Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

DeputySpines

Members
  • Joined

  • Last visited

Reputation Activity

  1. Like
    DeputySpines reacted to JFavignano in My Thoughts on V Modeling   
    my question to you is this, if someone uses something you made and gives you credit for it then why can't they release the model? I just don't get the whole credit thing to begin with, I have many mods for flight simulation as well as ETS2 and never once did I say make sure you credit me. I said enjoy! That is the whole point of modding is it not?
  2. Like
    DeputySpines got a reaction from cp702 in .2a downgraded game to .01 release   
    Delete "LSPD First Response.dll" and LSPD First response.pdb" from your main directory. They are no longer required, and since copy/pasting new files only overwrites those with the same name, they weren't deleted when you updated. 
  3. Like
    DeputySpines reacted to snickersqt in LSPDFR 0.2 Update - 12 July   
    I'm really not sure if you're trying to troll or are just a little on the slow side.
  4. Like
    DeputySpines got a reaction from NakedViking in LSPDFR 0.2 - The Police Computer   
    Looks great, can't wait.
  5. Like
    DeputySpines reacted to Sam in LSPDFR 0.2 - The Police Computer   
    This is the second part of our LSPDFR 0.2 preview series.  For more information about the background behind 0.2, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/51800-lspdfr-02-announcement-first-preview
    I think by far the most hotly requested feature for the next version of LSPDFR was the resurrection of the police computer.  A vital tool for those of you that like to add some detail to your patrols - the police computer makes it return with a vengeance in 0.2.
    The new Police Computer is capable of searching both license plates and subject names, and will actually perform a real search on every vehicle or person currently in the game.  If a match is found, it will then be returned to you via a notification after a slight delay.  In essence, this is a very real implementation of the system, and we hope that it will be more immersive than our offering in LCPDFR, which felt fake at times.

    The brand new Police Computer featuring both license plate and subject record searches.
    Of course, to achieve this sense of immersion, improving the Police Computer itself wasn't enough - we also took some time to boost the quality of the data that it relied on.  In early versions of LCPDFR, there were around 15 or so 'funny' names in the entire data pool.  In later versions, there were literally thousands of names, all able to be dynamically generated, which was far more realistic, but also gave some really weird results at times.  You might go as far as saying that it could feel as though everyone in Liberty City was named by a member of the British royal family or some crazy celebrity parent.  At first, we used this same system in the early implementation of the LSPDFR Police Computer, but it simply wasn't good enough and really let down the system as a whole considering the new functionality that was there.
    For those of you unaware, we were deeply involved in San Andreas Multiplayer (SA-MP - a multiplayer mod for GTA: SA) in 2012.  As part of this, we ran a server titled Fort Carson Roleplay (FCRP), which was essentially a simulation of a small American town, where players could register on the server, make fictional characters and then spawn in the world to do any number of things like run a business, join a gang, be a cop, etc.  FCRP quickly became one of the top 175 servers in SA-MP and had something like 12,000 registered accounts.  Of course, long after its closure at the end of 2012, the masses of character data from FCRP were simply sitting on an old hard drive, collecting dust.  Just a few weeks ago, I moved the data back over and thought that it would be nice to actually do something with it, and the development of the new Police Computer for LSPDFR seemed like the perfect opportunity.  Indeed, LSPDFR now uses persona data from just under 3,000 FCRP player characters.  We took it a little further than merely importing the names as well, with some other attributes from the server being recognised (making for some interesting easter eggs).  The key advantage of this system, though, is that we have close to 3,000 names which were actually made up by close to 3,000 real people.  Hopefully this makes things feel more natural, and will give some persistence as well if you see certain people more than once.

    We will post the third, and probably final, installment of this update series tomorrow.
  6. Like
    DeputySpines reacted to GravelRoadCop in LSPDFR Future Development   
    Rockstar's reaction :

  7. Like
  8. Like
    DeputySpines reacted to Sam in LSPDFR Future Development   
    Overview
    With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
    A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR.  Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself.  Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time.  Perhaps now would be a good time to remind everyone that the game was released two months ago.
    If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
    No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0.  There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0.  Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified.  Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens.  Despite there being two months since release, these are features that are both in LSPDFR 0.1.
     
    What about stop and frisk, etc.?
    Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects.  This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air.  Nicely though, this animation was something we had to work with in GTA IV.  In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
    Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them.  The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians.  At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
    On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV.  Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
     
    So, what does this mean for future development?
    We'll do what we can with what we have.  Indeed, as time goes by, more progress will be made.  There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc.  This has always been a planned feature of LSPDFR ever since I first saw the interior.  Using the interior is entirely different thing, however, as it is simply not loaded outside of Online.  There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
    The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification.  We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things.  You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before.  Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects.  Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
    Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
     
  9. Like
    I am still blown away by the initial release, I can't think of words to express my gratitude in your commitment to development Sam and LMS. 
    A couple things I'd like to see; as much as I love the mod so far (and I'm aware it's still in alpha), I think the player-initiated events could use some spicing up. What I mean by that is that there's no real gain from spending time roaming the back roads/mountain roads because there's not much going on out there, and if there was not a whole lot to do about it. I actually found traffic stops sort of lacking, because I wasn't able to find reasons to stop cars 85% of the time, and even if I did there's no real arrestable offenses (from normal traffic stops)  at this point. Also the reversing car bug, that a bit of a con... But like I said, I know it's a first release, keep up the good work guys!
  10. Like
    DeputySpines reacted to scot619 in LSPDFR Feature Preview   
    pulling d*cks? this is LCPDFR not grinder lol
  11. Like
    DeputySpines reacted to Sam in LSPDFR Feature Preview   
    Okay, now you've truly gone insane.
  12. Like
    DeputySpines got a reaction from trooper37 in LSPDFR Feature Preview   
    Working fine for me in the US 1 day, 4 hours, 38 minutes left. I don't need to be signed in or anything to see it.
  13. Like
    DeputySpines got a reaction from BlueSteelShield in LSPDFR Feature Preview   
    Working fine for me in the US 1 day, 4 hours, 38 minutes left. I don't need to be signed in or anything to see it.
  14. Like
    DeputySpines reacted to ineseri in LSPDFR Feature Preview   
    You guys are weird :(
  15. Like
    DeputySpines reacted to Sam in LSPDFR Feature Preview   
    Guys, come on, we all know that isn't a real countdown.  You just used a trainer for it!
  16. Like
    DeputySpines got a reaction from JasonB in LSPDFR Feature Preview   
    ​I think that's been established at this point in the thread
  17. Like
    DeputySpines got a reaction from CrossFire in LSPDFR Feature Preview   
    ​I think that's been established at this point in the thread
  18. Like
    DeputySpines got a reaction from ttravis2947 in LSPDFR Feature Preview   
    ​I think that's been established at this point in the thread

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.