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Fiskey111

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  1.    Yasd reacted to a file: XML Editor
  2. Demonnn started following Fiskey111
  3.    alrightdude reacted to a post in a topic: L.S. Noir Returns!!
  4.    gameboyeg reacted to a post in a topic: L.S. Noir Returns!!
  5. It's been a while! Life has been crazy, as always. I've had my second child which is taking up a LOT more time then anticipated (no clue how I thought I'd have more time!!). Before, in the last update, I showed my nested function which was good for two things: Impossible to troubleshoot Extremely resource intensive (a case with about 20 scene items (peds, vehicles, objects, etc.) took 4 minutes to parse and load into the editor) I attempted multithreading. That was extremely difficult to implement as it required a substantial rework of the logic and became quite complex. So I dropped it and said this wasn't going to be feasible. That was almost the end of the mod as we know it and is why it has been so long - I just couldn't figure out how to make it work. But... I decided to take another look with a fresh look on the problem with what I learned in the back of my head. I have made a major breakthrough. Through the power of generic types and recursion, I am able to accomplish what previously required that hideous nested function (all hardcoded) and over 600 lines has been condensed into 170 lines and only two levels of nesting. The major benefit of this approach - any future updates to the case structure will not require a new editor program as it can handle anything thrown at it. This was not true before - any change to the structure of the case system required manually adding checks in the editor program to include those new changes. As you can imagine, this makes improving the system far more simple. And I as find important things out I can make changes, implement them, then edit cases without wasting time duplicating tasks (and creating bugs). You can see some of the case data below. My initial testing indicates this is the way to go. So I will run some additional testing to validate and continue on! Thanks, Fiskey111
  6.    super.dori reacted to a post in a topic: L.S. Noir Returns!!
  7.    dtrail reacted to a post in a topic: L.S. Noir Returns!!
  8.    dtrail reacted to a post in a topic: L.S. Noir Returns!!
  9.    gameboyeg reacted to a post in a topic: L.S. Noir Returns!!
  10. MPFED37 started following Fiskey111
  11.    ProdigyBoss101 reacted to a post in a topic: L.S. Noir Returns!!
  12. Update #2 Happy Holidays, everyone! Development has been slow but steady. I have a few features to discuss that I have been working on. Updated Case Creator I have converted the UWP case creator program to WPF, allowing it to run on older hardware. This was an absolute pain - but I could not figure out how to generate a key and allow the case creator to be released. But, it's mostly complete now. I have some additional integrations to work on adding, but it does function as intended. In-Game Stage Editor To help make creating of stages easier (stage = part of a case; think the crime scene or a interrogation scene) I have implemented a menu based stage creator. This allows the player to load existing stages and edit them in game with new objects, peds, vehicles and place them wherever they would like. It shows locations and types of objects so you can easily identify how your stage will look. I will be implementing a mode where it will spawn everything to make sure it makes sense to the creator before exporting. These files will be importable into the case creator allowing you to make scenes in game, then add them to the creator without any trouble. Thus, the case creator will mostly be for the logistical part. See spoiler image below for a preview shot of the editor in action creating a CSI scene. Note, peds don't do stuff in this - they just spawn so you can make sure they are in the right place. Stage Design Stages have been implemented in a very basic manner that will allow future people to create new ones and load them through an API. These stages can be referenced in any case, which will help with future-proofing the modification. I also have plans for a number of new stage types than the original 5. These include, but are not limited to: Crime Scene Investigation Coroner / Hospital Interrogation - Police Station Interrogation - Secret Facility (campaign torture mission area) Tail Suspect (On Foot or Car) Stakeout Raid (Police, SWAT, or FIB) Future Proofing One of the main goals I am attempting to follow is future proofing the design of this modification. The case structure and design will not change with the new GTA, whenever that releases. All that will be changed is the main code behind the stages. This means case files will just need coordinates and models changed to be transferred to the new game. I am very excited to see the Miami-inspired detective scenarios the community will create when GTA VI releases in the future. In the meantime, we will focus on Los Santos! Timeline My "couple months" timeline has been...not successful. I was truly planning a Christmas release, but with my work schedule, family commitments, and difficulty getting the scene manager to work has hampered my timeline. I am still working, and have crossed a number of difficult hurdles. One major problem right now is that any change to the structure of a case leads to major changes in the code for the case creator. The code to display the case in the Treeview is over 200 lines long and an absolute nightmare that only a true demon would write. For those of you developers, I have a total of 19 nests (combination of if/else and foreach loops). I will warn you - I am not liable for the heart attack you will find in the spoiler below. It absolutely needs a rework, but I'd prefer to focus my efforts getting the mod released before messing with this. I think I have rounded a corner and am about 50% done with the modification. Creating stages will be the easy part - the base logic is already there and each one is just a slight modification with additional AI logic and events. I look forward to providing more updates soon. Don't worry, work is still ongoing! Thanks, Fiskey111
  13. Officer Rico Reins started following Fiskey111
  14.    tobu reacted to a post in a topic: L.S. Noir Returns!!
