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[Research/WIP] Custom Light Patterns through carcols.ymt

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12 minutes ago, Fiskey111 said:

Update: I have successfully added a "sirensettings 15" to my game and it works!  This opens up SO MANY MORE POSSIBILITIES!

Yeah, this is honestly better than I had expected from carcols editing

 

 

#FuckyouTakeTwo

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  • We've been busy working on patterns per vehicle (no longer limited to per model) as well as giving you the ability to change them at runtime. Soon in RAGE Plugin Hook. Some background info: http://blo

  • testing messages board using 3 siren nodes:  

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    I've made a carcols a while back that just seems to work really well on pretty much any car you throw it on. Here's a demo of it on my Kansas cars, no edits were done to the cars.  If a

Posted Images

34 minutes ago, grimdar said:

Have you guys seen BxBugs update posted to his slicktop? It is insanely nice! I added a lot more falloff value and it results in this:

 

 

That looks incredible! 

 

Also, I'm trying to put my file back into the game but cannot get rid of the .xml bit? :/

ScottyTooHotty

38 minutes ago, Jakeus said:

@ScottehBoyy make sure you change the filetype from .xml to .ymt.   Just save as carcols.ymt when you're done editing in notepad/wordpad or whatever you used to edit.

Okay just tested on a British car and it's not working.

ScottyTooHotty

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1 hour ago, Fiskey111 said:

Update: I have successfully added a "sirensettings 15" to my game and it works!  This opens up SO MANY MORE POSSIBILITIES!

I had this in my original post that you could add custom ones, I guess it wasn't clear enough :P

29 minutes ago, Captain14 said:

I had this in my original post that you could add custom ones, I guess it wasn't clear enough :P

Ahh are you talking about

  • Custom sirensettings can be added to the file and used.

?

Sorry, I thought that was stating that the user could edit the file and customize it (as in changing the flash patterns, etc.)!

Thank you for your hard work!

 

 

1 hour ago, ScottehBoyy said:

Okay just tested on a British car and it's not working.

British cars could have been edited with two possibilities that may be not letting you get it work. One is that they modified visualsettings to totally hide coronas. The other way was by hiding coronas by putting axis of each siren mesh below world in zmodeler3...I cant think of amother problem

3D Modeler. Contact at rekpandam@gmail.com

2 hours ago, HBengtson said:

Is there any easy way to figure out which siren on a car corresponds to which lighting fixture (ie the lights in the grill are sirenX)?

If you know which car uses which sirensetting value, you can import it in Zmodeler3 if you have it and take a look yourself.
Alternatively, open this thread and scroll down to OfficerFive0's February 23 post listing all of them:
http://www.lcpdfr.com/forums/topic/53854-exploring-custom-lightbar-gtav-siren-lightsels/

If you need to know which default vehicles use which sirensetting values, check out the first post in this thread (it's near the end of it). http://www.lcpdfr.com/forums/topic/50909-adding-a-new-emergency-vehicle-is-possible-now/ Finally, add-on vehicles already have their sirensetting value in their carvariations.meta lines.

 

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

14 minutes ago, OfficerUnderwood said:

Working with this right now but how do I tell what siren is what siren? Sorry if I'm being blind.

I'm trying to figure it out too, but it all seems very random to me. My best guess is that it goes in order, the only reason I say that is because the first siren is colored all red and the sixth siren is colored all blue :/

From what I can tell each siren has two sequence values, but I'm not sure what the difference is between the two.

 

 

#FuckyouTakeTwo

oppd.png

if you changed the tail light sequencing would it stop the brake lights from flashing when the sirens are on too?
that would be baller

Edited by Donnzy

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1 hour ago, thegreathah said:

I'm trying to figure it out too, but it all seems very random to me. My best guess is that it goes in order, the only reason I say that is because the first siren is colored all red and the sixth siren is colored all blue :/

From what I can tell each siren has two sequence values, but I'm not sure what the difference is between the two.

The lights go in order from siren1 through siren20. I added comments in my personal carcols just to make it easier to read.

The first siren sequencer value is not used except for rotating lights. It's basically irrelevant as most people want to use LED types lights. The sequencer value under the "flashiness" section is the one that controls the flash pattern.

6 minutes ago, Donnzy said:

if you changed the tail light sequencing would it stop the break lights from flashing when the sirens are on too?
that would be baller

Yeah just set the value to 0.

1 hour ago, Captain14 said:

Yeah just set the value to 0.

minta works as

Police slot is under police dual lightbar
police4
will work with police/sheriff
 

its all ive tried so far but looking promising, now to make some white coronas for the front (we no longer use wigwags :( )
 

I've noticed there's no settings for making lights like the reversing lights or indicators flash. Do you reckon I'd be able to cheat logic by just adding reversing light and indicator values like the headlight and taillight ones? My guess is no but any things possible

If you don't read my readme files don't inbox me asking for help

9 hours ago, OfficerUnderwood said:

Working with this right now but how do I tell what siren is what siren? Sorry if I'm being blind.

Guys ...

8 hours ago, thegreathah said:

I'm trying to figure it out too, but it all seems very random to me. My best guess is that it goes in order, the only reason I say that is because the first siren is colored all red and the sixth siren is colored all blue :/

From what I can tell each siren has two sequence values, but I'm not sure what the difference is between the two.

... listen ....

10 hours ago, Aquamenti said:

If you know which car uses which sirensetting value, you can import it in Zmodeler3 if you have it and take a look yourself.
Alternatively, open this thread and scroll down to OfficerFive0's February 23 post listing all of them:
http://www.lcpdfr.com/forums/topic/53854-exploring-custom-lightbar-gtav-siren-lightsels/

If you need to know which default vehicles use which sirensetting values, check out the first post in this thread (it's near the end of it). http://www.lcpdfr.com/forums/topic/50909-adding-a-new-emergency-vehicle-is-possible-now/ Finally, add-on vehicles already have their sirensetting value in their carvariations.meta lines.

 

They're different for each sirensetting and most of the time they're in a fairly logical order. The lights in the lightbar usually come first, left to right.

 

disregard, accidental double post

Customization is key to my gaming experience. I take pictures, do textures and lore-friendly vehicles. 
Recent releases: OracleRadiusPony. See all.
You can see my gallery here

14 hours ago, OfficerUnderwood said:

Working with this right now but how do I tell what siren is what siren? Sorry if I'm being blind.

Count from top to bottom. First siren to appear is siren1. Bugs' file has this annotated, view his carcols.

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