Reputation Activity
-
rukrim got a reaction from Hadyfaik in [CHARACTER][WIP] Enhanced EquipmentGood evening everyone!
I started working on new equipment that will be implemented when Enhanced LSPD Cop V5 comes out.
Pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Updated renders:
-
rukrim got a reaction from SrLuK in [CHARACTER][WIP] Enhanced EquipmentGood evening everyone!
I started working on new equipment that will be implemented when Enhanced LSPD Cop V5 comes out.
Pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Updated renders:
-
rukrim got a reaction from Trolclan in [Research/WIP] Custom Light Patterns through carcols.ymttrying new patterns
-
rukrim got a reaction from KnightHawkOne in [CHARACTER][WIP] Enhanced EquipmentI would like to address something clearly:
Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game.
Here is a list of pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Latest renders:
-
rukrim got a reaction from Geseffelstein in [CHARACTER][WIP] Enhanced EquipmentGood evening everyone!
I started working on new equipment that will be implemented when Enhanced LSPD Cop V5 comes out.
Pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Updated renders:
-
rukrim reacted to OfficerFive0 in OfficerFive0's GTA V WIP [Current Project: MSP + Washtenaw County]Bit of a delayed update, but its better than nothing. Ive been working on a dell rugged dock for the laptops, which is used in most cars in the pack. After this, I just need to model each consoles respective mounting arms, then the laptops can be put in.
-
rukrim got a reaction from Carsen21 in [CHARACTER][WIP] Enhanced EquipmentI would like to address something clearly:
Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game.
Here is a list of pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Latest renders:
-
rukrim got a reaction from Richard Noggin in [CHARACTER][WIP] Enhanced EquipmentI would like to address something clearly:
Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game.
Here is a list of pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Latest renders:
-
rukrim got a reaction from Richard Noggin in [CHARACTER][WIP] Enhanced Equipment -
rukrim got a reaction from Richard Noggin in [CHARACTER][WIP] Enhanced EquipmentSome renders ahead:
Decided to use the taser x2:
I will upload renders when its done.
After adjusting the cord to fit different positions for the different accs drawables i will include some more details such as bodycam, side 3d patches, etc.
-
rukrim got a reaction from Richard Noggin in [CHARACTER][WIP] Enhanced EquipmentGood evening everyone!
I started working on new equipment that will be implemented when Enhanced LSPD Cop V5 comes out.
Pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Updated renders:
-
Or just turn off scaling for that siren node, therefore not needing to scale the object in ZM.
-
rukrim got a reaction from SgtMckinson in [CHARACTER][WIP] Enhanced EquipmentI would like to address something clearly:
Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game.
Here is a list of pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Latest renders:
-
rukrim reacted to Asuna in [CHARACTER][WIP] Enhanced Equipmentplease tell me this will go on the female officer? i have the better uni pack on the males....but.....female be tazah lacking
-
rukrim got a reaction from Scuderio in [CHARACTER][WIP] Enhanced EquipmentI would like to address something clearly:
Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game.
Here is a list of pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Latest renders:
-
rukrim got a reaction from Slendis in [CHARACTER][WIP] Enhanced EquipmentI would like to address something clearly:
Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game.
Here is a list of pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Latest renders:
-
rukrim got a reaction from RedBullGermany in [CHARACTER][WIP] Enhanced EquipmentI would like to address something clearly:
Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game.
Here is a list of pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Latest renders:
-
rukrim got a reaction from 11john11 in [CHARACTER][WIP] Enhanced EquipmentI would like to address something clearly:
Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game.
Here is a list of pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Latest renders:
-
rukrim got a reaction from OfficerFive0 in [CHARACTER][WIP] Enhanced EquipmentI would like to address something clearly:
Unfortunately I am not getting enough time to spend in modding, so as stated plenty of times, progress will be made slowly. I don't have any intention to rush the development since I want to achieve something of quality and correctly adapted to the game.
Here is a list of pending tasks:
- Meshes mapping and texturing unification.
- New radio cord and commander models supporting different positions.
- New taser model.
- New ASP baton + pouch model.
- New flashlight + pouch model.
- New pepper spray + pouch model (Not confirmed).
- New head models (Taken from Rockstar game models).
- New uppr traffic vest model.
- New uppr jacket model (Not confirmed)
- Textures templates (Available on release).
(Tasks are subject to modifications)
Latest renders:
-
rukrim reacted to Mikofiticus in LSPDFR 0.4 - The TechnologyIt'd be interesting to know if since the AI is being reworked, if they'll be able to utilize all those alleyways and such that are in the city. I've always wanted suspects to really feel like they're trying to ditch me, rather than drive around the same block 100,000 times.
-
rukrim reacted to PNWParksFan in LSPDFR 0.4 - The TechnologyThanks for giving us some insight into the technical and API enhancements you're working on! Looking forward to using these as a developer and a player.
-
rukrim reacted to crs2004 in [CHARACTER][WIP] Enhanced EquipmentSame I’ve looked at this forum everyday, but let’s be patient he has a life too.
-
rukrim got a reaction from Joshua Tanner in [Research/WIP] Custom Light Patterns through carcols.ymtMoar :D
-
rukrim reacted to Stealth22 in [WIP] Stealth Radar (FiveM)Stealth Radar™
Hey all,
So this script is still very much a prototype, but I've gotten it to a stage where I can show it off as a work in progress.
This is not a RAGE Plugin Hook or LSPDFR plugin, and cannot be used at all in an offline/LSPDFR environment. This is going to be my very first attempt at creating a script for the popular FiveM framework!
Stealth Radar will be a client script that gets installed on the server. To my knowledge, this cannot be installed and used from a client machine on any server. However, it will make a great addition to any police RP server!
Don't ask me when it's going to be released...it will be released when it's finished.
More info will be posted here as it becomes available!
Credits
I would like to take a moment to thank the following people:
- First and foremost, a huge shoutout goes to @sloosecannon, who has taken the time to show me the ropes behind the FiveM API, and has been gracious enough to help me test the script thus far!
- Of course, what project doesn't have @Albo1125 involved in it? Thanks, Albo, for taking the time to answer my newbie questions about FiveM!
- And last, but not least, @JFavignano, @Bayareabuggs, and @Polecat324, for being the inspiration behind this project!
Features
- Adds mobile and/or stationary radar to any law enforcement vehicle that the player is driving, provided the player is a LEO
- Radar shoots out the front and back of the vehicle, up to a range of 500 feet*
- Plugin can be enabled/disabled on a per-vehicle basis
- Notification will display the model and color of the target vehicle, the speed of the target, the distance from the player to the target, and whether the target is moving closer or further away
- Customizeable speed limit via key binds; if a vehicle is speeding, the player will get a more visible notification (speed shown in red, etc)
- Ability to 'lock' a vehicle's detected speed into the system, for reference use during the traffic stop
- Once a vehicle has been 'hit', the same vehicle will not trigger again for at least 60 seconds, unless a higher speed is recorded for that vehicle
* Disclaimer -- Police radar has a much higher range than this, depending on environmental and other conditions, but based on the Googling I did, is not normally used beyond 150m/500ft. This value may change in the future
Screenshots / Video
Screenshots and video are courtesy of @sloosecannon, and are of the extreme prototype variety!
Video -- https://streamable.com/1kcne
Screenshots:
-
rukrim reacted to PNWParksFan in [REL] Real Police Tape ModSince everybody seems to think they're the first ones to notice that the tape isn't very tight, and thinks that I would never have possibly noticed that in my own testing and thought to fix it, I will repeat what I have already posted here before, bigger this time, so that people might perhaps read it: