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GTA5 NativeDB

Browse our wiki-style database of native functions in Grand Theft Auto 5.

Search 6458 native functions


6458 natives found

  1. void GET_ENTITY_QUATERNION ( Entity entity, float* x, float* y, float* z, float* w )  //0x7B3703D2D32DFA18

    • 0
    • 124
    • 323
  2. Any DOES_THIS_PHOTO_SLOT_CONTAIN_A_VALID_PHOTO ( Any p0 )  //0xE791DF1F73ED2C8B

    • 0
    • 125
    • 323
  3. void PUSH_TIMECYCLE_MODIFIER ()  //0x58F735290861E6B4

    • 0
    • 84
    • 323
  4. HUD

    int GET_DEFAULT_SCRIPT_RENDERTARGET_RENDER_ID ()  //0x52F0982D7FD156B6

    • 0
    • 69
    • 323
  5. HUD

    BOOL IS_PAUSE_MENU_ACTIVE ()  //0xB0034A223497FFCB

    • 0
    • 76
    • 323
  6. void IGNORE_NEXT_RESTART ( BOOL toggle )  //0x21FFB63D8C615361

    • 0
    • 87
    • 323
  7. void NETWORK_EARN_FROM_HOLDUPS ( int amount )  //0x45B8154E077D9E4D

    • 0
    • 114
    • 323
  8. const char* GET_ONLINE_VERSION ()  //0xFCA9373EF340AC0A

    • 0
    • 261
    • 323
  9. void NETWORK_APPLY_PED_SCAR_DATA ( Ped ped, int p1 )  //0xE66C690248F11150

    • 0
    • 74
    • 323
  10. int GET_MAX_NUM_NETWORK_PICKUPS ()  //0xA72835064DD63E4C

    • 0
    • 69
    • 323
  11. BOOL NETWORK_HAVE_ROS_LEADERBOARD_WRITE_PRIV ()  //0x422D396F80A96547

    • 0
    • 71
    • 323
  12. BOOL ARE_NODES_LOADED_FOR_AREA ( float x1, float y1, float x2, float y2 )  //0xF7B79A50B905A30D

    • 0
    • 117
    • 323
  13. PED

    BOOL IS_PED_SWIMMING_UNDER_WATER ( Ped ped )  //0xC024869A53992F34

    • 0
    • 77
    • 323
  14. PED

    void SET_PED_COMBAT_ABILITY ( Ped ped, int abilityLevel )  //0xC7622C0D36B2FDA8

    • 0
    • 85
    • 323
  15. void RESET_PLAYER_ARREST_STATE ( Player player )  //0x2D03E13C460760D6

    • 0
    • 103
    • 323
  16. BOOL SC_PRESENCE_ATTR_SET_INT ( Hash attrHash, int value )  //0x1F1E9682483697C7

    • 0
    • 134
    • 323
  17. void PLAYSTATS_BW_SIGHTSEER ( Any p0 )  //0xFCC228E07217FCAC

    • 0
    • 79
    • 573
  18. void STOP_ANIM_PLAYBACK ( Entity entity, int priority, BOOL secondary )  //0xEE08C992D238C5D1

    • 0
    • 123
    • 323
  19. BOOL SET_VEHICLE_ON_GROUND_PROPERLY ( Vehicle vehicle, float p1 )  //0x49733E92263139D1

    • 0
    • 290
    • 323
  20. void GET_VEHICLE_EXTRA_COLOUR_6 ( Vehicle vehicle, int* color )  //0xB7635E80A5C31BFF

    • 0
    • 88
    • 505
  21. void CREATE_PICK_UP_ROPE_FOR_CARGOBOB ( Vehicle cargobob, int state )  //0x7BEB0C7A235F6F3B

    • 0
    • 214
    • 323
  22. void REQUEST_WEAPON_ASSET ( Hash weaponHash, int p1, int p2 )  //0x5443438F033E29C3

    • 0
    • 108
    • 323
  23. void SET_HORN_PERMANENTLY_ON ( Vehicle vehicle )  //0x9C11908013EA4715

    • 0
    • 77
    • 323
  24. CAM

    BOOL IS_AIM_CAM_ACTIVE ()  //0x68EDDA28A5976D07

    • 0
    • 90
    • 323
  25. float GET_ENTITY_ROLL ( Entity entity )  //0x831E0242595560DF

