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[API][WIP/REL] Callouts+ - Additional LCPDFR API Callouts

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  • Update Released!!!   Version 0.5 (beta release) is now available in the downloads section!   New Callouts: Road Traffic Collision (RTC) The all new RTC's are bigger and better than have ever been

  • Because sometimes it's fun to mess with people by forcing the LCPDFR callouts to crash instead of my own, just to see if anyone notices.     Press "start"     Because fat_cop be eating all the

  • Update Released!   The latest version, 0.7, is now available for download! It is built to run on LCPDFR 1.0d_2 (that is the first hotfix patch for 1.0d)   Changes   • IMPORTANT: Ambulance keybin

Can anyone tell me what am I supposed to do with the Broken Down Vehicle call out? The person is standing on the highway, his car has given in and I have set up a roadblock to avoid speeding cars ramming in me. What now?

[img]http://i59.tinypic.com/2v0db9x.png[/img]

Can anyone tell me what am I supposed to do with the Broken Down Vehicle call out? The person is standing on the highway, his car has given in and I have set up a roadblock to avoid speeding cars ramming in me. What now?

There's the following phrase in .ini file. It might not be default one so chek your callouts.ini

RepairEngine=E
RepairEngineModifier=LShiftKey

Can anyone tell me what am I supposed to do with the Broken Down Vehicle call out? The person is standing on the highway, his car has given in and I have set up a roadblock to avoid speeding cars ramming in me. What now?

Please consult the readme, as it says you should attach the LCPDFR.log. Reading the CalloutsPlus.ini will also help you.

Invenio, Investigatio, Imperium

When I use the callout + with LCPDFR I have ''green backup'' conflict. The more detail is below:

 

When I use LCPDFR only, it works without problems.

 

Thank advance for your help and the excellent mod.

Edited by Hayran

 

There's the following phrase in .ini file. It might not be default one so chek your callouts.ini

RepairEngine=E
RepairEngineModifier=LShiftKey

 

I'll try that thanks. Its just that its weird that you respond and then you're kinda left on your own. I had no idea what to do.

[img]http://i59.tinypic.com/2v0db9x.png[/img]

Hey,

 

I'm not sure if anyone reported this or not but I got a LCPDFR crash when trying to respond to injured civilian in Algonquin. Here's the log:

[INFO - 3:19:56 PM] [Log] Started
[INFO - 3:19:56 PM] [Main] Main: Initializing...
[INFO - 3:19:56 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS
[INFO - 3:19:56 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE.
[INFO - 3:20:01 PM] [PluginManager] Initialize: Loading custom plugins
[WARNING - 3:20:01 PM] [Settings] ReadSettings: Invalid entry 
[INFO - 3:20:01 PM] [Settings] ReadSettings: Suspect transporter POLICE
[INFO - 3:20:01 PM] [Settings] ReadSettings: Suspect transporter POLICE2
[INFO - 3:20:01 PM] [Settings] ReadSettings: Suspect transporter PSTOCKADE
[WARNING - 3:20:01 PM] [Settings] ReadSettings: Invalid entry 
[WARNING - 3:20:01 PM] [SettingsFile] GetValue: Value not found: AlwaysForceKeyboardInput (Main)
[WARNING - 3:20:01 PM] [SettingsFile] GetValue: Value not found: ForceDisableUseFootChasesAsEvent (Pursuits)
[WARNING - 3:20:01 PM] [SettingsFile] GetValue: Value not found: ClientPort (Networking)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: AbortSuspectTransportCutscene (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: AbortSuspectTransportCutsceneModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: AbortSuspectTransportCutscene (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: AbortSuspectTransportCutsceneModifierKey (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlRotate (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlRotateModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlRotate (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlRotateModifierKey (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlStart (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlStartModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlStart (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlStartModifierKey (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlUp (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlUpModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlUp (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlUpModifierKey (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlDown (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlDownModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlDown (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlDownModifierKey (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlLeft (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlLeftModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlLeft (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlLeftModifierKey (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlRight (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlRightModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlRight (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlRightModifierKey (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlConfirm (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlConfirmModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlConfirm (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: CheckpointControlConfirmModifierKey (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: DrinkCoffee (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: DrinkCoffeeModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: DrinkCoffee (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: DrinkCoffeeModifierKey (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: RequestRoadblock (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: RequestRoadblockModifierKey (KeybindingsController)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: RequestRoadblock (Keybindings)
[WARNING - 3:20:02 PM] [SettingsFile] GetValue: Value not found: RequestRoadblockModifierKey (Keybindings)
[INFO - 3:20:02 PM] [Plugin.Main] Changing language to en-US
[INFO - 3:20:02 PM] [Plugin.Callouts+] Started
[INFO - 3:20:02 PM] [Plugin.Callouts+] Using version 0.4a
[INFO - 3:20:02 PM] [Plugin.TheWasteland] TheWasteland: initialized properly.
[INFO - 3:20:02 PM] [Main] Main: Initializing done
[INFO - 15:20:07] [ServerCommunication] InitializeConnection: Internet connection available
[INFO - 15:20:11] [Stats] CollectSystemInformation: Server stats updated
[INFO - 15:20:11] [ServerCommunication] InitializeConnection: Public IP Address is: 78.30.145.53
[INFO - 15:20:14] [ServerCommunication] InitializeConnection: Connected to the LCPDFR server
[INFO - 15:20:14] [NetworkManager] NetworkManager: In network session: False Is host: False
[INFO - 15:20:14] [Authentication] Authentication: Server available, using online authentication
[INFO - 15:20:15] [Authentication] PerformOnlineAuthentication: Lease renewed
[INFO - 15:20:15] [Authentication] Authentication: Authentication successful
[INFO - 15:20:15] [Authentication] Authentication: Logged in as "Eagle"
[INFO - 3:28:59 PM] [Plugin.Main] Running LCPD First Response LCPDFR 1.0c 2011-2014 LMS (1.0.5265.34838) 6/1/2014 7:21:16 PM
[INFO - 3:28:59 PM] [Plugin.Main] Copyright © 2010-2014, G17 Media, www.lcpdfr.com
[INFO - 3:28:59 PM] [Plugin.Main] Initialize: Model preloading is activated. This may cause texture loss or other issues like only taxis in traffic due to less memory available
[INFO - 15:28:59] [UpdateCheck] DoUpdateCheck: Checking for updates
[INFO - 15:29:00] [UpdateCheck] DoUpdateCheck: No updates available
[INFO - 3:30:52 PM] [Plugin.TheWasteland] OnDutyStateChanged performed properly.
[WARNING - 3:33:17 PM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:GTA IVGrand Theft Auto IVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 3:33:18 PM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:GTA IVGrand Theft Auto IVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 3:33:18 PM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:GTA IVGrand Theft Auto IVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 3:33:18 PM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:GTA IVGrand Theft Auto IVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 3:33:18 PM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:GTA IVGrand Theft Auto IVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[WARNING - 3:33:18 PM] [SoundEngine] PlayExternalSound: IO error while opening wave stream from D:GTA IVGrand Theft Auto IVlcpdfrAudioResidentAmb_ResidentTASER_DEPLOY.wav. File already in use?
[ERROR - 3:34:27 PM] [PluginManager] Unhandled exception caught while processing plugin: Main. Plugin will no longer be executed.
[ERROR - 3:34:27 PM] [Plugin.Main] System.NullReferenceException: Object reference not set to an instance of an object.
   at h0.Process()
   at av.Process()
   at ay.b()
[ERROR - 3:34:27 PM] [ExceptionHandler]  h0.Process() L_0247 
 av.Process() L_03d0 
 ay.b() L_00a0 
Error hash: 0C73193B3A4CACA7A2A180CCB1D8478287540CD9

[b]Always try...![/b]

[font="verdana, geneva, sans-serif"][color=#0000FF]Serbian Police Pack:[/color][color=#800080] [url="http://www.lcpdfr.com/files/file/181-serbian-police-car-pack/"]http://www.lcpdfr.co...olice-car-pack/[/url][/color][/font]

 

  • Author

 

Hey,

 

I'm not sure if anyone reported this or not but I got a LCPDFR crash when trying to respond to injured civilian in Algonquin. Here's the log:

<snip>

Not an issue with Callouts+. Be sure to use the latest versions as well.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Great callout, I actually had a moment where I had to chase a stolen Ambulance, so fun!


A secret callout involving Liberty during severe winter, and we'll have to deliver firewood to homeless to help them light their barrels!

That is an amazing idea, but it would require, making a firewood prop, or a van of a firewood company, a way to turn LC to winter for the duration of the callout, and propably alot of other complicated stuff.

Causing Chaos since 2006

  • Author
  • Popular Post

Update Released!!!

 

Version 0.5 (beta release) is now available in the downloads section!

 

New Callouts:

Road Traffic Collision (RTC) The all new RTC's are bigger and better than have ever been done. Dynamic crashes can take place on any road, anywhere! Race to the crime scene, secure the area, clean up and get traffic moving again.*

Officer Down Man down! A fellow Officer has been critically injured in the line of duty. Check the officer's condition, get the details, and go find that suspect vehicle. It wont be easy...

 

New Features:

Tow Truck The VDH Tow Truck mod by Abraxas has been stripped down and integrated into the LCPDFR API. It functions almost the same as it always has but now works fully with 1.0**

Police Barriers VDH police helper brought you useful barriers, these too have been stripped and integrated into the LCPDFR API. But with a twist! The barriers will now affect pedestrians if placed on a pathway!

Vehicle Checks Yes, now you have the full LCPD database of vehicles! Each vehicle you see has special data held about it which you can acquire via the radio. Watch out for stolen cars, uninsure drives and unregistered license plates amongst others...

 

Changes:

Total Overhaul The mod has been rewritten into a totally different format, with extra features added internally. This means things should run much more smoothly, and make things easier for me to improve.

Paramedics Get Real Paramedics will now stay with the victim for a slightly longer duration to improve the realism before taking them away in the ambulance.

Safety First Each of the police functions (police assistance, tow truck etc) have been disabled if off duty and have been given more safety checks to prevent them from causing issues.

Probably some other little stuff I forgot about

 

Notice:

With these new additions taken from the VDH mods I expect people to angrily claim I "stole" those features. As a result I fully acknowledge that Abraxas created those mods, all I did was take his now outdated and abandoned mods and integrate them into the LCPDFR API. These features will remain in Callouts+ until I hear from Abraxas stating otherwise, at his request I will happily remove the features entirely. However, I do acknowledge that he himself stated he would not likely return to the modding scene.

 

0.5 is a special point, as I am no longer in alpha releases! This current release is a beta test of the features and changes in 0.5. Should everything go swimmingly (very little amount of bugs reported etc) it will be safe to say that all future releases will be full releases from then on.

I would like to thank you all for your support over the development of Callouts+, I look forward to your feedback as always and of course, keep the ideas rolling in :D

 

Download:

 

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

-snip-

 

Can't wait to try it. You're doing an awesome job by the way.

 

(End brown nosing)

Edited by ineseri
No need to quote the entire post.

[WARNING - 20:02:14] [AudioDatabase] GetAudioFileForAction: No file found for: BRUNNER_ST
[WARNING - 20:02:14] [AudioDatabase] GetAudioFileForAction: No file found for: CHICORY_ST
[WARNING - 20:02:48] [AudioDatabase] GetAudioFileForAction: No file found for: BRUNNER_ST
[WARNING - 20:02:48] [AudioDatabase] GetAudioFileForAction: No file found for: CHICORY_ST
[ERROR - 8:02:58 PM] [Script.CalloutManager] Error while processing callout: Breakdown: Object reference not set to an instance of an object.   at dh.a8()
   at LCPD_First_Response.LCPDFR.API.LVehicleBase.get_EngineHealth()
   at CalloutsPlus.Callouts.Breakdown.Process()
   at h0.Process()
[ERROR - 8:02:58 PM] [Script.Breakdown] System.NullReferenceException: Object reference not set to an instance of an object.
   at dh.a8()
   at LCPD_First_Response.LCPDFR.API.LVehicleBase.get_EngineHealth()
   at CalloutsPlus.Callouts.Breakdown.Process()
   at h0.Process()
[ERROR - 8:02:58 PM] [ExceptionHandler]  dh.a8() L_0000 
 LCPD_First_Response.LCPDFR.API.LVehicleBase.get_EngineHealth() L_0000 
 CalloutsPlus.Callouts.Breakdown.Process() L_0081 
 h0.Process() L_022e 
Error hash: 37B89875D2AE3B61EDF12F65BC73889A9CE090C4
[WARNING - 8:02:58 PM] [Script.CalloutManager] Failed to free callout properly: BreakdownObject reference not set to an instance of an object.   at dh.am()
   at LCPD_First_Response.LCPDFR.API.LVehicleBase.NoLongerNeeded()
   at CalloutsPlus.Callouts.Breakdown.End()
   at h0.c()

Crash on vehicle broke down.

