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Budzilla

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  1. Like
    Budzilla reacted to Swat30 in New to all this   
    Thank you so much for the Links. I'm gonna start on the first link you provided and start learning :) i was looking on google but for me i seems kinda hard to know what link is the best and  understandable  lol... TBH this coding makes me feeel soo dumb lol but i would love to one day make a callout that will make people go crazy lol :) and never know maybe create my own game if i get that good! :) thank you Budzilla
  2. Like
    Budzilla got a reaction from Swat30 in New to all this   
    Welcome aboard! I just started a week or so ago and fortunately there are plenty of sites out there that can help us noobs!
    For starters, work your way through this program here: C# Fundamentals for beginners
    I also found this one very useful as well: A C# Crash Course
    And plenty of others, just a quick google search will bring up a plethora of results.
  3. Like
    Budzilla reacted to monte379 in LSPDFR 0.2 - The Police Computer   
    You can call backup and they will take the suspect away if you open their back door.
    I'd like more jails though too.
  4. Like
    Budzilla reacted to Sam in LSPDFR 0.2 Announcement + First Preview   
    Nope.
    We'll never support cracked copies of the game, but that doesn't necessarily mean that the modification won't work with them.  There is absolutely nothing in LSPDFR or any other mod out there that prevents them from working on a cracked copy of the game.  The reason that LSPDFR doesn't is because it uses the RAGE Plugin Hook which does actually have a rather sophisticated method of detecting this.  Any questions about the protections in the hook should be posted over on its forums, as the stuff it does really has nothing to do with LSPDFR.
  5. Like
    Budzilla reacted to ineseri in LSPDFR 0.2 Announcement + First Preview   
    There's no texture loss with our mod :)
  6. Like
    Budzilla reacted to OfficerGunny in LSPDFR Future Development   
    http://www.lcpdfr.com/files/file/7792-lspd-first-response/ - Hope that helps. Link is at the top of the main forum page.
  7. Like
    Budzilla reacted to EightBall in LSPDFR Future Development   
    I steal jewelry.
    I'm not a bad person, it's just that I don't have the money for it.
    And in the end it's just rocks...
     
    Strange how people can't afford GTAV but somehow can afford a computer to run it...
  8. Like
    Budzilla reacted to Sam in LSPDFR Future Development   
    Overview
    With all the discussion about the features in LSPDFR being a hot topic right now, I'd like to take the time to provide some information on the current state of script modifications in GTA V and what our plans for future versions of LSPDFR are.
    A lot of people have expressed their desire for things like stop and frisk, more detail on traffic stops, etc. which we introduced in LCPDFR to be added to LSPDFR.  Yes, these are pretty important features, but they are also ones which we're just not quite ready to implement in the mod due to the current state of script development for GTA V and some limitations in the game itself.  Let me make it quite clear that nobody is saying that these limitations will never be resolved - it is highly likely that they will be, however this is unfortunately a process that takes time.  Perhaps now would be a good time to remind everyone that the game was released two months ago.
    If we compare the first version of LSPDFR to the first version of LCPDFR, the huge amount of differences between the two is immediately clear, with just a few below:
    No pursuits No callouts No suspect transporation No AI management No ambient features And it crashed every 5 minutes The first version of LSPDFR was never going to be LCPDFR 1.0.  There was an almost two year gap between the LCPDFR 0.95 series and the first release of LCPDFR 1.0.  Additionally, LCPDFR 1.0 was also developed a whopping four years after the release of the game - when almost every scripting function for GTA IV was documented and when nearly anything in the game could be modified.  Furthermore, we had amazing developments in scripting like AdvancedHook, allowing us the possibility to access the game's internal memory, giving birth to features like helicopter searchlights and muted sirens.  Despite there being two months since release, these are features that are both in LSPDFR 0.1.
     
