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LSPDFR Future Development

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Ultimately the limitations imposed by the RAGE Plugin Hook were not made by any LSPDFR developers.  With LCPDFR, we didn't provide support for people using cracked versions of the game, but it wasn't like they were entirely cut off by complicated systems designed primarily for that.  I don't think it should be the responsibility of anyone in the modding community to enforce Rockstar's intellectual property rights - that should be on Rockstar themselves, so I'm really not quite sure why the RAGE Plugin Hook does so.

As far as multiplayer is concerned, again, I'm not so sure what the point is in trying to stop plugins running online when the problem is already so widespread.  If the RAGE Hook was the only script hook for GTA V, some control over multiplayer scripts would make sense as part of an effort to stop the online portion of the game being entirely destroyed.  Yes, Rockstar themselves should be doing this, but it doesn't hurt for the people that make the tools which enable this sort of thing to do their bit as well.  The problem, though, is that the RAGE Plugin Hook isn't the only way of creating scripts for GTA V, consequently the efforts at preventing online play with scripts are futile as it can easily be done using the other, far more popular, script hooks out there.  If anything it seems like punishing people for using the RAGE Hook, almost a bit like three stores being beside each other - one decides not to sell one product out of protest, the other stores continue selling it, and since everyone just goes to the other stores, the protest is entirely useless.  Importantly, I think it needs to be recognised that there can be very legitimate applications for online scripts, and I'd very much like to see multiplayer support for LSPDFR in the future.

The nice thing about the RAGE Hook though is that it opens up some interesting possibilities not available by using other methods, such as the perfect implementation of lights but no sirens.  There's also some interesting audio functionality in development, including the ability to play specific speech lines, which might prove to be very helpful.  Hopefully through collaboration between LMS and MulleDK19, we can iron out some of the initial problems with it and extend the functionality even further.

Thank you Sam for clearing up your stance if not LC/LSPDFR's Dev team stance on the whole modding and multilayer thing. I know many other people have said ideas on how it should be done and what they think R* should do to allow those of us who want to mod in a friendly way with our friends privately for things like LSPDFR and others,(I know I have my own ideas I know). That is another subject though for another thread. I have a suggestion/questions sort of to ask you or anyone else working on the Dev end for the idea of making it possible for people to add additional "extras" to vehicles. More specifically looking at the main one seen in LSPDFR related to the Light-bar extras. As there was with GTAIV people made light-bars and such to put on vehicles but we had to put onto a model custom. Not knowing what scripting or if its possible (hence the question) could we see it so that LSPDFR supports more "extras" slots so people might make custom light-bars that one could add to the vehicles already in the game or later on added into the game?

 

Sorry that was so long but I wanted to make sure i was being clear with what I said :P

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  • Something like this was maybe planned, but it'd rely on us having the jail interior working I think. A taste of things to come:

  • patrickm28
    patrickm28

    I think that the first release of LSPDFR is very good considering its age. It is amazing what the development team has accomplished in the short period of time since the game release, and with such li

  • Ultimately the limitations imposed by the RAGE Plugin Hook were not made by any LSPDFR developers.  With LCPDFR, we didn't provide support for people using cracked versions of the game, but it wasn't

Why is it that when backup is called, they never show up on the blip? 

"I'm a marked man, so I'm getting out of here"

 

Ray Machowski

Backup is so slow... tempts me to call 911 in real life, and get some real police officers to come into my house and play with me

Backup arrives in like fifteen seconds. How is that slow?

SWAT and NOOSE units do take longer (about a minute or two) to arrive than regular units.

Great work guys!

I would love to see a Roadmap of the stuff you currently work on. Just write over it, that everything is subject to change :)

Thank you team for this great work !

If you want a french translation, don't hesitate to give me a language file it's will be a pleasure to make a contribution at this perfect mod.