  15.    Jethro McCain reacted to a post in a topic: L.S. Noir Returns!!
  16. Hi All, Wow has it been a while... What have I been doing? Well, I've been hard at work making a FiveM emergency modification (can be seen used by KUFFS gaming). That was super fun and interesting - having to sync multiplayer is a challenge, but pretty darn cool. But that's not why we're here, is it? I'm excited to announce that LS Noir (LSN) will be coming back. I've been out of the scene for a while, but I regularly get messages asking for LSN to return. And it's about time we get it working again. So, I have some things to show that are still in development. But, I am truly working on them and I expect a release soontm. Case Management First - one of the major challenges of the original LSN was the data structure. LtFlash was the main designer of this and did an AMAZING job. The problem is creating a new case; it is so much work and excel files to manually create. Something not for the general public. This was difficult to overcome as any case creator program had to support eight different file types, each with different components. To combat this, when I got back into the development of LSN a couple months ago I set out to make a case creator first. This required a rework of the case structure. You can find a link to a case flowchart here (be warned - it's a little complex). Now all information for each stage ("level") of a case is stored using JSON in a "Stage" class. This allows a simple case creator program to be made. It's important to note, I'm not a professional - so my GUI is probably not great. It's better than manually editing a json or XML though, so... This case creator will allow you, the community, to create cases. They can be two stages or twenty. It's all up to you. And the benefit of the new format - all items required for a stage are present inside the Stage class. That also makes implementation much easier on the backend. Implementation The implementation of this new separate CaseManager is ongoing. The entire modification needs to be rewritten for a few reasons. Outdated references - the modification uses two main commons, Fiskey111Common and LtFlash common. Both of these are no longer maintained, so these need to be implemented locally. Updated case structure - with the old LSN, there were nine different data types (CaseData, ScenesData, StagesData, ReportsData, EvidenceData, PedData, DialogData, and more). These files were single files with all data pertaining to that data type - so stage 1 (ex: CSI) is contained in the same ScenesData file as stage 5 (ex: suspect raid). Not horrible, but difficult to maintain as there are many different components to ensure are completed. Now, with the Stage class everything for a stage is contained inside the one class. This makes referencing items easier, as referencing items for evidence requests can simply reference a stage ID which parses all evidence collected rather than each individual evidence ID. Computer - the case computer is pretty cool, in my opinion. I think that being able to access case data in a GUI format is fun, and will allow for extra features in the future. However, being honest - GWEN (the windows forms program included in RPH) is not great. However, I'm not interested in converting to RageNativeUI, so for now, GWEN stays. This should be fine - the computer isn't used too much. But we'll see where the road takes us as things progress. Timeline This is the biggest question. The case manager software is complete (enough) for use. It's not perfect, but it works and does make creating a case easier. There are some creature comforts I need to add, but those are on the backburner. I'm currently working on implementing the new case structure into the existing modification. As mentioned before, this requires a lot of work to implement and update old, depreciated features. My estimation is a couple months. But, who knows - life is crazy. I've been trying to work on it at least 3 nights a week. It will also depend how things end up working out - perhaps the rewrite of the case structure isn't ideal for some situations and needs to be edited. Those are things playtesting and creators will most likely discover. I appreciate the communities understanding, and I'm excited to be able to provide a positive update as I truly love the idea of a detective modification - and I think LSPDFR really needs a good one. I'll post additional updates as I get additional features implemented. Stay safe! Fiskey111
  17. Snowyboi22 started following Fiskey111
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  19. kaziu1 started following Fiskey111
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  21. Kelford started following Fiskey111
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  23.    Fiskey111 reacted to a post in a topic: Signing out.
