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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts

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First one comes pretty quick and I'm only able to hit Alt E and the dispatch says roger officer on certain calls. When I complete or think I complete a call a press Alt E the dispatcher does not acknowledge me. I make sure to press it each time but sometimes I don't think it sees that I'm doing that

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  • Update Released!!!   Version 0.5 (beta release) is now available in the downloads section!   New Callouts: Road Traffic Collision (RTC) The all new RTC's are bigger and better than have ever been

  • Because sometimes it's fun to mess with people by forcing the LCPDFR callouts to crash instead of my own, just to see if anyone notices.     Press "start"     Because fat_cop be eating all the

  • Update Released!   The latest version, 0.7, is now available for download! It is built to run on LCPDFR 1.0d_2 (that is the first hotfix patch for 1.0d)   Changes   • IMPORTANT: Ambulance keybin

Frequently get errors (LCPDFR stopped working) or game crashes / stops responding with Callouts+ when calling for ambulance Shift+R and on certain calls (Not officer down) I know to refuse those. 

 

GTA IV 1.0.7.0

Windows 7 64 bit

All necessary files / permissions / read write etc completed

Correct advancedhook.dll installed. 

 

Attached is the log file, and either when calling an ambulance or simply roaming around this comes up.

 

 

 

 

i still get the crash with officer down when i hit e during revival

have tried several times in diffrent locations

 

using this one Callouts+ 0.7.1 [1.0d_2].zip

 

advancedhook

[iNFO - 9:36:15] An exception occured

[iNFO - 9:36:15] Minidump saved
[iNFO - 9:36:15] 
Process: BE0000 
Address: 147F7E3 (Faulting module: C:Program Files (x86)rockstar gamesGrand Theft Auto IVGTAIV.exe loaded into process space at FE0000 - function offset without PE header is: 49E7E3)
Code: C0000005
Registerdump - EAX: 5ABAE90 EBP: 436DE8EC EBX: 5ABAE90 ECX: 69A3A10 EDI: 0 EDX: 69A39E0 EIP: 147F7E3 ESI: 59EC680 ESP: 436DE850
 
only error i got 
 
EDIT i had bad permissions settting for my gta folder
i have full permissions now and i unchecked read only
will let u know if that does it
 
 

Edited by SHOME95

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/23770/sig.jpg[/img]

  • Author

New Release!

The latest version, 0.7.2, has been released.

 

Many fixes are included within this version, see the changelog for full details.

NOTICE: The Officer Down callout has NOT been fixed. The issue does not produce any errors nor does it crash for everyone. This will require a significant amount of work to determine cause.

I highly recommend that if the callout crashed for you before, that you DO NOT USE IT. If you choose to attempt to use this callout, knowing that it causes problems. you fully acknowledge this message and that there is no need to report it unless you get an LCPDFR or ScriptHookDotNet error log.

 

Download it Here:

 

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cool great job as always

[img]http://www.lcpdfr.com/cops/forum/crimestats/user/23770/sig.jpg[/img]

Thanks for the amazing plugin Luke but I've come across a problem when calling for a removal cop. The plugin just stops and shuts down. Never had this problem in the past started as of 0.7.2. I've attached my log to see is a 1 off thing or a problem with the new update.

  • Author

Luke, Just to give you heads up. The auto vehicle check is not working in this latest build. Vehicle checks work, but not auto.

Not working at all or not detecting the vehicle?

Config file is set to false by default so it won't trigger.

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Thanks for the amazing plugin Luke but I've come across a problem when calling for a removal cop. The plugin just stops and shuts down. Never had this problem in the past started as of 0.7.2. I've attached my log to see is a 1 off thing or a problem with the new update.

 

I'm having the same issue. Worked fine on previous version.  I can attach LCPDFR.log if needed but it looks to be reproducible.

Edited by Bubka3

Just downloaded this, and only got a few callouts in my first play time, but I'm loving it so far, makes the game seem so much more dynamic.

 

Just as a suggestion: Maybe a callout where another unit is in need of prisoner transport? Like when you select the option during an arrest, and an AI comes and picks up the suspect, but instead, you have to go and pick up an AIs arrested criminal

Nice, the spawning bug which created about a billion ambulances is gone.

