup units seem to drop out of chases if they are too long and they have to be re-called again, I don't know if this is an LSPDFR issue or a plugin issue. Also one other thing I liked in previous versions, when you got a call and you're close to another unit they would automatically respond to the same call. What's a bit frustrating now is when you get a call you're the only one to respond even if the crime happens in front of another officer.
Thanks
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Carrythxd got a reaction from 11john11 in Your best LSPDFR 0.4 screenshots? -
Carrythxd reacted to Cyan in LSPDFR 0.4.7 - Now Available!Then complain to the author of those plugins. There's no reason for their version limitations.
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Carrythxd reacted to LMS in LSPDFR 0.4.7 - Now Available!Hi everyone! Since it looks like that many of us will be stuck at home for a while (the record numbers at LCPDFR.com suggest not everyone is taking home-office too seriously...), we would like to do our part in fighting isolation and boredom and provide you with a new update. While we are not quite ready to release our next major update yet, we have been busy over the past few days to come up with a few additions and fixes that we hope you will enjoy.
Get your revenge on escaped suspects!
One feature that has been requested quite a few times is re-encountering escaped suspects. We had originally planned to release this among a greater rework of callouts but managed to include a first version in 0.4.7 already. Every suspect that was able to escape during a pursuit now has a chance to be encountered again. While the chances are higher around the position the suspect was last seen it could be anywhere on the map. A subtle minimap flash will indicate a nearby suspect. If you get close to the vehicle, a small blip will appear and the suspect will try to flee if you continue to approach. We hope this gives you a bit of realism as well as help you get your revenge on your nemeses. At the same time we believe there are many ways this can be improved in the future, such as changing vehicles, spawning them in different scenarios, encountering suspects in a traffic stop and more. The feature and frequency can be managed via ini settings.
How many rolls of toilet paper are you carrying?
Frisking has also received some improvements. We added many new items that can be found such as car keys or wallets. In addition, the Covid-19 scare did not leave ordinary citizens of Los Santos unaffected and you are more likely to find items such as hand sanitizer or wet wipes on them. These special items can be disabled via the ini.
Hoarder or just careful? People in Los Santos are not unaffected by the Covid-19 outbreak
For details on all of our changes, see our changelog here: https://www.lcpdfr.com/downloads/gta5mods/g17media/7792-lspd-first-response/
We would also like to thank all of our amazing Patreons that are supporting us! To further show our appreciation, we are working on including the complete list of supporters in the credits and will share more news on this soon.
If you would like to learn more about our Patreon program, you can find it here: https://www.patreon.com/lcpdfr It currently includes early access to our new modification for Red Dead Redemption, RDRFR!