  24. Fiskey111 changed their profile photo
  25. Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014! Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia! ... Phew, we made it! Let’s get out and see what we can find… Site Ah yes, 2014. The days of LCPDFR 1.0 and the old website style. Looking at this brings back memories, and if I’m honest, even more love for the new site. For those of you that have never seen this layout before, welcome to the old days! Vehicle Textures If you happened to log into LCPDFR.com on December 12, 2014 and searched for the latest vehicle texture, a brand new pack by @Illusionyary would be the first item in the list! This pack features textures for multiple popular vehicles, unique license plates, scratch-made decals, and even stealth liveries! Gallery Checking the gallery section, you would be greeted by an image from @GCPD that describes a scenario that occurred on Iowa St. The officers responded “for a vehicle involved in a drive by shooting” where two suspects were taken into custody with no reported injuries. A good day in LC! Work in Progress Scripts/Audio/Misc Looking at the work in progress section, we can see a new siren pack being worked on by the legend: @Double Doppler. This pack includes new Federal Signal SS2000 with true authenticity. Included in the siren is a new manual tone that makes it all the more realistic! Leaderboard Looking at the leaderboard we can see the winner of the day was none other than our fearless leader, @Sam! Following up close behind are Illusionyary and @ItsTim. The top liked content on this day includes our Work in Progress rumbler siren, a sneak peak image of a new Taurus NYPD interceptor that would soon be released, and another gallery image of the Las Vegas Metro PD on scene at an incident. I hope you enjoyed our time-travelling adventure, Marty. This day was a busy day here on LCPDFR.com! Stay tuned for our next article coming soon! Links to this Content Site image: https://web.archive.org/web/20141226182426/https://www.lcpdfr.com/ Texture: https://www.lcpdfr.com/files/file/6741-ppd-lcpd-texture-pack/ Gallery 1: https://www.lcpdfr.com/gallery/image/43124-a-vehicle-involved-in-a-drive-by-shooting/?browse=1 WIP: https://www.lcpdfr.com/forums/topic/42543-nypd-2014-ss2000-rumber-sirens-released/ Leaderboard: https://www.lcpdfr.com/leaderboard/?custom_date_start=1418385599&custom_date_end=1418385599 Icon Background: https://pixabay.com/en/tv-television-vintage-oldschool-2619649/
  26. I just got home from work and am currently putting the article up now! Sorry about the delay, it's been pretty hectic!
  27. Let’s hop in our DeLorean, put the pedal to the floor, hit 88 mph, and get ready to travel back to December 12th, 2014! Join us as we take a look at what was new here on LCPDFR.com during Constitution Day in Russia!
  28. Most of the delay has been from me (as you can probably tell from the lack of new articles on the front page). That should be changing this week since I'm pretty well settled now and will start having more free time. This morning I was working on this part for our newest stage -- stakeout. The images from this "camera" are actually saved in the case file and you'll be able to check them out in the computer to see them! But I promise, it's coming "soon"!
