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rukrim

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Everything posted by rukrim

  1. Yes it does work. You require an account at https://www.xbox.com to be able to connect to GFWL in-game system.
  2. No it doesn't. Considering the last wave of new stuff for EUP i will take that in mind. However i'am not quite sure how much i could get done. At this moment i don't know if i should just release dev stuff and wait for any modder willing to do new peds or try to continue this when i get enough time. Time will say.
  3. rukrim commented on rukrim's gallery image in GTA IV Galleries
  4. rukrim posted a gallery image in GTA IV Galleries
  5. Don't worry...It's not a dumb question. Those features are not longer available in V4, only in previous versions of the mod.
  6. Yep. And in case it's not your model you can always edit each siren node scaling factor in the carcols.ymt until you reach the appropiate one.
  7. I would like to address something clearly: Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game. Here is a list of pending tasks: - Meshes mapping and texturing unification. - New radio cord and commander models supporting different positions. - New taser model. - New ASP baton + pouch model. - New flashlight + pouch model. - New pepper spray + pouch model (Not confirmed). - New head models (Taken from Rockstar game models). - New uppr traffic vest model. - New uppr jacket model (Not confirmed) - Textures templates (Available on release). (Tasks are subject to modifications) Latest renders:
  8. rukrim commented on xDZYx's gallery image in GTA V Galleries
  9. No. Thats true. I will include a more complete instructions file in the next version. Thanks for pointing this out.
  10. Yes i plan on doing a hole pack as soon as i got all the new equipment models done in terms of modeling and texturing. yes it replaces the default cop ped. You can also use a trainer to change your character to that model.
  11. If only it was that easy. Modeling new parts, UV-mapping again many components into a single texture, creating LODS, generating new bump and specmaps, achieving properly rigging, optimizing mesh to fit the game tolerance in terms of polygons...should i continue? Sure, i will take that into consideration. Thanks.
  12. Scaling factor from Captain14's carcols might not be compatible with that vehicle model lights nodes.
  13. rukrim commented on xDZYx's gallery image in GTA V Galleries
  14. Yes, you have permission to use it on any fiveM server.

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