    • 0
    • 119
    • 323
  26. Any LOAD_HIGH_QUALITY_PHOTO ( Any p0 )  //0xEC72C258667BE5EA

    • 0
    • 125
    • 323
  27. void POP_TIMECYCLE_MODIFIER ()  //0x3C8938D7D872211E

    • 0
    • 85
    • 323
  28. HUD

    BOOL REGISTER_NAMED_RENDERTARGET ( const char* name, BOOL p1 )  //0x57D9C12635E25CE3

    • 0
    • 68
    • 323
  29. HUD

    BOOL IS_STORE_PENDING_NETWORK_SHUTDOWN_TO_OPEN ()  //0x2F057596F2BD0061

    • 0
    • 47
    • 323
  30. void SET_FADE_OUT_AFTER_DEATH ( BOOL toggle )  //0x4A18E01DF2C87B86

    • 0
    • 91
    • 323
  31. void NETWORK_EARN_FROM_PROPERTY ( int amount, Hash propertyName )  //0x849648349D77F5C5

    • 0
    • 170
    • 323
  32. BOOL NETWORK_IS_SIGNED_IN ()  //0x054354A99211EB96

    • 0
    • 162
    • 323
  33. void NETWORK_SET_THIS_SCRIPT_IS_NETWORK_SCRIPT ( int maxNumMissionParticipants, BOOL p1, int instanceId )  //0x1CA59E306ECB80A5

    • 0
    • 77
    • 323
  34. void NETWORK_SET_OBJECT_SCOPE_DISTANCE ( Object object, float range )  //0xBA7F0B77D80A4EB7

    • 0
    • 81
    • 372
  35. BOOL NETWORK_HAS_ROS_PRIVILEGE ( int index )  //0xA699957E60D80214

    • 0
    • 63
    • 323
  36. BOOL REQUEST_PATH_NODES_IN_AREA_THIS_FRAME ( float x1, float y1, float x2, float y2 )  //0x07FB139B592FA687

    • 0
    • 135
    • 323
  37. PED

    void SET_PED_COORDS_KEEP_VEHICLE ( Ped ped, float posX, float posY, float posZ )  //0x9AFEFF481A85AB2E

    • 0
    • 85
    • 323
  38. PED

    void SET_PED_COMBAT_RANGE ( Ped ped, int combatRange )  //0x3C606747B23E497B

    • 0
    • 89
    • 323
  39. Vehicle GET_PLAYERS_LAST_VEHICLE ()  //0xB6997A7EB3F5C8C0

    • 0
    • 98
    • 323
  40. BOOL SC_PRESENCE_ATTR_SET_FLOAT ( Hash attrHash, float value )  //0xC4C4575F62534A24

    • 0
    • 109
    • 323
  41. void PLAYSTATS_BW_ASSAULT ( Any p0 )  //0x678F86D8FC040BDB

    • 0
    • 62
    • 573
  42. void SET_ANIM_WEIGHT ( Entity entity, float weight, int priority, int index, BOOL secondary )  //0x207F1A47C0342F48

    • 0
    • 85
    • 323
  43. Any SET_VEHICLE_USE_CUTSCENE_WHEEL_COMPRESSION ( Vehicle p0, BOOL p1, BOOL p2, BOOL p3 )  //0xE023E8AC4EF7C117

    • 0
    • 194
    • 323
  44. void STOP_ALL_GARAGE_ACTIVITY ()  //0x0F87E938BDF29D66

    • 0
    • 79
    • 323
  45. void REMOVE_PICK_UP_ROPE_FOR_CARGOBOB ( Vehicle cargobob )  //0x9768CF648F54C804

    • 0
    • 56
    • 323
  46. BOOL HAS_WEAPON_ASSET_LOADED ( Hash weaponHash )  //0x36E353271F0E90EE

    • 0
    • 98
    • 323
  47. void SET_HORN_ENABLED ( Vehicle vehicle, BOOL toggle )  //0x76D683C108594D0E

    • 0
    • 79
    • 323
  48. CAM

    BOOL IS_AIM_CAM_ACTIVE_IN_ACCURATE_MODE ()  //0x74BD83EA840F6BC9

    • 0
    • 83
    • 323
  49. Vector3 GET_ENTITY_ROTATION ( Entity entity, int rotationOrder )  //0xAFBD61CC738D9EB9

    • 0
    • 150
    • 323
  50. int GET_LOAD_HIGH_QUALITY_PHOTO_STATUS ( int p0 )  //0x40AFB081F8ADD4EE

    • 0
    • 153
    • 323

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