  29. For the first iteration of “Meet your Mod” we’ve decided to meet with @Kallus Rourke. A moderator who had so much enthusiasm to do this interview he wouldn’t take “no” for an answer! A member for a while, let’s check out his profile! (10/10 rhyming game strong) Introduce yourself to us. Who do you think you are? Hello! My name is Kallus, or just Kal. I am 26, and live in the central part of the US. What type of music do you listen to? I’ll listen to mostly anything except rap. I’ll mainly listen to rock, whether it be modern or classic. My music library is quite expansive. Do you have any pets? I have one dog, a Shih-Tzu who is spoiled rotten! When did you join LCPDFR.com and why did you join our community? I joined LCPDFR.com on April 6th of 2016 for the same reason as most, to get support. I had been brand new to modding at the time and had no clue what I was doing. Tell us an interesting fact about yourself. I collect quite a few things ranging from Funko Pops to Airsoft guns, and even knives! (this includes real life CS:GO knives.) What made you want to join the Community Team as a moderator? I am a very community-oriented person, so if I find one that I enjoy and want to dedicate my time to, I will try to be staff so I can help that community and give back to it to the fullest extent that I am able to. What has your experience been like so far being a moderator? Horrible. Will works me to the bone! Really, though, it has been incredible! The one thing I was hoping for was that it’d keep me busy, and it certainly has! I’m honored that I am able to help represent this community and the values of LCPDFR.com. In the short amount of time I’ve been a moderator, I feel like I’ve already gotten to know and become family with the other staff. Some of the crazy discussions we have brighten my day. Alright, the hard question. What is your favorite modification (besides LC/LSPDFR) is on this site? T0y’s Goose Creek inspired LSPD pack Manual Reload https://www.gta5-mods.com/scripts/manual-reload Baka’s Weapon Sounds http://www.gtainside.com/en/gta5/mods/88888-bakas-realistic-weapons-sounds/ What other games do you play besides LSPDFR? I have a crap ton of games that I try to play regularly, but the main ones would be American Truck Simulator, 7 Days To Die, Rainbow Six Siege, and Notruff 112. We know you spend hours “working” here with us, but what do you do in “real life”? I work from home in health insurance. I know, borrrriinngg! Do you have any tattoos? Yep, I have five! I just got the fifth one on the 12th. What do you think you’d like to see in the next version of LSPDFR? I’d like to see more ambient police. Once we’re on duty, we rarely ever see officers patrolling on foot or in their vehicle. For me personally, this kills the immersion and roleplay. What do you prefer: a lore or realistic looking GTA environment? As long as it’s realistic looking (Looks like the actual Crown Vic, not the Stanier), I don’t care what department or even what country the vehicles are from. I really can’t stand the vanilla look of the game. Have you enjoyed your time on the Community Team? What’s been the best experience from it? I’ve loved every second of it thus far, and I no doubt will continue to. My best experience is ongoing, because every day I am getting the opportunity to help people and doing my best to project LCPDFR.com as a friendly, welcoming place for everyone, especially brand new modders. Do you have any tips for community members that might want to be moderators or Community Team members in the future? If you want to be a moderator, you need to ask yourself if you want it for the right reason. Being a moderator is not about having a title, fancy color, or powers. Those are merely extra perks. Being a moderator is about the community and doing what you do FOR that community. If you want to be a moderator because you love the community, you’ll show your interest in being a moderator without even realizing it, and that will go a long way. I heard there’s cake (cake emote) in the hidden forums. Share with us? Sorry, the cake is property of my belly. That’s all the time we’ve got, folks! I hope you enjoyed getting to know your moderation team. I would like to thank @kallusrourke for participating in this interview as well as the members who let us use their amazing screenshots! Screenshots (in order of appearance) (Icon) Ukloo Constable Lego Mikofiticus ausavin26
  30. Welcome to the newest addition to our article rotation, “Meet your Mod”. Sometimes you might have no interaction with a moderator (let’s be real, you’re all perfect angels) so we decided to change that! The first victim moderator up to bat is @Kallus Rourke, let’s see if he hits a home run!