  • Author

Yeah, your latest version.

Can you give me more details as to what happened?

 

I just ran the callout and had no issues at all. I need to be able to reproduce the crash to know what is wrong.

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

I'm really glad you added the officer down callout. But I'm having an issue with it. Specifically when it spawns the yellow blip for the search for the suspects car. On the map it seems that it leaves a trail of blips, while the game comes to a stutter (reloading scripts brings the game back however).

 

 

Here is what the log shows:

 

[ERROR - 1:38:38 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.


[ERROR - 1:38:38 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:38 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:38 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:38 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:39 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:39 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:39 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:39 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:39 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:39 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:39 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:39 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:39 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:39 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:39 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:40 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:40 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:40 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:40 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:40 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:40 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:40 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:40 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:40 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:40 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:40 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:41 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:41 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:41 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:41 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:41 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:41 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:41 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:41 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:41 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:41 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:41 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:41 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:42 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:42 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:42 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:42 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:42 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:42 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:42 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:42 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:42 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:42 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:42 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:43 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:43 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:43 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:43 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:43 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:43 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:43 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:43 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:43 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:43 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:43 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:44 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:44 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:44 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:44 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:44 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:44 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:44 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:44 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:44 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:44 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:44 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94
[ERROR - 1:38:45 PM] [Main] CRITICAL ERROR DURING MAINLOOP! REPORT THIS ISSUE AT LCPDFR.COM BY INCLUDING THIS LOGFILE.
[ERROR - 1:38:45 PM] [] GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
   at GTA.Blip.set_Display(BlipDisplay value)
   at CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0)
   at LCPD_First_Response.Engine.Timers.DelayedCaller.a()
   at LCPD_First_Response.Engine.Main.c()
[ERROR - 1:38:45 PM] [ExceptionHandler]  GTA.Blip.set_Display(BlipDisplay value) L_000d
 CalloutsPlus.Callouts.OfficerDown.<PlayerOnScene>b__2(Object[] param0) L_00a3
 LCPD_First_Response.Engine.Timers.DelayedCaller.a() L_04a4
 LCPD_First_Response.Engine.Main.c() L_009e
Error hash: D2B95F3AD98C8A303931013D459F1AA3FBD13C94

 

 

These lines repeat themselves many more times in the log.

Can you give me more details as to what happened?

 

I just ran the callout and had no issues at all. I need to be able to reproduce the crash to know what is wrong.

 

I accept it, it sets a waypoint and then crashes, but it doesn't happen that often.

  • Author

I'm really glad you added the officer down callout. But I'm having an issue with it. Specifically when it spawns the yellow blip for the search for the suspects car. On the map it seems that it leaves a trail of blips, while the game comes to a stutter (reloading scripts brings the game back however).

 

 

Here is what the log shows:

 

<snip>

These lines repeat themselves many more times in the log.

Can you get a screenshot of this happening for me please? this error didn't happen a single time at all during testing so I have no idea why it's suddenly doing it for you.

 

I accept it, it sets a waypoint and then crashes, but it doesn't happen that often.
 
Strange, that shouldn't be happening at all. Modded vehicles at all?

Edited by LukeD

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

Do you think you could integrate the Abraxas K-9 script in a future version? I would think that the only major change that would have to be done is making an exception in the ped intelligence class for the default K-9 model, since as of now, the dog tends to run away when a pursuit is going on.

Sticks and stones may break bones, but 5.56 fragments on impact.

  • Author

Do you think you could integrate the Abraxas K-9 script in a future version? I would think that the only major change that would have to be done is making an exception in the ped intelligence class for the default K-9 model, since as of now, the dog tends to run away when a pursuit is going on.

I'll certainly take a look at it yes. :)

Live Streaming daily from 8pm GMT (UK) at https://twitch.tv/OfficialLukeD - I play a variety of things 😄

Join my official discord server for support, general chat and my stream schedule! https://discord.gg/Mddj7PQ

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