Reputation Activity
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grimdar got a reaction from redoper in [Research/WIP] Custom Light Patterns through carcols.ymtFalloff values allow you to set the lights to reflect off objects much further. Short video I made here, you can see the light reflect off the buildings and tree. I set "lightfalloffMax" and "lightfalloffExponent" to a value of 80.
Why would Rockstar have such low falloff values is beyond me, default is very unrealistic and there appears to be no performance issues.
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grimdar got a reaction from AllenKennedy in Channel 7 News story on LSPDFRBetween Trump and this news story breaking out, I'm convinced that at some point in the last few months, I've entered some sort of parallel, alternate universe... where reason and logic have a different meaning.
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grimdar got a reaction from 11john11 in Channel 7 News story on LSPDFRBetween Trump and this news story breaking out, I'm convinced that at some point in the last few months, I've entered some sort of parallel, alternate universe... where reason and logic have a different meaning.
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grimdar got a reaction from cadmiumRED in Channel 7 News story on LSPDFRBetween Trump and this news story breaking out, I'm convinced that at some point in the last few months, I've entered some sort of parallel, alternate universe... where reason and logic have a different meaning.
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grimdar got a reaction fromDeactivated Memberin Channel 7 News story on LSPDFRBetween Trump and this news story breaking out, I'm convinced that at some point in the last few months, I've entered some sort of parallel, alternate universe... where reason and logic have a different meaning.
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grimdar got a reaction from Darkmyre in Channel 7 News story on LSPDFRBetween Trump and this news story breaking out, I'm convinced that at some point in the last few months, I've entered some sort of parallel, alternate universe... where reason and logic have a different meaning.
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grimdar got a reaction from Nikopol in [Research/WIP] Custom Light Patterns through carcols.ymtFalloff values allow you to set the lights to reflect off objects much further. Short video I made here, you can see the light reflect off the buildings and tree. I set "lightfalloffMax" and "lightfalloffExponent" to a value of 80.
Why would Rockstar have such low falloff values is beyond me, default is very unrealistic and there appears to be no performance issues.
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grimdar got a reaction from ToastinYou in grimdar's custom ReshadeHey guys, I've been working on this Reshade for quite some time. It works best with GTA 5 Redux mod, otherwise skies are too bright (https://gta5redux.com/)
However, not sure if it's worth release. Maybe I'll get some opinions.
Screenshots (4k):
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grimdar got a reaction from PileDriver in Best Police Vehicles to UseTurn off AI Traffic Control in the ELS.ini. This helps when you turn on your siren and they going flying straight into other cars/obstacles for no reason
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grimdar got a reaction from billiarboy in Interesting Traffic StopHad a very unusual traffic stop last night. I received a callout for a drunk driver, pulled them over.... and well.. you'll see what happens next. It was a good laugh at least. Felt bad for shooting her but felt too lazy for foot pursuit
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grimdar got a reaction from BeastyBill88 in Interesting Traffic StopHad a very unusual traffic stop last night. I received a callout for a drunk driver, pulled them over.... and well.. you'll see what happens next. It was a good laugh at least. Felt bad for shooting her but felt too lazy for foot pursuit
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grimdar got a reaction from Thomas199920 in [Research/WIP] Custom Light Patterns through carcols.ymtFalloff values allow you to set the lights to reflect off objects much further. Short video I made here, you can see the light reflect off the buildings and tree. I set "lightfalloffMax" and "lightfalloffExponent" to a value of 80.
Why would Rockstar have such low falloff values is beyond me, default is very unrealistic and there appears to be no performance issues.
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grimdar reacted to Lt.Caine in Check out ELS for V!Hehe, it would probably be pretty great, especially since Albo is much more talented than I am.
Regarding an ELS release, I know the long wait has disappointed and frustrated many. For this, I apologize. Please keep in mind, however, that there is nothing more discouraging in this context than to work on a modification for so long and yet still not get to share it with others. After all, the purpose of taking on such a large endeavor, is in many ways to watch others explore, enjoy and benefit from it.
That said, why have we not been forthcoming with information regarding ELS? This has been a point of frustration for several members of the community, and understandably so. However unintentional the consequences may have been, the reason for this strategy was simple: nothing in ELS was--or is--set in stone. Throughout the development process, things have evolved, features have come and gone or been completely rethought. Even flash patterns have been redone about three to four times (that's hundreds of patterns!). Because ELS was--and is--constantly changing, an accurate picture of the mod could not really be conveyed to the public. We also wanted to strike a balance between reassuring the community that the mod was indeed in development, while not creating the type of hype that would result in people becoming impatient and ultimately frustrated. Perhaps that hasn't been entirely successful, in which case, I apologize.
At this point, most of the core ELS features are complete. However, a release is not yet possible for several reasons: a few core features still remain to be coded (takedowns, for instance); several features are being polished; and, I am constantly on the lookout for more ways to squeeze things out of the game in order to provide ELS users and vehicle modelers with more options and a better experience.