  31. Hello! I'm currently in the process of rewriting the mod, so stay tuned!
  32. Welcome to “Under Construction” - the review of what will be coming soon to LCPDFR.com. For this month, we’ve decided to focus on two themes with a total of five modifications! Vehicle Modifications Ontario Provincial Police Department Pack - @t0y One of our favorite modelers is coming out with a complete vehicle pack focused in good ole’ Canada. This pack by toy will include four cars, accurately modeled to the standards of the OPP. We all love having some new cars to play around with, especially a whole new pack! This pack includes a few CVPI variants, Chargers, Tahoes, and the Ford Interceptors. We all love vehicle packs, but what better than a pack with ped textures! That’s right, folks, this pack will truly be comprehensive by including all your OPP needs: vehicles with textures and peds! Los Santos will soon have a new law enforcement agency ready to take down those criminals. Watch out LSPD, the OPP are coming! Find out more information at the WIP page here: http://lcpd.fr/toyWIP New York Police Department Pack - @OfficerWalters Now that the OPP are are on their way, we’ve had reports from Walters that the NYPD are opening a branch in San Andreas. This will be the first complete mega-pack for the NYPD since the days of LCPDFR (which was released over 7 years ago...), and it will be the first NYPD pack to see the action of Los Santos. This pack will be an accurate pack which includes replicas of almost the entire NYPD fleet. Yes, that’s right – this will include a NYPD tow truck and even a prisoner bus! Thanks to ELS supporting rotators, many vehicles will have rotating lights. When you get tired of the city and decide to move to the highway, Walters has you covered. The NYPD Highway Patrol will be equipped with their famous Highrisers that work! Find out more information at the WIP page here: http://lcpd.fr/waltersNYPD Los Angeles Police Department Pack - @Scuderio Yesterday might have been leg day but today is pack day (in case you couldn’t tell). Now we’ll be taking a look at the pack that is based off the LAPD. Accuracy is the name of the game, and Scuderio is on the top of the leaderboard. Almost all the vehicles the LAPD use will be replicated including equipment, extra parts, and even K9 vehicles. To make your life easier, some cars will be able to use the in-game tuning parts to place extras. For you old-school people like myself, there will still be other versions with the normal extra system. Cool, huh? It’s amazing how far modding has come! These vehicles will utilize ELS and will include accurate light stages that are as close to the real thing as can be. Don’t believe me that this is going to be amazing? See for yourself below. Find out more information at the WIP page here: http://lcpd.fr/scudsLAPD Scripts Automatic Roadblocks - @khorio Sick and tired of pursuits going forever? Tried to make a roadblock yourself but got angry with the AI smashing into the side of your vehicle? Me too. Luckily, we have khorio around to save the day! His new modification, Automatic Roadblocks, is a modification that will provide roadblocks anywhere in San Andreas! Using a newly developed road detection algorithm, the vehicles will be placed perfectly across any road. These roadblocks will escalate depending on the pursuit aggressiveness and can even include spikestrips if the need arises. Oh, you wanted customizability? He’s done that too! Automatic Roadblocks will have a fully customizable modern UI. Oh, now you want advanced pursuit updates? Oh, you even want 2700 scripted lines for it? Well, too bad. Not only are you getting advanced pursuit updates but you’ll also be getting updates with over 2700 scripted lines! I see. That’s amazing and you’re super excited, but you also want the ability to shut down the road on your own now? Good thing khorio has also added support for that! An integral part of Automatic Roadblocks, Shut The (censored) Road Down will properly close off lanes, areas, or entire roads without the amazing AI crashing through. This part also allows you to edit the barriers, cones, or flares used! Vehicle Gadgets+ - @alexguirre Ever wanted to have a working fire ladder? Of course you do, why would I ask that?! The real question is, did you forget to extend the outriggers on your ladder truck before you started going up the ladder? Well, with Vehicle Gadgets+ by our very own alexguirre you will be able to ensure you extended those outriggers and even extend a ladder! This new mod adds features that vehicle modelers can utilize simply by editing meta files and adding special parts onto their vehicles. Modelers – get ready to add awesome things to your models! This is a unique type of script we’re featuring today, as it requires custom-made models to utilize the features! It’s important to remember that while this seems like a small mod, it’s being expanded! You can find out more information at the WIP page here: http://lcpd.fr/alexguirreVehGadgets ***If you think that something you are working on should be featured here, please PM me on LCPDFR.com!***
  33. Woohoo! We have finally reached 250,000 members - a cool milestone for sure, and what better way to celebrate than by showing off some of the equally as cool things that our community is working on? Check out this month's article for an in-depth look at some of the new modifications by members @t0y, @OfficerWalters, @Scuderio, @khorio and @alexguirre that are under construction!
  34. So sad to see such an amazing plugin go. I was really enjoying the beta and all the amazing features you've worked on. I suppose it's worth it to have such an advanced training simulator for our military, though.

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