GTA5 NativeDB
Browse our wiki-style database of native functions in Grand Theft Auto 5.
Namespaces
- SYSTEM
- APP
- AUDIO
- BRAIN
- CAM
- CLOCK
- CUTSCENE
- DATAFILE
- DECORATOR
- DLC
- ENTITY
- EVENT
- FILES
- FIRE
- GRAPHICS
- HUD
- INTERIOR
- ITEMSET
- LOADINGSCREEN
- LOCALIZATION
- MISC
- MOBILE
- MONEY
- NETSHOPPING
- NETWORK
- OBJECT
- PAD
- PATHFIND
- PED
- PHYSICS
- PLAYER
- RECORDING
- REPLAY
- SAVEMIGRATION
- SCRIPT
- SECURITY
- SHAPETEST
- SOCIALCLUB
- STATS
- STREAMING
- TASK
- VEHICLE
- WATER
- WEAPON
- ZONE
6458 natives found
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void GET_ENTITY_QUATERNION ( Entity entity, float* x, float* y, float* z, float* w ) //0x7B3703D2D32DFA18
- 0
- 124
- 323
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Any DOES_THIS_PHOTO_SLOT_CONTAIN_A_VALID_PHOTO ( Any p0 ) //0xE791DF1F73ED2C8B
- 0
- 125
- 323
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void PUSH_TIMECYCLE_MODIFIER () //0x58F735290861E6B4
- 0
- 84
- 323
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int GET_DEFAULT_SCRIPT_RENDERTARGET_RENDER_ID () //0x52F0982D7FD156B6
- 0
- 69
- 323
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BOOL IS_PAUSE_MENU_ACTIVE () //0xB0034A223497FFCB
- 0
- 76
- 323
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void IGNORE_NEXT_RESTART ( BOOL toggle ) //0x21FFB63D8C615361
- 0
- 87
- 323
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void NETWORK_EARN_FROM_HOLDUPS ( int amount ) //0x45B8154E077D9E4D
- 0
- 114
- 323
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const char* GET_ONLINE_VERSION () //0xFCA9373EF340AC0A
- 0
- 261
- 323
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void NETWORK_APPLY_PED_SCAR_DATA ( Ped ped, int p1 ) //0xE66C690248F11150
- 0
- 74
- 323
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int GET_MAX_NUM_NETWORK_PICKUPS () //0xA72835064DD63E4C
- 0
- 69
- 323
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BOOL NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV () //0x422D396F80A96547
- 0
- 71
- 323
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BOOL ARE_NODES_LOADED_FOR_AREA ( float x1, float y1, float x2, float y2 ) //0xF7B79A50B905A30D
- 0
- 117
- 323
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BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped ) //0xC024869A53992F34
- 0
- 77
- 323
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void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel ) //0xC7622C0D36B2FDA8
- 0
- 85
- 323
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void RESET_PLAYER_ARREST_STATE ( Player player ) //0x2D03E13C460760D6
- 0
- 103
- 323
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BOOL SC_PRESENCE_ATTR_SET_INT ( Hash attrHash, int value ) //0x1F1E9682483697C7
- 0
- 134
- 323
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void PLAYSTATS_BW_SIGHTSEER ( Any p0 ) //0xFCC228E07217FCAC
- 0
- 79
- 573
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void STOP_ANIM_PLAYBACK ( Entity entity, int priority, BOOL secondary ) //0xEE08C992D238C5D1
- 0
- 123
- 323
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BOOL SET_VEHICLE_ON_GROUND_PROPERLY ( Vehicle vehicle, float p1 ) //0x49733E92263139D1
- 0
- 290
- 323
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void GET_VEHICLE_EXTRA_COLOUR_6 ( Vehicle vehicle, int* color ) //0xB7635E80A5C31BFF
- 0
- 88
- 505
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void CREATE_PICK_UP_ROPE_FOR_CARGOBOB ( Vehicle cargobob, int state ) //0x7BEB0C7A235F6F3B
- 0
- 214
- 323
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void REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, int p2 ) //0x5443438F033E29C3
- 0
- 108
- 323
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void SET_HORN_PERMANENTLY_ON ( Vehicle vehicle ) //0x9C11908013EA4715
- 0
- 77
- 323