    What about stop and frisk, etc.?
    Of course, one of the things that the first version of LCPDFR did include was the ability to search suspects.  This was done by going up to literally anyone and pressing ALT + F, which in case you had by some miracle aligned everything properly, would result in the player patting down thin air.  Nicely though, this animation was something we had to work with in GTA IV.  In GTA V, as far as we know yet (and we've looked over a list containing more than 35,000 animations), there is no such thing.
    Beyond this, we've been asked why it is simply not able to stop pedestrians yet, or why you have to aim at a suspect to arrest them.  The answer is simply that because of technical limitations caused by the game being only two months old, we don't have access to the internal pool containing all of the game's pedestrians.  At the moment, we can only detect certain ones (e.g. ones the player has aimed at, or ones that are spawned by mods), which makes coding what you might think to be 'simple' features, actually quite hard.
    On a related note, because of this, we don't have access to every police officer in the game either, meaning we can't manage every cop like we did in GTA IV.  Although it should be noted that we only started managing every cop in the game in LCPDFR 1.0, which again, was four years after the game was released.
     
    So, what does this mean for future development?
    We'll do what we can with what we have.  Indeed, as time goes by, more progress will be made.  There have been all sorts of features requested, like using the police station interior found in GTA: Online during the Prison Break Heist for booking suspects, etc.  This has always been a planned feature of LSPDFR ever since I first saw the interior.  Using the interior is entirely different thing, however, as it is simply not loaded outside of Online.  There is literally no way to load the interior through native script function invocation - it would require modifications to GTA V's memory, and despite trying for two weeks to do this, we were unsuccessful.
    The most important thing to take away from LSPDFR at this stage is how far we've come in under two months of development of the modification.  We've introduced beautiful new cinematics, we've drastically improved usability by limiting the number of functions bound to keys and implementing more intuitive ways of doing things.  You don't need to remember four different keys for backup anymore, you don't need to hope that the unit you request will come to you instead of a pursuit, and you have more choice over backup units than ever before.  Likewise, we've added our own custom pursuit AI, literally written from scratch, to stop the LSPD from decimating your suspects.  Not only that, but we've finely tuned this through weeks of development to the point where you can have one hundred units in a pursuit, and not drop below 30 fps on capable systems.
    Of course, if that wasn't enough, the first release of LSPDFR is more stable than any previous release of LCPDFR.
     
  9. Like
    Budzilla got a reaction from monte379 in LSPD First Response 0.1 Beta   
    So many people expecting far too much from a first release. This is just framework people, this is what G17 is going to build off of. It is in no way a finished mod.
  10. Like
    Budzilla reacted to Zenoxe in LSPD First Response 0.1 Beta   
    Why don't you try making such a complex mod in such a short amount of time? Enjoy the mod and stop complaining. Otherwise, just don't play...
  11. Like
    Budzilla reacted to Deactivated Member in LSPDFR Feature Preview   
    It will be a first release, there are bound to be some bugs and limitations.
  12. Like
    Budzilla reacted to ineseri in LSPDFR Feature Preview   
    You guys are weird :(
  13. Like
    Budzilla reacted to Deactivated Member in LSPDFR Feature Preview   
    Yeah! exactly :). i can see the future ^^ XDD and i have this: 1 day, 12 hours, 27 minutes and 57 seconds
  14. Like
    Budzilla reacted to Deactivated Member in The Final Countdown - LSPDFR Trailer 2   
    To those of you like myself who are waiting for more details on the development of LSPDFR, the best thing to do is wait. Sam himself posted "We will have more news to share about LSPDFR very shortly." earlier today.
     
    It takes time to code, and test such a massive project, allow him and LMS the time that they need to make everything enjoyable for us all.
  15. Like
    Budzilla reacted to Sam in The Final Countdown - LSPDFR Trailer 2   

    ​I briefly glanced at your post when you asked why it was hidden - I wasn't the one that hid it.  On second glance I can see your humour in there.  What's done is done.
    ​That'd be nice from now on.
  16. Like
    Budzilla reacted to shadow3467 in The Final Countdown - LSPDFR Trailer 2   
    Can we just let this/that shit go? Godamn
    I come here to read updates/news and get hyped about LSPDFR. So talk about LSPDFR or don't talk at all!
  17. Like
    Budzilla reacted to Synthacrat in The Final Countdown - LSPDFR Trailer 2   
    ​speaking of fallout 4.......fallout 4 man........fallout 4!!!!
  18. Like
    Budzilla got a reaction from ttravis2947 in The Final Countdown - LSPDFR Trailer 2   
    ​I sure hope so. Fallout 4 is coming in the coming months and I need to play some before then!
  19. Like
    Budzilla reacted to Will in The Final Countdown - LSPDFR Trailer 2   