Furthermore, the recent developments regarding default siren ("carcols") configuration have provided a new avenue to explore for ELS. For instance, the entire "extra" method may be discarded and replaced with a new method using the "siren" parts. This is being explored, but is far from guaranteed. If it can be done, it would provide ELS with 20 individual lights as opposed to only 12, in addition to freeing up the extras to be used as random vehicle components--which, no doubt would be greatly appreciated. It would also mean more complex--and fun--flash patterns. However, this would also inevitably increase development time.
Were ELS a mod like most others, it might have already been released. However, the issue in this particular case is that ELS requires vehicle models configured to a particular standard. The fear is that were ELS to change dramatically due to a new development after an initial release, that players and websites would be cluttered with a plethora of obsolete vehicle models and ELS vehicle configuration files. Not to mention the confusion this would cause, which has materialized in the past. Therefore, the idea is to build ELS to a point where subsequent releases will feature only minor updates that won't disturb the community. And hopefully that won't take too much longer.
I hope this clears things up for most people interested in the development of ELS for V. I know it's been a very long wait, but I ask you for just a little more--just a little more time so that I can at least try to make it live up to your standards and expectations and prevent the need for huge messy overhauls down the road.
For those wondering about the damage issue, you may rest assured that it is fixed, but LMS is working on a solution that will make it portable and capable of withstanding GTA V game patches/updates. As for stability, there really is no comparison to be made to GTA IV. ELS V is extremely stable, and not a single crash has yet been reported outside of routine testing/development, even with AI vehicles enabled.
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Under <flashiness>, the multiples value seems to determine how many times the corona will flash during 1/32 of the whole sequence. For my steady burn lights, I set it to 0, otherwise 2 or 3 should suffice. If you want them to flash faster, up the BPM.
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grimdar got a reaction from coastiestevie in Check out ELS for V!I think a lot of folks are just tired of seeing lights like this
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grimdar got a reaction from ESU in [Research/WIP] Custom Light Patterns through carcols.ymtHave you guys seen BxBugs update posted to his slicktop? It is insanely nice! I added a lot more falloff value and it results in this:
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grimdar got a reaction from ESU in [Research/WIP] Custom Light Patterns through carcols.ymtFalloff values allow you to set the lights to reflect off objects much further. Short video I made here, you can see the light reflect off the buildings and tree. I set "lightfalloffMax" and "lightfalloffExponent" to a value of 80.
Why would Rockstar have such low falloff values is beyond me, default is very unrealistic and there appears to be no performance issues.
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grimdar got a reaction from Slushy in Check out ELS for V!The RIP ELS is just poking fun. Obviously it's not dead and it will have superior features. I think many are still very much looking forward to it.
However as someone else stated above.. the hype train has definitely left the station.
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grimdar got a reaction from IndianaJoe in [Research/WIP] Custom Light Patterns through carcols.ymtHave you guys seen BxBugs update posted to his slicktop? It is insanely nice! I added a lot more falloff value and it results in this:
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grimdar got a reaction from IndianaJoe in [Research/WIP] Custom Light Patterns through carcols.ymtFalloff values allow you to set the lights to reflect off objects much further. Short video I made here, you can see the light reflect off the buildings and tree. I set "lightfalloffMax" and "lightfalloffExponent" to a value of 80.
Why would Rockstar have such low falloff values is beyond me, default is very unrealistic and there appears to be no performance issues.
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grimdar got a reaction from Aquamenti in [Research/WIP] Custom Light Patterns through carcols.ymtFalloff values allow you to set the lights to reflect off objects much further. Short video I made here, you can see the light reflect off the buildings and tree. I set "lightfalloffMax" and "lightfalloffExponent" to a value of 80.
Why would Rockstar have such low falloff values is beyond me, default is very unrealistic and there appears to be no performance issues.
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grimdar reacted toDeactivated Memberin [Research/WIP] Custom Light Patterns through carcols.ymtnice
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grimdar got a reaction from winglesschip209 in Check out ELS for V!Wait's over folks, Bxbugs just updated his slicktop with some really sick strobes:
RIP ELS
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grimdar got a reaction from winglesschip209 in Check out ELS for V!We might not have to wait an eternity anymore, there was a recent discovery made on a file that enables completely custom light patterns, flash rates and the light itself reflecting off objects. We may not need ELS after all, a few users have already successfully made really nice patterns just by making simple XML edits on existing vehicles. Look out for the mods downloads section this week.
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grimdar got a reaction from QuentinJericho in [Research/WIP] Custom Light Patterns through carcols.ymtFalloff values allow you to set the lights to reflect off objects much further. Short video I made here, you can see the light reflect off the buildings and tree. I set "lightfalloffMax" and "lightfalloffExponent" to a value of 80.
Why would Rockstar have such low falloff values is beyond me, default is very unrealistic and there appears to be no performance issues.