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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts


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It would also be nice if a tow truck comes by and takes the car which belongs to the criminal I just arrested. or another cop who will take the car and drive it away. Just a suggestion, if its not possible then so be it. Mod is awesome and the guys who contribute time and their own money to make this mod deserve a big ASS credit (hopefully financial wink wink)

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Good luck on this LukeD, if you need help, feel free to ask in the LCPD First Response Development board.

Thanks Jay :)

 

Quick update for everyone. Riot callouts have been postponed until I can rethink it's mechanics. And the murder callout is working well albeit it's pretty bland. 

Began work on the RTC's :)

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dude that's been out for over a year and its not very compatible with 1.0

 

I don't see how it's not compatible. All it does is show up, pick up the car, and leave.

"Work and ideas get stolen, then you keep moving on doing your thing."

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This would probably be pretty simple since all that would have to be done is utilizing the pursuit system, but a manhunt would be pretty cool. Have a suspect hiding in a random area, and have various officers responding utilizing the pursuit function look for him.

Another thing that would be fairly simple is a callout to a foot pursuit, since in real life, those rarely suddenly appear next to an officer in a car and foot pursuits occur more often than vehicle pursuits.

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Sounds great! Just a few suggestions (mostly trash calls) for realism...thanks! :)

  • Medical Aid
  • Welfare Check
  • Missing person
  • Suspicious subject
  • Silent robbery/burglary alarm (can turn out to be nothing or actual robbery/burglary in progress)
  • Mental/Violent Mental Subject
  • Panhandling/Solicitation
  • Petty theft from business
  • Vehicle burglary
  • Unknown Trouble/911 Hang-up (Random callout, can be simple or high risk call)
Edited by LtChuckSmiley
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Just wondering, Are you updating the suggestion on the topic post and the current callouts or have you not added any new callouts yet? Just wondering because I would like to know all the new callouts

Thanks everyone for all of your suggestions, I'll go through them all properly and compile them up into the suggestions part of my thread :)

 

 

 

So far so good, I haven't tried anything too complicated yet as it was a different direction for me coming from Java programming to C#. Although a lot of syntax is similar so not too bad.

I had a couple of small issues which I eventually got around, simple little naming conventions mostly.

 

I'm yet to mess with a lot of it really, I haven't pushed it much due to me having to get used to it. Time will tell. But yeah, so far so good :)

 

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This would probably be pretty simple since all that would have to be done is utilizing the pursuit system, but a manhunt would be pretty cool. Have a suspect hiding in a random area, and have various officers responding utilizing the pursuit function look for him.

Another thing that would be fairly simple is a callout to a foot pursuit, since in real life, those rarely suddenly appear next to an officer in a car and foot pursuits occur more often than vehicle pursuits.

Does the API support that sort of fine-grainedness? Having a suspect who had already evaded visual?

To go with "officer in trouble", maybe add "attack on an EMT"? I'd also advise having a look through the 1.0 audio files; it's always nicest if you can have audio corresponding to your callout.

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Does the API support that sort of fine-grainedness? Having a suspect who had already evaded visual?

To go with "officer in trouble", maybe add "attack on an EMT"? I'd also advise having a look through the 1.0 audio files; it's always nicest if you can have audio corresponding to your callout.

I can set the range detection of enemies in the pursuit to flea very early on so they kick on the AI's search feature sooner.

And then I can also not attach a blip to the suspect so you actually have to search for him within the area. 

Once that is done I just need to prevent callout from ending if the suspect is out of visual, because that's how it normally works.

 

Also I have began adding the audio files, I tried to do it to begin with and got missing audio, then realised it's because LCPDFR 1.0 extracts certain callout audio files into a different folder for usage, so I put them there and viola, sound :)

Just wondering, Are you updating the suggestion on the topic post and the current callouts or have you not added any new callouts yet? Just wondering because I would like to know all the new callouts

Yes, I will do that now :)

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

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I thinks its pretty cool. I had an idea about having the call outs be affected by the characture you play as.

E.g.

Police = Stolen cars, domestic disputes.

NOoSE = Shoot outs, shot fired.

FIB = Hostages, armed suspects fleeing.

 

Also you could add stuff like a FIB convoy being attacked and you have to take out the attacking cars while protecting the fleeing FIB car or maybe a prisoner transport truck being attack and some convicts escaping.

 

Still pretty good ideas you got though. :)

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If you want to revive peds, maybe try using

Function.Call("REVIVE_INJURED_PED", ped);

ped.Health(100);

ped.ForceRagdoll(600, true);

Function.Call("SWITCH_PED_TO_ANIMATED", ped, True);

animation tutorial - http://gtaxscripting.blogspot.com/2013/06/tut-animations.html

 

hope that helps...

Edited by hardsty1e

<iframe width="200" height="80" src="https://www.youtube.com/embed/ODKY7Y1ZeDM?autoplay=1"> </iframe>

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If you want to revive peds, maybe try using

Function.Call("REVIVE_INJURED_PED", ped);

ped.Health(100);

ped.ForceRagdoll(600, true);

Function.Call("SWITCH_PED_TO_ANIMATED", ped, True);

animation tutorial - http://gtaxscripting.blogspot.com/2013/06/tut-animations.html

 

hope that helps...

That helps a lot thank you, will give that a blast :)

 

Tried that animation tutorial before, was able to get animations running but not in sequence. But thanks anyway.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

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That helps a lot thank you, will give that a blast :)

 

Tried that animation tutorial before, was able to get animations running but not in sequence. But thanks anyway.

 

here is hippiecommunist's old Arrest&Cpr mod that you can look over for animation examples.

 

http://pastebin.com/DUSU8MZG

Edited by hardsty1e

<iframe width="200" height="80" src="https://www.youtube.com/embed/ODKY7Y1ZeDM?autoplay=1"> </iframe>

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Sounds great! Just a few suggestions (mostly trash calls) for realism...thanks! :)

  • Medical Aid
  • Welfare Check
  • Missing person
  • Suspicious subject
  • Silent robbery/burglary alarm (can turn out to be nothing or actual robbery/burglary in progress)
  • Mental/Violent Mental Subject
  • Panhandling/Solicitation
  • Petty theft from business
  • Vehicle burglary

 

 

Yeah, I'd also like some simple calls just to enhance the normal gameplay. Things that occur more often in a normal policeman's day than huge armed robberies.

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