    ​It still is the final countdown, and the first public release is fast approaching. The problem is that no one knows when exactly that will be - not even Sam himself.
  20. Like
    Budzilla got a reaction from Brix in The Final Countdown - LSPDFR Trailer 2   

    The mod will obviously grow into something massive, but don't expect too much from the first release.
  21. Like
    Budzilla reacted to Pavelow in The Final Countdown - LSPDFR Trailer 2   
    Wow. This community became hideously toxic all of a sudden. Not deserving of anything. 
  22. Like
    Budzilla reacted to Sam in The Final Countdown - LSPDFR Trailer 2   
    ​This is a nice way to think of it.
    I apologise if my absence from this topic has been alarming, and I'm sorry that we don't have something for all of you to play yet.  To be completely honest, if we had decided to set a release date, unleash the hype train and please everyone that is asking/demanding/begging for one, we'd have had a lot of very, very disappointed people on Friday.
    Unfortunately we run into problems and barriers quite regularly during development.  To give you a few examples, we had a serious performance issue that was discovered just yesterday resulting in the game running at 10 FPS during certain sequences.  This was a problem caused by LSPDFR and was of the severity that it actually crashed the performance analysis tool we use.  It took a few hours to resolve, and as with a lot of things in software development, the fix to issue caused more problems than it solved.  To put it into context, and this is actually what happened, I had to spend my entire night, from 11pm until 3am re-writing one of the most crucial AI systems in the project - our custom pursuit AI.  The fix to the first issue had broken the pursuit logic, and the result was that the internal timing for it was hideously broken - with things running too fast and too slow.  Too fast meant that cops were trying to do three things at once.  Too slow meant that cops were being left to their own devices for too long, and we all know what happens when you leave the LSPD to do their own thing (it involves a hail of bullets).  So, after rewriting this pretty important part of the project to use our new timing system, what appeared to just be one problem had turned into a lot more, and we had to fix them before we could do anything else.
    This is why a release date will never be given.  When we wake up, we don't know what unforeseen problems are in store for us on that day.  All I can say is that it has been a little over a week since what I promised would be the final trailer.  The banner at the top still, in typical Sam fashion, still has the branding of a 'final countdown'.  If I didn't believe that, I wouldn't keep it up there.  I understand that people might be disappointed, but I suspect that this disappointment would be multiplied by a few billion if after the 'long' wait (a month and a bit), every time you tried to get into a chase in LSPDFR, your game ran at 10 FPS, and even if you could somehow cope with that, you had better hope you didn't encounter any backup units during that pursuit as if you did, you could forget about any notion of your suspect remaining alive for more than five seconds after.  This is just some of the stuff we have to deal with.  Let's try not to add the grief of a small number of people on here to that list.
  23. Like
    Budzilla reacted to ineseri in The Final Countdown - LSPDFR Trailer 2   
    ​The timing is unfortunate because we've stated a few times we are releasing LSPDFR soon (the trailers say this). It's an annoyance to have to work around a new update while developing and waiting for a fix for the Scripthook. It's not that we were waiting to release the day the content update is released, it's just that we want to release is as soon as possible, but also at the most perfect time possible we can find. I'm surprised that was the post that launched the "LSPDFR is released soon" hype instead of the actual trailer that actually says... "Coming Soon". 
    Also, the LSPDFR development team is not Rockstar Games. They're not EA. They're not Bioware. They're not Bethesda. They're doing this for free. Because they have a passion for GTA V Modding and policing in GTA V. And yet there are those who are getting annoyed and impatient that we're not throwing out release after release? We do not have the resources  to be able to do such things. Sam and LMS are human beings, and I feel that I have to remind people of this from time to time. They have a life like you and me, and they need to tend to their life too, not just LSPDFR. I can assure you from several late nights in the TeamSpeak with both of them that they are the most dedicated developers on the planet right now, and it's sad to see the kind of level of disrespect seeding in some places on the forums and in PMs. Be patient, and your patience will be rewarded. 
  24. Like
    Budzilla reacted to ineseri in The Final Countdown - LSPDFR Trailer 2   
    The release date is as always When it's done. We tell you guys that everywhere.
  25. Like
    Budzilla got a reaction from TheUniT in LSPDFR Announcement + Preview   

    I imagine they are just waiting for it to finish uploading..

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