Co-gérant de la team des Empafés

Webmaster et Administrateur Forum des Empafés

Site des Empafés www.pafteam.com
Facebook : 
https://www.facebook.com/LesEmpafes
Youtube : https://www.youtube.com/user/LesEmpafes

Really great job on this mod, and thank you for making it. I only recently got into LCPDFR, but sometimes (a lot) the crashes were frustrating. I've played LSPDFR for several hours now with not even a hiccup.

Backup arrives in like fifteen seconds. How is that slow?

SWAT and NOOSE units do take longer (about a minute or two) to arrive than regular units.

Hilariously though, I've called code 2 and code 3 backup at the same time and the code 2 backup often gets there first

Hi Sam and he rest of the development team,

I only started playing LCPDFR a few months before GTAV was released for PC and I am happy to see how quickly you guys were able to put together the base features for this mod.  I found LCPDFR through YouTube (mainly Jeff Faviagino)  and instantly started playing this mod.  As for features to LSPDFR I was wondering if you guys could add stuff like a repair vehicle area at the station so I dont have to go on and off duty to fix my cruiser.  Or if its possible would you guys be able to unlock all police cars?  This would make it so the player dosent have to smash a window every time they want a new one.  As for shoot-outs maybe for an early stage you guys could start with in game gang attack events as callouts and further develop them from there.  However Im not sure if thats possible, just a suggestion for a starting point.

Also I know traffic stops are very basic right now but there is a small YouTuber, Finkone Finney, that has developed a basic liscense plate look up script that grabs the actual plate number and spits out a random name and infraction is there is any.  He said he hopes to release his scripts later this week so maybe you can use those as a starting point for adding functionality to pull overs.  Finkone has some other small scripts like tow truck and EMS and I think would be cool to include in the LSPDFR package so mods dont conflict and crash the game like in GTAIV.  

Just some ideas.  

Anyway Good job guys and keep up the good work!

A trainer will basically fix all your issues for you.  Easy repair, cleaning, vehicle spawning, weapon spawning, health + armor, etc.  :)

I can't even describe how impressive the work you guys have put out in such a short time, I never could get LCPDFR to work (simply because I'm a noob) but I'm having a lot of fun with LSPDFR, just trying to get ragehook to work right now :/

Honestly-  I am perfectly okay with future development simply making small bug fixes (like cleaning up arrests and "simple" stuff).  The fact that I have played LSPDFR for so long and have had it crash once (from spawning in like 50 backup units) makes this game perfect.  I consider this to be a success, Sam and LMS.  Thank you for your hard work, it definitely paid off! 

People always complained about crashing and GTA IV being unstable- now that it's stable they've moved onto something else without realizing how amazing having no crashes is!

 

 

Thought of an idea, how about a way to document our arrests? Makes it feel more realistic.

Like when we take someone to the station a menu comes up that we choose from a few options or even be able to write it in and then we have a full history of our arrests.

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Thought of an idea, how about a way to document our arrests? Makes it feel more realistic.

Like when we take someone to the station a menu comes up that we choose from a few options or even be able to write it in and then we have a full history of our arrests.

Something like this was maybe planned, but it'd rely on us having the jail interior working I think.

A taste of things to come:

NETdnrt.png

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

Something like this was maybe planned, but it'd rely on us having the jail interior working I think.

A taste of things to come:

NETdnrt.png

Cool :) @Sam Is this another way to arrest people? It looks sweet anyways :)

Something like this was maybe planned, but it'd rely on us having the jail interior working I think.

A taste of things to come:

NETdnrt.png

Could this be the first implementation of somesort of frisk/ less leathal way of making contact with peds?

Something like this was maybe planned, but it'd rely on us having the jail interior working I think.

there is the Davis court building and that whole area maybe could do a similar idea there instead of the jail?

Edited by OfficerGunny

Could this be the first implementation of somesort of frisk/ less leathal way of making contact with peds?

It quite possibly, most likely, probably thinking, guessing highly, thinking positively, a way to stop peds now yes.

"I love you all, and that's why we don't get caught doing naughty things!" - GTA V Heist Dude.

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