 

However, I still have problems with the ambulance. I have set both lcpdfr.ini and callouts+.ini to spawn an ambulance with Control+M. Sure enough, an ambulance is spawned but it doesn't stop where I am. It just drives on. :(

Best regards,
Christian

Nice, the spawning bug which created about a billion ambulances is gone.

 

However, I still have problems with the ambulance. I have set both lcpdfr.ini and callouts+.ini to spawn an ambulance with Control+M. Sure enough, an ambulance is spawned but it doesn't stop where I am. It just drives on. :(

 

 

Yup, sometimes the ambulance stops for me, sometimes just keeps on driving...maybe 50/50.  I know it's going to be screwy if no blip appears, but I can hear the ambulance heading to the scene.  I usually use Abraxa's ambulance in the Police Helper mod though...that's bug free as far as dead body removals. 

 

 

Other than that ambulance, a fairly tiny issue, everything else seems to work just fine, now that the ambulance bug has been repaired.

 

Thanks for the good work LukeD, much appreciated.

 

Good day,

 

DrDetroit

Edited by drdetroit

  • Author

Yup, sometimes the ambulance stops for me, sometimes just keeps on driving...maybe 50/50.  I know it's going to be screwy if no blip appears, but I can hear the ambulance heading to the scene.  I usually use Abraxa's ambulance in the Police Helper mod though...that's bug free as far as dead body removals. 

 

 

Other than that ambulance, a fairly tiny issue, everything else seems to work just fine, now that the ambulance bug has been repaired.

 

Thanks for the good work LukeD, much appreciated.

 

Good day,

 

DrDetroit

 

If no green blip appears then it means my paramedic script cancelled itself (more than likely due to a missing ped or vehicle in the area. This is likely down to the delay between LCPDFR spawning the ambulance and me overriding it. Not a huge amount I can do about that but I will continue to try and refine it.

 

 

Also, to everyone:

 

I know I said don't report the officer down callout because I know it's broken. but if people have other issues (such as this paramedic bug) you can add a side note saying "officer down works/doesn't work for me" just so I can get a rough idea as to the magnitude of this issue. Cheers.

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LukeD got to use the question in car functions.  Pretty kool.  If I have a suspect arrested in the area of the car - and I try to take their vehicle - they exit the car and start to walk away as if nothing happened.  The breathalyzer works fine though.

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  • Author

LukeD got to use the question in car functions.  Pretty kool.  If I have a suspect arrested in the area of the car - and I try to take their vehicle - they exit the car and start to walk away as if nothing happened.  The breathalyzer works fine though.

the bit in bold makes absolutely no sense to me. could you explain in more detail what you mean please?

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the bit in bold makes absolutely no sense to me. could you explain in more detail what you mean please?

 

 

After looking at it myself... it also makes... no sense to me... >_<

 

" If I have a suspect arrested in the area of the car - and I try to take their vehicle - they exit the car and start to walk away as if nothing happened. "

 

If I have a suspect arrested in the back of my car, and I try to take their vehicle, using the Q question feature (Can't remember option - impound?  seize?) , they will exit the car and start to walk away as if nothing happened / they are not arrested.  (Waking up still ;D )

Edited by FinKone

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Help my channel grow and I can explain to my wife why this addiction to coding is a good thing!

  • Author

After looking at it myself... it also makes... no sense to me... >_<

 

" If I have a suspect arrested in the area of the car - and I try to take their vehicle - they exit the car and start to walk away as if nothing happened. "

 

If I have a suspect arrested in the back of my car, and I try to take their vehicle, using the Q question feature (Can't remember option - impound?  seize?) , they will exit the car and start to walk away as if nothing happened / they are not arrested.  (Waking up still ;D )

Ahhh yes, this is intentional.

 

You see here in the UK the police have the power to seize your vehicle if you are caught driving with no insurance or no license etc. Driving without insurance doesn't warrant an arrest so they issue a fixed penalty/fine, take your car and tell you to walk.

 

This is why I specifically stated "detain the suspect" not "arrest the suspect" as you have freedom to let them go or arrest them if they are detained. Also if you arrest someone then conduct a breathtest I don't consider that to be correct procedure. So if you do arrest someone and you try questioning, you're going to make silly things happen like causing the ped to walk away.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

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