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BOOL IS_AIM_CAM_ACTIVE () //0x68EDDA28A5976D07
- 0
- 90
- 323
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float GET_ENTITY_ROLL ( Entity entity ) //0x831E0242595560DF
- 0
- 119
- 323
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Any LOAD_HIGH_QUALITY_PHOTO ( Any p0 ) //0xEC72C258667BE5EA
- 0
- 125
- 323
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void POP_TIMECYCLE_MODIFIER () //0x3C8938D7D872211E
- 0
- 85
- 323
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BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 ) //0x57D9C12635E25CE3
- 0
- 68
- 323
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BOOL IS_STORE_PENDING_NETWORK_SHUTDOWN_TO_OPEN () //0x2F057596F2BD0061
- 0
- 47
- 323
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void SET_FADE_OUT_AFTER_DEATH ( BOOL toggle ) //0x4A18E01DF2C87B86
- 0
- 91
- 323
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void NETWORK_EARN_FROM_PROPERTY ( int amount, Hash propertyName ) //0x849648349D77F5C5
- 0
- 170
- 323
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BOOL NETWORK_IS_SIGNED_IN () //0x054354A99211EB96
- 0
- 162
- 323
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void NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT ( int maxNumMissionParticipants, BOOL p1, int instanceId ) //0x1CA59E306ECB80A5
- 0
- 77
- 323
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void NETWORK_SET_OBJECT_SCOPE_DISTANCE ( Object object, float range ) //0xBA7F0B77D80A4EB7
- 0
- 81
- 372
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BOOL NETWORK_HAS_ROS_PRIVILEGE ( int index ) //0xA699957E60D80214
- 0
- 63
- 323
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BOOL REQUEST_PATH_NODES_IN_AREA_THIS_FRAME ( float x1, float y1, float x2, float y2 ) //0x07FB139B592FA687
- 0
- 135
- 323
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void SET_PED_COORDS_KEEP_VEHICLE ( Ped ped, float posX, float posY, float posZ ) //0x9AFEFF481A85AB2E
- 0
- 85
- 323
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void SET_PED_COMBAT_RANGE ( Ped ped, int combatRange ) //0x3C606747B23E497B
- 0
- 89
- 323
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Vehicle GET_PLAYERS_LAST_VEHICLE () //0xB6997A7EB3F5C8C0
- 0
- 98
- 323
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BOOL SC_PRESENCE_ATTR_SET_FLOAT ( Hash attrHash, float value ) //0xC4C4575F62534A24
- 0
- 109
- 323
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void PLAYSTATS_BW_ASSAULT ( Any p0 ) //0x678F86D8FC040BDB
- 0
- 62
- 573
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void SET_ANIM_WEIGHT ( Entity entity, float weight, int priority, int index, BOOL secondary ) //0x207F1A47C0342F48
- 0
- 85
- 323
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Any SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION ( Vehicle p0, BOOL p1, BOOL p2, BOOL p3 ) //0xE023E8AC4EF7C117
- 0
- 194
- 323
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void STOP_ALL_GARAGE_ACTIVITY () //0x0F87E938BDF29D66
- 0
- 79
- 323
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void REMOVE_PICK_UP_ROPE_FOR_CARGOBOB ( Vehicle cargobob ) //0x9768CF648F54C804
- 0
- 56
- 323
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BOOL HAS_WEAPON_ASSET_LOADED ( Hash weaponHash ) //0x36E353271F0E90EE
- 0
- 98
- 323
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void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle ) //0x76D683C108594D0E
- 0
- 79
- 323
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BOOL IS_AIM_CAM_ACTIVE_IN_ACCURATE_MODE () //0x74BD83EA840F6BC9
- 0
- 83
- 323
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Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder ) //0xAFBD61CC738D9EB9
- 0
- 150
- 323
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int GET_LOAD_HIGH_QUALITY_PHOTO_STATUS ( int p0 ) //0x40AFB081F8ADD4EE
- 0
- 153
- 323