BirdDog
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BirdDog reacted to Sam in LSPDFR 0.2 Announcement + First PreviewFollowing on from the massive debut of LSPDFR on GTA V a mere two weeks ago, we're proud to announce the next installment in the series - LSPDFR 0.2 - featuring not only numerous enhancements and fixes, but also some highly requested features.
Indeed, while originally versioned as 0.1.1, the number of changes introduced in 0.2 seemed too significant to be represented by only a minor increment. LSPDFR 0.2 goes some way in adressing much of the feedback after the first public release and is our first response, pun most definitely intended, to thousands of the comments we've received since then through the forums, YouTube and social media.
From the electroshocking glory of stun guns, to a blast from the past with the LCPDFR style search areas and pursuit blipping, LSPDFR 0.2 packs a serious punch and is a major improvement from our first offering.
Asking for ID in traffic stops - one of the many suggestions that have made their way into LSPDFR 0.2.
For those of you familiar with LCPDFR 1.1, the lack of search areas and blips in LSPDFR pursuits might have been confusing. Fear no more, however, as we've reintroduced the system with much the same aesthetic style as that of before. There are, however, some notable improvements including the way in which each unit in the pursuit is now being uniquely marked on the game's map. This means that the legend at the side of the map can be used to highlight each different type of police vehicle currently involved.
We'll have more to share regarding the features in LSPDFR 0.2 tomorrow, when we'll move away from the pursuits and action sequences, and take a look at how 0.2 brings about better support of routine police work - something I know a lot of people are looking for.
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BirdDog reacted to Cop1980 in LSPDFR Future DevelopmentI would really like some routine peaceful police work!
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BirdDog reacted to Senatov in LSPDFR Future DevelopmentThis would be pretty cool, however arbitrary it is, when you take someone to the station a box pops up where you type up what happened/what the suspect did and why you arrested them, and the whole thing could be tracked through lcpdfr.com like LCPDFR stats were recorded online if you enabled it.
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BirdDog got a reaction from Firefighter 5663 in LSPDFR Future DevelopmentReally hoping that in the future we can end pursuits peacefully rather then killing people on every callout
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BirdDog reacted to Sam in Citizen AIWe're working on it.
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BirdDog reacted to Sam in LSPDFR Future DevelopmentSomething like this was maybe planned, but it'd rely on us having the jail interior working I think.
A taste of things to come:
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BirdDog got a reaction from Vintage123 in LSPDFR Future DevelopmentThought of an idea, how about a way to document our arrests? Makes it feel more realistic.
Like when we take someone to the station a menu comes up that we choose from a few options or even be able to write it in and then we have a full history of our arrests.