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flwpheonix

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  1. Like
    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
    Ready for lights. 

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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
    fixed

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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix reacted to TheRecluseGamer in RECLUSE's Workshop   
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    flwpheonix got a reaction from OfficerFive0 in [Research/WIP] Custom Light Patterns through carcols.ymt   
    No problem! Here is a little help
     <lightFalloffMax value="10.00000000"/> <!-- This adjusts the overall range of the lights -->
          <lightFalloffExponent value="10.00000000"/> <!-- This adjusts how fast the light falls off to nothing -->
          <lightInnerConeAngle value="2.29061000"/> <!--This is the BRIGHTER portion of the light cone-->
          <lightOuterConeAngle value="70.00000000"/> <--!This is the outter softer edge of the light cone-->
          <lightOffset value="0.00000000"/> <!--This setting is only used when Spotlight=true flag is used. This pulls or pushes the light source further or closer to the siren dummy. Think of this like a projector lens. The larger the number the more focused the image will be further away, and the more negative number the sharper the image will be closer to the siren dummy. Negative  numbers can be used. -->
          <textureName>VehicleLight_sirenlight</textureName> <!--You can create any .dds image you want to use. This will be what the game projects as your siren. All textures need to be in the graphics.ytd in order for it to work. No specific naming is needed. BE AWARE! The Whiter a texture is the brighter it will appear in game. The darker the more subdued it will be -->e= how far away from the light dummy the light texture should start
     
    and further down towards the bottom...
    <spotLight value="false"/> <!--This is a tricky one...When spotlight=false, a light will be produced in a 180 degree arc from the siren dummy (Useful for when you have a side light for example on an ambulance.) When true, it produces a spotlight type of light. BE AWARE! When using custom textures spotlight=false with flip the texture on the verticle axis, so what you think is up is actually down-->
  14. Like
    flwpheonix got a reaction from Kallus in How to change light color?   
    Looks like you have a red texture there too.
     
  15. Like
    flwpheonix reacted to willrs in How to remove siren coronas completely?   
    I've not tried this myself but I bet going into your carcols and setting each Corona size to 0 would achieve that
  16. Like
    flwpheonix reacted to liverlande in GTA5 screwing customers... Again   
    You literally can not blame a company for you no longer having a way to play a disk version of their game. You were provided the game in working order and did not initiate a refund at the time of purchase.
     
    You can buy a DVD reader that works through USB 3.0 on Amazon for less than $30. Or, you can buy the game again for around the same price through Steam.
  17. Like
    flwpheonix got a reaction from OfficerFive0 in At a distance ELS does not emit coronas   
    Otaku, actually ELS does use LOD coronas to supliment when you get further away from the vehicle. They are placed where the axis is located for for the extra. Most people turn the detection distance to 800-900 as using LOD coronas in this manner causes floating coronas if the modeler do not pay attention to where the axis is.
     
    To answer this problem, it is a little more difficult. In the visualsettings.dat there is a way to tweak the distance of the bloom but I am not 100% certain on how it works or how to do it. I personally have not experienced this problem on my system, so I cannot help further. What I would do, is make a backup of your visualsettings.dat file and search for bloom within the file and start tweaking numbers. If something gets screwed up, you always have your backup.
     
  18. Like
    flwpheonix reacted to Kallus in GTA5 screwing customers... Again   
    Rockstar is not going to send you a free copy of a triple A, formerly $60 game.  I don't know the timeline of when your disc drive no longer worked, but I assume at the time of getting the game it worked.  This means the problem is on you, not Rockstar. It's your responsibility to buy the game again if you wan to play it.
     
     
    My guess is because it's on Steam, right there whenever you need it.  No need to insert a disc, no need for extra steps, just click to install.
  19. Like
    flwpheonix got a reaction from Kallus in GTA5 screwing customers... Again   
    Then you need to buy the game again thru steam.
  20. Like
    flwpheonix got a reaction from Sahil K in Wobbling lightbars on some police slots?   
    If it does have 2 chassis' in the list....then you are S.O.L. unless you have the original model, or the model is unlocked.
  21. Like
    flwpheonix reacted to Frogger74 in What Font Is This ?   
    Got it. Thanks a lot man 
  22. Like
    flwpheonix reacted to OfficerUnderwood in Sigh... I'm leaving   
    I'm leaving my computer, LCPDFR, & ZModeler... To unwind from working on models and this community.
     
     
     
     
     
     
     
     
     
    So I'm gonna make a sandwich. Brb in 10 minutes. It's 2am, I'm tired and wanted to bring some humor up of the retirement/leaving posts.
  23. Like
    flwpheonix got a reaction from jwin122 in Font Question   
    ITC Benquiat Condensed Bold   https://www.wfonts.com/font/itc-benguiat-std
  24. Like
    flwpheonix reacted to Thero in UV mapping image not showing up in Zmodeler 3   
    After you go to edit the uv mapping in the window you have with uv material view click on the Material button in the bottom left corner of the window. You'll see the material in the list there and then click on it and it'll pop up
  25. Like
    flwpheonix got a reaction from Texturely in Rockstar is annoying   
    I did the same thing and disabled the outbound rule in Windows firewall. Make sure you disable the Social Club rule too.
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